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Kingdom Gun

 
Patch 1.06.1Aug 20, 2024 - Community Announcements1.06.1 Gameplay Changes The Blacksmith now sells random guns in exchange for Gems! The Jester now sells random items in exchange for Gems! After the first loop all bosses can be encountered as Elites, gaining a new attack and increasing their speed Added 4 new items Updated all item descriptions accordingly Added some spawning tweaks to help avoid enemies spawning directly on top of the player's predicted location Replaced the old cursor "pulse" effect with one that reacts dynamically to gun fire Ammo pickups now reload current ammo, instead of reserves Removed the teleporter on the ship; runs can now be started by jumping off the ship Characters no longer have innate health regeneration Removed damage gain on level up Characters now receive 20% of their health on level up Systems Changes Various tweaks for Steam Deck compatibility 'Screen shake' reduction pass across all weapons Fixed a gun drawing issue when swapping between weapons on gamepad Total damage is now correctly rounded behind the scenes; should prevent some rapid-fire guns displaying damage as lots of 0s Fixed Ligma's jump/fall animation being misaligned to the ground Cleaned up Ligma's jump/fall animation timing so it looks a bit less jittery Patch 1.05 (14/06/23)Aug 20, 2024 - Community Announcements1.05 Item Changes A sweeping rebalance of every gun, making weapons significantly more powerful at base Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains Gameplay Changes Improvements to co-op, fixing several instances of desync Increased spawn rate of low-tier enemies Increased spawn rate of Elites Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it) Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs Toned down some excessive screen shake with certain weapons Updated some poorly scaled fonts Fixed several edge case instances of erroneous text wrapping or clipping Updated some item descriptions Patch 1.05 (10/08/23)Aug 20, 2024 - Community Announcements1.05 Item Changes A sweeping rebalance of every gun, making weapons significantly more powerful at base Adjusted how damage bonus items are calculated, reducing the effectiveness of +damage% gains Gameplay Changes Improvements to co-op, fixing several instances of desync Increased spawn rate of low-tier enemies Increased spawn rate of Elites Enemies taking proxy damage from a spawn state no longer switches them to their hit animation (was blocked by direct damage, but some other sources could still trigger it) Fixed an issue where some Elite enemy effects would incorrectly render on low-end PCs Toned down some excessive screen shake with certain weapons Updated some poorly scaled fonts Fixed several edge case instances of erroneous text wrapping or clipping Updated some item descriptions Patch 1.04 (21/01/23)Aug 20, 2024 - Community Announcements1.04 New Features 2 new guns! Item Changes Greed rarity increased from Uncommon to Elite Greed damage bonus increased from 5% to 10% Gameplay Changes Ligma now drop from the top of the screen when jumping; total fall time increased significantly Falling Ligma can no longer be interrupted by damage until after reaching the ground (this should help reduce players feeling as though these enemies teleported; often it was their falling animation being interrupted by damage) Rebalanced enemies in the second and third biomes, upping their damage and tankiness Gained money is now reduced based on how long a player has been in a single biome Added an additional small chest to early biomes Weighted chance of first biome items slightly towards sustainability (healing/regeneration) Systems Changes Improvements to co-op, fixing several instances of desync and improving monster behaviour Fixed the Octo achievement not unlocking correctly Fixed a rare issue where players could become stuck in walls Patch 1.03 (06/08/22)Aug 20, 2024 - Community Announcements1.03 New Features Removed Jester's random roll unlock system and replaced it with a new shop! Re-locked player unlocks from the old Jester system Gameplay Changes Reduced player HP gain per level from 12 to 10 The player is now invincible while traveling in Ruined World pipes Added an indicator to Ruined World pipes Reduced extra gold gained from enemies from 1 per 100 HP to 0.65 per 100 HP Reduced Greed is Good bonus from 5% per 50 to 5% at thresholds (50, 250, 1250, etc) Rings now drops up to 5 maximum rings; health increased per pickup to compensate Systems Changes Added full mouse rebind support Fixed several achievements not always unlocking correctly Small audio rebalance to voice lines in the tutorial Fixed a crash with the Bubbler gun when used against large enemies Fixed an occasional crash when attempting to use some laser weapons to destroy crates Fixed an occasional crash during Flame Guardian's mask attack in multiplayer Fixed an occasional crash when using the Gyro Grubber and Bubbler Fixed several instances where the gamepad interact button would fail to function if it had been rebound to another button Fixed textboxes having the keyboard interact button fail to function if it had been rebound to another key Fixed Knight's Fall not having VFX if its lifetime expired (e.g. firing it into thin air) Fixed several issues which could cause a partial desync in multiplayer Patch 1.02 (30/07/22)Aug 20, 2024 - Community Announcements1.02 Character Changes Volt Knight Evade duration reduced from 0.4s to 0.35s Volt Knight Evade cooldown reduced from 5s to 4s Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun Volt Knight Ultimate cooldown reduced from 45s to 40s Bishop Shockwave cooldown increased from 8s to 9s Princess Ro Evade cooldown increased from 5s to 6s Reduced Rotorcycle ride time from 4s to 2.5s Princess Ro now has invincibility during Rotorcycle Gun Changes Piggy Bank damage multiplier reduced from 2.0x to 1.65x Gameplay Changes Increased player damage gain per level up from 0.75 to 1.5 Increased player starting HP by 30 Increased enemy damage scaling after Ligma Beach from 20% to 30% Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%) Replaced a small chest with a Large Chest in early biomes Replaced a small Gun Chest with a Large Gun Chest in early biomes Increased Gold Capsule spawns by 3 per biome Fixed a safe spot in Mummy's miniboss room Increased Gate Lords damage from 46 to 55 Increased base HP of Gate Lords from 1800 to 2800 Disabled all passive regeneration in intro maps Systems Changes Fixed an issue where multiplayer difficulty could be higher than intended Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects Improved multiplayer AI targeting Fixed Necro enemy attacks on dead players causing a crash in multiplayer Fixed several events that could cause a partial desync in multiplayer Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames Fixed a number rounding discrepancy when using Blood Statues Patch 1.01.5Aug 5, 2022 - Community AnnouncementsHello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction! New Features Removed Jester's random roll unlock system and replaced it with a new shop! Re-locked player unlocks from the old Jester system Gameplay Changes Reduced player HP gain per level from 12 to 10 The player is now invincible while traveling in Ruined World pipes Added an indicator to Ruined World pipes Reduced extra gold gained from enemies from 1 per 100 HP to 0.65 per 100 HP Reduced Greed is Good bonus from 5% per 50 to 5% at thresholds (50, 250, 1250, etc) Rings now drops up to 5 maximum rings; health increased per pickup to compensate Systems Changes Added full mouse rebind support Fixed several achievements not always unlocking correctly Small audio rebalance to voice lines in the tutorial Fixed a crash with the Bubbler gun when used against large enemies Fixed an occasional crash when attempting to use some laser weapons to destroy crates Fixed an occasional crash during Flame Guardian's mask attack in multiplayer Fixed an occasional crash when using the Gyro Grubber and Bubbler Fixed several instances where the gamepad interact button would fail to function if it had been rebound to another button Fixed textboxes having the keyboard interact button fail to function if it had been rebound to another key Fixed Knight's Fall not having VFX if its lifetime expired (e.g. firing it into thin air) Fixed several issues which could cause a partial desync in multiplayerPatch 1.01.4Jul 30, 2022 - Community AnnouncementsHello all! Thank you for the support and feedback. We will continue to bug fix until we get this ship sailing in the right direction! Character Changes Volt Knight Evade duration reduced from 0.4s to 0.35s Volt Knight Evade cooldown reduced from 5s to 4s Volt Knight's Traps now auto-crit every 0.4s, functioning as an enemy interrupt/ministun Volt Knight Ultimate cooldown reduced from 45s to 40s Bishop Shockwave cooldown increased from 8s to 9s Princess Ro Evade cooldown increased from 5s to 6s Reduced Rotorcycle ride time from 4s to 2.5s Princess Ro now has invincibility during Rotorcycle Gun Changes Piggy Bank damage multiplier reduced from 2.0x to 1.65x Gameplay Changes Increased player damage gain per level up from 0.75 to 1.5 Increased player starting HP by 30 Increased enemy damage scaling after Ligma Beach from 20% to 30% Adjusted Boxer miniboss damage from 35 (+30%) to 28 (+40%) Replaced a small chest with a Large Chest in early biomes Replaced a small Gun Chest with a Large Gun Chest in early biomes Increased Gold Capsule spawns by 3 per biome Fixed a safe spot in Mummy's miniboss room Increased Gate Lords damage from 46 to 55 Increased base HP of Gate Lords from 1800 to 2800 Disabled all passive regeneration in intro maps Systems Changes Fixed an issue where multiplayer difficulty could be higher than intended Improved multiplayer enemy syncing under high latency; enemies should now suffer less "animation cancel" effects Improved multiplayer AI targeting Fixed Necro enemy attacks on dead players causing a crash in multiplayer Fixed several events that could cause a partial desync in multiplayer Fixed an issue where Princess Ro's Ultimate could fail to provide invincibility frames Fixed a number rounding discrepancy when using Blood StatuesPatch 1.01.3Jul 29, 2022 - Community AnnouncementsGameplay Changes Increased gun chest spawns in most biomes by 1 Increased item chest spawns in most biomes by 2 Juicer rarity moved from Rare to Uncommon Increased bonus damage per player level from 0.5 to 0.75 Reduced difficulty gain ticks from 60s to 70s Reduced group enemy spawns from 4 to 3 Increased time between spawns from 5-10 ticks to 6-11 ticks Reduced Ligma damage from 16 (+20%) to 11 (+30%) Reduced Ligma attack speed from 5 frames to 6 frames Reduced Ligma attack active frames from 2 to 1 Reduced Ligma HP from 90 (+30%) to 65 (+40%) Reduced Ligma attack range from 80 to 72px Reduced Sugma damage from 17 (+20%) to 13 (+30%) Reduced Sugma projectile speed from 7 to 6 Reduced Sugma HP from 100 (+30%) to 70 (+40%) Systems Changes Increased gun chest spawns in most biomes by 1 Increased item chest spawns in most biomes by 2 Juicer rarity moved from Rare to Uncommon Increased bonus damage per player level from 0.5 to 0.75 Reduced difficulty gain ticks from 60s to 70s Reduced group enemy spawns from 4 to 3 Increased time between spawns from 5-10 ticks to 6-11 ticks Reduced Ligma damage from 16 (+20%) to 11 (+30%) Reduced Ligma attack speed from 5 frames to 6 frames Reduced Ligma attack active frames from 2 to 1 Reduced Ligma HP from 90 (+30%) to 65 (+40%) Reduced Ligma attack range from 80 to 72px Reduced Sugma damage from 17 (+20%) to 13 (+30%) Reduced Sugma projectile speed from 7 to 6 Reduced Sugma HP from 100 (+30%) to 70 (+40%) Systems Changes If the intro movie fails to play correctly, now attempts to display the menu instead of halting on a black screen Fixed a type of Elite spawn causing a multiplayer session crash Fixed some players in a multiplayer session not receiving Gems at the end of a run Reduced host priority for some enemies Reduced host priority for enemy spawn points in multiplayer Disabled Passive Income while in intro or boss rooms Levelling up while dead no longer provides HP Fixed being able to pause the game while in the teleport state Fixed a crash when using the Piggy Bank weapon in multiplayer Fixed Necro attack occasionally causing a crash Fixed a crash with Mummy's target indicator in multiplayer sessions Fixed Scream gun showing an incorrect name Fixed a few misc typosLaunch Fixes & Path ForwardJul 29, 2022 - Community AnnouncementsHello! Thank you all for your interest! We have been hard at work since launch fixing all reported bugs. The bugs are mostly in multiplayer, which we will continue to address. Putting multiplayer in a small indie game is risky and difficult, but we are committed to fixing the problems!Kingdom Gun AVAILABLE!Jul 28, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39438155/21200d6f192450d3b1134e6629d1385452572af8.png Come join us on Discord! {STEAM_CLAN_IMAGE}/39438155/68da82c79266e866c9dbb96a56a9638e3603e673.png https://www.discord.gg/kingdomgunRelease is July 28Jul 20, 2022 - Community AnnouncementsYoooo, we suck and didn't get the final boss done in time for tomorrow's release. Final boss will be in and sorted this weekend. Releasing 7/28. No excuse, it is what it is babey.Release Date is July 21Jul 13, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39438155/a4aba6ad372cbd5ccf34edabb4392ccd4e0d75ed.gif Our release date is next Thursday, 7/21. An error caused our release date to show as today. We're really sorry for any confusion! Now good news! We make games for fun. Our primary objective is not profit. To that end, we are pricing KG at $9.99! Any profit will go towards KG 2!Kingdom Gun Roguelite Shooter!Jun 13, 2022 - Community AnnouncementsStreaming Kingdom Gun gameplayJune 13th Demo Is Live!Jun 8, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/39438155/21200d6f192450d3b1134e6629d1385452572af8.png Hello all! We will be participating in the Steam Next Fest on June 13th with plans to release in July. We appreciate all the patience! Kingdom Gun a little under two years to complete, but it's almost done! The Steam Next Fest will include the first full playable level with bosses, two playable characters, 360 aiming, and online multiplayer! Thank you all!!Kingdom Gun Chill Stream!Aug 26, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/39438155/a4aba6ad372cbd5ccf34edabb4392ccd4e0d75ed.gifMajor Update!Jun 16, 2021 - Community AnnouncementsIn prepartion for the Steam Next Fest we have released our final playable demo before full release! Patch Notes New Playable Character: Princess Ro! {STEAM_CLAN_IMAGE}/39438155/a4aba6ad372cbd5ccf34edabb4392ccd4e0d75ed.gif Experimental Multiplayer! Items are now stackable! Added Level 3 and Boss! Complete redesign of the first two levels! Overhauled animations, graphics, and sound! & More! {STEAM_CLAN_IMAGE}/39438155/68da82c79266e866c9dbb96a56a9638e3603e673.pngSteam Next Event!Jun 14, 2021 - Community AnnouncementsDeveloper Live Stream! Join us for a developer live stream on Saturday, June 19th at 12:00 PM Central Time / 18:00 BST. We will be releasing a major patch on Wednesday, June 16th! June 16th Patch Will Include: New Playable Character! Level Redesigns! New Level and Boss! Animation, VFX, and Overall Graphic Update! Items Can Now Stack! And Much More! Kickstarter is Live!Feb 2, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/39438155/8916d21a59f292162fb6762f6f1123e54a6f461a.png This has been an incredible journey for the dev team and we would like to truly thank you all for your support! The Kickstarter launching marks the "final" stretch of our development cycle, even though we still have much to do! We are going to beginning closed ONLINE! multiplayer beta in April, which will lead us into the Summer months and then to launch! {STEAM_CLAN_IMAGE}/39438155/6460c9f8e16ca5015fe6a33a5a99b94241c660b8.png If you pledge on Kickstarter you can pick from rewards such as Design Your Own Character, Design Your Own Gun, In-game exclusive Guns, Skins, Pets, and More! {STEAM_CLAN_IMAGE}/39438155/58226f59eeed3285ecdabcf9291eeca229d5cfa9.gif {STEAM_CLAN_IMAGE}/39438155/21200d6f192450d3b1134e6629d1385452572af8.pngOpen Beta Release 1/19!Jan 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/39438155/68da82c79266e866c9dbb96a56a9638e3603e673.png{STEAM_CLAN_IMAGE}/39438155/8916d21a59f292162fb6762f6f1123e54a6f461a.png Open Beta Launches January 19th! Thank you all for your interest! This has been an exciting journey! Kingdom Gun is a Roguelite Shooter with elements from RPGs and action platformers! You are sent by The Kingdom to explore and conquer a recently discovered continent. Your reason for exploring the continent depends on the character you choose! Loot, glory, conquest, vengeance, or just for fun! Every run is different! Permanent death and item randomization every run allows for endless progression. We are planning to launch our Kickstarter soon! If Kickstarter goes we will be adding online coop! Help us improve Kingdom Gun by using the feedback button in game! We believe in a community-driven effort to make our game as fun as possible. To that end, we encourage you to utilize the feedback button in-game to tell us what you think! We will respond to all feedback! Thank you all and enjoy!!!