Show/Hide Show/Hide

Kings and Heroes

 
FREE Co-op Dungeon Runner, Dungeons of Sundaria!Jul 18, 2022 - Community AnnouncementsWe are very excited to make this special announcement. We are a small team of gamers that love making co-op games and our first one was Kings and Heroes. As many of you will remember, the scope of that game was too large and the server costs too high, so we ultimately had to discontinue it. We took what many players told us they liked most about that game, the dungeons, and created a new more focused game called Dungeons of Sundaria. It is a stand-alone multiplayer game that operates peer to peer, so it doesn’t suffer from any of the cost issues we had with KNH. This game was a labor of love and as a sign of appreciation for all those who played our prior game and gave us the wonderful suggestions to make this game, we’ve given each person who owned Kings and Heroes a FREE copy of Dungeons of Sundaria. We’re sure you’ll feel the care we put into crafting the challenging and fun dungeons and the many systems it contains. Currently there are 4 dungeons, 5 classes and 5 races. We will be adding 4 more dungeons and 2 additional playable races in the coming months for a total of 8 dungeons! This new content will also be released for FREE to all those who have the game. Again, we can’t tell you enough how much we appreciate our players and would like to invite you to join us on Discord. Stay up to date on the latest content or stop by just to say hi. https://discord.gg/vchKSmknsb Thanks again, Warren Industry Games Kings and Heroes - HotfixJan 5, 2018 - Community AnnouncementsOverview Hello All, This morning we patched a hotfix to some crafting and quest items. Gameplay • Fixed an issue causing block value on shields not to work, all shields should display their correct block value • Orbs have been adjusted to have Spell Power and Spell Critical Damage • Greatly increased the drop rate of the Werium Bar recipe from the Deep Dwarves • Fixed an issue with the Corrupted Spirit quest that prevented players from completing it. • Enchanter Girubelyn now sells Enchanted Powder, used in crafting Enchanted Thread • Fixed an issue in Tomb of the Kings that would not spawn the correct key to open the lower gate Please use the Feedback button to update us on any new issues Thanks for playing! Industry Games King's and Heroes Update 1Dec 21, 2017 - Community AnnouncementsGood Evening, We are happy to bring you the next update for Kings and Heroes. Thanks for playing! Performance • Fixed an issue causing some quest NPCs to not respawn • Fixed an issue causing the moon to be hidden • Fixed grouping, chat, rim shader and map issues with Tomb of the Kings • Fixed an issue that limited NPC spawn variation in the world, NPC’s will now have greater variety in the world upon spawn/respawn • Fixed an issue with minimap scaling • Improved interactive object tracing Gameplay • Removed Difficulty restrictions on the Lair of the Damned, The Catacombs of Death and the Crypt of the Spider • Fixed several quests that had erroneous or incomplete links • Fixed quest text on several quests to be more explicit in the objectives • Werewolves now exist in the world (in large numbers) and spawn mainly at night • Players may now gain a quest to make Enchanted Thread from Girubelyn, the Enchanter in Everdale (usable by Tailors, Armorsmiths and Leathersmiths) • The Feyris will now have a chance to drop void essense and Neomian cloth. It is rumored a Dark Enchanter of the Feyris holds the key to Enchanted Dark Leather. • The Dusty Torch for the quest Cleansing the Kings Tomb is no longer found in the tomb, but given upon quest acceptance. • Fixed issue with animations that would cause clipping on some NPC’s • Fixed 2H direction animations • Fixed an issue that caused Magic Resistance and Attack power to improperly scale with armor type (previously it would yield identical stats on all armor types). Players should see stats vary more with armor type to allow players greater customization in their gear. • Fixed an issue that would cause block to reset an ability allowing an ability to be used faster than its animation cooldown • Fixed an issue with items that would not stack should stack (Valor Sigils) • Fixed issue with parry animation for 1H maces and 2H Staves. • Improved NPC pathing in cave dungeons as well as the AI of some of the bosses. Please use the Feedback button to update us on any new issues (in the Options Panel in game) Thanks for playing! Industry Games Server RestartsNov 23, 2017 - Community AnnouncementsHi Everyone. We are still tuning the servers for the live population and will be restarting as needed. We performed this action tonight to resolve some issues. We apologize for the inconvenience. Thanks for playing! See you in game! WarrenLaunch Day Update!Nov 16, 2017 - Community AnnouncementsExiting Steam Early Access Greetings Kings and Heroes players, We want to take this opportunity to thank you for your feedback and support throughout Early Access. It’s been about 3 years since we started Kings and Heroes and half of that time, we’ve been in Steam Early Access. Along the way, we have found a lot of great community members that have put in countless hours supporting our development with their time and feedback and we want to express our gratitude as it has been a fun and educational process where we have learned a lot. We hope you continue to let us know what you like, love and dislike about the game so we can continue to tune it for you, the community. It’s exciting to today announce that Kings and Heroes is exiting Early Access and is now officially launched. This doesn’t mean we are done working on the game, as Kings and Heroes is a living and breathing online world, and will continue to add content and update the game to support its growth. We’re happy to announce the current content roadmap for the upcoming month. Here’s what we are adding first: • Heroism System – Adding to allow players who have reached level 50 to specialize their characters even further with added abilities, bonuses and advancements • Quest packs – Regular additions of new quest lines and creatures • Linux Version • Mac Version We’ll be announcing more content updates as well, but today is a great day to get into the game and start playing. The game is much improved and we hope you have a lot of fun playing there. As always, please use the Feedback button to update us on any new issues (in the Options Panel in game). We truly appreciate your feedback. See you in game! Industry Games Details from todays update: Performance • Optimized additional audio loading to asynchronous • Adjust AI navigation walking to reduce jitter • Fix behavior of loading screen selector, based on travel destination • Improve detection of what killed another player when they are far away • Fixed dungeon matchmaking • Fixed group invitation spam from same player Gameplay • Reduced Health on all bosses on Normal and Advanced Difficulty. Hard will be a challenge for a solo player (bosses). We have a plan to revise difficulties further as needed. Nightmare and Insane will continue to require groups for the time being. • Loot drop rates in chests have been increased/added. Players should be getting loot of some kind from most things in the game (NPC’s, chests, Bone Piles, etc) • Rock Pile and Bone Pile loot in dungeons has been improved to provide player with items to progress through dungeons (especially on lower levels) such as Health Potions, etc. • Fixed an issue that would cause the last Boss in the Defiled Crypt not to spawn • Added loot to Vampire dungeon chests • Loot on many bosses varies with difficulty selection. • Fixed issue causing some foliage loot (herbs and ore) to not be Lootable. All herbs and ore are now found in the world • Deep Dwarves in the World now drop Werium...Patch 57 - Server Fix & Dungeons via the InnNov 14, 2017 - Community AnnouncementsHello All, We Have found the issue causing server degradation (high pings & latency) and patched it early this morning. We also brought back the Dungeon tables in the Inn. Performance • Fixed issue that would cause server performance to degrade. • Re-enabled random dungeon tables (The Defiled Crypt and the Wicked Caverns) • Merged Merchant/Trainer/Quest UI • Fix logging back into the game after a crash resulting in a partially controlled character • Fixed first person mount animation • Fixed sitting in chair when closing matchmaking UI The Defiled Crypt & Wicked Caverns This patch features the return of two older dungeons to the game. They can be accessed by sitting at the tables in the Everdale Inn. The Defiled Crypt is home to the Dark Moon Cult. The Dark Moon is a smaller cult aligned with the Black Death who look to bring an undead plague upon the world. Gameplay • Adjusted mount speed (faster) for most mounts. Fixed mounted animations to align with correct speed. • Added NPC’s to several regions of the map that previously had none • Fixed issues with weapon placement while mounted • Adjusted first person mount animation • Fixed issue where incorrect load screen would display • Fixed issue where some NPC’s displayed incorrect names (friendly and enemy) • Dungeon difficulty can now be set on the players Social tab (bottom middle of tab) Please use the Feedback button to update us on any new issues (in the Options Panel in game) Thanks for playing! Industry Games Patch 56 - Server Performance UpdateNov 8, 2017 - Community AnnouncementsOverview Hello All, We patched early this morning to fix several issues with server performance and content that was patched last Friday. Performance While we feel the improvements below will greatly improve performance, should we run into any further issues please let us know, as player experience (performance) is always at the top of our list to remedy. • Optimized Performance to improve latency • Optimized Character movement tick and aggro checks to further improve performance • Fixed Crash related to Ogre NPC Gameplay • Fixed an issue with the Tomb of the King that would prevent players from proceeding past level 1. • Added Exit portal near the final room in the Tomb of the King • Fixed several dungeon issues with incorrect spawns • Fixed global loot rule for parties, currently it will be set as Round Robin with additional options available in the future. • Fixed loot in starter areas and dungeons to provide loot when players drop. • Fixed loot Everdale Crypt and Tomb of the King (NPC’s should now drop loot). Caverns of Wild Loot fix will be in next patch. • Loot in Rock Piles and Bone Piles upgraded • Fixed issue where Lock Pick was not opening the correct level door in dungeons. • Fixed issue where camera preference was not persistent. • Lootable Foliage and Ore now present in all tiles • Fixed issue where players would not see group members rim shader • Fixed issue where several NPC’s had incorrect names. Please use the Feedback button to update us on any new issues (in the Options Panel in game) Thanks for playing! Industry Games Patch 55 – The Beginning of the World!Nov 4, 2017 - Community AnnouncementsOverview This patch is HUGE. We’ve been working hard for months and we’re very happy to present it for your evaluation. We’ve worked on way too many things to list them all individually, so here are the main updates in this patch. Please use the Feedback button to update us on any new issues (in the Options Panel in game) The World This patch begins with population of large sections of the world with content to explore. We intend to deliver additional content over the next week to add more life to the world. The inner areas of the world (grassland/forest) are mostly populated with more being added next week in the remaining grassland and entire tundra areas. 3rd Person View After substantial player demand, we are happy to bring you 3rd Person perspective and hope you enjoy it. After testing it extensively over the last few months we feel it’s an amazing feature that we know players will love. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/20637137/5652858bc55b98b2d05c71523993754c8e5dbc5f.jpg Improved Map & Minimap The world map has been greatly updated (not final) to show a high level of detail to player surroundings. The minimap in world and the dungeons has been implemented. The dungeon minimap is a first pass and will be revised and finalized in a pass early next week. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/20637137/9a617a475c35e7ed1b5afb8f1d3e8204d4708c08.jpg Performance Below is an Overview of performance upgrades: • Upgrade Engine to Unreal 4.17 • Optimized Rendering Performance in the world and enabled multiple cascaded shadow maps (shadows will now vary with quality) • Fixed multiple player mount bugs • Fixed issues with foot surface detection (correcting sound as well) • Prioritize asynchronous loading of player armor to smooth loading of characters • Added global chat, /g as shortcut. This functions across the entire world. • Character stat panels now update your stats more accurately. • Improved UI for Player screens, Journal, and NPC interactions • NPC interaction text now accurate. Player Stats Player stats have been revised and balanced. This should allow for players to have a more even gameplay experience in terms of combat. Prior to this magic damage would be mitigated twice (via armor reduction and magic resistance reduction). In the new system, spells will be reduced via Magic resistance (which is a new stat that provides resistance to all types of magic) and physical damage will be reduced my armor. Armor factor no longer has any effect on magic/spell damage. Magic Resistance is a new stat that applies to all magics (some items may still have additional magic resists that would be additive to the base Magic Resistance stat for a specific type of magic). Players should keep in mind that abilities may have more than one damage type that is mitigated by different stats (i.e. Poison Arrow features an initial damage that is physical (armor mitigated) damage, and a damage over t...Friday Stream's are back on!Nov 2, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/20637137/28ea4100e6b27ba52de7ca8fcbff85fe49eb3c14.pngStream with the devs!Oct 19, 2017 - Community AnnouncementsJoin us Friday, October 27 at noon PST/8PM CET on Twitch to see what we've been working on as we fire up the test server! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/20637137/55dec5a7e99ee4b6a0aaee61bb11137be689c5de.pngA quick preview of world contentOct 12, 2017 - Community AnnouncementsWe’ve been really busy adding a lot of content. Check out this shot of our world map. The post-its are all quests, NPC encounters, caves, castles and more to do. Stay tuned for a massive update later this month. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/20637137/d15cd1c87ea095ba18b12d59149c5981b17499ba.jpgPvP Update! - Patch 54May 25, 2017 - Community AnnouncementsGood Evening! The patch this week adds new PvP content, item changes as well as some fixes to current issues. Content Players can now access three new PvP maps. Arena’s have been added so you can challenge other adventurers. Larger groups can try out the new Seige map which allows more players to try to take the castle! These may be accessed via the PvP building next to the Inn. • Arena 2v2 & Arena 4v4 maps enabled • Siege map enabled Stats We have begun to balance and adjust player stats. The first adjustment moves armor from a fixed value system to a system where mitigation per point of armor declines as you near the cap. This will be the first of several adjustments to bring mitigation and damage values down to give a more manageable combat experience. • Adjusted armor mitigation – Armor Mitigation now follows a curve and should no longer allow players to cap armor. Players near or at the cap currently will see their mitigation reduced by approximately 9%. Lower level players should see minimal change in their mitigation. Gameplay • Increased drop rate of Legendary items on bosses that drop them (Insane Difficulty Only). • Fixed PvP post processing bugs • Display more information if the client fails to connect • Fixed bug that allows you to damage your own decoy • Fixed health bar display of mounted players • Added cosmetic fixes on destructible objects • Fixed a crash when traveling with Map opened • Fixed cases where Stealthed/Invisible players retain Invisible effect after leaving Stealth/Invisibility • Fixed friendly unit check on Shield Wall • Fixed persistence issue with ability bindings • Fixed some cases where bosses get stuck at the beginning of fight • Implemented currency cap • UI Focus and Key Input prioritization based on UI layer • Added Item Grade as an add-on filter • Weapon auto equip prioritized by its type • Added item will display quantity in chat • Changed loading behavior of greaves/boot • Fixed several items with incorrect icons • Fixed Group Heal, Channel Heal and Teleport Icons Optimization • Optimized multiple town buildings & assets • Optimized dungeon assets • Improved Purgatory Performance We have several updates planned over the next couple months and look to have our roadmap out within the next week or two. Thanks for playing! John http://store.steampowered.com/app/436560/ Patch 53 – Patch NotesMay 18, 2017 - Community AnnouncementsGood Morning! We have applied a new patch to address several of the issues that were brought up following the previous patch. We hope to have the roadmap out to you in the coming weeks. Gameplay • We now allow for Item multi-selection o Multi destroy/salvage/sale • Fixed an error where the UI was not showing the correct tradeskill • Fixed issue with joining PvP sessions • Better handling of boss card splashes when in combat • Fixed persistence of boss kills and quest completions • Fixed crashes in new UI • Fixed many broken salvaging stations • Added Dungeon loading optimizations • Fixed issues with changing graphics settings Thanks for playing. John http://store.steampowered.com/app/436560/ The UI & The Frozen Caverns! – Patch 52May 10, 2017 - Community AnnouncementsGood Evening! We’re excited to bring you the latest Kings & Heroes patch. It’s loaded with upgrades. It also features our latest content update, the Frozen Caverns. In all, there were more than 600 changes made, most of which focused on making the game run better. We appreciate your patience. The Frozen Caverns! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/20637137/9d628f3cd0c4a68212db59bb8986264532e3f4e4.jpg Deep in the frozen wastes of Sundaria reside The Frozen. This race of Goblins has been consumed by ice magic. They fight with a vengeance and use their skills with ice magic to destroy their foes. This is a ten level dungeon for experienced adventurers. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/20637137/8bb23e209e47b7d6707412f486de36484ac78323.jpg Performance • Updated engine version (Improved stability and performance) • Optimize network performance of character data • Fix several network and performance issues with dungeons • Less impact from loading/unloading floors • Less network bandwidth utilization • Optimize network performance of destructible objects • Increased texture memory pool to utilize up to 90% of available GPU memory • More high-res textures • Less texture mip artifacting UI The UI in the game has been upgraded significantly in terms of performance and functionality. The improvements will allow further enhancement of the UI while maintaining optimal performance. • Replaced UI system with Unreal native UI • Improved performance • Improved 4k support • Better future capabilities (i.e. VR) • More features (i.e. auto crafting, salvaging, multi-buying, group management, improved painter, trade dialog, etc.) • Improved Tooltip and Merchant Interface • Fixed several issues with UI scaling • Inventory UI has added hints to let players know how they can interact with different items. • Item Icons now display quality and elemental enhancement more clearly • Improved the Options menu • Each tab under the character menu has been improved to provide more information to the player Chat • Replaced chat system with multi-threaded system • Improved performance • Added the ability to kick players from group • Better reliability of chat and presence • There is a known issue: Locale presence of users and friends is unavailable temporarily with this build, the feature will be re-enabled in a later update • Party chat is available wherever the party members go • Chat functionality added to crafting and social tabs Combat • Fixed physics issues with destructible objects and the loot they may contain • Made gamepad icon overlays optional (off by default) • Optimized collision in Lair of the Damned. Gameplay • Improved movement of quadruped animals (wolves, rats, etc.) • Fixed several world animals that did not move correctly on terrain • Added APEX cloth to Cultist Robes • Adjusted animation weighting on various armors • Added descriptions to dungeons • Changed behavior of groups so that group...Patch 51a – Patch NotesMar 29, 2017 - Community AnnouncementsGood Evening! This is a small patch to fix character issues Account Management • Fixed an issue causing some players to not see all of their characters following the character migration. Patch 51 – Patch NotesMar 22, 2017 - Community AnnouncementsGood Afternoon! This is a small patch to fix some issues we were able to resolve. Performance • Fixed disconnect issues found in several dungeons • Optimized network traffic of dungeon floors • Fixed several occurrences in which destructible objects were not appearing until destroyed • Fixed physics issues with destructible objects and the loot they may contain • Made gamepad icon overlays optional (off by default) • Optimized collision in Lair of the Damned Gameplay • The Frozen Caverns (Ice Caves) have been disabled until dungeon is active. We hope to have it available within the next two weeks. Patch 50 – Patch NotesMar 18, 2017 - Community AnnouncementsGood Evening! Thank you for your patience. The servers should be back online and the notes for the patch are below. Combining Servers In an effort to improve the overall experience for our players, we have combined server populations. During Early Access, we have found that we can support play from multiple regions and this should offer a better experience for existing and new players going forward. When you login to Character Selection, you will see 4 tabs with 6 character slots each. These 4 tabs will contain all the characters you’ve previously created. If you have not created the maximum number of characters, these will be empty character slots that you may use to create new characters. Performance • Update Engine version • Fix issues with destructible objects detecting damage • Fix several crashes and disconnects in dungeons • Adjust number of loaded objects in dungeons for a slight performance improvement UI • Began process of replacing UI with native Unreal UI (Lobby only). All of the UI will be replaced for performance and maintenance issues in the near future. • Replaced and upgraded many UI elements and images • Character Lobby UI functionality increased. Players may now adjust settings from Lobby. Gameplay • Fixed Amarian locomotion animations • Fixed tether issue of some NPC’s • Fixed several dungeon issues with sections of the Lair of the Damned that would cause failures prohibiting dungeon progression • Fixed issue with Boss Doors making them unable to unlock • Fixed issue where boss door would not unlock when multiple bosses present. • Updated projectile effects for arrows • Fixed Darkspire NPC’s spawning with incorrect loot • Fixed tooltips on several potions that were incorrect • Improved inventory UI performance. • Improved Merchant UI interaction and performance. • Improved environment and NPC audio • Fixed animation states on several NPC’s for being stunned and blinded. Thanks for playing. We appreciate the support! John http://store.steampowered.com/app/436560/ Patch 49 – Patch NotesFeb 24, 2017 - Community AnnouncementsGood Morning! This week we have some fixes and upgrades to the game. Gameplay • Fixed issue where swapping equipment would show invalid icon • Fixed Client Side Inventory icon swap simulation (looks more direct) • UI item tooltip display will differentiate elemental damages (weapon and item bonus) • UI will now display light damage and resist • Fixed several boss portraits • Increased difficulty of Anraku, Dragozir, Gorkeg and Izmug in the Lair of the Damned • Improved animations on several NPC’s • Fixed issue with network position of destructible objects and doors • Fixed salvage and firepit sounds • Fixed various bugs, floating objects, gaps causing players to fall through dungeons • Increased the drop rate of Ancient Items • Fixed several portions of the Crypt of the Spider, spider eggs have been improved, traps spawn spiders instead of fire. • Lair of the Damned NPC’s have been removed from initial hall after entry. • Fixed issues with boss doors. Abilities • Fixed bug allowing players to dodge while being stunned, paralyzed, or slept • Adjusted Throw Dagger to utilize melee attack power • Wall run animations have been updated • Fixed issue with Mortal Strike and Charge that would cause player to become stuck and die • Updated debuff/status icons for bleed, sleep and other debuffs • Buffs/Debuffs are now correctly cleared when character dies • Fixed issue with Skoridian's trap • Fixed Kobold animation issues. Thanks for playing. See you today during the stream! John http://store.steampowered.com/app/436560/ Patch 48!Feb 17, 2017 - Community AnnouncementsGood Afternoon! We’re happy to bring you another update to King’s and Heroes! Performance • Upgrade Unreal Engine • Fixes various crashes and compatibility issues • Includes increased optimization and performance • Unlocked frame rate to allow up to 120 Hz • Fixed disconnect & network issues in dungeons • Improved dungeon loading and hitches between floors • Fixed several LOD’s in Lair of the Damned to increase performance Gameplay • Fixed issue with Amarians ranged attacks (Rapid Shot) • Adjusted boss doors to function properly • Fixed pendulum damage occurring multiple times during hit • Fixed several pieces in the Lair of the Damned and Crypt pieces that had gaps and could cause players to disconnect or fall through dungeon • Fixed UI issue that would cause items to not show up • Fixed issue where some NPC’s were floating (blacksmith) • Fixed issue with death animation that could cause NPC’s to be bugged • Fixed an issue that would cause the Library Crypt to spawn the same boss or spawn spider bosses. This will no longer occur. • Adjusted Weapon Damage for Light and abilities using Light damage to have light effects • Fixed an issue where loot chests would not function properly • Fixed back wall of tavern that had no collision. • Adjusted sarcophagus loot, sarcophagi and rock piles now have a chance to drop Ancient items. • Fixed an issue where some NPC’s would not always spawn with a weapon • Fixed issue where NPC health bars were not always visible • Increased Character Melee animations to add more variety and increase immersion • Correct Foliage LOD’s and occlusion • Implemented new sounds for many abilities and weapons. • Fixed issue where NPC armor would disappear after death • Increased Health regen rate while out of combat • Adjusted trap volumes, increasing area of impact for fire and poison traps • Added and fixed several boss cards to display the correct boss. • Added support for dual wielding one handed crossbows as well as a one-handed crossbow and a one-handed melee weapon • Added impact sounds for different types of armors • Successful blocks will now cost stamina • Added animation for stun, paralyze and sleep to characters and NPC’s • Firebrand Ogres have had their hitboxes increased to match their size. Items • Many items had their stats erroneously reduced, those have been corrected. Ability Adjustments • All spell based abilities (non-weapon) have been refactored to scale more appropriately with each level. Previously spell abilities would receive a large bump upon leveling up, but then decline in power until you got the next level of the ability. Players should see a net zero change in abilities at the level change and maximum levels but a more consistent power output as your character progresses. Champion • Bash cooldown & duration reduced • Fist of Judgment cooldown and knockback distance reduced • Hand of Judgment cooldown and stun duration reduced • Unstoppable – Cooldown Duration and attack rate reduced • Skin of Stone ...Patch 47!Jan 25, 2017 - Community AnnouncementsPatch 47! Hello! This patch includes gameplay fixes to existing content. Gameplay • Fixed NPC AI pathing in most dungeons (Lair of the Damned) primarily. NPC’s should now move along paths more consistently. Larger NPC’s should behave better • Fixed a distance issue with larger NPC’s. These NPC’s should not maintain proper distance to the player • Optimize dungeon loading and unloading performance that could cause disconnects • Fixed several dungeon sections that prevented players from progressing in dungeon • Fixed several of the boss cards that were not displaying properly • Fixed issue with boss door behavior, these doors should not lock upon entry into boss room and unlock upon defeating the boss • Bosses should no longer take environment damage in the Lair of the Damned. Thanks for playing! John http://store.steampowered.com/app/436560/