Show/Hide Show/Hide

KartKraft

 
A few small improvementsDec 22, 2022 - Community AnnouncementsFix for Practice mode not loading correctly in some languages/regions Fix for Time Trial exploits by entering pits Improved region detection in Time Trial leaderboards Various stability improvements Backend migration completeDec 11, 2022 - Community AnnouncementsThe backend migration is now complete. Thankyou everybody for your patience! AI races are now available Time Trial mode is now available Time Trial leaderboards were captured about a week ago. All times and ghosts should still be operational. Do let us know if you experience any problems. Please report any new bugs. We will monitor the new backend and fix issues if they occur! Hotfix: SteamVR crashDec 3, 2022 - Community AnnouncementsA small fix for a crash which affected some VR headsets using SteamVR Player accounts backend migrationDec 1, 2022 - Community AnnouncementsMigrated our backend database and accounts system to a new service. Races and Time Trial are temporarily disabled in this release. They will return soon. A large amount of underlying game code has changed so please do report any bugs! Physics remains unchanged. May Community UpdateMay 31, 2022 - Community AnnouncementsTo our loyal fans, Following on our April community update, our team is hard at work to bring you new content and features to enjoy. We have an update planned in the near future to introduce some quality-of-life improvements to the game. While multiplayer racing mode still is our top priority, we expect this feature will require more work and to be available Holiday 2022. We are committed to bringing you the best experience possible and have some exciting content planned in the meantime. You can expect a new engine/class, and multiple time-of-day track conditions in Q3 2022. We are aware of the many requests for content including new karts, weather and custom helmets and are eager to bring these, among other things, to life. For more information visit: https://motorsportgames.com/kartkraft-community-update-may-2022/ The team can’t thank you enough for the continued support – The future of KartKraft is bright, and we can’t wait to share more information with you!April Community UpdateApr 27, 2022 - Community AnnouncementsIn light of recent community discussion we wanted to take a few moments to give you all clear assurance that development work on KartKraft continues and has in no way slowed since coming out of Early Access. We remain committed to creating the best simulator in its class and are as excited as ever for the future of KartKraft and its community of players. A multiplayer racing mode, to go along with our initial online offering has been a key focus of the team since coming out of early access; something we know that you as a community have been looking forward to and that we have been wanting to bring to KartKraft for some time. As you will appreciate, this is a significant undertaking for a small team, and we don’t want to rush this feature out until it’s robust and of the quality that you all expect. In the meantime, we have some other updates in the works that we think you’re going to like, and that will be rolled out prior to multiplayer races. By the middle of next month, some of these updates will already be live and we will have more details to share about our plans for KartKraft going forward. The development team would like to thank you all for your ongoing support of KartKraft – it means a lot to us that you’re so passionate about the game that we’ve poured so much of our energy into.KartKraft Full ReleaseFeb 16, 2022 - Community AnnouncementsThe highly anticipated full release of KartKraft is finally here! Over the past year we have completely overhauled your karting experience including massive quality of life improvements, a brand new audio engine, additional tracks, karts and multiplayer mode. In this release, you will be able to race with more options than ever before! Take the wheel of the brand new Monster Kart, check out the new Hangar Track, and enjoy multiplayer on all karts with up to 25 drivers!Multiplayer UpdateDec 23, 2021 - Community AnnouncementsWe want to end 2021 with a bang, and this month's content update won't disappoint. The long awaited multiplayer beta is now available in KartKraft! Practice with up to 25 drivers in the KA100 kart and experience the true to life Whilton Mill track. We have made huge strides this year adding new content for our fans to enjoy, and our team can't wait to show you what's to come in 2022. See you on the track!Audio Remaster UpdateNov 24, 2021 - Community AnnouncementsThis month's content update features a completely overhauled audio engine and a new bodykit for the KartKross vehicle. Paying close attention to detail, we have remastered every piece of audio to bring you into a more immersive and fun environment. We even added new music options for you to enjoy too!KartKrossNov 4, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/f20312d3ae7d1e63f4103444366e45ce3dfcc37d.jpg As we gear up toward the end of the year for the hotly anticipated multiplayer update, this build adds several improvements to the newly released 'KartKross' vehicle which puts you in the seat of a 300kg, 120hp rocket capable of 0-60mph in less than 3 seconds. {STEAM_CLAN_IMAGE}/11811552/a73fb60631ab41a511891d7b0f1dc22c7f9a87bc.jpg Changes - Added dashboard, pedals and dynamic parts to KartKross vehicle - Improved handling of KartKross vehicles - Replay cameras added for Brentemonte - AI are now learning to drive KartKross class vehicles - Fixed collision stability issues with KartKross vehicle - Fixed graphical glitches in KartKross vehicle - Fixed incorrect engine sound on KZ2 vehicles - Audio mixing improvements - Minor performance improvementsThe International Circuit of Genk is here!Sep 23, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/2b556ab932fcf4dca3a99be60b14376dc9815f38.png International Circuit of Genk, Belgium added to the track line up in this eagerly anticipated update for the award winning KartKraft. {STEAM_CLAN_IMAGE}/11811552/b76690c28f1de8abe0ce7a3538fadb53790366e5.png The 1.36-kilometer, 0.85-mile circuit in Belgium, that is historically tied with Formula 1’s Max Verstappen, is live! Verstappen was able to hone his racing skills growing up competing at the venue, and we wanted to give you the same opportunity. Please restart Steam if you do not see the update.Build 0.1.0.3096 is now live!May 16, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/46a34625d1d5f74c8669154049ea945c03ca3331.jpg As we approach the release of the Karting Genk circuit, we’re taking a quick pit stop to update Unreal Engine to take full advantage of the new quality of life and performance fixes in 4.25 and 4.26. This build also adds support for head tracking using TrackIR. The full changelist can be found after the break. JOIN US We’re also on the lookout for programmers and artists to join us. If that sounds like you, we’d love to hear from you at [email protected] CHANGES Updated Engine to 4.25 Added support for head tracking using TrackIR Fixed a bug which prevented the ability to bind brake input to gamepad Please restart Steam if you do not see the update.v0.1.0.3006: Fanatec wheel/pedal binding issues fixedMar 9, 2021 - Community AnnouncementsThis hotfix will require all existing users to rebind their inputs if using a steering wheel. (This is most likely the last time you'll ever need to do this.) Changes DirectInput binding storage format changed. Fixes issues when binding some Fanatec wheel/pedal combinations. Added a menu asking if you would like to bind your wheel if a device is detected and no binding found. Small patch: VR, lanugage, input and telemetry updatesMar 4, 2021 - Community AnnouncementsBuild 0.1.0.2992 has gone live and contains the following improvements: General Fixed font issue for languages other than English. Main menu option fonts will look different but are now legible. Nicer fonts and translations are slated for the future. Added more telemetry output: vehicle world position, session elapsed time, session name, track name, track address and track country code. Added the ability to manually drive in to the pits during practice sessions. VR Improved VR input for menus. Menus now default to using mouse, with an option to switch to gaze input available in Settings > VR. Added new setting to fine tune world scale in VR. Use this setting only if the world feels "wrong" to you. Default of 100% should be correct for 99% of people. Available in Settings > VR. Added an option to switch between Headphones (head-tracked) and Speaker (non-head-tracked) mode for audio. Available in Settings > VR. Fixed a bug which caused VR settings to be invisible. Input Fixed issue preventing the ability to bind G27 clutch pedal. Improved FFB fade in when returning to driving. Now much faster and more direct. February Update: Physics Overhaul!Feb 10, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/9ae5227e3247b4753930690e34fbc493a7c0ab00.jpg We're back with another update and arguably the biggest change to the handling of the karts since the launch of KartKraft. What began as an analysis of tyre loads when riding over kerbs, quickly became a much deeper investigation into the damping response of the tyres with respect to the rate of change of steering input. This uncovered a bug in the method used to calculate the damping velocity of the tyre and after it was resolved, we witnessed much more consistent loads across varying steering input rates of change. As such, all tyres/classes have been re-tuned with the result being an improved and much more natural driving feel that allows you to lean on the tyres during cornering, trail brake and lap consistently with more detailed force feedback. We've also been working with Valve to investigate and fix the issues causing some players' wheels not being detected by KartKraft despite Steam Input being disabled both by the player and in the steam game backend. Valve has now released a patch for Steam and we have made changes that should resolve this for all players. Despite the good news however, this change does require all controllers to be rebound. CHANGELIST Improved implementation of Minimum Force for wheel force feedback Improved FFB algorithm Improved KZ2 shifting logic. It is now much quicker and easier to lift off the throttle when changing gears Added basic support for Logitech Wheel LED lights Reduced stopping force of gravel traps Setup parameters now display the significant digit when set to values below 1. i.e 0.1 rather than .1 Fixed bug where controller would receive force feedback when wheel is being used and vice versa Fixed tyre damping bug that caused incorrect loads when cornering Improved tyre and handling model for KA100, X30 and KZ2 classes Fixed issue where Steam would steal Direct Input wheel control away from the game. This change will require you to rebind your wheel Added frame identifier to udp telemetry. Telemetry clients can now validate telemetry frames using KartKraft.Frame.FrameBufferHasIdentifier(bytes) Fix for wheel input being overridden by Steam when user has Steam Input enabled HUD now shows vehicle class Fixed leaderboard not updating after exit of time trial event Easy/Medium AI retuned to make them easier Fixed crash when adjusting KZ2 drivetrain sprocket teeth. Fixed AI vehicles sometimes failing to load Introducing the new 22HP IAME KA100 class!Dec 23, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/e7d8a0cef696dd4b5334af6e64082dcee5c86e00.jpg KA100 The IAME KA100 class has been added to KartKraft. With 22HP and a maximum RPM of 15,000, the new class uses the medium grip MG Red tyre and requires very precise and smooth inputs to achieve good lap times. We look forward to your feedback! {STEAM_CLAN_IMAGE}/11811552/9a11f36497f83208eec4576685a3e57cf02a3b9f.png Thermal Tyre Model The tyre model has been updated to include a 3D thermodynamic model that simulates the heat transfer between the asphalt, contact patch, tread, pressurised air and rim. No longer static, the entire carcass and tread around the circumference of the tyre is affected by contact pressure and sliding friction which results in localised hotspots and the new ability to overheat the tyre if driving and sliding too hard. Future updates will include different rim materials that allow for better dissipation of heat and more stable changes in pressure. A visualisation of the 3D tread has been added to the HUD. Note: Existing setups will need to be updated to extract the maximum performance from the new model. FFB The calculation of forces being applied to the steering column has been improved resulting in a much more refined signal and smoother driving experience. GKCV Reverse The reverse layout of GKCV has been added which presents a different challenge with the blind uphill entry to turn 1. Fixes/Improvements Setup parameters now show their respective units. i.e PSI, Degrees etc HUD elements are now zoomable and moveable using mouse wheel Fixed crash when changing gear ratios on the KZ2 class of karts Kerb response has been improved with a reduced likelihood of flipping And finally, with only days to Christmas, we'd like to wish you all a very safe and happy holiday season from all of us at KartKraft!Patch Notes: 0.1.0.2693Nov 12, 2020 - Community AnnouncementsBuild 0.1.0.2693 is now live! Please restart Steam if you do not see the update {STEAM_CLAN_IMAGE}/11811552/3b81738b567b401eb0f9ce1b381566a77e338bd2.jpg Fixes/Improvements Improved: Wheel input binding now displays more information and requires a button press to reduce errors caused by timing Added: Numpad keys can be used in photomode Added: Can now use left/right keyboard navigation in the input menu Added: Can now drag and hide the live placings HUD item in time trial mode Fixedbug where chosen monitor setting was not saved Fixed bug where ghost volume would be ignored if set in main menu Fixed occasional motion blur corruption in chase camera Fixedoverlapping vehicles in post race podium sequence FixedVR camera rotating incorrectly at the end of cinematic sequences such as the post race restart menu. Fixed bug where incorrect number of AI drivers would appear in a race As always, we're reading all of your posts, reviews and comments and are addressing your issues as fast as we can. If you would like to support KartKraft even more and help it turn it into the game we all want it to be, we'd love to read your honest Steam reviews which let's us see where to focus our development efforts.Triple screen update!Oct 29, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/96ab239c32154db940f36b19132703b540de10a9.jpg Triple Screen We've now added support for triple screen rendering which can be enabled via the camera menu. As this is the first release, we'd love to hear your feedback and suggestions to further improve your experience. New input system The input system has been completely re-designed and built from the ground up to make setting up wheels and controllers a seamless experience via a calibration wizard. This has the added benefit of simplifying the UI since we've been able to remove invert/min/max settings for each analogue input (Throttle/Brake/Clutch/Steering). Please note that these changes mean all players are required to set your controls up again Test Drive We've added a new test drive menu in preparation for the release of our upcoming track modding tool. This is the result of a large refactor to the map loading system which can now discover and load tracks dynamically at runtime. HUD Individual HUD elements can now be positioned on the screen using the mouse to better accommodate players' preferences. They can also be toggled on/off by right clicking on the screen and selecting the appropriate widget type. Note that this feature is not available in VR at this time. Driver numbers are now are now rendered on the placings widget similar to MotoGP FreeTrack KartKraft now has support for FreeTrack, the open source equivalent to TrackIR which provides six degrees of freedom (6DOF) head tracking via a webcam. This can be configured in the 'Camera' settings menu. Audio We've now added a slider to control the volume of your opponents which some users have reported as being too loud. This is available under the 'Sound' settings menu. FFB Defaults The default force feedback strength setting has been increased to be consistent with forces felt in real life. This is particularly important for non direct drive wheel users that spin when applying the throttle out of corners, due to a lack of corrective forces being felt through the wheel when experiencing power-on oversteer. We strongly recommend that players increase this setting to a value as high as they can handle. Timing and exploit fixes The method of live delta calculation for the session fastest lap and personal fastest lap has been improved, resulting in much greater accuracy through all sectors. Previously this could fluctuate with a margin of error around 1 tenth of a second. We've tracked down a bug that some players were unknowingly exploiting to gain time during leaderboard attempts. This was caused by floating point (im)precision that could result in laptimes up to a second faster than real-time when a session was run for an extended duration. i.e 48+ hours Crash fixes After implementing automatic crash reporting in the previous build, we have been able to identify and fix a crash that was responsible for 76% of crashes reported by players. This should result in much higher stability for all players. Dynamic sky Wit...ICYMI: Sky + Lighting updateJun 25, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/a686393defa5aba0024d6d0f510a2e631c0cbd1f.jpg After May's force feedback algorithm update, the start of this month saw the release of the new dynamic sky system in build 0.1.0.2309. Featuring incredible, natural transitions from overcast to sunny weather with rolling cloud shadows, we also took the opportunity to overhaul the lighting and push the photorealism bar even further than before. {STEAM_CLAN_IMAGE}/11811552/b9bb4dc1599eb4aeee21c9346acf823ab7ce3da3.jpg We've begun improving the off track experience by showing your kart in the pit area while making setup changes. This will also extend to the main menu, which will see significant UI changes in the next few updates. The future is bright for KartKraft! {STEAM_CLAN_IMAGE}/11811552/8b6dd969c9949280ac1bd1be4d5421b77e634b88.png CHANGELOG New: Dynamic skies with improved lighting for all tracks. Weather currently locked to cloudy/overcast. New: Added new camera view when returning to pits. Placement is temporary until team tents are placed. New: Added backlights to Alfano and Mychron data loggers. Fixed: Bug which caused track wear to be invisible. Removed: Removed FFB skip steps preference as it is no longer required with the new FFB algorithm. Improved: Adjusted high and ultra shadow quality settings to reduce appearance of floating vehicles. High settings are equivalent to Ultra in previous builds, with Ultra now including extra shadow detail Improved: Increased friction coefficient on kerbing from 0.7 to 0.8 Improved: NTK mod track has been updated, now with kerb placements.Multiplayer registration is now open!Apr 15, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/11811552/9234c9416fe2c8245e9ef2b35bd15de5a7936cf7.jpg Build 0.1.0.2139 is now live. Please restart Steam if you cannot see the update. Multiplayer beta After months of work behind the scenes, version 1 of our scheduled racing system is here and will be rolled out to players over the coming weeks. While our initial intention was to release a dedicated server and provide an in-game browser for community host races, we made the decision to invest in building a scheduled racing system to provide a competitive, fair, and low-latency racing environment. With advanced skill-based matchmaking, league and hosted session support in development, KartKraft is quickly becoming the premiere online karting experience. During the soft launch phase, we'll be stress-testing the servers, listening to feedback, and gradually increasing the number of participating players before opening the beta to everyone. Initial events will be restricted to Timed Practice with collision disabled. To be considered for the soft-launch, please register using your real name via the in-game form and confirm your email address. PFI Classic This update also sees the introduction of the classic PF International layout from the 90s. With an incredibly fast sweeping hairpin that is turn 1, this is the circuit that drivers like Lewis Hamilton, Jenson Button, Anthony Davidson and Paul Di Resta honed their craft on the way to Formula 1. Added manufacturer driving suits Trackside Cameras We've completely overhauled the trackside camera system in preparation for multiplayer. Much like a human camera operator, our cameras now attempt to predict the trajectory of their tracked vehicle and anticipate their target's position within the frame. The end result is a much more natural, broadcast quality viewing experience with high quality, cinematic, physically-based depth of field. Leaderboards In preparation for multiplayer, we've reduced the vehicle snapshot size by 72% to minimise packet size. This has had a flow-on effect with leaderboard upload times significantly reduced. As a result, all leaderboard times have been reset to accommodate the new snapshot format. Manufacturer Suits All manufacturer suits from Arrow, CRG, Deadly, Formula-K, Monaco, OK1, Praga and Sodikart have now been added to the store. They can be equipped by going to Pits->Driver->Suits Fixes NTK has been updated to the latest verson provided by community member and NTK board member 'Hooves' Added time limit to practice session Changed photoshoot cameras to use cinematic, circular depth of field. This is now controlled by the camera aperture. Fixed vehicle snapshot interpolation causing incorrect axle rotation wobble in replays. Fixed motion blur on tyres. They no longer cause artefacts from tangential velocity. Fixed camera transition in menu screens causing the vehicle to slide in from out of screen. Fixed collision for all vehicles. Kerbs can now be ridden with confidence.