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King Arthur's Gold

 
Build 4541 - Hotfix, small QoL changes and new TDM mapsSep 23, 2023 - Community AnnouncementsHi folks, This small update brings bugfixes for some newer and older issues. We sneaked in some improvements to map voting, to the cinematic camera, and added 15 new TDM maps. We took some steps to improve map votes at the end of CTF/TTH rounds. It no longer nags the user quite as much and the random option was replaced with a 3rd map to vote for. Also, hovering a map will also show a zoomed preview to make it easier to discern its features. Our goal was to make map voting a little less tedious, and hopefully people feel more interested and satisfied in the process. {STEAM_CLAN_IMAGE}/4461205/66b086651bb5727f008381bcc9134dbae9d4096d.png The cinematic camera was improved in a few ways. It should now be much more obvious how to temporarily disable it, and that will now be remembered across rounds. If you don't like it, you now have the option to permanently disable it in settings (under the Misc tab). Additionally, we tried to address unnecessary motion and shakiness when tracking a lot of players. We may adjust this even further in the future, and feedback is welcome. Full changelog: catapults could not be unpacked (thanks gingerbeard) players not gaining velocity when thrown from a catapult (thanks gingerbeard) incorrect catapult button icons (thanks gingerbeard) the ballista arm facing an incorrect direction after being unpacked (thanks gingerbeard) map voting: no more dimmed screen to nag the player (thanks guift) map voting: 3 maps to select instead of 2 + 1 random vote (thanks asu) map voting: hovering a map shows a zoomed in version of the map (thanks asu) map voting: rewrote heaps of logic, easier to mod/tune and less sync bugs hopefully (thanks asu) incorrect seclev loading made some clients think they were admin when they weren't and vice versa (thanks asu) moved "/" command prefix to a unique place (thanks epsilon) synced up flag animations across outposts/ballistae/warboats/flags (thanks kos) reworked some emotes (thanks noahthelegend, asu) cinematic camera motion adjusted to be less shaky (thanks asu) slightly improved next map behavior wrt camera, starts straight centered and zooms in (thanks asu) cinematic camera setting was not preserved on next map (thanks asu) v_camera_cinematic and setting in Misc. to permanently disable the cinematic camera if desired (thanks asu) small notice on top left that is contextually brought up to indicate cinematic camera status, and a hint to toggle it with RMB (thanks asu) toggling the cinematic camera with RMB will only take effect after the camera "death lock" is gone to reduce accidental clciks (thanks asu) archer grapple going through red barrier (thanks asu) drill now gets team colored in the builder shop (thanks asu) siege arms (cata/balli/bow) attached to a vehicle would mismatch vehicle direction (thanks gingerbeard) boats are now much more robust against bombarrows: 8-9 to sink a warboat, 3-4 to sink a longboat (thanks gingerbeard) hid the respawn timer in warmup instead of having an incorre...The 2023 update is out (Build 4409)Aug 30, 2023 - Community AnnouncementsHi folks, It has been a while! We are happy to announce that the much-awaited 2023 update is out now (build 4409)! This update brings a lot of changes to the game, and we hope you enjoy them. Various folks from the community have been working on this update for a long time, and we are very excited to finally get it out to you all. I'd like to start out by thanking everyone for their patience including those of contributors. As the game is fully developed by the community, it can be challenging to decide on what should be added, what meets the standards of a game enjoyed by many and the find the time to make it all happen. Everyone involved in KAG is a volunteer, so as always anyone passionate about the game is welcome to join development through participation on Discord & GitHub! There's many changes, small and big, let's expand on them below (I'll spoil the first one: it's no longer Christmas!): General & Community - Winter/Christmas has been disabled - the game is now relevant to players on the northern hemisphere again! - Added missing accolades - Modified account age in scoreboard to go above 10 (X), and a minor refresh to omse scoreboard icons - Updated German and Russian translations & Fixed some text in the game not getting translated - Being AFK will now move you to spectator instead of kick you if the server is less than half-full - TTH game start sound is now the same as CTF - Resupply information moved to builder HUD - Ballista bolt/shell naming consistency - ... And many other minor fixes or tweaks to things like GUI/HUD, visuals or sounds {STEAM_CLAN_IMAGE}/4461205/873566350335a1bea4b45c520b96914a4ab03c21.png Maps - SmallCTF sees 16 new maps added and 3 removed - CTF sees 22 new maps added, 19 maps removed and 17 maps tweaked - TDM sees 31 maps newly added or modified and 19 removed - Map loading & refreshing is now faster - Servers can now easily change the default red barrier settings - ... Enjoy over 100 unique changes and refreshed mapcycles Gameplay - Boat changes: custom capture zones per-boat, warboats don't cost gold anymore, longboats don't decay when left alone, more change and various fixes - Arrows break when attached to a door or platform when it's opened - Items that are on fire can no longer be put in inventory - Bombarrows flash when airborne - You can no longer pop vehicle wheels while it is being captured - And dozens of fixes like: - Spikes no longer attached to stone wouldn't deal damage - Seeds couldn't be placed as a builder when you were out of materials - Drills set on fire by a fire arrow would not cool down - Cursor appeared behind modded message boxes/website prompts - ... And many more {STEAM_CLAN_IMAGE}/4461205/b3ed27c5c82dff75079e1b07d3a4df14b24570f6.png Highlights - Emote pack support Support was added to add custom emote packs, similar to head packs! This is not yet being used, but please share your ideas or contribute to spriting new ones if you can! - ChatCommands system Chat commands just got a whol...Submit your maps to be added to the official mapcycle through Discord!May 3, 2023 - Community AnnouncementsHi folks, As some of the people know who have been around for a longer time, you used to be able to submit maps on the THD forum, with a chance of them being added to the official mapcycle. As the majority of the community is active on Discord nowadays (as opposed to the forums) we have decided to open up a forum channel on Discord and close the THD sub-forum for submissions. As always, everyone is invited to contribute to the future of KAG - whether it's mapping, modding, general development, or testing upcoming updates in the relevant Discord channels and on GitHub. Especially mapping is a great way to get involve with your community contribution, as maps are fairly easy to create and you may be able to play your creation on official servers if it gets accepted! Here are a few examples of popular maps in the mapcycle:           {STEAM_CLAN_IMAGE}/4461205/29f3cab62acd4ea234490d3159e165df0d25d58e.png            Snatchmark           {STEAM_CLAN_IMAGE}/4461205/dbc79f22736da8d80f4210c0e0f374743a736190.png           Elantris           {STEAM_CLAN_IMAGE}/4461205/c76da1b5393e8cb75e62f37d8cf947b80ba80a3b.png           Rioter Yes, maps are indeed made by simply drawing a png image. If you wish the learn more, join the Discord, and view the pins in the #mapping channel and feel free to ask for help there. As mentioned before, you are of course also free to participate in the other topics too, such as testing the upcoming update and contributing to/discussing development! Have fun!Build 4268 - Christmas 2022 mini patchDec 24, 2022 - Community AnnouncementsThis is a minor update for the holiday season bringing the usual Christmas cheer, featuring some great new in-game music by dome to fit the mood! As a minor balance change, we once again made an adjustment to build time resupplies, scaling them up to 250 wood and 80 stone from 200 wood and 60 stone. The nerf we had previously done felt too impacting, so this should bring us back to a sweet spot. Thanks to dome, bunnie and GoldenGuy for contributing to this update! We have been busy this season, so we haven't had much time to present balance change survey results. We're still planning on it! Happy holidays & stay tuned!Build 4234 - Bugfixes, balance and CTF mapcycleNov 20, 2022 - Community AnnouncementsHello everyone, We have released a minor update with a bunch of fixes and nice QoL improvements. First, a word on the build 4137 survey, which was closed just a couple of days ago. We have received over 90 responses: thanks for your feedback! We have already started digging into the responses and we will be publishing and discussing the results as soon as we can. The main balance change we made is to nerf the build time resupply rate and amount. While these were only slightly buffed in build 4137, not requiring players to resupply manually turned out to be much more of a buff in public games than we wanted, causing a flood of extra materials early on. We believe the new state of things will restore the importance of materials while still ensuring that teams can build a good starting fortress. We also have merged quite a few bugfixes and improvements, which are too varied to sum up and can be found in the full changelog: Gameplay & Balance changes: significantly nerfed build time resupplies to reduce early game extreme wood & stone overflow (thanks bunnie). from resupply alone (excluding mining and wood-farming), in a 24 players game, each team got 21k wood, 7.2k stone at build time. these figures are now nerfed to 12k wood, 3.6k stone. this will still amount to more resources than before the 2022 update. bombs and special arrows pickup priorities were increased regardless of your class (thanks epsilon) you can now crouch through crates like you can crouch through team platforms (thanks epsilon) buildings now won't break hand-placed backwalls to leave a window (thanks epsilon) Fixes: spectator queue sometimes did not work properly (thanks bunnie) forgotten debug message in survey code (thanks bunnie) CTF shops never refreshed when losing/gaining materials/coins (thanks asu) water arrow material sprite should have been a single arrow (thanks mugg91) fast building speed sometimes still happened after build time (thanks bunnie) in-game votes gave no indication of what you had voted for (thanks bunnie) during the halloween event, gregs would glitch you out if you were attached to something (thanks mugg91) admins are now warned if a player drops gold or seeds into the void, which may be the result of griefing (thanks epsilon) warboat crates did not drop gold as they should have (thanks epsilon) blood should not show on spikes when kid-safe mode is enabled (thanks epsilon) princess Geti would not kiss you on online servers (thanks epsilon) the admin tab would not show on Windows servers until you reloaded seclevs (thanks epsilon) quarters will not let you buy a beer or food when you are already full health (thanks epsilon) kegs are now team colored in the knight shop, like other things are (thanks mugg91) the christmas event did not last long enough as it ended on January 1st (thanks epsilon) after being opened, bridges didn't show damage frames (thanks epsilon) Misc changes: Patreon heads for Wzzzzzzzzzzzzz, hyperkannon Mapcycle changes: FG_forelands: ...The "2022 Update" gameplay & balance surveyNov 4, 2022 - Community AnnouncementsHi folks, As mentioned in the update post for the major update we're holding a survey on the changes that come with this build, including addition & removal of features (outpost & quarry respectively) and the variety of balance changes. The survey is now live on kagstats, the official website that also tracks the official servers. We'd really appreciate it if you could fill this in, in order to evaluate the changes, and perhaps tweak or revert things. You may participate in the survey using your KAG account. If you exclusively play KAG on Steam you may need to add a password to your account, you can do this in the main menu: {STEAM_CLAN_IMAGE}/4461205/582b9a499b326c7464942f0313b2235a53e3956b.png In red you also find your username, should you not know it. N.B.: The "Finish Account Linking" box NEVER goes away; it will be there even if you've already finished the account setup previously. If you've forgot your KAG password, you can reset it on the main website. To complete the survey (it only takes a minute!) go to https://kagstats.com/#/survey and follow the steps below. The survey runs until November 14 so please keep that in mind, it's also being advertised in-game so you should be reminded there as well. {STEAM_CLAN_IMAGE}/4461205/3ec5c05c17c157dc1a92f3d4934d3b1daf2ea1d6.png Press "Login" at the top-right corner Fill in your KAG username and "Generate Token" -> A new page may open asking you to log-in on the official KAG api (https://api.kag2d.com/) Log-in and copy the token between quotation marks (something like "be2-84449d0d99-a78a0f4ceb58156c6dac-usernamebuf41413-b0e52690e49e5dfe481aa4309f89d062") Paste the token back on the kagstats/survey website. {STEAM_CLAN_IMAGE}/4461205/0788d26ba30140f988fda396f361e4dfab40e255.png Thanks again everyone who contributed to the updates & worked on the survey implementation! If successful we may use surveys such as these more often!Build 4137 - HotfixNov 4, 2022 - Community AnnouncementsHi folks, Quick hotfix for some of the issues introduced in the major update. servers could end up in a bugged state and required reloading unpacking outposts could destroy tiles gold would not decay in Sandbox you could slash through friendly doors bugs related to blob tile repairing such as doors, platforms, etc. Build 4137 - Balance changes detailedOct 31, 2022 - Community AnnouncementsHi all, Below further details on the balance changes introduced in build 4137. In a week you will find a pop-up in-game with a link to a poll to vote on these changes by logging into your KAG account! Update post: https://store.steampowered.com/news/app/219830/view/3385044600573204012 Major balance/gameplay changes: Siege: Ballistas no longer let you respawn or change class on them - they're now only a siege machine. Their cost was reduced from 200 to 150 coins and they no longer need gold to build. Added OUTPOSTS - they can be bought in crates from the siege shop. When unpacked, they are a 5x5 blocks building which lets you respawn on it, change class or use it as a tunnel. Also has a storage in it. Catapults now launch items (e.g. lit kegs) with bigger force (110%) Catapults now launch players with smaller force (75%) Catapult rocks do more damage to structures Drills: More heat from drilling dirt and ore Less heat from drilling stone blocks, other players, doors and patlforms Higher max heat Slower cooldown Can't pickup overheated drills anymore (they used to damage you and instantly drop; now they just can't be picked up) Build time changes: Nearly two times faster building as builder Resupplies do not require tent or builder shop anymore Resupplies every 30 seconds instead of every 40 Builder/structure changes: You can destroy player-built blocks slightly faster You can now repair doors and platforms similar to how you can repair stone and wood blocks Quarries removed Doors no longer absorb slashes (or jabs). This means 2 things: a) knights can slash/jab multiple doors at once b) knights will now be able to damage players next to doors (some builders used doors to pretty much be invincible to slashes and jabs. This is no longer possible) Moreover, wooden doors are weaker against sword attacks and bombs in general. Shaky doors (unsupported) get more damage now (125%) Stone doors are weaker against bombs Knight changes: Water bombs now do more knockback Archer changes: Water arrows now stack to 1 Water arrows now cost 15 coins per one Water arrows do a slight knockback now Fire arrows now stun (like normal arrows) on close range fullshot hit Fire arrows now light team kegs (if they're on the ground, not carried) too Economy changes: More coin gain from combat (especially for builders) Less coin loss on death Teamkills no longer cause coin loss Added 600 coin limit (Disabled during the in-game christmas holiday) Less coin gain from hitting siege Other changes: You can now move faster in water Saws now have a special interaction with bombs; bombs will get propelled in a semi-random direction when thrown into a saw and will explode faster (instead of exploding instantly). This also means the so-called "sawjump" is no longer possible Trampolines now have 360-angle rotation instead of step-based rotation. You can hold LMB to use the old step-based rotation and can hold RMB to lock rotation in place Updated CTF and SmallCTF mapcycles QOL/Visual chan...The 2022 Update is out (Build 4137)Oct 31, 2022 - Community AnnouncementsHi all, It's time for a major update, containing new features, bug fixes and balance changes! This update is being released AS WE SPEAK so make sure to HOP ON as soon as you finish reading! This update was brought to you by all the wonderful community contributors & those participating in balance discussions, polls and game tests on GitHub or Discord. Thanks everyone who worked on has contributed, and everyone else, please check it out! Huge thanks to Asu, bunnie, TheCatWizard, mugg91, Epsilon, Vamist, Mazey, Nananas, Skemonde at least for their direct code or artwork contributions, and many else! Below you find the patch notes, even with dozens of very minor fixes and code changes omitted, this update stands to be one of the largest in KAG history. This update focuses for a major part on re-balance as well as merging in a lot of quality of life and features that have been in the pipeline for quite a while, to get a full grasp of what you'll find in-game, please skim through the patch notes! A few highlights below: {STEAM_CLAN_IMAGE}/4461205/997299a980a252ddbfa253287eefa3e4d631df5d.png Fixed saw bombjumps - by changing the way (water) bombs interact with saws; the saw now blasts the bombs away as a tornado, opening up new gameplay possibilities and getting rid of the infamous bug! {STEAM_CLAN_IMAGE}/4461205/eca133c6196f52bf5f01e741773b569c05b627af.png Added outpost - KAG alpha enjoyers rejoice! Albeit in a different form than the early years of KAG, outposts are back! Outposts are bought at the siege shop similarly to the ballista and catapult, and takes over the role of spawn point with class swapping from the ballista, in addition to having a built-in tunnel. This change also removes the gold cost of ballistae and reduces its price, to promote its usage with its intended purpose. {STEAM_CLAN_IMAGE}/4461205/c31b2c67254c08588b832815de625a2c0c1e2be7.png Build time changes, balance & quality of life - Various smaller and larger changes to optimise the general game flow, such as visual game status banners throughout the game, faster building in build time and repairing all blocks besides just regular stone and wood blocks. Many other balance point as well that hits all classes, including minor economy rework, special arrow changes, drill balance & better structure hitting as knight. This update is also closely released to the Halloween event that goes life automatically every year. You may notice a few (graphical) readability changes after this update for the event as well. Happy Halloween! There are still many exciting changes in the pipeline, and now that we've got a majority merged into the game a huge weight has been lifted of the backs of those responsible, smaller updates may be more feasible now, too! In-game popup for redirecting to official polls Knight crouch anims slightly faster pickaxe mining against player-built blocks. Since you cannot change the damage you do against certain blocks, this was done by speeding up the animation of chopp...Territory Control.. 2?!Jun 13, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/4461205/0ac20bf749e8dd44c974f4422fc2fd76df2fc8de.jpg Hi folks, As some more dedicated (mod) players may already know, "TFlippy", creator of one of the largest (if not the largest) mod Territory Control, has been working on a stand-alone sequel! For those that haven't played Territory Control in KAG yet, this stand-alone full game sequel expands massively on the sandbox it is in KAG and its industry, innovation, factions, combat and emergent gameplay. Design factories, customize tools and weapons, fight or trade with other players or get viciously murdered by an angry badger! As part of the Steam Next Fest, a week-long celebration of upcoming games, a free Territory Control 2 demo is now available to the public for a limited time! Thank you TFlippy for your time invested in KAG modding and good luck with Territory Control 2! Wishlist Territory Control 2 & check out the demo here: https://store.steampowered.com/app/690290/Territory_Control_2/ {STEAM_CLAN_IMAGE}/4461205/ce1d679be28776c5ae84474546833907a5f607be.jpg Have fun!Build 3900 "hotfix": No more Christmas, new maps & bugfixesApr 5, 2022 - Community AnnouncementsHey everyone, Today we're releasing a small patch mainly to revert Christmas. In addition to this, the CTF mapcycle has been updated removing and adding several maps. As always, this is accompanied by bug fixes, most notably special arrows not shooting properly has been fixed. The build number is still 3900 because this is such a minor patch, at the time of writing this posts all official & community servers should be updated automatically, in case you're having trouble joining a server due to file mismatch, please make sure your game is updated, and if it is, the server likely hasn't updated yet. There's a good amount of content scheduled for the next patch! If you'd like to join in on the development talk and join the community, check out the Discord: https://discord.gg/kag All development is done by the community BUILD 3900 - Christmas 2021 update, minor QoL fixesDec 22, 2021 - Community AnnouncementsThis is a minor update for the holiday season bringing the usual Christmas cheer along with some minor QoL changes and an updated CTF map cycle. Changelog: Events: halloween event textures Christmas cheer with some minor improvements (thanks bunnie) Minor improvements and bugfixes: builder shop items were reordered for easier hotkey access (thanks Eluded) bodies on fire now stop flickering to an incorrect alive animation and archer animations are more accurate (thanks Gingerbeard) potential crash on server join in some scenarios due to tree growth logic (thanks Vamist) door frame animation often left doors at an incorrect damage level visually (thanks Mazey) with high ping, lighting bombs could often drop bombs at your feet (thanks epsilon) some Russian spelling in the server browser (thanks Soren) Other: accolades (thanks bunnie, epsilon, Punk123, Eluded and NoNamedNN) CTF mapcycle (thanks bunnie and Ferrezinhre, along with the map moderation team) We still plan on a major update in the coming weeks. Due to delays we preferred pushing a minor build before that happens. As a reminder, short term plans include reviewing, testing and pushing the following changes: some balance changes from Bunnie's CTF Rebuild project, such as faster building during build time, more coin gain from combat, faster hitting on player-built blocks, sawjump removal. If you're interested, you can read more here: https://rentry.co/rebuild-prs (not everything may be added) raycasted slashes (Doors will no longer makes builders immortal at certain angles - this led to the frustation of many knight players) 360 degree trampoline rotation BUILD 3850 - Hotfix and official server issuesNov 1, 2021 - Community AnnouncementsThis build fixes the issue causing you to be able to earn gold by destroying boat shops, even though they did not cost any gold to build. We are aware of ongoing issue with official servers. This is due to an incompatibility issue with Linux builds that will require further work. Unfortunately there is no ETA for the fix at the moment, but we will keep you updated. In the mean time, Asu is hosting 2 CTF servers, 1 TTH server and 1 TDM server in the EU region. If you are a Linux server host experiencing issues related to glibc symbols since the last update, it is rather likely that you will need to upgrade your Linux distribution. This is because we have performed some internal work on our build systems, including upgrading the Linux distribution used to build KAG. Because of how glibc dynamic linking works, the unintended side effect we hit is that KAG Linux users must use a recent enough glibc version (matching that of Ubuntu 20.04 at least). Unfortunately, this is not easy for us to fix at the moment.BUILD 3849 - Halloween, balance and QOL changesNov 1, 2021 - Community AnnouncementsIt has been a while before the last update, but we're back with a load of improvements with more to come within the next few weeks! First, an important note: Unfortunately, macOS support has been dropped. It was already unplayable for a while on recent macOS versions due to Apple dropping 32-bit support completely. This, plus various technical challenges mean we are not able to maintain the macOS version of the game anymore. We may be able to fix this in the future - but with our limited resources, we sadly can't right now. Update highlights: Mild quarry nerf - the quarry produces less stone after some time Spectator slots have been added, meaning you can now spectate a game without taking up an in-game slot. This also means you can join when a server is full, and switch teams once a is a slot available. Halloween mood! Autumn-themed sprites, darker sky, gregs spawning - same as previous year, with some enhancements. Sprites by Skemonde Killstreaks will show up in the chat and give you extra coins. Shieldable catapult rocks Shieldbash fixes: it should now work more consistently and should scale with velocity. Minor ballista rework: explosive bomb bolts are no longer a gold upgrade. Explosive bomb bolts are now a seperate material. Tap F while being in ballista to swap bolt type. Shielding water arrows is more consistent (shielding them now always reduces the stun time), fire arrows don't bounce off shields Corpses will be much harder to pickup accidentally Crates now collidable again (you can stand on them) Ballistas cost 50 gold now and drop it on death Boat shop no longer costs gold Coloured minimap (shows block colours!) Visual change: arrows stay stuck in players New bind: shift+num key to switch bomb/arrow type New bind: shift+space to rotate blocks in the opposite direction Lots of fixes and QOL changes Mapcycle update Accolade and patreon head updates Complete changelog: TheCatWizard water arrows can now be shielded consistently shieldbashes now work consistently ladder targetting is now consistent between teams fixed quarry sprite on staging build probability of picking up a corpse accidentally significantly decreased quarry becomes less efficient each time it drops mats shieldbashes now scale with velocity crates collide with players and arrows again you can now shield cata rocks mine radius to not fall in 1 block holes fire arrows now die when hitting shield instead of bouncing give more coins to winning team in CTF set heart owner to killer (killer of player which drops heart will get coins when someone heals by eating the heart) functionality for crates with stuff costing gold to drop gold as well report reason to chat message about reported player Bunnie regrowplants.as works properly now builder can now hit crates minor ballista rework: explosive bomb bolts are no longer a gold upgrade. Explosive bomb bolts are now a seperate material. Tap F while being in ballista to swap bolt type. more coin gain for killstreak killstreak messages...BUILD 3536Dec 23, 2020 - Community AnnouncementsBefore we mention the update contents - check out our Discord server to participate in our 2020 holiday giveaway! {STEAM_CLAN_IMAGE}/4461205/f83f9f09848c42ad33943d28d1c75d44c3ebe3db.png Update highlights: Christmas cheer: Christmas sprites, snowfall, and main menu music (thanks dome) New emotes that can be bound through the bindings menu Bugfixes, minor balance changes, and a nice automatic rebuild feature for modders We have a few more improvements and balance changes created by the community that we have to review, test and balance further for an incoming update. Complete changelog (thanks to Vamist): Bugfixes: - Fixed a movement related null error (Vamist) - Fixed bows charging even when there's no arrows (INixson) - Fixed doors showing incorrect damage (INixson) - Resolution fix for staging build (Asu) - Kaggen no longer places blocks inside flag (epsilon) - Server attachment bugs fixed (epsilon) - Crates no longer slide through doors (Vamist) - Block placement checks (Vamist) - Knights no longer deal less damage if they also hit a log (Vamist) - Minor fixes to RegrowPlants script (CatWiz) - Fixed finished account linking button (Bunnie) - Sponges no longer clear water if in inventory (Hobey) - Fixed pickups to pre-halloween update state (Hobey) - Pressing C with ladders attached to you now lets you pick up items (Hobey) - Doors will open by default if placed on a team player (Vamist) Various improvements and additions: - CTF Mapcycle changes (Map mod team) - Client side gui no longer use commands - this makes menus show up instantly even with high latency (Vamist) - Removed RegrowPlants script from TDM (Vamist) - Arrow hit box tweaks (Nananas) - Saws break if 3 or more bombs go off at once (CatWiz) - Removed gold from chest drops (Bunnie) - Removed the user collapse message in chat as it was often incorrect (Vamist) - Script errors look more user-friendly now (Vamist) Modding additions/fixes and misc. codebase changes: - Knight common includes some old var's for old mods (Vamist) - Correction of a spelling error in a function name (Kuift) - `rebuild` properly rebuilds include scripts - New functions for CreateGenericButton (Vamist): * New funcdef: void CallbackButtonFunc(CBlob@, CBlob@) (NOTE: funcdefs dont appear in kags manual for now) * New script binds: * CButton@ CreateGenericButton( int _frameNum, Vec2f _offset, CBlob@ attached, CallbackButtonFunc@ cb, const string &in ) * CButton@ CreateGenericButton( const string &in iconName, Vec2f _offset, CBlob@ attached, CallbackButtonFunc@ cb, const string &in ) Sandbox changes (Vamist): - Crates will no longer allow you to bypass blacklisted items - Shops will no longer spawn in the ground - Mats will decay quickly Builder coin gain tweaks (CatWiz): - Stone block gives 3 coins - Stone doors give 5 coins - Ladders give 1 coin Christmas cheer (Bunnie): - Christmas sprites and snow - Snow looks better above 30fps (Vamist) - Snow disables and re-enables when you toggle Fast graphics (Vamist) - New ...Build 3490 - Halloween ends & minor patches recapNov 6, 2020 - Community AnnouncementsHi folks, Today we have Build 3490 for you. It's a fairly simple build mainly intended to revert the spooky changes we did for Halloween (KAGoween?). Well, straight to the patch notes we go (including those of the other minor patches since the larger Halloween update): BUILD 3490 * Removed spooky textures * Refined builder animation - thanks blav * Fixed bug with wood getting duplicated BUILD 3484 (29 Oct) * Fixed the end of match crash BUILD 3482 (31 Oct) * Fixed not being able to switch between servers * Fixed an issue with the plant regrowth * Updated custom heads and accolades - thanks for always updating accolades bunnie! See you all on the battlefield, I willBuild 3479 - Halloween 2020 updateOct 26, 2020 - Community AnnouncementsHey folks, It's been a while since the last update, so we've got a rather large one for you this Halloween 🎃! For starters, yes, Halloween! The game has been updated with Halloween textures until the next patch after Halloween, and the yearly event script (gregs, ghosts) should automatically start somewhere tomorrow and last for approximately 8 days. Spoopy. Next up: Trap platforms. This one is pretty big: trap blocks have been removed and are replaced by trap platforms! They are inspired by trap bridges from KAG Classic (if you've been around for that long). The main difference between trap blocks and trap platforms are that you can pass through your own team's trap platforms at will, as well as the build cost move from stone to wood. All in all this should reduce (accidental) griefing and the platforms should be used more than its predecessor. {STEAM_CLAN_IMAGE}/4461205/7ec1d0455ff1737edb6d92b9d339ff2c98076b36.gif Huh, some love to regular platforms you say? Sure, many of the quirks and glitches with platform damage, item pick-up and player teleporting should be fixed now, and the game handles rotated platforms a bit better. Below some other interesting changes highlighted: The KAG menu are a pain in the geti to update, which is why it has never changed much. The menu has been reorganised a bit for a fresh look. Thanks Bunnie! Drills have been tweaked (see full changelog for details) and flora and fauna can now regrow over time. Both thanks to TheCatWizard. You now stick to trees as archer, no longer needing to furiously tap "W" The Quarry, tunnels, and storages are no longer flammable You gain coins from assists now Furthermore, long time community member Nananas has joined the KAG Team as an internal contributor to work on the KAG engine, having pushed a lot of fixes and changes he definitely deserves a shout-out! Also thanks to Nananas there are a few new bindings for modders: New CCamera bindings getBlobsFromTile A new DrawIcon binding variant RemoveFrame This update was made possible by people like YOU. Thank you everyone who has helped bring this update to the masses, and a big shoutout to Verra, Epsilon, TheCatWizard, Bunnie and Nananas. See you on the battlefield! Full changelog, as compiled by Verra * Sound limiting has been fixed - Sounds should no longer randomly stop playing * Engine side platform code has been improved - Less glitching through platforms * Fixed private messages not sending * Fixed a bug when animations are played backwards * Made builder placement less finicky - You can now place on-top of small scenery, small items and for ladders/doors/platforms you can in certain cases place them on top of vehicles/players other blobs. * The builder now has a chopping animation for wood * Archers can fletch arrows from trees, logs, and wood material by right clicking on them * Archers can stick in trees without tapping w * Explosions respect platform direction * Platforms are more bomb resistant (but must be placed facing the lo...🔥 SOLDAT 2 Released! 🔥Sep 22, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/36755538/504253b69f0fbe083e4cb62e50255161ba1031b5.gif Soldat 2 Released on Steam! Put on your rocket-boots and grab your gun. Soldat 2 is ready! 🎮⚡️BEGIN! 🎮⚡️ https://store.steampowered.com/app/474220/Soldat_2/ WATCH the TRAILER Join the LIVE!Streaming event here: Can't join us today? No worries 😉 Grab your bowl with popcorn and watch the LIVE!Stream. 🍿 We made a special Facebook event with links to all the different live streams! Early Access Features: online multiplayer (with dedicated servers) iconic physics-based movement essential multiplayer gamemodes (capture the flag, point capture, battle royale) procedurally generated and designed levels realistic weapons and military equipment ragdoll physics and over the top violence singleplayer & custom battle sandbox lo-fi mode for clarity or potato pc's built-in gif recording! Join our community on Soldat 2 Discord server! {STEAM_CLAN_IMAGE}/36755538/46d22d5defca32e89b733958e2f4706022aeaa10.gif See you in the battlefield... And remember to have fun! MM & THD TeamSOLDAT 2 Release Date revealed!Sep 14, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/36755538/738b033c0a8f42ab36c02623ee7f0ed2bb87e100.gif Soldat 2 premieres: 22nd of September 2020! Time: 19:00 CEST After nearly 2 years of a “one man army” style development King Arthur's Gold creator MM finally announces the release date. The game is in the final phase of several weeks of multiplayer testing and will be ready for release in Early Access on Steam for Windows, Linux and Mac. WISHLIST NOW if you haven't already! It will be still in development, MM will be collecting feedback from the players and introducing new features. Soldat 2 Capture The Flag multiplayer tests gameplay on CTF_DIVISION: Soldat 2 aims to recreate the classic experience of online deathmatch famous in Soldat, with the same physics-based movement, violence and guns. But it is much more than that with a new 2.5D look, weapons, customizations, gamemodes and experimental features such as: motorbikes {STEAM_CLAN_IMAGE}/36755538/ba01ae104462ea1363144813f23b36f916862d4e.gif battle royale {STEAM_CLAN_IMAGE}/36755538/d7db17b1a2a2dab2f9ea0c009abd4fca5e507f30.gif and an agar.io inspired gamemode {STEAM_CLAN_IMAGE}/36755538/43dc65fbb9235ba10142469b02c0e91f0b8f5e1d.gif Early Access Features: online multiplayer (with dedicated servers) iconic physics-based movement essential multiplayer gamemodes (capture the flag, point capture, battle royale) procedurally generated and designed levels realistic weapons and military equipment ragdoll physics and over the top violence singleplayer & custom battle sandbox lo-fi mode for clarity or potato pc's built-in gif recording! Soldat 1 Is a legendary multiplayer game and now it has a sequel after 18 years! https://store.steampowered.com/app/638490/Soldat/ Watch MM's story on how the game started 18 years ago: Don't forget to WISHLIST if you haven't yet to get notified about the game release immediately! See you in the game! And remember to have fun ;)Steam Summer Sale!: Custom HeadsJun 29, 2020 - Community AnnouncementsGrab even more custom heads for 50% less. {STEAM_CLAN_IMAGE}/4461205/848b9da13763431aa5e05d36321cb16529671029.png Here they arr: https://store.steampowered.com/app/1140690/King_Arthurs_Gold_Community_Heads_Pack/?curator_clanid=4461205 {STEAM_CLAN_IMAGE}/4461205/848b9da13763431aa5e05d36321cb16529671029.png https://store.steampowered.com/app/894670/King_Arthurs_Gold_Fantasy_Heads_Pack/?curator_clanid=4461205 {STEAM_CLAN_IMAGE}/4461205/7756a16b1880c5b11664bc17d2f703b576f8665f.png https://store.steampowered.com/app/640900/King_Arthurs_Gold_Flags_of_the_World_Heads_Pack/?curator_clanid=4461205 {STEAM_CLAN_IMAGE}/4461205/07630e21de362790eade1703059292c85a99bea0.png