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Kingdom Wars 2: Battles

 
Definitive Edition auto-switch on July 9thJun 5, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/8290243/0e2cc52e13504febd6faeab590324964a05e8bdf.jpg Hey Everyone, We finally have a release date! KW2DE will be launched on July 11th (with potential for a day or two delay). And at that point, everyone who owns the original game, will have KW2 Definitive Edition added to your library. This will be absolutely free to all the past players, and you won`t need to take any additional actions (well you will need to download the Definitive Edition) Please keep in mind that due to major changes from the original game, the progress and saved games will not carry onto KW2DE. Also - unfortunately players with very old video cards, that do not support Direct X11, will not be able to play Definitive Edition. We expect quite a few players to join us for launch, week so we hope you will give the game a chance and give it a try on July 11th+. For more information about Definitive Edition, check DE store page: https://store.steampowered.com/app/1036440/Kingdom_Wars_2_Definitive_Edition/ Also in case you have some spare time, and want to help us final test KW2DE, the open beta is here - you just need to email us to get a steam key to unlock it before release. Details are here: https://steamcommunity.com/games/1036440/announcements/detail/3019009900091319943Definitive Edition Progress Report & Game ComparisonMay 14, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/82f9291df73b3bda84568f1b17c612c90575f6ff.jpg Hey Everyone, Release is fast approaching, with release window set sometime between June 11 and July 15th. Depending on when the Steam summer sale will happen, and couple of other factors. In the follow weeks we`ll be continuing to update the beta build, fixing all the reported issues, and including your suggestions. You can join the beta here: https://steamcommunity.com/games/1036440/announcements/detail/3019009900091319943 As a reminder - everyone who purchased the original game, will get a free copy of Definitive Edition - a new game added to their Steam library. This will automatically happen on release day. And games are not compatible (saved games, progress e.t.c) Original vs Definitive Edition This week we wanted to show you how exactly KW2DE differs from the original. When we set to create KW2DE the plan was to redesign the game from the ground up. Sure it shares a lot with the original - but we really wanted for it to play and feel as a new game. Here`s some screenshots and that show what we have accomplished, as well as some key features. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/f3994af44fb831c482912b71b79a5fb4863277f5.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/85941b1fdc5f58fe2ddab460d0fb1e6e5365e0f6.jpg Updated Game Engine Original used our 2005 DX9 game engine. Game now uses our 2018 DX11 engine -better performance, bigger scale and improved graphics. Epic Presentation The game camera is nearly twice as high, as battlefield control went from up-close view of the original, to the epic top down camera. Players no longer see low poly models up-close, or manage a lot of small battalions, instead the new camera brings out the best in the game, allowing to see entire town with several thousand units on screen. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/9a38b7eb31bd94691bd72507d3661d4516297e37.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/e3a831b5ed6bc99e223e18a70bc25666db1e46da.jpg Much Bigger Battles The game went from hundreds to thousands of soldiers on the battlefield. The original had battalion size of 20 soldiers. Definitive Edition battalion size feature 60 soldiers. Number of Zombies went from dozens to hundreds. New Main Menu Main Menu was redesigned from the ground up. Main menu is quite important as a lot of gameplay – like crafting new techs, cards e.t.c takes place there. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/6e89202489726c4850770e46c3d62ecc0f2f0c63.jpg https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34696547/7f446392dcc0b836505e3c82e32b7e9ff08efc3e.jpg Updated GUI We spent a lot of work updating in-game GUI, from showing the unit stats, to allowing selecting 16 units instead of 8, scaling and improving the look of ...Progress with Definitive EditionFeb 13, 2019 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg Hey Everyone, In case you missed the news - we are back to working on Kingdom Wars 2 - BIG TIME! Entire game is getting reworked and redesigned, with new engine, sweet new graphics, all the bugs are getting fixed up, and the game is getting a total makeover both in gameplay and presentation. We are calling this massive update - Kingdom Wars 2: Definitive Edition. And it will be released on Steam as a new game installation, but it will be added to everyone`s library (if you already purchased KW2B) automatically. So yeah - this is absolutely free for all our customers. Here`s a brief list of what you can expect: New DX11 game engine with greatly improved graphics Smoother performance even on mid range system with everything maxed out Super high zoom out levels Streamlined and reworked the way you play the game with new main menu Total re-balance of combat with huge new battalion sizes Completely reworked GUI - using what we learned when working on Medieval Kingdom Wars GUI overlay on units - same way we are adding soon to Medieval Kingdom Wars Ugly unit portraits replaced by pretty 2D pictures, and a lot more GUI changes We have been working on KW2D for months now, with Dev Langor taking the lead, but we still have a lot of work ahead of us. Our goal is to launch the beta towards middle of March. We`ll keep you posted. Really exciting for this reboot, and finally doing right by our players.Work resumed - massive update this winterDec 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steam/apps/253190/capsule_467x181.jpg Hey Everyone, We are very excited to announce that we are back to updating KW2B. And more than that - we are completely reworking the game with the new game engine. I know we have got a lot of bad rep for stopping updates for KW2B and KW1. But as we tried to explain earlier - we hit a major roadblock with our game engine, and updates were simply impossible until our new game engine was complete. So as soon as we finished our new engine back in October, work has begun on updating KW2B. This project is lead by Dev Langor, who`ll be in charge of all things KW2B as we move forward. KW2B Definitive Edition - will be free for all our players. As for ETA - we are looking at later on this winter. At least 6 weeks away. But this is coming soon and it`ll be awesome. We are already playing KW2B on the new engine, and it`s simply amazing. We are also copying a lot of Medieval Kingdom Wars advancements - from new pathfinding, to new unit battalions and so much more. And of-course - the game graphics have improved dramatically. You can expect to see some new media, and perhaps an early beta update available after the New Year. Any questions - we`ll be happy to help!Weeklong SaleAug 28, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg Hey Everyone, This week we have a great sale promotion lined up for KW2B, at 50% this is the biggest discount we had so far on KW2B. So we hope to see a lot of these new players over the next week. And for our current players who enjoy a good multiplayer games should see quite a few open battles towards this weekend - just let the knew guys complete the campaign and leave the basics, before showing that really they know nothing:) During the sale week, we`ll make sure to take a bit of time off of our next title - Medieval Kingdom Wars and actively monitor KW2B forums to answer any questions about the game. I do have to mention that at this point we have no planned updates to KW2B in the immediate future. Summer Sale and Fresh Blood for MultiplayerJun 22, 2017 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/2.jpg Dear Players, We are happy to see so many new faces join Kingdom Wars 2: Battles during this summer sale! Ah with all the work on our next title - Medieval Kingdom Wars, it`s been a while since we got a chance to post an update. But we`ll be sure to put some attention to KW2B during the summer sale to help the new players get started and answer your questions in the forums. Meanwhile - if you like the KW2B gameplay please be sure to check out Medieval Kingdom Wars as well, now available on Steam Early Access: http://store.steampowered.com/app/499660/Medieval_Kingdom_Wars/ And myself and for other KW2B multiplayer fans, we hope to finally see some action in the game lobby, as lately it`s been rather hard to get a multiplayer game going:) Thanks for your support.Update 2.3 - "The Looks" is Live!Apr 11, 2017 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/1.jpg Dear Players, The new update 2.3 is now live, it`s a small update, with couple of important changes. With this patch we looked at improving unit responsiveness during PvP combat, as well as greatly improved the visual of the terrain battle maps. In addition you`ll notice better performance and some level updates. As always - thanks for your support, and so here are the details for 2.3: -Multiplayer command lag significantly reduced -Updated terrain art for all terrain sets -Improvement to the shadow code -Various menus like Survival or Skirmish now remember the settings of the last game -Update some art for interface across the board -The two levels with ruins will have significantly less lag -Changes to some levels - removed a lot of staircases to ruined walls -It`s no longer possible to trick kill Dragon Guardian on the ruined levels -Wells heal significantly better now - 40% increase -Orcish and Elven healing Springs heal a lot better now - 70% increaseWeeklong Sale and Update 2.3Apr 10, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg Hey Guys and Girls, This week we have a great sale promotion lined up for KW2B, at 30% off after the new lower price. So we hope to see a lot of these new players over the next week. And for our current players who enjoy a good multiplayer games should see quite a few open battles towards this weekend - just let the knew guys complete the campaign and leave the basics, before showing that really they know nothing:) Later this week - we`ll also release the upcoming update 2.3 that we`ve previous mentioned. KW2B Update 2.3 With this update we`ll be adding some features from MKW engine to KW2B, as well as introducing some art updates and balance changes. With 2.3 KW2B will start looking much better with all new terrain, featuring approach we used in MKW, in addition there`s new shadow code - greatly improving the look of shadows, and finally some changes to camera controls that our players should like and have a "refreshed" visual experience. In addition we are doing a major change to multiplayer - completely eliminating multiplayer command lag. Downside - the visual multiplayer lag will become more obvious, but from the feedback we have it`s a fair trade. We are also greatly improving CPU performance on the Ruins levels, during late game, and fixing some pathfinding problems like units not being able to cross bridges. On top of variety of bug fixes and minor improvements across the board, we are also doing quite a bit towards balancing multiplayer based on your feedback over the past few months. Update 2.3 and MKW Invities CountdownMar 31, 2017 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/2.jpg Dear Players, We are happy to say, we are less than two weeks away from finally sending out Medieval Kingdom Wars pre-alpha testing invites. Same week we`ll release KW2B update 2.3, that we hope will breath some fresh life into KW2B. So lets dive into each one of these in details. KW2B Update 2.3 With this update we`ll be adding some features from MKW engine to KW2B, as well as introducing some art updates and balance changes. With 2.3 KW2B will start looking much better with all new terrain, featuring approach we used in MKW, in addition there`s new shadow code - greatly improving the look of shadows, and finally some changes to camera controls that our players should like and have a "refreshed" visual experience. In addition we are doing a major change to multiplayer - completely eliminating multiplayer command lag. Downside - the visual multiplayer lag will become more obvious, but from the feedback we have it`s a fair trade. We are also greatly improving CPU performance on the Ruins levels, during late game, and fixing some pathfinding problems like units not being able to cross bridges. On top of variety of bug fixes and minor improvements across the board, we are also doing quite a bit towards balancing multiplayer based on your feedback over the past few months. MKW Pre-Alpha Testing Invites April 14th is the date for the first round of invites to go out. We have selected quite a few players who we`ll be emailing the invite, and we expect to have additional rounds that will cover majority of our top player population from Kingdom Wars 1 and Kingdom Wars 2: Battles. Few things to mention - the requirements for the first invite are really high up, we are only inviting our top players. We looked at players with close to 100 hours of gameplay time, and lots of progress. In addition please keep in mind that we can only send invites via the email that you entered when running KW2B or KW1 for the first time. If you didn`t make it in this time - don`t worry, chances are if you are one of our veterans you`ll get invited in one of the following rounds. We also have to mention that installation will come with an NDA agreement, as we have to keep the game a secret for now from the larger community and want to try and avoid leaking screenshot and video of the game this early in production. And finally - this might be a deal breaker for some of you... But, for the first couple of rounds the pre-alpha build will require a pretty good video card. We are in progress of adding additional LODs to make it playable on all systems, but we are still couple of months away from that. I think from round 3 we`ll finally have game accessible for all ranges of hardware, so requirements will become same as KW2B.Updates on MKW and KW2BMar 11, 2017 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/1.jpg Dear Players, Once again it`s taking us a while to bring you the news and the long awaited updates. So hoping this announcement will answer all the questions, and set the dates for the awesome updates and MKW access... Medieval Kingdom Wars GDC been a busy time for us, but now we are back to the office and putting a lot of hours into Medieval Kingdom Wars. However - something has interfered with our plans to announce MKW. We are considering working with a publisher to release MKW - as the game is really shaping up into something awesome, and working with a publisher will help attract more players and complete the game on AAA level. We`ll know by April which way we`r going with MKW - indie and early access by May or publishing it. With that said - we can`t wait to share the game with our veteran players! We`r calling this a closed limited Alpha testing access. As we mentioned before sometime in March (towards late March) we`ll send out invites to a number of players who have the most hours and achievements with our titles. These player who participate and help us test early MKW alpha build will of-course get the title for free on release. The only catch we`ll need to do this under NDA, as part of the installation process, as we really hope to keep this awesome game a secret until we confirm if we`ll go the publishing route. Kingdom Wars 2 We have another sale event coming up in Early April so once again we`ll see some new players, and active PvP population. And around early April we`ll also release a big update 2.3. It`ll include some cool new features from MKW engine updates, as well as some visual art updates, work on balancing, and variety of fixes and improvements.Huge Weeklong Sale and Free KW3...Feb 6, 2017 - Community AnnouncementsHey Guys and Girls, This week we have a great sale promotion lined up for KW2B. This is actually the biggest discount we ever had for KW2B, so we hope to see a lot of these new players over the next week. And for our current players who enjoy a good multiplayer games should see quite a few open battles towards this weekend - just let the knew guys complete the campaign and leave the basics, before showing that really they know nothing:) Now onto the big news... As you might have heard, we are working on an amazing new projects. Our new game takes everything we learned when making KW1 and KW2B and combines the best elements from the two - including grand strategy open ended world and fast paced skirmish battles. In a few weeks we`ll be announcing this project to the world and inviting the most dedicated players to participate in closed development testing, with a free copy of the game (that will not expire once it`s released) This applies both to the new and current players - recent hours spent with KW2B during next 3 weeks will especially count towards receiving the invitation. Thanks for all the support, and hope you guys enjoy KW2B.Update 2.2-"Players`s Patch" is Live!Feb 5, 2017 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/3.jpg Dear Players, It has been over a month since our last update, and we are happy to be back to work on Kingdom Wars 2! And the long awaited update 2.2, has just been released! Our main focus with 2.2 was to fix large number of bugs and annoyances reported by our players this winter. We tried to cover majority of your complains such as marauders not following firing orders, total annihilation victory problems, zombies not spawning in larger numbers and so much more. Also we hope to see quite a few new players join the game this week, so these who enjoy a good multiplayer games should see quite a few open battles towards this weekend. And as you might have heard, we are working on an amazing new projects. We`ll be announcing this project to the world and inviting the most dedicated KW2B players to participate in closed testing sometimes in the next few weeks. Meanwhile we`ll be sure to spend time with KW2B with update 2.3 in the works with around same timeline. And of-course we plan to continue supporting KW2B for years to come, regardless of new and ongoing projects. As always - thanks for your support, and so introducing Update 2.2: - Marauder will no longer chase after enemies and completely disregard positioning - Fixed problem with healing well and other healing locations restoring dead units very slowly - Fixed major bug preventing large number of zombies rising with High zombie setting - Fixed various problems with Total Annihilation victory condition not triggering - Map Reveal in Total Annihilation and Casualties of War is after 180sec instead of 60sec - Victory Conditions only start after 180sec for Total Annihilation - Grand Hut only spawns units when over 3000 hitpoints, fixing a lot of problems with destroying Orc base - Nobility card now also effects Wolves - Reduction to camera pitch - improves shadow quality, especially on lower settings - Total Annihilation victory condition is relaxed - 3 or less surviving battalions and less than 2 buildings - Skeletons spawn 50 seconds faster - 15% reducing to cost price of Crypt, and leveling it - Increased Crypt limit from 3 to 4 - Rifleman a lot more accurate - reduced Rifleman's bullet max error factor from 15% to 5%Update 2.1 - "Rise Again" is Live!Dec 12, 2016 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/1.jpg Dear Players, Following the successful release of Undead Cometh, and a great boost in player numbers last week, our team continues full on work on Kingdom Wars 2: Battles with one update after another planned in the coming weeks. Our main focus with today`s massive update 2.1 was to fix whatever was broken or unbalanced after Undead Cometh, as well a to work on player suggestions and worst reported issues. Few things of note - Zombies shall Rise Again, Skeletons are getting some badly needed limitations, there`s been a lot of balancing across the Undead units. We`ve also worked in full Russian Localization for the new content, and fixed some critical bugs like multiplayer disconnection. Next Update We are looking to release update 2.2 in Early February. It`s feature some core engine update, including pathfinding. Once again thanks for all your feedback, a lot of your bug reports and suggestions are going to be addressed in the upcoming update. And so presenting 2.1 - "Rise Again" - Many fixes to multiplayer connection issues - Fixed a bug that could crash Custom Multiplayer Game window - Added Russian Localization for Chapter Six and Skeleton Units - Added build limit to Crypts (3) - Added Skeleton Battalion spawn limit per Crypt (3) - Survival spawn points for Zombies now do damage to Skeletons - Garviolas are now much stronger in late game - Elven Deep Wizard spells now unlock in the correct order - Alchemy Card should no longer trigger anti-cheat - Destroy Building added to Great Trees - Destroy Unit added to Peasants - Increased price of Crypt by 25% - Increased Skeleton spawn time by 25% - Zombies do 3x damage against Skeleton UnitsUpcoming Fixes and UpdatesDec 11, 2016 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/2.jpg Hey guys - we are glad to see Undead Cometh release went well, and the team is now working on more updates to be released this week. Our priority is fixing couple of recent problems - like Zombies Rising, making Survival difficulty harder, and fixing a dozen of other bugs reported by our players - including multiplayer disconnection. We are also nurfing the crypt and skeletal units a bit, and making them terribly bad at killing zombies. We expecting first update to roll out sometime in the next 24 hours - most likely tomorrow morningUndead Cometh Expansion ReleasedDec 9, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg We, at Reverie World Studios are happy to present the next chapter in Kingdom Wars 2: Battles - The Undead Cometh expansion. And in our company's traditions - this expansion is free, and will be automatically downloaded as a Steam update. The biggest features of the expansion is the conclusion of the singleplayer campaign, as well as the whole set of new Skeleton undead units for players to command. Skeleton Units The Skinless as we calling them are Skeleton creatures of various roles. Heavy Infantry, Light Warriors, Archers... Players can now research and "raise" these units in the Crypt building, available to all races. Undead Skeletons can be directly controlled by the player, and turn the battlefield tactics upside down - as these creatures are immune to fire and arrows. Get ready to experience what`s it like to command army of darkness in RTS. Singleplayer Campaign As for the story line - it`s time to revisit the singleplayer campaign, as we conclude the story. Just as confederacy gets ready with their expedition to bring the end of the Dragon race, the Undead forces surround the newly rebuild Dagbor. But this time things are different - and Zombies is the least of Confederacy problems, as thousands of now decayed corpses rise once again - this time as Skeleton warriors. Would this truly be the end of all life? Other Changes Undead Cometh also includes dozens of other improvements across the board. From fixing last few remaining bugs in-game, to completely reworking balancing of the tech researches and dwarven units. Detailed change log will be revealed on Friday as we release this expansion.Free Expansion Release this FridayDec 7, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg We would like to extend a warm welcome to the thousands of new players joining us this week. And just in time...! We are getting ready to release the massive expansion titled "Undead Cometh" on Friday. And in our company's traditions - this expansion is free, and will be automatically downloaded as a Steam update. The biggest features of the expansion is the conclusion of the singleplayer campaign, as well as the whole set of new Skeleton undead units for players to command. Skeleton Units The Skinless as we calling them are Skeleton creatures of various roles. Heavy Infantry, Light Warriors, Archers... Players can now research and "raise" these units in the Crypt building, available to all races. Undead Skeletons can be directly controlled by the player, and turn the battlefield tactics upside down - as these creatures are immune to fire and arrows. Get ready to experience what`s it like to command army of darkness in RTS. Singleplayer Campaign As for the story line - it`s time to revisit the singleplayer campaign, as we conclude the story. Just as confederacy gets ready with their expedition to bring the end of the Dragon race, the Undead forces surround the newly rebuild Dagbor. But this time things are different - and Zombies is the least of Confederacy problems, as thousands of now decayed corpses rise once again - this time as Skeleton warriors. Would this truly be the end of all life? Other Changes Undead Cometh also includes dozens of other improvements across the board. From fixing last few remaining bugs in-game, to completely reworking balancing of the tech researches and dwarven units. Detailed change log will be revealed on Friday as we release this expansion. BETA ACCESS If you would like to get you hands on this expansion before Friday - you can do so right now. As Undead Cometh Expansion is now available in Preview Beta mode. To set it up please follow this link: http://steamcommunity.com/app/253190/discussions/0/154642901286518967/ Update 1.9 - Getting Ready for Undead Cometh (Beta Online)Dec 2, 2016 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/1.jpg ===UPDATED=== Undead Cometh Expansion is now available in Preview Beta mode. To set it up please follow this link: http://steamcommunity.com/app/253190/discussions/0/154642901286518967/ Dear Players, We have a really exciting week ahead - with imminent release of Undead Cometh expansion. At the same time we are planning some promotions next week to greatly boost the player population, and of-course we expect many of our current players to come back - to experience continuation and conclusion of our singleplayer campaign, as well as to try out the new player controlled undead armies. And as we prepare to launch the free expansion pack - we wanted to take care of the two weakest points in KW2B - Pathfinding and Multiplayer Syncing. Today`s patch does not come with out customary long list of updates, it only focused on two problems - and I hope you`ll like what we come up with. Pathfinding will feel a lot smoother, units move as battalions, and act much better on walls. And we hope there`s not a single OOS problem left in game. But we hope you`ll be the judge of that.Undead Cometh - Free Expansion Pack AnnouncedOct 28, 2016 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/8290243/b5d04afe15da807c9f5259731573771e49205e36.jpg Dear Players, We are excited to announce the second expansion pack for Kingdom Wars 2: Battles - titled, Undead Cometh. In the best traditions of our studio - this expansion is absolutely free to all our players. Kingdom Wars 2: Undead Cometh, scheduled for release this December, greatly expands the Undead army of KW2B. With this expansion we wanted to do exactly what our players has long been asking for - expanding the Undead component beyond Zombies, introducing a lot more creatures that are not of this world. From skeletal warriors wielding conventional weapons of death to Lich Kings raising the dead. As for the story line - it`s time to revisit the singleplayer campaign, as we continue the story. Just as confederacy gets ready with their expedition to bring the end of the Dragon race, the Undead forces surround the newly rebuild Dagbor. But this time things are different - and Zombies is the least of Confederacy problems, as thousands of now decayed corpses rise once again - this time as Skeleton warriors. Would this truly be the end of all life? Will you led the Undead Hordes? For now this is all that we are revealing. More screenshots and additional details are coming closer to the end of November. We also hope to release Update 1.9 later next month - however, it might get bundled with the Undead Cometh release. Meanwhile if you have any questions - please don`t hesitate to ask:)Update 1.9 - Preview and DetailsSep 30, 2016 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/2u.jpg Dear Players, The team is once again back to work on the next big KW2B update, that we are aiming to release later this Fall With update 1.9 we looked at working exclusively on player suggested fixes, and expect to have a very impressive list of updates and squashed bugs. We plan to cover every area of the game - from increasing population limit in Survival and fixing large number of saved game and Elven units issues to upgrading Treasure Guarding Dragon AI from a village idiot to an evil mastermind... (Or at least Zombie smart...) Every single suggestion posted by our players over the past 3 months has been carefully considered, and we hope that over half of your requests and suggestions will make it into the patch. In addition 1.9 comes with completely balancing overhaul - based on our experience and players feedback over the past few months. Our goal is to make every single unit more unique, and get rid of the "useless" units. You can expect the less used units to get boost and new roles, and more commonly used units to see a small downgrade. Also please accept our apologies for the delays with the update, the team has been working on something big past couple of months - something that we can`t announce yet - but that should make every KW2B player and fans of Medieval warfare very happy (we`ll make sure of that)...40% off Sale and The Big UpdateAug 22, 2016 - Community Announcementshttp://dofgame2.com/yfa67tkq7qykj6vd/steampics/2.jpg Dear Players, To celebrate the team resuming full-speed work on KW2B, and the recent release of The Big Update 1.8 - Kingdom Wars 2: Battles is now on a 40% sale! To recap the changes in The Big Update, please visit: http://steamcommunity.com/games/253190/announcements/detail/604992896817666902 As for the new players joining us, we invite you to discover the epic sieges and castle building of Kingdom Wars 2: Battles. Please visit our Steam Page to learn more about the game: http://store.steampowered.com/app/253190/ If you like Real Time Strategy games, Medieval or Fantasy settings - we hope to see you on the Battlefield!