Show/Hide Show/Hide

Just Get Through

 
Colt Canyon is now available!Jun 17, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/7721151/0ae168da83b91a4d6308dd9cde922ec76130d327.gif Hello Just Get Through Community! You might've missed me, but I am back with a new game! My greatest and most ambitious project so far! And you will be glad to hear that I am going back to my roots with a minimalistic roguelike game! This time it's a shooter though, and not a platformer. But if you've played Just Get Through you will find a lot of similarities between it and my new game: COLT CANYON All I am saying is procedural generation, dynamite, minimalistic color palette and a bunch of familiar traps! Colt Canyon is a 2D pixel art shooter where you control a cowboy, or one of the many other unlockable characters, whose mission is to save his kidnapped partner from the ruthless bandits. Take your gun and TNT and shoot your way through a hostile canyon full of hidden treasures, weapons, obstacles and all kinds of bloodthirsty scum. You will also be pleased to hear that Colt Canyon is the first Retrific game to be released on consoles next to PC! It's already available on Steam, GOG, Xbox One and Switch and will be coming to PlayStation later this year. Check out the release trailer and then please go check out the steam page of Colt Canyon! The first week after launch you will even be able to play a free demo of Colt Canyon on steam! https://store.steampowered.com/app/940710/Colt_Canyon/ Beeftacular launched!Aug 29, 2016 - Community AnnouncementsHey Just Get Through players! my new game Beeftacular was finally released on steam and is now available! If you still enjoy platformers and you want a new challenge, with polished and smooth gameplay, many handcrafted levels and a level editor with steam workshop support, then go check out my new platformer! The controls are even better than in Just Get Through. The gamplay feels more direct, tighter and smoother. The character will do exactly what you want him to do. And now you don't have to use your mouse to aim anymore, Beeftacular can be played with both hands on the keyboard or using a gamepad. Way more comfortable to play, fairer and less random. You didn't like the long runs in Just Get Through or the randomization? You want quick, short and precise platformer action with cool levels, action and speedrunning features? Check out Beeftacular! Play and judge for yourself. http://store.steampowered.com//app/491620 Beeftacular launched!Aug 29, 2016 - Community AnnouncementsHey Just Get Through players! my new game Beeftacular was finally released on steam and is now available! If you still enjoy platformers and you want a new challenge, with polished and smooth gameplay, many handcrafted levels and a level editor with steam workshop support, then go check out my new platformer! The controls are even better than in Just Get Through. The gamplay feels more direct, tighter and smoother. The character will do exactly what you want him to do. And now you don't have to use your mouse to aim anymore, Beeftacular can be played with both hands on the keyboard or using a gamepad. Way more comfortable to play, fairer and less random. You didn't like the long runs in Just Get Through or the randomization? You want quick, short and precise platformer action with cool levels, action and speedrunning features? Check out Beeftacular! Play and judge for yourself. http://store.steampowered.com//app/491620 Help my new game Beeftacular on Steam Greenlight!May 28, 2016 - Community Announcementshttp://beeftacular.com/art/logo_full_tiny.png Hello! If you haven't followed me on twitter lately you will probably haven't heard from me for a long time. That's because I was busy working on new projects! One of which is now on Steam Greenlight :) Yea that's right, a new platformer by Retrific is about to get released! Wohoo :D Now that you all reached level 50 in Just Get Through it's time for a new challenge. This time you will get short and fast, handcrafted levels instead of long, slow, randomly generated levels. The trailer of Beeftacular: https://www.youtube.com/watch?v=y520uX5623U Check out the Steam Greenlight page of Beeftacular and help me get this new gem on steam. Thanks everyone and while we wait for the release of Beeftacular how about you try to reach level 10 in hardcore mode? ːretrificːUpdate 1.3 - Massive UpdateDec 22, 2015 - Community Announcementshttp://retrific.net/images/u13jgtb.png Update 1.3 - Winter Update Hello folks, yes I know I said JGT won't get any big updates anymore, but I changed my mind. Update 1.3 is my Christmas present to you, on time for the big winter sale :D One of the biggest changes that comes with this update is the classic mode online leaderboard reset. This means that all previous made classic mode highscores will get lost :( But thats a small sacrifice that we are willing to take, right? Right. From now on the classic mode will get treated just like one of the other gamemodes, this means the classic mode now also uses steam leaderboards. This has many advantages, that I already told you about in a previous announcement. Anyway, this update brings also many other long awaited features! Read it for yourself, you can find the full changelog below, or ingame by clicking on the small, blinking exclamation mark in the main menu :) Also with this Update the holiday sale starts, and Just Get Through is on sale. This time with a rare discount of 80%! This is the biggest discount JGT ever had, and it will be the last big sale JGT has, for some time at least. I hope with this sale the new classic mode leaderboard will fill up quickly. And I also hope that this sale will help me funding my new project Subscout. Thank you for reading this, enjoy the update and happy holidays Update 1.3 Changelog New Classic Mode Leaderboard System New gamemode: Explosion Run You can now skip levels in Classic Mode (Click here for a tutorial on how to skip levels) Added Steam Cloud support (Could lead to save problems, but this is steams fault, not mine) No more daily runs on weekends. Instead: Weekly Runs!* Snow! From now on it's snowing in December and January Added a Developer Console** New seeding system, use the console and enter seed to use it Walls start to crumble a little bit later Quick Restart New Sign texts Changed several description texts Changes on some traps and objects Fragile walls won't create boulders when destroyed Decreased Boulder Creation chance You can now dig faster Less items in the first few levels Made Arrow Bot less accurate Made Rocket Bot more accurate Fixed some bugs, for example one where you sometimes couldn't do a walljump Thats about it. Here are more information on some of the new features: *Introducing: Weekly Runs! Weekly Runs are just like daily runs, but instead of only one try, everyone can play this run as often as he wants. You get the whole weekend to get to know the levels in this run and to reach the top of this weeks leaderboard. Everyone gets the same seed. **Introducing: The developer console! I mainly implemented this console for myself, I use it in my other games for debug reasons. But it can also be a feature for you players. You won't have to open the console even once if you don't want to, but for more advanced and creative players the console can be fun. For example you can write little scripts to customize your gaming experience. Curre...Update 1.3 - Massive UpdateDec 22, 2015 - Community Announcementshttp://retrific.net/images/u13jgtb.png Update 1.3 - Winter Update Hello folks, yes I know I said JGT won't get any big updates anymore, but I changed my mind. Update 1.3 is my Christmas present to you, on time for the big winter sale :D One of the biggest changes that comes with this update is the classic mode online leaderboard reset. This means that all previous made classic mode highscores will get lost :( But thats a small sacrifice that we are willing to take, right? Right. From now on the classic mode will get treated just like one of the other gamemodes, this means the classic mode now also uses steam leaderboards. This has many advantages, that I already told you about in a previous announcement. Anyway, this update brings also many other long awaited features! Read it for yourself, you can find the full changelog below, or ingame by clicking on the small, blinking exclamation mark in the main menu :) Also with this Update the holiday sale starts, and Just Get Through is on sale. This time with a rare discount of 80%! This is the biggest discount JGT ever had, and it will be the last big sale JGT has, for some time at least. I hope with this sale the new classic mode leaderboard will fill up quickly. And I also hope that this sale will help me funding my new project Subscout. Thank you for reading this, enjoy the update and happy holidays Update 1.3 Changelog New Classic Mode Leaderboard System New gamemode: Explosion Run You can now skip levels in Classic Mode (Click here for a tutorial on how to skip levels) Added Steam Cloud support (Could lead to save problems, but this is steams fault, not mine) No more daily runs on weekends. Instead: Weekly Runs!* Snow! From now on it's snowing in December and January Added a Developer Console** New seeding system, use the console and enter seed to use it Walls start to crumble a little bit later Quick Restart New Sign texts Changed several description texts Changes on some traps and objects Fragile walls won't create boulders when destroyed Decreased Boulder Creation chance You can now dig faster Less items in the first few levels Made Arrow Bot less accurate Made Rocket Bot more accurate Fixed some bugs, for example one where you sometimes couldn't do a walljump Thats about it. Here are more information on some of the new features: *Introducing: Weekly Runs! Weekly Runs are just like daily runs, but instead of only one try, everyone can play this run as often as he wants. You get the whole weekend to get to know the levels in this run and to reach the top of this weeks leaderboard. Everyone gets the same seed. **Introducing: The developer console! I mainly implemented this console for myself, I use it in my other games for debug reasons. But it can also be a feature for you players. You won't have to open the console even once if you don't want to, but for more advanced and creative players the console can be fun. For example you can write little scripts to customize your gaming experience. Curre...Classic Mode Leaderboard Reset?Dec 7, 2015 - Community AnnouncementsHey, I want to do another big Just Get Through Update. But before I start working on this update I need your opinion, because this update would need the classic mode leaderboard to get reset. I created a more detailed post in the community forums, please take a look at it: http://steamcommunity.com/app/338190/discussions/0/492379439687690315/ And then take part in this small poll: http://www.boll.co/3uDry5Hww9eKTfFGXClassic Mode Leaderboard Reset?Dec 7, 2015 - Community AnnouncementsHey, I want to do another big Just Get Through Update. But before I start working on this update I need your opinion, because this update would need the classic mode leaderboard to get reset. I created a more detailed post in the community forums, please take a look at it: http://steamcommunity.com/app/338190/discussions/0/492379439687690315/ And then take part in this small poll: http://www.boll.co/3uDry5Hww9eKTfFGXUpdate 1.2.2 - Polishing the gameAug 2, 2015 - Community Announcementshttp://retrific.net/images/jgt_banner122.png Hello, I just updated the public branch to 1.2.2. This is not a huge update with tons of new content, because as said Just Get Through is pretty much complete and I want to focus on new projects. Anyway, I still tried to polish JGT a little bit more, because I watched some Just Get Through Let's Plays and read some reviews and that's where I found many things that needed to get changed. This means I fixed several bugs, improved many minor things, corrected various mistakes and tweaked several mechanisms. Originally I didn't want to publish a new gameversion but after so many small hotfix updates I thought that it would be better to fix the remaining stuff and then lable this update + all previous hotfixes as a new gameversion: 1.2.2 That's why some changes are already on the public branch and some only on the beta branch. But from now on the beta branch is equal to the public branch. Here is the changelog: Changed some level generation rules Changed the Speed Run Mode You can now toggle off color palettes (Deactivated palettes won't get chosen when 'random palette per level/run' is enabled) Nice Level 50 and beyond stuff :D Reach level 50 to trigger it Hold Shift to do bigger steps when editing object properties in the sandbox Hold Alt to go a step back when editing object properties in the sandbox Changed default gamepad controls Less damaged color palettes Hearts and TNT in custom levels now get correctly saved Fixed Seed Problems (All Seeds have changed, sorry) Improved Backup System#- Reduced acceleration New Spike Art Retracting Spikes are now only deadly from above and have shorter cooldowns Tweaked some upgrades and other values Single spikes are more visible Fixed invisible obstacle bug Fire can now destroy grass Unlocking new game modes is now even easier Cursor Click Effect Changed some texts and descriptions Fixed various other bugs I also updated all steam store page images Just try the new version, you will see what changed when you play the game. And as always: Have fun and enjoy my game(s) ! :) Don't forget to write a review! Follow me on twitter to get updates on upcoming projects: @RetrificUpdate 1.2.2 - Polishing the gameAug 2, 2015 - Community Announcementshttp://retrific.net/images/jgt_banner122.png Hello, I just updated the public branch to 1.2.2. This is not a huge update with tons of new content, because as said Just Get Through is pretty much complete and I want to focus on new projects. Anyway, I still tried to polish JGT a little bit more, because I watched some Just Get Through Let's Plays and read some reviews and that's where I found many things that needed to get changed. This means I fixed several bugs, improved many minor things, corrected various mistakes and tweaked several mechanisms. Originally I didn't want to publish a new gameversion but after so many small hotfix updates I thought that it would be better to fix the remaining stuff and then lable this update + all previous hotfixes as a new gameversion: 1.2.2 That's why some changes are already on the public branch and some only on the beta branch. But from now on the beta branch is equal to the public branch. Here is the changelog: Changed some level generation rules Changed the Speed Run Mode You can now toggle off color palettes (Deactivated palettes won't get chosen when 'random palette per level/run' is enabled) Nice Level 50 and beyond stuff :D Reach level 50 to trigger it Hold Shift to do bigger steps when editing object properties in the sandbox Hold Alt to go a step back when editing object properties in the sandbox Changed default gamepad controls Less damaged color palettes Hearts and TNT in custom levels now get correctly saved Fixed Seed Problems (All Seeds have changed, sorry) Improved Backup System#- Reduced acceleration New Spike Art Retracting Spikes are now only deadly from above and have shorter cooldowns Tweaked some upgrades and other values Single spikes are more visible Fixed invisible obstacle bug Fire can now destroy grass Unlocking new game modes is now even easier Cursor Click Effect Changed some texts and descriptions Fixed various other bugs I also updated all steam store page images Just try the new version, you will see what changed when you play the game. And as always: Have fun and enjoy my game(s) ! :) Don't forget to write a review! Follow me on twitter to get updates on upcoming projects: @RetrificUpdate 1.2.1Jul 13, 2015 - Community Announcementshttp://retrific.net/images/update121_banner1_2.png Time for another update! Update 1.2.1 is here. Probably many of you have already tried the betaversion of the update, therefore you can imagine the changelog. The probably biggest change that you will notice is the new vegetation system! Beautiful new dynamic grass and vines. I really love the new vegetation, but now pretty much all images and videos of Just Get Through are outdated...I will have to look if I can update some of them. At least the screenshots on the steam store page, but I would also like to update the steam backgrounds, but I am not sure if I am allowed to do this. Anyway, this is not important for you. You should take a look at the changelog and then play the game! (There is also a new gamemode, for people who think they are only bad because they don't have luck in the randomly generated levels) Here is the full changelog: New vegetation system Walls have a new not-so-flat topside New gamemode: Set Run Mode New object: The slot machine (Coin Mode and sandbox) Added a gamesettings.ini file in %localappdata%/JustGetThrough where you can tweak some additional settings Added a new custom level exclusive upgrade: extra walljump New custom level setting: Unlimited walljumps You can now change the value of a coin in the sandbox Some gamemodes are now easier to unlock New wind sound Color palette chests spawn completely random now (same seed != same chest location) You can now destroy vendors and slot machines to get some coins Some Achievements are now easier to unlock (e.g. Challenge completed will now need level 10 in hardcore mode, Gramp only needs a level > 10, not >25) Increased chest spawn probability in daily runs Better Seeded Runs Improved Pick up messages Coin pick up messages Changed some texts Bloodstains in the main menu (You don't like bloodstains? Disable them in the new gamesettings.ini) More Items in Hardcore Mode Added some new color palettes Added and changed other minor things Fixed tons of smaller and also bigger bugs Improved and tweaked a huge amount of stuff http://i.imgur.com/V9rXI4a.png This update really fixes many bugs and problems, the game should run even better now. Please give me feedback and report bugs. Thank you very much. Btw. I read every single review. This was the last big update for some time. I still have some minor ideas and there will be some minor updates in the near future, but I want to focus on some new projects now. Therefore I won't be able to make updates like update 1.2. But I think I already did really much for the game, although it's already complete I still added and improved tons of stuff. Thank you all for your support and I hope you will still have a lot of fun with my game. For updates on upcoming projects or updates, please follow me on twitter: @RetrificUpdate 1.2.1Jul 13, 2015 - Community Announcementshttp://retrific.net/images/update121_banner1_2.png Time for another update! Update 1.2.1 is here. Probably many of you have already tried the betaversion of the update, therefore you can imagine the changelog. The probably biggest change that you will notice is the new vegetation system! Beautiful new dynamic grass and vines. I really love the new vegetation, but now pretty much all images and videos of Just Get Through are outdated...I will have to look if I can update some of them. At least the screenshots on the steam store page, but I would also like to update the steam backgrounds, but I am not sure if I am allowed to do this. Anyway, this is not important for you. You should take a look at the changelog and then play the game! (There is also a new gamemode, for people who think they are only bad because they don't have luck in the randomly generated levels) Here is the full changelog: New vegetation system Walls have a new not-so-flat topside New gamemode: Set Run Mode New object: The slot machine (Coin Mode and sandbox) Added a gamesettings.ini file in %localappdata%/JustGetThrough where you can tweak some additional settings Added a new custom level exclusive upgrade: extra walljump New custom level setting: Unlimited walljumps You can now change the value of a coin in the sandbox Some gamemodes are now easier to unlock New wind sound Color palette chests spawn completely random now (same seed != same chest location) You can now destroy vendors and slot machines to get some coins Some Achievements are now easier to unlock (e.g. Challenge completed will now need level 10 in hardcore mode, Gramp only needs a level > 10, not >25) Increased chest spawn probability in daily runs Better Seeded Runs Improved Pick up messages Coin pick up messages Changed some texts Bloodstains in the main menu (You don't like bloodstains? Disable them in the new gamesettings.ini) More Items in Hardcore Mode Added some new color palettes Added and changed other minor things Fixed tons of smaller and also bigger bugs Improved and tweaked a huge amount of stuff http://i.imgur.com/V9rXI4a.png This update really fixes many bugs and problems, the game should run even better now. Please give me feedback and report bugs. Thank you very much. Btw. I read every single review. This was the last big update for some time. I still have some minor ideas and there will be some minor updates in the near future, but I want to focus on some new projects now. Therefore I won't be able to make updates like update 1.2. But I think I already did really much for the game, although it's already complete I still added and improved tons of stuff. Thank you all for your support and I hope you will still have a lot of fun with my game. For updates on upcoming projects or updates, please follow me on twitter: @RetrificThe big Update 1.2 is here! - Daily Runs, Gamemodes and moreMay 24, 2015 - Community Announcementshttp://retrific.net/images/jgt_animBannerUpdate12.gif Hello fellow players! Today I have something really really special for you. This is, I'm not kidding, the biggest Update since 1.0! It brings almost everything what I, what we, always wanted for the game. Update 1.2 finally brings us Daily Runs! Yaaay :D But there is even more. We also get new gamemodes, steam leaderboards, new achievements, seeded runs, new effects, particles, animations, better gamepad controls, new sounds, bugfixes, new sandbox content, favorite custom levels and much much more. The full changelog can be found below, although I haven't mentioned every single fix or change because then the changelog would way be too long. What I also did is I made a short update 'trailer' that shows some Update 1.2 gameplay. I couldn't capture all the cool new effects and changes and the new stuff, but I tried my best to make a cool short video that shows that the game changed since I published the last gameplay video. Here is the trailer: https://youtu.be/r-9TKvHJNbw And here is the full changelog: Added Daily Runs, finally! What are daily runs? - You can start this run once every day. Everyone gets the same seed on this day. The seed changes daily. Because everyone has the same seed, everyone gets the same levels. Now you only have to get as fast as possible as far as you can. At the end a score is calculated and your score gets listed in the steam leaderboard. Every daily run has its own leaderboard. So every day you get a new chance to be the best. Added new gamemodes! Now the game doesn't have only one classic gamemode anymore. New submenu to choose a gamemode or to look at the leaderboards Unlock new gamemodes New system to calculate a score from your run The classic run highscore and score calculation remains almost untouched Gamemodes now have steam leaderboards Compare your best score with the scores of your friends or with all players, ingame and in the steam browser Some gamemodes have exclusive items, upgrades or features Added a Coin Mode! + Steam Leaderboard Added a Night Mode! + Steam Leaderboard Added a Daily Run Mode! + Steam Leaderboard Added a Speed Mode! + Steam Leaderboard Added a Survival Mode! + Steam Leaderboard Added Seeds + Seeded Run You can now dig! Hold S/Down to start digging. It's slow, but can help. Added a new item! The road flare. Useful when its dark Pickup flares, throw them, hold them, put them on your back Road flares spawn naturally only in the night mode Added 9 new achievements Added some new stats Added a Top Daily Runs Of All Time Steam Leaderboard New Sandbowcontent Set Darkness Springs can have a cooldown of one step Set Player Glow Toggle Falldamage New collectable object: Orbs Set min. Orbs to able to finish Toggle Drop Coins on Death Toggle torches on/off Create Road Flares Set object properties get temporary saved Fixed Bug where you could destroy walls with Ctrl+LMB Improved some minor Sandbox UI things Gamepad Control Overhaul Sprint automat...The big Update 1.2 is here! - Daily Runs, Gamemodes and moreMay 24, 2015 - Community Announcementshttp://retrific.net/images/jgt_animBannerUpdate12.gif Hello fellow players! Today I have something really really special for you. This is, I'm not kidding, the biggest Update since 1.0! It brings almost everything what I, what we, always wanted for the game. Update 1.2 finally brings us Daily Runs! Yaaay :D But there is even more. We also get new gamemodes, steam leaderboards, new achievements, seeded runs, new effects, particles, animations, better gamepad controls, new sounds, bugfixes, new sandbox content, favorite custom levels and much much more. The full changelog can be found below, although I haven't mentioned every single fix or change because then the changelog would way be too long. What I also did is I made a short update 'trailer' that shows some Update 1.2 gameplay. I couldn't capture all the cool new effects and changes and the new stuff, but I tried my best to make a cool short video that shows that the game changed since I published the last gameplay video. Here is the trailer: https://youtu.be/r-9TKvHJNbw And here is the full changelog: Added Daily Runs, finally! What are daily runs? - You can start this run once every day. Everyone gets the same seed on this day. The seed changes daily. Because everyone has the same seed, everyone gets the same levels. Now you only have to get as fast as possible as far as you can. At the end a score is calculated and your score gets listed in the steam leaderboard. Every daily run has its own leaderboard. So every day you get a new chance to be the best. Added new gamemodes! Now the game doesn't have only one classic gamemode anymore. New submenu to choose a gamemode or to look at the leaderboards Unlock new gamemodes New system to calculate a score from your run The classic run highscore and score calculation remains almost untouched Gamemodes now have steam leaderboards Compare your best score with the scores of your friends or with all players, ingame and in the steam browser Some gamemodes have exclusive items, upgrades or features Added a Coin Mode! + Steam Leaderboard Added a Night Mode! + Steam Leaderboard Added a Daily Run Mode! + Steam Leaderboard Added a Speed Mode! + Steam Leaderboard Added a Survival Mode! + Steam Leaderboard Added Seeds + Seeded Run You can now dig! Hold S/Down to start digging. It's slow, but can help. Added a new item! The road flare. Useful when its dark Pickup flares, throw them, hold them, put them on your back Road flares spawn naturally only in the night mode Added 9 new achievements Added some new stats Added a Top Daily Runs Of All Time Steam Leaderboard New Sandbowcontent Set Darkness Springs can have a cooldown of one step Set Player Glow Toggle Falldamage New collectable object: Orbs Set min. Orbs to able to finish Toggle Drop Coins on Death Toggle torches on/off Create Road Flares Set object properties get temporary saved Fixed Bug where you could destroy walls with Ctrl+LMB Improved some minor Sandbox UI things Gamepad Control Overhaul Sprint automat...Update 1.1.6Apr 27, 2015 - Community Announcementshttp://i.imgur.com/HcfAUpV.png It's time for an update. Update 1.1.6 is not a big one but I still has some new content, important fixes and improvements for you. 1.2 will be a bigger update. This month I didn't have much time to work on Just Get Through, that's why this update does not bring any big new features. Alright, here is the changelog: New Logo/Icon Art (Can take a while until it's visible everywhere) Added an Ingame Changelog Added Springs to the sandbox mode (A rotatable, wall-mounted spring and a normal spring, WIP) Added 7 new color palettes Adjusted some upgrades (e.g. Gripupgrade/Downgrade, Walldamage) Changed various texts Nerfed Rocket Explosions Improved Performance in big levels Fans won't blow you away anymore when you stand in them Fixed 'Jump on a climbing net'-bug Fixed 'Spawnprotection on start although it was disabled'-bug (affects 1.1.6 levels only) Fixed 'Can't enable Highscore'-Bug And changed some other minor things These changes will also be in the demo version of Just Get Through. Enjoy the update! - JonathanUpdate 1.1.6Apr 27, 2015 - Community Announcementshttp://i.imgur.com/HcfAUpV.png It's time for an update. Update 1.1.6 is not a big one but I still has some new content, important fixes and improvements for you. 1.2 will be a bigger update. This month I didn't have much time to work on Just Get Through, that's why this update does not bring any big new features. Alright, here is the changelog: New Logo/Icon Art (Can take a while until it's visible everywhere) Added an Ingame Changelog Added Springs to the sandbox mode (A rotatable, wall-mounted spring and a normal spring, WIP) Added 7 new color palettes Adjusted some upgrades (e.g. Gripupgrade/Downgrade, Walldamage) Changed various texts Nerfed Rocket Explosions Improved Performance in big levels Fans won't blow you away anymore when you stand in them Fixed 'Jump on a climbing net'-bug Fixed 'Spawnprotection on start although it was disabled'-bug (affects 1.1.6 levels only) Fixed 'Can't enable Highscore'-Bug And changed some other minor things These changes will also be in the demo version of Just Get Through. Enjoy the update! - JonathanJust Get Through Demo + Update 1.1.5Mar 24, 2015 - Community Announcementshttp://i.imgur.com/b8xFFJZ.png Just Get Through has now a free demo! If you haven't already bought the game you can now get the demo here. In this free demo you will be able to play as many runs as you want. But you can't go further than level 20 and also won't be able to enter your highscore in the online highscore. But I think this demo should help you to decide whether you like the gameplay or not. You can also test if the game even runs on your system, before buying it, although the game costs only 5 bucks. Of course you can't unlock steam achievements or earn steam trading cards in the demo. Anyway, the demo is free and you really should try it if you haven't already bought the game! Oh, and by the way, with this demo there also comes a small update! Changelog Update 1.1.5: Added new options for the boulder (e.g. respawns after getting destroyed) It's now possible to connect a pressure plate with a falling wall Changed the Online Highscore Layout a little bit Place pressureplates on boulders and falling walls Fixed fans not starting to rotate Fixed wrong format of helpmessage Fixed some other small bugs Fixed a HUD bug in custom levels Added a Just Get Through demoversion And if you haven't decided yet whether to buy the game or not. Try the demo!Just Get Through Demo + Update 1.1.5Mar 24, 2015 - Community Announcementshttp://i.imgur.com/b8xFFJZ.png Just Get Through has now a free demo! If you haven't already bought the game you can now get the demo here. In this free demo you will be able to play as many runs as you want. But you can't go further than level 20 and also won't be able to enter your highscore in the online highscore. But I think this demo should help you to decide whether you like the gameplay or not. You can also test if the game even runs on your system, before buying it, although the game costs only 5 bucks. Of course you can't unlock steam achievements or earn steam trading cards in the demo. Anyway, the demo is free and you really should try it if you haven't already bought the game! Oh, and by the way, with this demo there also comes a small update! Changelog Update 1.1.5: Added new options for the boulder (e.g. respawns after getting destroyed) It's now possible to connect a pressure plate with a falling wall Changed the Online Highscore Layout a little bit Place pressureplates on boulders and falling walls Fixed fans not starting to rotate Fixed wrong format of helpmessage Fixed some other small bugs Fixed a HUD bug in custom levels Added a Just Get Through demoversion And if you haven't decided yet whether to buy the game or not. Try the demo!Just Get Through Update 1.1.4Mar 20, 2015 - Community Announcementshttp://retrific.net/images/JustGetThrough_update114_banner2.png It's time for a Just Get Through update! Yay! ːrarejgtː And yes, there are still updates coming, although this game is officially counted as finished.This update brings not much new content but finally improves/fixes two major issues.Global custom levels will now load way faster. Up to 80% faster than before. Even old levels will load faster. So now it's finally possible to make some bigger levels without having to wait minutes until it can be played.I hope this will help to get some more attention on custom levels. I think the sandbox mode and custom levels are great and if you only play the classic game mode you definetly miss something :) The second big issue that was fixed is the huge lag that you experience when you try to load the online highscore. This problem was fixed and the highscore will now load without lag. With this update you will also get some other improvements and fixes. Here is the changelog: Global Custom Levels will load way faster The online highscore doesn't lag anymore Added 3 new colorpalettes Changed some particles Changed the way the time is displayed in the leaderboards Changed some trap spawn probabilities Changed/Fixed the jump when freezed after respawning Changed the walljump a little bit (maybe you won't even notice it) Fixed the player isn't freezed after respawning Added the option to use the arrow keys to control the game Added a Gamepad Vibration Slider Added an option to disable/enable the gamepad After playing a custom level you will directly get back to the custom level menu Added a just for fun cinematic mode (type 'cinema') Fixed some button/key names Fixed the + symbol for custom levels (1.1.4+) Improved the performance a little bit Fixed torch lights Switched to a newer game engine version (this could lead to some new bugs, but I think everything works great) I think that's it. Alright, now have fun and enjoy the update! And if you enjoy my game please consider writing a review. This would really help me! - Jonathan (Retrific) Oh, and btw. if your savefile get's corrupted with an update (This is not the rule, but who knows). Please report it and don't start the game another time. Wait for a hotfix and then use a backup of your savefile. (%localappdata%/JustGetThrough) Also, please consider following me on twitterJust Get Through Update 1.1.4Mar 20, 2015 - Community Announcementshttp://retrific.net/images/JustGetThrough_update114_banner2.png It's time for a Just Get Through update! Yay! :rarejgt: And yes, there are still updates coming, although this game is officially counted as finished.This update brings not much new content but finally improves/fixes two major issues.Global custom levels will now load way faster. Up to 80% faster than before. Even old levels will load faster. So now it's finally possible to make some bigger levels without having to wait minutes until it can be played.I hope this will help to get some more attention on custom levels. I think the sandbox mode and custom levels are great and if you only play the classic game mode you definetly miss something :) The second big issue that was fixed is the huge lag that you experience when you try to load the online highscore. This problem was fixed and the highscore will now load without lag. With this update you will also get some other improvements and fixes. Here is the changelog: Global Custom Levels will load way faster The online highscore doesn't lag anymore Added 3 new colorpalettes Changed some particles Changed the way the time is displayed in the leaderboards Changed some trap spawn probabilities Changed/Fixed the jump when freezed after respawning Changed the walljump a little bit (maybe you won't even notice it) Fixed the player isn't freezed after respawning Added the option to use the arrow keys to control the game Added a Gamepad Vibration Slider Added an option to disable/enable the gamepad After playing a custom level you will directly get back to the custom level menu Added a just for fun cinematic mode (type 'cinema') Fixed some button/key names Fixed the + symbol for custom levels (1.1.4+) Improved the performance a little bit Fixed torch lights Switched to a newer game engine version (this could lead to some new bugs, but I think everything works great) I think that's it. Alright, now have fun and enjoy the update! And if you enjoy my game please consider writing a review. This would really help me! - Jonathan (Retrific) Oh, and btw. if your savefile get's corrupted with an update (This is not the rule, but who knows). Please report it and don't start the game another time. Wait for a hotfix and then use a backup of your savefile. (%localappdata%/JustGetThrough) Also, please consider following me on twitter