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Kenshi 1.0.55 (experimental branch)Jun 21, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/4597640/393dd87bd3eb183279555c8a8f6560155d71ae69.jpg Kenshi update 1.0.55 (experimental) is out now. Please report any bugs or feedback to either the Steam or Lo-Fi forums Fixes: Hotfix for mods not loading header info Kenshi 1.0.54 (experimental branch)Jun 21, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/4597640/c5416224ee2d6cef95719fba7308102744a88f42.jpg Kenshi update 1.0.54 (experimental) is out now. Please report any bugs or feedback to either the Steam or Lo-Fi forums Fixes: Hotfix for the popup message box showing no text Community Update #41May 27, 2021 - Community AnnouncementsHi folks, we’re here, it’s the next community update! It’s nearly June and the weather is absolutely horrific here in England where much of the Lo-Fi team are based (okay, so it's actually getting a lot better on the day of publishing this, thank Okran). Since our last update we’ve still largely been locked down but we’ve just recently been able to get back into non-essential shops and (thankfully) back inside pubs again. Hurrah! Kenshi 2's River Raptor {STEAM_CLAN_IMAGE}/4597640/796b007f509e19d999b3f32eec112b894b46cd67.jpg Here’s an old friend rethought and remodelled for Kenshi 2: the River Raptor. On the process of getting to this point, Lo-Fi Games 3D Character Artist Vitali Ivanov said: "I started from the Kenshi 1 low poly model, then I made a sculpt in Zbrush with what I consider to be more believable anatomy, while still staying close to the original. Our Concept Artist Christopher Schlesag helped with the overpaint, and with feedback from head honcho Chris Hunt and our Lead 3D Artist Mohamad, we got to the point it’s looking at now. We used a whole range of references to influence its direction, but the ones we’ve highlighted here show the more pronounced features that I tried to implement in the new model. {STEAM_CLAN_IMAGE}/4597640/a8b7f10830f7cbe0e240ce81a8626f9b0f91a3d5.jpg Raptors are omnivorous and are more like a vermin in Kenshi 1, so the idea was not to make it a ferocious predator but a clumsy, fat creature that’s not naturally aggressive but can fend for itself when need be. We'll be incorporating two variants of the model into Kenshi 2: one with and one without spikes.” Forgotten Construction Set Updates Abound! Over the past few months programmers Sam Gynn and Craig Tinney have been hard at work on The Forgotten Construction Set (FCS), making changes that will have an impact on both Kenshi 1 and Kenshi 2. For the uninitiated, the FCS is currently available to Kenshi 1 modders and is the exact same tool we use to edit the game. This week we’re releasing an update to Kenshi 1’s FCS that brings in a huge amount of these changes (this will first appear in Steam's experimental build). We caught up to have a little chat about the update: Dan: First of all, can you both give me a bit of information about what you do at Lo-Fi? Craig: I’m Craig, I do programming, push buttons and occupy space. Sam and I are responsible for developing new features on Kenshi 2 and the Forgotten Construction Set application, which our writers use to write all the narrative for our games and much more. Sam: I’ve been working at Lo-Fi for a long while. I’m a Senior Programmer: I press buttons, make bugs and try to fix them again! Dan: So the lovely bonus of you working on the Kenshi 2 FCS is that we can incorporate some of these changes into the Kenshi 1 FCS. Can you tell us a bit more about that? Craig: So there’s two elements: quality of life stuff that our artists and writers ask for, usually improving the usability of the tool, all stuff that can be e...Kenshi 1.0.53 (experimental branch)May 5, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/4597640/e877e68f687acd76a92ffda67e4da8dc83a3ff9d.png Kenshi update 1.0.53 (experimental) is out now. Please report any bugs or feedback to either the Steam or Lo-Fi forums Fixes: Generate distant towns is now an option, disabled by default. Hopefully fixed the crash from 1.0.52 Bed recovery rate multiplier now displayed in tooltip Font loading deferred to when splash screen is displayed (to prevent long initial black screen for heavy languages) Kenshi 1.0.52 (experimental)Mar 18, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/4597640/56ff9409e9cebb3ffc63bd9487b0518408ae64e9.png Kenshi update 1.0.52 (experimental) is out now. Please report any bugs or feedback to either the Steam or Lo-Fi forums Fixes: Towns can now be seen from miles away instead of popping into view at close range. Disguise quality is now affected by your UNMODIFIED stealth skill. Before your disguise would be negatively affected by things like the armour you were wearing, but this was the disguise itself so wasn't quite as intended COMMUNITY UPDATE #40Feb 15, 2021 - Community AnnouncementsHey everyone, happy new year to you all! Since the last update we’ve had a Christmas party, a Christmas break, a new year and a new national lockdown in the UK, so we’re all working from home again due to that pesky old C-word that we’d rather not mention. Regardless of being locked down, spirits are up and good progress is being made with Kenshi 2. Check it oooot: The Official Kenshi Discord is here We have launched an official Kenshi Discord server. We’re not looking to replace the community Discord in the slightest, and we have the utmost respect for its moderators and participants, thank you for being part of something very special! Instead, we’d like to create something complimentary: a place for mini updates from us and somewhere where you can quickly and easily have a direct line to Lo-Fi Games (though we do have a sequel to a certain game to make so forgive us if we’re not always too quick to respond). We’re very keen to hear from you about what you’d like to see the Official Kenshi Discord look like, so do please jump in and let us know. Giveaways! Ask the devs! Competitions! From time to time we'll be hosting Steam key giveaways and competitions where we'll be asking the community to take part by sending questions for the devs and posting mods and screenshots. Keep an eye out for info on these in the Discord server. An "ask the devs" channel has been added from the off where we'll pick our favourite questions from the fans to answer on a monthly basis. {STEAM_CLAN_IMAGE}/4597640/78106fceedc9ec60b018083dd677cb68c2edd7cc.png A smidgin of Kenshi 2 content Environmentalism From Environment Artist Oliver Hatton: "At the moment we're putting together two adjoining biomes so we can get to see all the amazing buildings and characters in situ, doing their thing. This biome blending will also help us identify any problems that are bound to arise, things like town sizes, over-budget texture limits and so on. The voxel terrain can be fun to work on, with overhangs and caves being possible and re-editing areas much more hands-on than with elevation maps." And now towns and settlements are beginning to emerge on the map, we should begin to get a much clearer view of the world. It'll be like our own little working death valley where we can test out a lot of the pain and suffering to come." {STEAM_CLAN_IMAGE}/4597640/cf015444b5fecc204b6eaf15c845312555eba84f.jpg {STEAM_CLAN_IMAGE}/4597640/5b821ff89efc9fd2d9278c092ab42e976dd2fe7d.jpg Gates Look, it's a gate! Here's a few words from Concept Artist Christopher Schlesag on how the design of the gate came to be: "The design of the gate was mostly influenced by the architecture of the main faction, which was already established. It is visually very sturdy and has simple geometry. For these defensive walls I wanted to incorporate more metal in comparison to the civilian buildings, which gives an even more militaristic feel. These are the highest and thickest walls you will encounter in the game. We wanted the ...Kenshi 1.0.51Jan 22, 2021 - Community AnnouncementsKenshi update 1.0.51 is out now. Please report any bugs or feedback to either the Steam or Lo-Fi forums Fixes: Fixed deleting saves from new save location Fixed bar squads not spawning in Heng due to multiple towns in one zone Fixed issue with initial player health if race was changed during character creation Nominate Kenshi for the 'Labor of Love' Award!Nov 25, 2020 - Community AnnouncementsAfter 12 long years of development, Kenshi was released 2 years ago and are now played by more than a million people. We continue to nurture and support the game and the growing Kenshi Community. We hope you'll nominate us for the Labor of Love Award in this year's The Steam Awards.COMMUNITY UPDATE: #39Nov 18, 2020 - Community AnnouncementsHi there, here comes another community update on Kenshi. In this update, we'll go over, a sneak peek on new modes to place interior objects and furniture in Kenshi 2, some news from the Studio, and more introduction to Lo-Fi's team members. Interior Object and Furniture Placement Modes in Kenshi 2 One of the key elements of Kenshi is the Building feature; finding the right spot to build an outpost or buying some buildings as a base and filling the external and interior space with furniture and objects. Building feature continues to be the key element of Kenshi 2, with enhanced modes that enable players to build and place objects with ease. In this update, we asked Craig (his profile below) about the new modes for interior object placement for Kenshi 2. You'll find below some sneak peek videos and descriptions on what we could expect from the feature. Kenshi 2 will feature a number of tools to help placing objects indoors substantially easier. Let's start with the improvements made to the Kenshi 1 method of placing furniture, now called Free-Placement Mode. As the name suggests, this mode allows you to place furniture at any valid location at whatever rotation the player sees fit. We've now added collision correction to this mode to allow players to place objects up against walls and other objects much easier. There's also an option to allow you to snap the rotation of your object against whatever you collide against, making alignment to walls and other pieces of furniture much easier. For some objects, however, this mode is not exactly ideal. Say I want a neat line of hydroponic farms inside the building, we could try and line them up neatly by hand, which could take some time, or we could use the new Grid Snapping Mode for perfect alignment. But what if you want to align objects at an angle? What if you want some things aligned differently? Well, that's where our final new mode, Furniture Alignment Mode comes in handy. Now players can select any interior object and generate a grid to align to the building. With these new tools, it'll be easier than ever to create interior layouts for Kenshi 2. Below are the interior views of the building provided by Nicolò (his profile below). Furniture is still being modelled (no spoilers!) so you'll only see the shapes here, but the images demonstrate how the objects are placed against the curved walls and straight alignments such as shelves and internal walls. {STEAM_CLAN_IMAGE}/4597640/2e277a5dd634e0af1124bb8ebe06421bf459db26.png {STEAM_CLAN_IMAGE}/4597640/95f5918fdaccc423f4d47cdd6989d021ef33e30b.png News from the Studio: Another Lockdown and A Virtual Event Starting 5 November, England has gone back into another lockdown for at least a month, which means everyone at Lo-Fi is now working from home. The lockdown can be difficult for some members who prefer to work in the Studio, but we're planning lots of online gaming sessions to keep our team from going stir crazy! We are all embracing remote communication ...The best survival games on PCNov 17, 2020 - Rock, Paper, ShotgunIt’s no longer the most urgent gold rush in PC games, but survival games continue to be regularly released, and older games continue to be regularly updated. It’s only natural then that we’ve taken some time out from foraging for edible berries to update our list of the best survival games for 2020. (more…) The best RPGs on PC in 2020Nov 11, 2020 - Rock, Paper, ShotgunLast year brought RPG gems like Disco Elysium. Was there an RPG as good released in 2020? We’ve updated our list of the best RPGs of all time to reflect the best of the past year – and there’s still dozens of older classics, too. (more…) Kenshi 1.0.51 (Experimental Branch)Oct 6, 2020 - Community AnnouncementsOut now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability. Please report any bugs or feedback to either the Steam or Lo-Fi forums Fixed deleting saves from new save location Fixed bar squads not spawning in Heng due to multiple towns in one zone Fixed issue with initial player health if race was changed during character creation August Community UpdateSep 30, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/4597640/49ed166106c87551f4d9c3ef4912a9cecea504c5.png Hi there, here comes another community update on Kenshi. In this update, we’ll go over the decisions and changes that were made on the Discord server, Kenshi's milestone, and introduction to Lo-Fi’s team members, followed by some visual sneak peeks on what to expect for Kenshi 2. The Future of Discord Server As some of you may have known, Caliburn (Sam) who has been keeping the community up to date and was leading Lo-Fi's marketing has moved on which resulted in some internal reshuffles that we hope have gone unnoticed. The most significant decision that was made in the past weeks was the ownership of Kenshi's Community Discord server that has now gone back to the community led by Seth Knight who was voted to the admin role by the group of moderators. For those who have not been aware, there has been an ongoing discussion on Community Server's ownership and its purpose, but they are now set at rest, and the server is back in good hands. Kenshi's Community Discord server has always been a place to share ideas, creation, and experiences of all things Kenshi by the community, however, it was not designed as a means to communicate with the developer. Now with the growing Lo-Fi team who are involved in different aspects of the game development, we have decided to set up a new official Discord server for the team to interact and receive feedback from the community. We will work closely with Seth and other moderators to ensure that the community's requests are reflected, and there will be more opportunity for us to work together on things such as online events. We will announce the launch of the official Discord server once it is ready. Major Milestone After 12+ years of development and less than 2 years of the official release, Kenshi has hit a milestone of 1 million global sales. We wouldn't have made it this far without the support of the community who's been there from the very early stage and have continued to come back to Kenshi throughout the years. Proceeds gained from Kenshi are now invested in developing Kenshi 2, with the expanded team of 15 and a new office in Bristol. Keeping everyone safe is our priority with COVID, so we are taking time setting up the office with only those who are comfortable to come in for work. Considering where things are heading in the UK, it will be a while when we can fully kit the office and show some pictures in the blog, but we are fully intending to do so in the future! Hello Everyone! In the last update, we've introduced several new team members who have joined the studio for the development of Kenshi 2. We'll continue the introduction of 3 members this month on who they are and what they are up to outside of work. Christopher Schlesag – Concept Designer & Illustrator I'm Christopher, a concept designer and illustrator from Germany. I have been working on Kenshi 2 for the last 5 months and recently moved to Bristol to work at the Lo-Fi Gam...July Community UpdateAug 4, 2020 - Community AnnouncementsHi all. As with previous posts, I’ll start by recapping a few things going on with the continued support for the first Kenshi. For this blog’s special section, we’re catching up with some of the team at Lo-fi to find out what’s keeping them sane in isolation before finally getting to development news on Kenshi 2. Experiment recursion. In the past month we’ve once again been making use of the experimental branch, most notably around an issue users reported with saved games following the latest windows update. Many players had stated they were unable to save, load, or experienced crashing when they tried. In Kenshi’s latest v1.0.50 update saves default to the Windows user directory, fixing any potential issues linked to system permissions. Please keep in mind that if you wish to edit a saved game the new location to check is C:\Users\ \AppData\Local\kenshi\save. Defined interpretation. Hinted above, after consulting with the forum mods we’ve made some overdue changes to bug reporting flow – namely better collating more widely popular bugs, cleaning up a number of older topics, and providing a more visible response to new ones. This will likely mean pushing for a stricter adherence to the bug reporting format as I work to ensure they can be reproduced and turn them into meaningful notes to the programming team to progress. The end goal here is to keep fixing issues for in Kenshi 1 in a more transparent way, giving users more feedback on if it’s feasibly possible to fix and where we’re at with their reports. For a more worded explanation of the changes check out the pinned topic here. Hey, Fans! In past blog posts we’ve mentioned hiring a number of new team members to expand the studio for Kenshi 2. Over the next few updates, since we’re focussed on an important Kenshi 2 subproject (details further down) I’m taking the opportunity to catch up with different team members and share a little bit of who they are, what they’re up to outside of the studio, and how they’re doing working from home. Guy ‘Warls’ Warley – Concept Artist I’m Guy, a concept designer with a background in graphic design, illustration and advertising. I joined the team in November 2019 and have been working on concepts for the architecture, furniture, and characters that inhabit the world of Kenshi 2. Home setup: For my home setup I recently purchased a Wacom Cintiq Pro 24, replacing my Wacom Intous 3. After spending 12 years with the Intuos 3 (which is still going strong) it’s a big upgrade. I initially thought it was going to take a lot of time to get used to the switch but I’m already really enjoying it and using it every day. The Cintiq is connected to my MacBook Pro (Retina, 15-inch, Mid 2015) which works pretty well running things like Photoshop. Thoughts on working on Kenshi from home: I am quite used to working at home and have got into a good routine over the years. I do miss working in the office though, it’s much easier to talk through different areas of the project with ...Kenshi v1.0.50Jul 16, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/4597640/65e72343683f0ef3b957107c2d5c747495d0c5f3.jpg Update 1.0.50 is out now! This moves a number of fixes including the new option to change saved game location to the main branch. We'll be continuing to monitor the quality over the next few weeks so please include feedback below. Features: Due to recent windows updates causing even more save issues when the game is installed in the C:/Program Files/ folder, Saves can now optionally be stored in the user directory instead of the install path. It can be set in the options. (Default save location is now: C:\Users\ \AppData\Local\kenshi\save) Added Stun Recovery Rate and Robot First Aid Speed constants to FCS Bug Fixes: Fixed FCS 'xp rate athletics' constant doing nothing A crash fix for rare situations resulting from missing meshes Kenshi 1.0.50 (Experimental Branch)Jul 10, 2020 - Community AnnouncementsOut now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability. Please report any bugs or feedback to either the Steam or Lo-Fi forums Bug fixes: Fix for Stun damage recovery rate being 10x too slow A crash fix for rare situations resulting from missing meshes Kenshi 1.0.49 (Experimental Branch)Jul 8, 2020 - Community AnnouncementsOut now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability. Please report any bugs or feedback to either the Steam or Lo-Fi forums Bug Fixes: Fix for importing saves that was broken in last update (1.0.48 experimental) Kenshi 1.0.48 (Experimental Branch)Jul 7, 2020 - Community AnnouncementsOut now on the experimental branch only. To opt in to the experimental version, right-click on Kenshi in your Steam games list -> properties -> betas tab -> then choose “experimental”. If opting in, please be aware of bugs and instability. Please report any bugs or feedback to either the Steam or Lo-Fi forums Features: Due to recent windows updates causing even more save issues when the game is installed in the C:/Program Files/ folder, Saves can now optionally be stored in the user directory instead of the install path. It can be set in the options. Added Stun Recovery Rate and Robot First Aid Speed constants to FCS Bug Fixes: Fixed FCS 'xp rate athletics' constant doing nothing May Community UpdateJun 15, 2020 - Community AnnouncementsHi all, it’s past time for another instalment of Kenshi development updates. As our second entry while working from home and with several new members of staff joining the team there’s been a significant amount of ‘onboarding’ this month. To start I wanted to go over two ongoing major localisation projects and a recent virtual event for Kenshi. Lastly, we’re sharing updates on Kenshi 2, taking this month to talk a bit more about the narrative and technical sides of building a large sandbox. Localising Kenshi In the past we’ve spoken about our passion for providing Kenshi in other languages, but we’ve rarely delved into exactly what that entails. As two major languages are still due to be re-released, along with this month’s progress update it’s a good chance for us to touch on the concept of translation vs localisation. As any animation or foreign cinema fan would attest to, finding the nearest equivalent word to throw on a subtitle track is a very hit and miss experience. Often when a language is spoken, we use sayings and euphemisms to communicate a certain meaning that resonates with one culture but, even if translated, might be completely meaningless in another. On the simpler side, for anyone in their mid-20’s that grew up with the English dub of Pokémon here’s a ‘jellydonut’. {STEAM_CLAN_IMAGE}/4597640/684e90f45f3104077c4f9b589bfb999b2a2f2d07.jpg Except that’s actually onigiri or rice balls. As the western audience would have been unlikely to eat rice balls a decision was made to dub them as donuts and call it a day. A much closer cultural equivalence would have been something along the lines of a sandwich, dumpling, or pasty. None of that covers the visual side of what fans see on Ash’s adventure so at best it’s still a very crude way of trying to relate that Brock was nice enough to pack some lunch for their journey. If you understand that and are now thinking what they could have done instead then congratulations, you just took a crash course in localisation. In Kenshi’s upcoming Japanese localisation, a lot of corrections have been made to dialogue that baffled Japanese players. For example, currently some ironies are translated with opposite meanings which leads to confusion when players need to make dialogue choices. Similarly, Meg has been replacing nonsensical direct translations with their Japanese equivalent phrases, e.g. the current 'eat boots' is now correctly translated as 'kick your ass'. Work is also being done to change proverbs that made no sense in Japanese culture. Players won't see 'out of the frying pan' in the middle of conversation (referring to 'out of frying pan into the fire') and will instead find a Japanese equivalent saying for a worsening situation. All this amounts to a near complete rewrite of our current Japanese text and requires a degree of thoughtful research - it’s a very time-consuming process. Meanwhile, for the Korean localisation, we’ve recently released a major update. As we mentioned before we revis...Kenshi v1.0.47bMay 28, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/4597640/1fb4102ef140190ca3164e8f4661dab4114a8053.jpg Update 1.0.47b is out now! This deploys a significant update to the Korean translation. We'll be continuing to monitor the quality over the next few weeks so please include feedback below. 1.0.47b Korean Language update