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Key To Heaven

 
Dev Log #25: New content and FIGHT!Aug 26, 2023 - Community AnnouncementsSo much is happening in the game right now. Make sure to join the discord channel for all the info and help from the community: K2H Discord Channel Highlights: * When entering a boss area, and the boss has already been killed. You will be notified how long time is left until it spawns. * Party exp has been increased to 110% from 50%. It is very beneficial to play with friends since you all gain more exp the more players you are. Consider these scenarios where you attack a monster that gives 1000 EXP per hit: 1 player (no party): You get 1000 EXP. 2 players (in party): Each player gets 1050 EXP. 3 players (in party): Each player gets 1067 EXP. 4 players (in party): Each player gets 1075 EXP. So each extra player adds a 10% extra from the monster EXP that the players share on each attack. * Added the first quest for Island 6. Quests on Island 6 will not be included in the questbook. * New maps, items and monsters added. {STEAM_CLAN_IMAGE}/38650512/d9022a39156650eb2e7bc723fed0b1b2a3e61c74.png Improvements: * You can now Reset all Stat and Skill points from the crafting menu. It's expensive. * The summoning bosses north of island 5 town has been changed. The requirements are heavily reduced and the EXP gain is heavily increased. The hardest boss now gives 20M EXP. * The max cap for all skills are now 3 times their normal max value with a maximum of 50. So if the skill allows 15 points in it, it then caps out at 45 with boosted points. When capped out, it will display in green text on the skill menu. You might think this is a nerf but it is extremely close to the previous hidden caps to prevent stuff from reaching 100% proc rate. * Identifying an item now costs your level in gold. Was previously always 25gold. * Colloseums can no longer spawn invisible monsters. * There are now more cedar trees on island 5. * In PvP, if the attacker is 20lvls higher than you, the attacker will deal 85% of its damage. If the attacker is 40lvls higher, the attackers damage becomes 70%. * Rebalanced some bosses to spawn more frequent. A simple way of explaining the change is divide 'spawn time, max health and exp give' by 2, but with some variation. This results in the monster keeping the exp give per hit, but dies quicker but you can in return kill it again quicker. * Optimized rendering of graphics a lot. * Added a !clear command that clears all the chats. Type !help in the chat for more info. * Increased server security. * Added support for more monsters into the game, since we have now reached more than 250 different monsters. {STEAM_CLAN_IMAGE}/38650512/2862f3fe543a878955fff6433c81b562a977bc4f.png Balancing: * A player can no longer deal more than 50% of the opponents max hp in damage in PVP. So if the player you PVP has 500 MaxHP, then you can maximum do 250damage per attack. * A new taunt spell has been added with longer range. * Warrior leap spells have been buffed (there are two of them). * Warrior Formation and Berserk spell has been slightly buffed. * Splash n...Dev Log 24: New Content & New Stat Reset!Aug 7, 2023 - Community AnnouncementsNew content: * You can now reset your characters 2 times in total. So if you have reset it 1 time before, you have 1 reset left. * The start of Island 6 has received new maps, monsters and item drops. * A new more group oriented area has been added. {STEAM_CLAN_IMAGE}/38650512/e432bfba57e1b97da46b2a8618c76e10c470c6f9.png Changes: * Right Clicking an active spell on the right side will show the boosts. * Some items has been slightly changed. * Increased the chance to do a standard crit damage (not skill based) for the damage range you have. * Added a new way to exit matchmaking area. * Bonus damage from items are included in the damage shown on the stats screen. * Strength requirement on shields are removed. * Staffs have been added to more shops and more drops. Fixes: * Fixed so items requiring attributes actually require them. * Fixed an issue with the upgrade item handler so that upgrading do not turn your item into a unidentified one. * Fixed issue with spells replacing eachother. * Fixed so i5 requires level 65, not 70. * Fixed so island 4 says the real requirements to enter it.July 28th!Jul 13, 2023 - Community AnnouncementsThe update will be released on July 28! The game will be updated before that, when that is done you will see a countdown timer on the server selection page so that you can be ready when it goes live. I will shortly put all the servers into admin mode, at that time you will not be able to play until the countdown finishes. Highlights: New Content: Lots of new late-game areas added and new maps on all islands. Stat Reset: There is a new NPC, on the starting map, that offers a one-time full stat+skill reset for all characters. New Equipment Slot: A 2nd Ring Slot. You can now use 2 rings but they can not be the same. Unidentified Items: Items you get with random bonus stats will now be unidentified by default. A new NPC is added to all towns where you can now identify an item for 25gold. The name of the new NPC is 'Lore Seeker Lenny'. New Item Qualities: Common, Fine, Rare and Epic. The better quality the better and more boosts it has. Different item qualities will display different colored backgrounds in the inventory and the item bonus text. Skinable items: There is a new NPC in each town that will allow you to skin your items. The cost will consist of either/and/or gold, emeralds, tokens, gems. The purpose is to allow for more late game customizations for your character, There is also another thing to consider. There are for example currently offhand items that do not have any visual graphics on your character. Such as quivers, scepters, orbs and so on. And those will now also be skinable! 60+ New Items: The current 10 different armor sets have now received an extra version of each called Prime. So for example you can find 'Leather Leggings Prime'. The prime gear will give extra bonuses while the normal set will just be basic. All prime gear is found from monster drops. 5 new weapons: A new weapon set has been added for all classes between Primordial and Impending. 30+ New Spells: Includes new spell types, icons and spell animations. Weather Effects: Rain, Snow, Fog, Thunder, Sandstorm, Hail. Monster Diversity: Monsters now have the ability to shoot arrows and drop bombs on the ground which you will want to avoid. Communication: The global chat will post the chat message across all servers, so if you are on EU and write in global, players on the US server will see it. New Players: All new characters start the game on x1 Seraph. There are currently 3 (optional) seraphs to be done, on each seraph you start back on level 1 but with more stat and skill points. {STEAM_CLAN_IMAGE}/38650512/79c7e4c46e0f04ea3da8a505964eaddfac473454.png Balancing / New Content: All new created players starts with 10 stat points in each stat. You get 5stat points per level. Each seraph provides an additional 5 points in each stat. You can now hide behind blocked objects such as walls etc to avoid ranged enemies from attacking you. They will not see you so you can regroup and replan your next attack. Seraph x1 requires level 60, each seraph after that requires +10 levels. Ne...DevLog #22: Soon released! Get ready!May 26, 2023 - Community AnnouncementsHiya, BIG NEWS in a two part message! 1) Shortly after June 19, the place we host the EU server at will shut down it's operations. Meaning we will need to re-host it someplace else. This means that the new update will be released before that. We just got the information and wanted to inform you all as soon as possible. {STEAM_CLAN_IMAGE}/38650512/e830925ecf58a1fc86f9e49dc7b279a2a1674126.png 2) The new update is huge and we will be advertising it. So we hope you join in on the launch day! * Free stat reset is included for all characters! * Tons of new spells, new maps, new monster mechanics etc... * Pretty much the whole game is rebalanced starting with 5 statpoints per level.. * Rare items are "Unidentified" so you are required to Identify those items. With more unique possible stats. * And just so much more.... full list will be shared upon release. {STEAM_CLAN_IMAGE}/38650512/525dcf957aae1e6f392bdb0590bc767ce842522b.png Tell your friends to get ready! 🙂 {STEAM_CLAN_IMAGE}/38650512/d54b3a95fdc509732874b6f10b5a77e15338db00.png This is the new full devlog, hard to read I know ;) But this is the largest update ever made for the game. All will be shared within the coming weeks as it is released. {STEAM_CLAN_IMAGE}/38650512/ddd30bba0850f435fb21b4289d1e59e544c1e701.png Keep a lookout on www.key2heaven.com or join the discord for instant updates: https://discord.gg/TmHHJkGPatch for Dev Log #21Aug 26, 2022 - Community AnnouncementsDo you want to run your own MMORPG server? Be the admin and help your players, visit: https://key2heaven.com/ Improved player hosted servers: * You can now easily set new settings for gold rate, loot rate and gather rate. * You can mark your server as under development so that you can prepare for a server launch. * Added more information to the installation guide that covers how to patch a server, how to backup and restore the database. * Added much more scripting information so that you can change the game more. {STEAM_CLAN_IMAGE}/38650512/8ab7e2c03d1c590395c9cf8878a1f2a58025371b.png There are also UI changes to the server selection list. If you need any help with setting up a server, just reach out in the community and I will personally help you out. Dev Log #21: Player Hosted ServersAug 10, 2022 - Community AnnouncementsSupport for player hosted servers! Everybody can now, for free, host and control their own 2D MMORPG server. You get the power to completely remake the game if you so wish. Have you always wanted to run your own server? Well now it's as easy as it can be. The server download comes with a full guide on how to get it all setup and running. If you have any issues you can reach out on Steam or to the community and you will get help. The download is available on the official website: https://key2heaven.com/downloads.html How does it work? When you start the game the first page is a server selection page. This page holds all the official servers and all the player hosted servers. When you have setup your server correctly it will be automatically be added onto that list for other players to join. You provide a description for your server that is shown on that page and are able to advertise that specific server to bring in new players. The server list will show the server with the most online players at the top. {STEAM_CLAN_IMAGE}/38650512/3334377084ae920d8819da108d5b8366e56b14cb.png What can I change? First of there are some settings that you can begin by deciding on. These can be changed at any time. * Server Type: PVP or PVE * Exp Rate: Default value is 1, but you can set it to 4 and then all players on the server will get 4 times as much experience. The server also comes with it's own C# scripting language and a big guide that explains it all to get you started. It is completely optional if you want to make your own scripts or not, it is not a requirement. You have the power to make new quests, fun events, only your imagination holds you back. You can script events that are triggered on tiles or create more complex structures by also utilizing scripts on events triggered by the player. Here are some examle events: * OnJoinGame * OnLeaveGame * OnUseItem * OnDropItem * OnPlayerAttackPlayer * And many more.. You can also change all the ingame content. With change I mean you can make new, edit existing or remove. So you have full access. Here are the different content you can change: * Maps * Items * Monsters/NPCs * Spells * Arrows * Shops Over time we will improve and allow further customizations for the servers. So do not hesitate if you have any feedback or if there is something more you want added! Other Changes: * All official servers will run with x2 EXP for all players regardless of level until further notice. * The ingame boost for players below level 65 is removed due to it now being global instead. * Hosted servers will not have ingame purchases. It's up to the server owner to host events to give out global exp potions. * Completely remade the server selection screen. * The Brazil server has been removed. There will now be 2 official servers only, one for PVE and one for PVP. It cost too much money for me to run the BR server. Hopefully someone else can host one now. Although it would be on a different realm of course. * Fixed so the blue text ...Patch for Dev Log #20Jul 7, 2022 - Community AnnouncementsNew/Improvements * New items added. * Soulstealer (summoned on i5) now drops unique items. * You will get a message when counter attack stops working on a map. Fixes * Fixed so Radical Heal now also heals yourself. * A rare +0 item upgrade issue should now be fixed. * The i5 raid that costs 1 emerald to enter now also says it costs 1 emerald to enter instead of 2. Balancing * Daily quests have been made easier to complete. * Counter attack cap has been changed from 100 on a map to 350. * Buffed Morians Leggings. * Adjusted again so its slightly easier to get skills on items. * Rebalanced some lategame rings/amulets.Dev Log #20: Improvements & FixesJun 24, 2022 - Community AnnouncementsBalancing * Boosted the EXP slightly on The Ancient King. * Buffed the "spawning bosses from quest on i5" with more EXP and easier loot. * Spell Entangle boosted from 3.5sec to 4.5sec. * Skill counterattack is buffed to also do +1 return damage per point. * i5 monsters now drop critical potions instead of serious potions. * Cape of Soulstealer rebalanced, and some other items are slightly as well. * Added a minimum PVP damage between 5-10 dmg. * All daily quest rewards have been increased a lot. * Made it slightly easier to get skills on +0 items. Improvements * It will now always say in the chat what you dropped if killed by a monster. * Adjusted the bonus part of items in the inventory so that more text fits. (Sometimes before text could appear outside if the item had too many boosts.) * The check damage monster can no longer be included in the daily quest. * You can now only upgrade an item every 10seconds. Fixes * Fixed so exhaustion works as planned. * Fixed so battle royale works on the US (none pvp) server. * An issue that could sometime happen when upgrading a +0 item should be fixed. * Fixed the text rutten to rotten ;)Dev Log #19: New Content and SkillsJun 17, 2022 - Community AnnouncementsHighlights * A new raid has been added to the i5 Forest area. * 4 new skills added: Accuracy, Dodge, Exhaustion and RadicalHeal. * A one time skill reset for all characters has been added. Can be done from a NPC on the starting map on island 1 (just below the temple). {STEAM_CLAN_IMAGE}/38650512/81bf189fe5b3c9f272bfd0591c3257d19149f6a1.png Skills * The skill Deathblock has been reworked to heal you for 50% and give +5 Max HP per point! * The skill Sneak now gives +5 Max Stamina per point. * The skill Allround now gives your pet the number of points in Allround divided by 2 as exp each hit the pet does. * The skill Untwine now gives +2 max stamina per point. * The skill Snare now works for all different types of attacks. Including spells. * The skill Poison now works for all different types of attacks. Including spells. * The skill Double Damage now works for all different types of attacks. Including spells. * The skill Lifesteal now works for spells but gives 0.3% HP instead of 0.6% HP. * Some skill requirements have been reduced to make it easier for mages to get them. * A help menu added to the skills tab so you can easily see what skills are class restricted. But pretty much all skills now work for all players. * Parry rebalanced. * The skill LootFinder has been boosted to provide increase chance of getting unique skills applied to +0 items. * Rebalanced resistance so that it blocks 0.8DMG per point instead of 1 and increased the max points in it from 6 to 10. * Increased double hit from max 5 points to max 10 points. * Skill trueshot has been adjusted to 10 points and 2% chance per point. * Skill petpower boosted with: "If the pet gets the killing blow, you get +1Gold/point." {STEAM_CLAN_IMAGE}/38650512/a79fc8d0ebdbd8e6ebfe3739351c1d5ab021a2a8.png Fixes * Fixed so debless and entangle from monsters has unique spell icons on the screen. * Fixed so spells deselect correctly. * Fixed so item can not break when removing all upgrades from it. * Fixed spell icon showing the wrong image when time left is below 1minute. * Fixed so Reputation saves correctly. * Fixed resistance as it said it blocks 1dmg per point from monsters but it was actually 0.5. Balancing * When you cast a heal spell on someone else. It will also heal yourself. * I5 colloseum has been boosted with more EXP. * You can now upgrade all belts and offhand items. * Some item stats have been changed. * Removing upgrades from an item can no longer fail. * Adjusted prices in i5 shops. * The i5 raid that costs 2emeralds/entry now costs 1 emerald instead. * i5 boss Mayhem now gives more exp. * Rebalanced/boosted a lot of pets. * Assassin weapons now gives some AC and have slightly lower dmg. * Rebalanced some monsters and items. * Lowered price on break prevention. * A player now has 80% chance to hit another monster/player when attacking. (affected by new skill). * Made it easier to get the first key to enter Island 2. * Adjusted some spell target areas and ranges. Improvements * Right cl...Dev Log #18: Tournaments and so much more!May 21, 2022 - Community AnnouncementsNew & Improvements: * Several more adventurous quest parts added. * i5 water area, the area to the east with Precious and other tree monsters has been rebalanced because it was way too hard to get to the boss. * i5 monster exp has been greatly increased. * i5 Colosseum will now give monsters random hp, damage and experience within a increasing line instead of always following the same static line. * Star monsters now give +25% EXP. * Star monster damage is changed to give +20% damage per star. * Primordial Ice Staff now gives +2 Allround instead of +2 Untwine. * Bosses will spawn monsters 25% less. * Some monsters on i4 has increased EXP. * Chance for monsters casting global DMG is reduced. * EXP on i2, i3 monsters increased. * All capes now have 2 max upgrades set on them and they all give skills. * All quivers now have max upgrade level set to 1. * Rebalanced "a lot" of monsters in the game with boosted exp and such. * i4 monsters/bosses drop items more frequently. * Increased the exp from spawning monsters on i5 from quests. * i5 Raids boosted with exp and rebalanced. * Lowered minimum damage on i5 monsters. * You can now turn a normal item into a +0 item from the upgrade item system. Costs 50k gold. The upgrade to +0 behaves as other upgrades with a 50% success rate and it can not break. * All monsters will spawn within a 20% difference from their spawntime. A monster with 100sec spawntime, will spawn anytime between 100sec and 120 sec. * You can no longer sell equipped items. (So people dont do it by mistake) * You can no longer add equipped items to the player market. (So people dont do it by mistake) * Updated PVP/PVE tutorial. * !roll command in chat is now also displayed in the chat. * Healing spells will no longer deselect after a cast. (Only first aid will deselect) * Added transparency to all spell targets. * Added a small transparency to spells and we will feel it out to see if it stays. * Party EXP info is added to the ingame party menu. * Updated info on the ingame Tutorial so it says the correct EXP loss on PVE death. It is 5% of the current exp gained on the level you are on. Previously said 10%. * Further improved on the upgrade item chance formula. * Items dropped in PVE death are now written out in your chat. * Changed "putting items stats into your chat text" key from SHIFT to CTRL so that it does not interrupt you when you run and browse your inventory. * The text above the chat will now display even if you cross maps. * When you die from a monster, it will now show the monster name and its last damage done to you in your chat. * All treasures received from digging with the spade is boosted. * Taunt will work on randomly walking monsters. * A auto range for monsters have been added so they can not be abused. * Monsters have a slightly longer delay before attacking you when you transition maps. * All monster sight range on aggressive monsters have been lowered by 20%. * Monsters have been attacking too quickly, once every 800...Patch for DevLog #17Apr 20, 2022 - Community AnnouncementsNew Patch: * Fixed so protection spells always gives +1 Parry. Previously did not give that if you had less than 20Wisdom. * Fixed the Obelix quest. * Fixed quest spawning of bosses on i5. * Fixed an issue with not being able to recall from map 3 due to prison island. * Fixed MM registration so you can not register if on a Raft. * Party Exp is boosted. You now get 50% more EXP from monsters for every extra party member that is on the map with you. Previously it was just always 50% extra so it did not scale with a larger party. * Monsters have been given more EXP on i5. * Some i5 bosses have been rebalanced. * Some monsters before i5 has also been boosted. * Increased requirement of indigo leggings. * Less chance for 2 and 3 stars on bosses. Previous Patch: * Boosted torch duration from 4 minutes to 5 minutes. * You can now stand a longer duration to fight monsters before inbuilt system flags you. * Renamed the pet Pika. * Increased EXP in all colosseums. * Increased drop chance of tokens in all colosseums. * Pets can no longer lose a level when dying against a monster. * Fixed the server swapping text. * Fixed obelix quest entrance. * Rebalanced i5 Raids. * Fixed dying in MM not teleporting you properly.Dev Log #17: Improvements and MoreApr 13, 2022 - Community AnnouncementsNew * You can now sell items by holding down ALT+right clicking the item in your inventory. * You can now share an items stats to other players by holding SHIFT+left clicking the item in your inventory. * You can now see the max upgrade level of an item in your inventory. * Added a new potion: Critical Stamina Potion. * You can now type !roll in the chat to roll a number between 1 and 100. The number will be visible to all players on the map. Roll command info added to the flag icon menu under formulas. * Added a new weapon for assasin and paladin so they do not have as far between their earlier weapons. Can be found in i4 weapon shop. * A new quest has been added to i5 for resetting your skill points. This quest is repeatable. * You can now see what server you are on in the top right corner ingame. Balancing * Increased EXP on monsters (not bosses) on i4 and i5. * A max damage has been set to 250 for star monsters. * Star monsters now give +15% EXP. * Increased EXP from Oracle, Bandzhy, Tremor and Slender. * Garnag gives more gold. * Endurance armors gives twice the AC. (except the first few armors because they do not need it). * Mage gear has been given more AC. * Shields give more AC. * Archers can no longer shoot through trees. * Tuant now requires 4 stamina on use. * After a player uses Taunt on a monster, the player will not be able to taunt that monster again until the player has attacked the monster 1 time. Hence you will no longer be able to taunt the same monster over and over without attacking it yourself. * Changed so monsters that walk randomly will still attack you even if you attack the outside of their range. * Entering a raid will no longer despawn items on the map. * The skill SpellPower has been raised from 7 points to 15 points. It now does 0.5dmg to players instead of 1. * Multishot changed from being max 10points to 20points. The percentage of activating changed from 5%/point to 3%/point. * Armor penetration remade to: PVE: Chance increases by 3%/point. When triggered the enemy AC is ignored. The enemy AC is also added to your damage. PVP: Chance increases by 1%/point. Ignores the full AC of the opponent player. * Will now show an indicator on monsters when armor penetration triggers with the amount of extra dmg. * Swapping server duration changed from 10minutes to 15 minutes. * Monsters will not drop loot for the duration set when swapping servers. * You can no longer immediately open chests when swapping servers. * Mage hats have been boosted with skills. * Minor combat sense duration boosted to twice as long. * Monsters now cast dispell and debless a lot less frequently. * Bless spells now give +1hp per 3 wisdom points, was before 5 wisdom points. This is done so that mages and paladins feel more effect from putting points into wisdom. The base HP given from bless spells have been slightly lowered to compensate. * Stamina boost spells now give +1stamina per 6 wisdom points, was before 10 wisdom points. * If you die your p...Dev Log #16: Weekend Events and More!Mar 30, 2022 - Community AnnouncementsHighlights * The automatic EXP event every Friday has been increased from 10% to 15% extra exp. (This automatic event stacks with all the other EXP buffs/events.) * The saturday event has been changed from 10% more gold to 15% more gold. * The sunday event has been boosted from +2 Gatherer skill to +3. * Your pet now gives you half his damage in exp when it attacks monster. With a 10% chance of giving you its full damage in exp. Fixes * Fixed graphics in skeleton king room. * Fixed so raid respawns correctly. * Fixed monkey quest so it now says the correct amount. * Fixed so you can upgrade rings and amulets if they have max upgrade above 0. Rings and amulets can not be upgraded beyond its max upgrade level. * Fixed level 1 chars will no longer always be teleported to the spawning area. * Fixed so that the flag menu shows the correct boost for protection spells based on wisdom. * Fixed the i5 combination quest. * Fixed issue with quests not saving properly. * Fixed toplist for most quest points. * Fixed some other small errors. * Fixed so quest 63 and 68 in the normal quest line does not show as started. * Fixed the text for traveling to island 3 by ship. Balancing * The automatic events on Friday, Saturday and Sunday are now visible in the game below the +100% EXP when its one of those days. * Increased almost all skills max value so that they can be increased higher. * LifeSteal has been adjusted to 0.6% instead of 1% per point. * Replenish will proc every 12sec instead of every 10sec. * PoisonStrike adjusted to 2% chance per point from 4%. * Parry no longer requires 10 endurance. * Deathblock proc chance changed to 1.75%/point from 3%/point. * Disarm now works against monsters. * Armor Penetration no longer requires strength making it better for mages to get it. * Increased duration of spell Earthen Strength. * Boosted protection spells so they give 1 AC for each 20Wisdom instead of 1 AC for each 25Wisdom. * Boosted bless spells so they now give +1 HP per 5Wisdom instead of +1 HP per 8Wisdom. * The magical chest on i2 and i4 now drops 50% more frequently. * Upgrading an item is now always 50% success rate. The random formula has also been further improved. * Daily quest rewards has been increased. * Rebalanced Death spawntime+exp and Skeleton King drop rates. * Island 2 ocean has been boosted with more bosses. * Lernaean and Tonatiuh has been given much more EXP. * Poison Sharpener now required 60Str instead of 65Str. * Did some small balancing to monsters. Other Improvements * If you do not have leggings equipped and pick up a pair of leggings they will auto equip. * Changed color of player HP Bar so that it stands out more. It will also render above everything so its never hidden. * A new setting has been added to the option menu that hides the pet name/level. * No longer sending messages when a player exits the game. * The quest text for Quest 10 is now easier to understand. * Info added when equipping a pet explaining how you see the stats...Dev Log #15 (PATCH): +100% EXP BOOST!Mar 21, 2022 - Community AnnouncementsBalancing: * Enraged monsters is very much rebalanced. * Server Selection lockout is remade. No more lockout, instead you just get 10% of the exp for 7 minutes when swapping server quickly. * All info about enrage and server selection can be found in the ingame formula list. * Monsters now regen every 20sec instead of every 10sec. * Monster invisibility can now occur every 20sec instead of every 10sec. The chance for invisibility to be casted decreased with 15%. The invisibility will last for 5sec instead of 10sec. * Changed clearing of old items on maps to 90 minutes of no player being on the map. Fixes: * Fixed some ore giving the wrong type in the first town. * Rafts will no longer mess with battle royale if you start a match from the ocean. * Raft should no longer show for players when walking on land. * Fixed so a skill can be upgraded to an item that is already on it's max upgrade level. Improvements: * Made it more clear that you can walk east from goblin bridge. * Some other mapping improvements. * Showing the server exp boost in the game. * Now always showing the spellbar at the bottom by default. * New info when joining a match making game if you are standing on a raft. * Temporarily removed pet name from the screen and only showing level.Dev Log #14: Island 5, Battle Royale and so much more!Mar 18, 2022 - Community AnnouncementsThis update has been in the works for 6 months now and brings a lot of everything into the game. I hope you all enjoy it! New Content: Battle Royale game mode added with tops lists displaying Wins and KD! Tons of new mechanics developed for this such as unfolding roof when you walk into a building, spawning crates that you can drop with the 'C' key that blocks hits etc. Try it out! A full new island added called i5 (island 5). It is around twice as big as all the previous islands combined and offers a lot of lategame things to do. {STEAM_CLAN_IMAGE}/38650512/8da4f4db2c560adc58656c044513d5ce226fceda.png A Match Making system is added. Queue up to fight other players for fame and glory (no item drops/exp loss and safe for hardcore players to die). Gather MMR to climb the rankings! Speedrun system implemented with a high score list. Will show the top 5 speedrunners and their time for each course. Support for an endless amount of courses. Find the speedrun starting positions by looking for a big wooden sign with a blue square next to it. Added 8 full new speedrun courses. (First Town to Castle, Castle of no Return, Second Town into Castle, Third Harbour Past Guardian, Fourth Town to Tonatiuh, x2 Seraph Area, Second Town into Ocean Castle, Island 4 Ocean into Castle). A new class has been added: Assassin. The weapons for this class requires strength and agility. Hence they can later on learn taunt and leap. They can also equip quivers with their weapons if they wish. Their weapons are fast, but short range with potential for high damage. A new type of currency has been added: Emeralds. Monsters now have the ability to become a star monster when spawned (1% chance). They can get 1,2 or 3 stars on them. The more stars the harder the monster becomes and the bigger chance it has to drop a new unique currency and larger chance to drop +0 gear. Added more chests with more unique content. A new type of areas have been added to all islands: Raids. Can be entered alone or in a group. 7 new Player Improvement crafts have been added. Some that can boost any pet that you use. Added many new Token crafts. For example a new craft that requires tokens and allows you to remove 1 point from all your stats and then redistribute those few points. Very useful if you misplaced a few points. Castle of no return has been extended. Water castle on i4 has been extended. New skill added: "Pet Power". Increases the chance for the pet to cast entangle on monsteres, also increases the duration. Increases the pet damage by 1 per point. Each point also increases the chance to heal and the healing amount. This skill can now be crafted onto items and can also be generated on +0 items. New skill added: "Allround". Find out more about it in the game. {STEAM_CLAN_IMAGE}/38650512/fb02e95c83d6642adc39a048347afe05881384ad.png Added an item that prevents items from breaking when upgrading. The item is used up if an item breaks hence saving the real item from breaking. 3 new quests added to ...New Update Coming!Mar 15, 2022 - Community AnnouncementsPrepare for the new Update Coming Friday March 18! Countdown: https://key2heaven.com/ What will you get? * You will have +50% on your character for the first weeks after the update. * You start the game with a Pet. * You also get a starting Ring. New Features? Check the videos: * Battle Royale. * A new Giant Island. * And so much more! {STEAM_CLAN_IMAGE}/38650512/eec97ea07914cd4ce37e7cf6e073308aa2a948b5.png {STEAM_CLAN_IMAGE}/38650512/cdaf11b1e026c7400d1a511367ef382fbaef97a8.png The 50% EXP is for new or mortal (x0) characters below level 55.Dev Log #13: Balancing & More!Sep 15, 2021 - Community AnnouncementsNEW / CHANGES / FIXES * Added a queued cast system to make sure spells can not be casted too quickly. * Added prevention for abusing the skill Counterattack. * Will no longer display friendly npc's killed on the monster data list in the game. * Tired of your hairstyle? You can now randomize a new hair style and color from the ingame payment menu. Costs 10gems to do a randomize and your player updates right away. * Now displaying the Colosseum identity (1,2,3,4) in the colosseum monster name so that it's easier to understand the monsters in the in game data list. * Added a new page to the ingame data list that shows formulas from the game. It will be built out more over time. * Fixed the missing localization text on the very first map you start the game on. WARRIOR (Paladin) * Taunt now makes it so monsters with multitarget only attacks the player that casted Taunt. Other players within the range of the monster will not be attacked until the taunt period elapses. * Taunt duration has been increased from 6sec to 10sec. WISDOM MAGE (Paladin) * Protection spells now get better the more wisdom you have. * Boost Stamina spells now get better the more wisdom you have. * Changed bless spells to give WIS/5 instead of WIS/8 in boosted HP and lowered their base HP by 5-10HP. * Damage given by statpoints changed from 6 to 9 wisdom to get 1 dmg. * Lowered mana requirement by 1 for Blizzard. * Lowered wisdom spells by 1 damage. ARCHER * Damage given by statpoints changed from 6 to 7 agility to get 1 dmg. INTELLIGENCE MAGE * Lowered mana requirement by 1 for Armageddon. * Also benefits from spells that gets better with wisdom. (but not as much since they have much less in wisdom). BALANCING * The NPC sight area has been changed from a square to a 45degree tilted square. * Minimum damage has been lowered for monsters and bosses. Highest minimum damage is now set to 10. * Less bosses now utilizes the teleportation skill and also those that do use it teleport less frequently. * Changed so there is no random (0 to 1) dmg added on the minimum damage and so that the minimum dmg does not increase from 0 to 1, 0 to 2 and 0 to 3 depending on your level.Dev Log #12: Fixes and Group content Improvements!Aug 29, 2021 - Community AnnouncementsNew Content: * Castle of no return has been extended. * New items (rings, amulets, quivers..). * New monsters added. * More quest points has been added. * First town has been partly remade. All shops are now located on one map so that it becomes easier for new players. New NPCs has been added to the town with good to know information. {STEAM_CLAN_IMAGE}/38650512/ed0b39687a7fbf7bb4ad7d293af3e3593bfe98db.png Fixes: * Fixed an issue on Colosseums/Arena that could cause HC characters to die. * Fixed issue where you could drop items in the town/items lost. * Fixed poison strike skill name. * Fixed trueshot skill not working on the first "monster map slot assigned" monster on the map. * Fixed lag issue where you could freeze. * Fixed entering spectator area for Colosseum. * Fixed gathering text so it now shows +2 instead of +1 for Sunday events. Since the event boosts +2 Gathering. * Fixed some small NPC related errors. * Fixed some other small server errors. * Fixed some mapping issues. Balancing: * You now get 1 token per player in the colosseums battle ground when a token is dropped by a monster/boss. So if you are 3 players, then 3 tokens will drop instead of previously 1 when you are lucky and get it. * Increased the chance of getting the super rare colosseum only items (the cape, ring and amulet). * Added a chance for colosseum monsters to drop a small amount of gold upon death. Stability/Performance/Security: * Improved map transitions. * Improved character login. if you reached the char selection screen too quickly, you would have to wait before it would allow you to login. The total time was 7sec from game startup that was required by minimum before. * Some visuals has been slightly speeded up so the game feels more action oriented. Other: * A guild recruiter can no longer recruit a Leader. * Now supports up to 150 different monsters, previously 125. * Updated the pvp info in the tutorial. Dev Log #11: Colosseum, group content and much more!Jul 30, 2021 - Community AnnouncementsThis update focuses on new fun content. Experience the Colosseum by yourself or in a group. And see how far you can reach. Earn tokens and unique items in this competitive zone. New Content: * Added 4 new Colosseums, you can enter solo or in a Group! 1 for each island. The colosseums can drop tokens and a very rare ring, amulet and cape. {STEAM_CLAN_IMAGE}/38650512/c1f920c02d7dce0454f0889a9f085e4d99f77b67.png * You now get 1 token for completing a daily quests. * Added many new maps. * Added new items: ring, amulet, capes etc... * Lots of new item upgrade types added. * You can now upgrade items with skills using Tokens. This is done at the same place as normal item upgrades. * New crafts added. * A new requirement type for crafting added: Tokens. * Added a new stronger pet. * All pets can now heal you 10% of the time when attacking. The heal amount is based on pet level and increases the more rare the pet is. * Added 2 new ongoing events every Saturday and Sunday. Every Saturday there is a +10% gold boost on all servers and on Sundays everybody has +2 Gatherer skill to get more resources. * Added many new capes with new graphics. * Many new chest types has been implemented. * Extended the castle of no return. * A brand new starting Tutorial area added. * Added a new document to the tutorial area + some things that old players also want to get. You can travel to the tutorial area from the basement of the starting temple. * Added at least 7 more quester points, meaning the top score for the "Top Questers" can reach higher by finding them. {STEAM_CLAN_IMAGE}/38650512/d3a39dbd2573852aabb07f21697c411b94f8b8c9.png Fixes: * Fixed Plate armor graphics. * Fixed traps so they do not drop loot on Arena maps. * Fix for very rare item upgrade issue. * Fixed issue where monsters could not attack you on certain tiles. * Fixed so trueshot does not do damage to friendly npcs. * Some fixes/improvements for npc checks/attacks. * Maybe fixed very rare item disappear on death occurrence. * Fixed additional Sneak skills from items now applying correctly. (I had previously turned that off to debug potential lag and forgot to enable it again.) * Fixed some hidden client errors. * Fixed an issue where a certain length of your character name could cause you not to be able to write in global chat. Balancing: * Being in a party and killing monsters now gives gold to all the party members that are on the same map. Lets say 2 players are on the same map in a party. Killing a monster that gives 100 gold will give each player app. 75gold each. * Changed EXP loss on PVE death to 5% from 10%. * Pets now get higher damage if they get above level 150. * Higher chance for crafted items to be +0. * The previous craftable mining axe has now been changed and moved to be a token craft. * The seraph island has been slightly boosted. * The monsters at the seraph island has a very small chance to drop Tokens. * Dying in PVE now has lower chance to drop equipped and inventory items. * Incr...Dev Log #10: Events every Friday!Jul 3, 2021 - Community AnnouncementsRevision 971 New Content: * Added an automatic server event every Friday that will boost +10% exp, it stacks with exp events. Fixes: * Fixed so pets do not steal taunt. * Fixed exp text on vitals menu being cut off. * Fixed so pets above level 100 can now get exp from hitting and not just from the last hit. * Fixed so the daily gather quest still works if you disconnect from the game. (The gathered count will still be reset upon such an event though.But you can see the objectives left on the daily quest menu) * Fixed so mage hotkeys work when logging into the game. * Fixed some text localizations. {STEAM_CLAN_IMAGE}/38650512/33c71c2105c3d8de6fc2ef5818738dda68e3f487.png Balancing: * Boosted daily quest rewards. * Being in a party will now generate a Gold boost just as Exp does. * Improved target area for a lot of buff/healing spells. Other: * You can now see "how many" you have left to do for daily quests. * Improved some other stuff for daily quests. * Spell menu will now show if your character has more than 15wis or 15int when you login to the game. * Increased client security. * Improved information regarding housing levels on the stat screen. * Improved speedhacking checks.