
Killing Floor: Incursion
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Entire Killing Floor Franchise Available in Humble BundleAug 13, 2020 - Community AnnouncementsWe're offering the entire Killing Floor series up as a limited time bundle! Grab it while you can and help Charity Water bring clean drinking water to those in need! Bundles include Killing Floor, Killing Floor 2, and Killing Floor: Incursion, in game cosmetics and weapons for Killing Floor and Killing Floor 2. https://www.humblebundle.com/games/killing-floorKilling Floor Incursion Update 1.00.9 Is Now LiveJul 1, 2020 - Community AnnouncementsNew Features Improved player collision across all maps and modes. Added support for the Valve Index HMD and controllers. Note: Index controller finger tracking is not supported, all game inputs work. SteamVR users can now snap-turn and rotate the facing-direction of their projected teleports while in ‘standing’ configuration. Previously, players could only do this while in ‘seated’ mode. User Interface Based on player feedback, players can now have a UI prompt to choose between Teleport movement and freemove when launching KF:I. Players can further tweak the freemove/teleport settings in the pause menu. For the Steam version of the game, new icons for the Valve Index have been added to all the menus and tutorial sequences. AI Fixed numerous instances in the campaign where Zeds would become stuck in the environment and would be unable to reach the player Progression Fixed an issue in the farmhouse map, where the player could freemove behind a particular sofa and would be unable to get out Fixed an issue in Catacombs where the player could walk out onto the water and could fall out of world, blocking progression Fixed numerous collision issues in Catacombs (holdout mode) where the player could fall outside of the perimeter of the map, blocking progression Fixed an issue in the Paris map where the player could fall down a huge trench during the Valve puzzle, blocking progression Fixed an issue in the Paris map where players could fall out of a window during the first sniper objective and would be unable to continue Fixed an issue in the Paris map where the player could fall off of the scaffolding during the 2nd sniper objective and would be unable to continue Fixed an issue in the Biotics mission where the player could fall off of the top gantry in the final room, and would be unable to get back up again to complete the mission Fixed issues with the final Elevator in the Biotics mission where the player could fall off of the elevator and would be unable to continue the mission Bugs Fixed Significant AI and collision pass of the entire campaign Fixed an issue where Standing Height would not be calculated correctly, causing issues for some VR devices during the main menu and the opening cinematic Fixed an issue with Multiplayer where the in-game Friends List wouldn’t refresh. Fixed an issue where the player could incorrectly teleport themselves into the same location as the "NODE" robot On PS4, fixed an issue where the Stop Hitting Yourself (Dual-wield Zed limbs) trophy would not unlock correctly (North American PS4 version only) Fixed an issue where players could float in odd areas after teleporting Fixed an issue where players could fall oddly after walking off ledges Fixed an issue on the SteamVR version of the title where the player’s controllers may not be detected correctly if the controllers were turned off while starting the game, and turned on after reaching the title screen Farmhouse: Smoothed out stair collision in the farmhouse environment...Killing Floor Incursion Hotfix 1.00.8Sep 9, 2019 - Community AnnouncementsWe have just shipped an updated for Killing Floor: Incursion on Steam. This update fixes the following: Fixed an issue where users on Steam would have their height mis-configured when choosing the standing positionKilling Floor: Incursion Update 1.00.7Jun 7, 2019 - Community Announcementshttps://www.tripwireinteractive.com/#/community/killing-floor-incursion-update-1007-steam-and-oculus-and-106-psvr We have just pushed an update for Killing Floor: Incursion on all platforms. We've updated the following: Fixed some collision and pathing issues with the new movement system. Fixed an issue where the player hands would appear unlit in the main menu. Added a slider to the Control Theater options to adjust the size of the "scoping" effect. Added Head-based tracking to PSVR Join The ConversationKilling Floor Incursion Update 1.00.6 Is Now LiveMay 22, 2019 - Community Announcementshttps://www.tripwireinteractive.com/#/community/killing-floor-incursion-update-1006-steam-and-oculus-and-105-psvr This update adds the following new features: Added the Espire Control Theater functionality. Revamped Free Move to a physics-based system. Reworked all levels to support the new Free Move system The Espire Control Theater system was developed for the upcoming VR title Espire (published by us here at Tripwire Interactive and coming later this year!). This system allows "virtually" (get it) anyone to use free movement and tweak it or turn it off to their desired or needed comfort zone. As part of this we also changed the way free movement works in Incursion to be a full physics based system, which replaces the previous one which was relying on the teleport system underneath. This in turn will fix the issue where the non host player in co-op would have issues with Free Move turned on. Join The Conversation Tripwire Publisher Midweek, Save 50% to 75%!May 14, 2019 - AnnouncementIn celebration of Killing Floor's 10th Anniversary, save up to 75% on Tripwire games titles during the Tripwire Interactive Publisher Week*! *Offer ends May 20th at 10AM Pacific Time Tripwire Publisher Midweek, 50 - 85% off% OffAug 28, 2018 - AnnouncementSave 50 to 85% off on Tripware Interactive titles during their publisher Midweek*! *Offer ends Friday at 10am Pacific Time Killing Floor Incursion Update 1.00.6 Is Now LiveJul 31, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30941020/d0e65b1c62b158b4c924a899b5741ddec6586aca.png The changelog is as follows: New Features New Holdout Map: Crucible Windows Mixed Reality headsets now supported on Steam Steam: Added subtitle and interface localization for English, Spanish, Simplified Chinese, Brazilian Portuguese, Korean, German, and Russian Oculus: Added subtitle and interface localization for English, Spanish and German Smooth Turning now fully supported in multiplayer New and improved Sniper Rifle aiming system Improvements Freemove multiplayer experience improved. Freemove and Smooth Turn speeds are now significantly increased. Improved sniper rifle bolting on Vive/Windows Mixed Reality: there is no longer a delay after firing for the trigger hand to release so you can work the bolt. Now releasing the trigger will automatically release the trigger hand so the player can work the bolt. The player can continue to hold the trigger down to get a better view of their kill! Improved inventory handling on Vive/Windows Mixed Reality: players can now holster weapons and items with a trigger pull Added the ability to "Exit to Main Menu" on the Home menu from the Settings menu Flashlight trigger now toggles between all modes. (On->Scanning->Off) Fixes Fixed stuttering movement in multiplayer for free moving players during zed time Collision fixed on the catwalks on the rooftops in Paris for Freemove Friend’s Leaderboards are fixed, are now quicker to populateWhat We Are Up To - New Hardware Support and More!Apr 17, 2018 - Community AnnouncementsHello everyone! As work progresses towards bringing Incursion to another new platform, the PlayStation 4, we want to bring everybody up to speed on what they can expect next! First up, we want to officially announce and confirm upcoming support for new hardware: That hardware being, Windows Mixed Reality head units! This means nearly every VR headset out there will be able to pick up and play Killing Floor 2: Incursion. One of the bigger items requested by fans since the initial launch has been subtitle support, and it is on the way! With the launch of this feature, we are planning to include Simplified Chinese, German, Korean, Portuguese, Russian, and Spanish. The Incursion team is also hard at work looking to resolve a variety of bugs as well as some quality of life improvements such as a client desync that can happen during Zed time for client players using free move which can cause choppy movement. Another item being addressed is changing the way the flashlight works to a toggle. This will make it so that it will flip between off, on, scanning mode, and back to off with a trigger press. We are also investigating a rare process hang that some of you have reported when launching the game, as well as looking into as much of the great feedback that has been provided as we can! We hope to share more on this as we continue to move ahead so stay tuned. Incursion Update 1.00.5 Is Now LiveNov 30, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30941020/d0e65b1c62b158b4c924a899b5741ddec6586aca.png This update brings several community requested changes as well as bug fixes. The changelog is as follows: General Added option for Controller centered free move Moving backwards while in freemove is no longer slower than moving forwards Fixed a Catacombs skulls not returning to start location when lost Graphics settings should now default to correct values on first time start. This will only work for new players. Current players need to just adjust their graphics settings manually Vive Vive standing teleport no longer turns player Fixed fullscreen mirroring for Vive usersIncursion Update 1.00.5 Is Now LiveNov 30, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/30941020/d0e65b1c62b158b4c924a899b5741ddec6586aca.png This update brings several community requested changes as well as bug fixes. The changelog is as follows: General Added option for Controller centered free move Moving backwards while in freemove is no longer slower than moving forwards Fixed a Catacombs skulls not returning to start location when lost Graphics settings should now default to correct values on first time start. This will only work for new players. Current players need to just adjust their graphics settings manually Vive Vive standing teleport no longer turns player Fixed fullscreen mirroring for Vive usersOculus Rift price drops to $349 / $349 for Black FridayNov 23, 2017 - Rock, Paper, ShotgunIf you saw our heads-up about the HTC Vive Black Friday deal earlier this week (to recap, you get a Vive, Fallout 4 VR, Doom VFR and a free deluxe audio strap and more for 599 starting from tomorrow), then you’ll be pleased to know that the Oculus Rift is also being discounted for Black Friday – starting TODAY, in fact. It’s almost as if they knew… (more…) Incursion 1.00.4 Update Is Now LiveNov 17, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30941020/d0e65b1c62b158b4c924a899b5741ddec6586aca.png This update includes the following changes. Additions Added option to skip most of the tutorial General Fixes Fixed issue where some players experienced game crashes while attempting to find a game Fixed issue where some players were kicked back to the main menu when attempting to find a game Fixed leaderboards player icons not appearing Fixed issue where Global Leaderboards would not populate Fixed issue where player when using nuke in holdout could break the the amount of bosses allowed to spawn. Fixed an issue with the boss battle for the Paris map that could halt player progression Vive Removed snap turn and endpoint turning for Vive players that calibrate standing Incursion 1.00.4 Update Is Now LiveNov 17, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30941020/d0e65b1c62b158b4c924a899b5741ddec6586aca.png This update includes the following changes. Additions Added option to skip most of the tutorial General Fixes Fixed issue where some players experienced game crashes while attempting to find a game Fixed issue where some players were kicked back to the main menu when attempting to find a game Fixed leaderboards player icons not appearing Fixed issue where Global Leaderboards would not populate Fixed issue where player when using nuke in holdout could break the the amount of bosses allowed to spawn. Fixed an issue with the boss battle for the Paris map that could halt player progression Vive Removed snap turn and endpoint turning for Vive players that calibrate standing What We Are Up To - Acting On Your FeedbackNov 16, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30941020/d0e65b1c62b158b4c924a899b5741ddec6586aca.png Hello everyone! With the recent update to Killing Floor: Incursion, as well as its launch on the Steam storefront, we are keeping a close eye on player feedback. We are expecting to ship a patch in the coming days address several of these issues. These include: An option to skip the tutorial Fixed a crash that could happen when attempting to find an online match Fixed an issue where some players were kicked back to the main menu when attempting to find a game Fixed a case where player icons would not show up in the leaderboards Fixed a case where leaderboards would not appear to populate (they should populate as players log into the game after the update and check them) Fixed an issue where players using the Nuke power-up in holdout could break the amount of bosses allowed to spawn VIVE only: Removed snap turn and endpoint turn for VIVE players that calibrate standing And several other fixes are currently being tested for inclusion with this update. We are also investigating with AMD several performance related reports, so please make sure to post as many details as possible (such as exact hardware and driver versions) when letting us know about those. Don’t forget to try your hand at being the ultimate Zed killer on the leaderboards (hint: chained headshots will really help out your score!).What We Are Up To - Acting On Your FeedbackNov 16, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30941020/d0e65b1c62b158b4c924a899b5741ddec6586aca.png Hello everyone! With the recent update to Killing Floor: Incursion, as well as its launch on the Steam storefront, we are keeping a close eye on player feedback. We are expecting to ship a patch in the coming days address several of these issues. These include: An option to skip the tutorial Fixed a crash that could happen when attempting to find an online match Fixed an issue where some players were kicked back to the main menu when attempting to find a game Fixed a case where player icons would not show up in the leaderboards Fixed a case where leaderboards would not appear to populate (they should populate as players log into the game after the update and check them) Fixed an issue where players using the Nuke power-up in holdout could break the amount of bosses allowed to spawn VIVE only: Removed snap turn and endpoint turn for VIVE players that calibrate standing And several other fixes are currently being tested for inclusion with this update. We are also investigating with AMD several performance related reports, so please make sure to post as many details as possible (such as exact hardware and driver versions) when letting us know about those. Don’t forget to try your hand at being the ultimate Zed killer on the leaderboards (hint: chained headshots will really help out your score!).Now Available on Steam - Killing Floor: IncursionNov 14, 2017 - Product ReleaseKilling Floor: Incursion is Now Available on Steam! Killing Floor: Incursion is a fully-realized, multi-hour, story-driven adventure with an additional endless mode. In solo or co-op mode, travel diverse environments, from creepy farmhouses to the catacombs of Paris, in order to uncover who... or what is behind the Zed menace. Killing Floor: Incursion Is Now Live On Steam!Nov 14, 2017 - Community Announcementshttps://www.youtube.com/watch?v=WWxut0vewrI&feature=youtu.be Highlights New Game Mode: Holdout Leaderboards Powerups New weapon: Katana Only available in Holdout. New Difficulty: Hardcore Mode Players can launch into this difficulty from the map select screen or change it in-game through the menu. Free Move Optimizations Smooth Turning Only available for Solo and as the host for Co-Op Nvidia VRWorks Features Lens Matched Shading MultiRes Shading Achievements General Added messaging for Free Move controls Added a Friend’s Only option for matchmaking Hard Mode Gameplay Changes Zeds can now run! More Zeds are on the hunt Health packs provide less health Boss fights are more challenging Holdout Powerups Additions Unlimited Ammo Vampire Berserker Zed Time Nuke 4X Damage Bug Fixes Free Move Removed stuck spots Fixed areas where player’s heads were clipping through geometry Teleportation Fixed cases where players could teleport inside of geometry Progression Fixed several cases where progression through the campaign could fail to progress normally And many moreKilling Floor: Incursion Is Now Live On Steam!Nov 14, 2017 - Community Announcementshttps://www.youtube.com/watch?v=WWxut0vewrI&feature=youtu.be Highlights New Game Mode: Holdout Leaderboards Powerups New weapon: Katana Only available in Holdout. New Difficulty: Hardcore Mode Players can launch into this difficulty from the map select screen or change it in-game through the menu. Free Move Optimizations Smooth Turning Only available for Solo and as the host for Co-Op Nvidia VRWorks Features Lens Matched Shading MultiRes Shading Achievements General Added messaging for Free Move controls Added a Friend’s Only option for matchmaking Hard Mode Gameplay Changes Zeds can now run! More Zeds are on the hunt Health packs provide less health Boss fights are more challenging Holdout Powerups Additions Unlimited Ammo Vampire Berserker Zed Time Nuke 4X Damage Bug Fixes Free Move Removed stuck spots Fixed areas where player’s heads were clipping through geometry Teleportation Fixed cases where players could teleport inside of geometry Progression Fixed several cases where progression through the campaign could fail to progress normally And many moreKilling Floor: Incursion s Steam launch slips back a weekNov 11, 2017 - Rock, Paper, ShotgunThose VR pioneers lucky enough to own HTC hardware will have to exercise a little more patience this week. Originally due for release on the 7th, the Vive-friendly Steam release of VR spinoff Killing Floor: Incursion has slipped an extra week and is now set for release on Tuesday, November 14th, along with a major new update for the game bringing an endless horde-survival mode to the mix. Killing Floor: Incursion was originally released back in August as an Oculus Rift exclusive, built to support the Touch controllers. Bizarrely set within a VR simulation itself, it gave players the chance to go mano-a-zombo in the gore-soaked world of successful survival shooter series Killing Floor, and by most accounts, it does its job well enough. (more…)
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