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Just Cause 3 Multiplayer Mod

 
Just Cause 3: Multiplayer Mod - Update 1.0.5Aug 10, 2017 - Community AnnouncementsClient Fixed a common crash introduced in 1.0.4 related to leaving vehicles Just Cause 3: Multiplayer Mod - Update 1.0.5Aug 10, 2017 - Community AnnouncementsClient Fixed a common crash introduced in 1.0.4 related to leaving vehicles Just Cause 3: Multiplayer Mod - Update 1.0.4Aug 9, 2017 - Community AnnouncementsClient Fixed TeamViewer causing the mouse to not work Fixed our crash handler incorrectly catching some internal windows exceptions which are not critical Fixed players not getting removed properly from a vehicle on vehicle destruction Fixed vehicles not getting deleted properly Attempted to fix player incorrectly getting teleported into vehicles Possible fix for a client crash related to steam Added file transfer failed UI notifcation with retry button Added reconnect button to the lost connection dialog Filetransfer now internally retries each file up to 5 times Server Network improvements We fixed an issue which incorrectly sent messages that were intended for a specific player to all players Fixed an incompatibilty issue related to steamclient.so which prevented the server from starting in some cases Fixed AddInputHandler not working Fixed controlling entity assignment not taking dimension into account this caused weird behavior with vehicles when changing dimensions) Possible fix for a server crash related to destroying vehicles Possible fix for 'rubber banding' issue Promoted a log message from debug to warn We also updated some internal libraries (you shouldn't be affected by this) The server has a new internal version, we will force the usage of this version for the masterlist in a few days.Just Cause 3: Multiplayer Mod - Update 1.0.4Aug 9, 2017 - Community AnnouncementsClient Fixed TeamViewer causing the mouse to not work Fixed our crash handler incorrectly catching some internal windows exceptions which are not critical Fixed players not getting removed properly from a vehicle on vehicle destruction Fixed vehicles not getting deleted properly Attempted to fix player incorrectly getting teleported into vehicles Possible fix for a client crash related to steam Added file transfer failed UI notifcation with retry button Added reconnect button to the lost connection dialog Filetransfer now internally retries each file up to 5 times Server Network improvements We fixed an issue which incorrectly sent messages that were intended for a specific player to all players Fixed an incompatibilty issue related to steamclient.so which prevented the server from starting in some cases Fixed AddInputHandler not working Fixed controlling entity assignment not taking dimension into account this caused weird behavior with vehicles when changing dimensions) Possible fix for a server crash related to destroying vehicles Possible fix for 'rubber banding' issue Promoted a log message from debug to warn We also updated some internal libraries (you shouldn't be affected by this) The server has a new internal version, we will force the usage of this version for the masterlist in a few days.Just Cause 3: Multiplayer Mod - Update 1.0.3Jul 26, 2017 - Community AnnouncementsClient Fixed a crash when opening/closing a destroyed cargo planes door Fixed a crash on shutdown due to Steam not being exited properly Fixed a crash related to phyiscs processing for weapons Fixed a crash related to unoccupied vehicles and sync Just Cause 3: Multiplayer Mod - Update 1.0.3Jul 26, 2017 - Community AnnouncementsClient Fixed a crash when opening/closing a destroyed cargo planes door Fixed a crash on shutdown due to Steam not being exited properly Fixed a crash related to phyiscs processing for weapons Fixed a crash related to unoccupied vehicles and sync Just Cause 3: Multiplayer Mod - Update 1.0.2Jul 24, 2017 - Community AnnouncementsClient Fixed the most common client crashes Fixed an issue with our code signing process. Fixed a crash related to players with weapons in vehicles streaming in Fixed the player not being frozen in the main menu Improved performance, especially the speed of the first startup after installing Fixed password dialog not showing in some cases Fixed camera sensitivity setting not working Fixed mouse inverting not working Server Fixed a crash when starting up with an invalid or already in-use httpPort Fixed invalid config files not being handled properly Just Cause 3: Multiplayer Mod - Update 1.0.2Jul 24, 2017 - Community AnnouncementsClient Fixed the most common client crashes Fixed an issue with our code signing process. Fixed a crash related to players with weapons in vehicles streaming in Fixed the player not being frozen in the main menu Improved performance, especially the speed of the first startup after installing Fixed password dialog not showing in some cases Fixed camera sensitivity setting not working Fixed mouse inverting not working Server Fixed a crash when starting up with an invalid or already in-use httpPort Fixed invalid config files not being handled properly Just Cause 3: Multiplayer Mod - Update 1.0.1Jul 24, 2017 - Community AnnouncementsClient Fixed a crash upon Filetransfer failure Fixed a multithreading crash in combination with Steam Server Fixed a crash when sending updated player info to Steam Just Cause 3: Multiplayer Mod - Update 1.0.1Jul 24, 2017 - Community AnnouncementsClient Fixed a crash upon Filetransfer failure Fixed a multithreading crash in combination with Steam Server Fixed a crash when sending updated player info to Steam Just Cause 3: Multiplayer Mod ReleasedJul 20, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29658502/e8e6d655b77e2b94c25f0bffa40ba3b5f5c4008f.png Hey guys and girls, We are very excited that our mod is finally available on Steam. Let's start with a quick list of things that changed from the last beta to the this very first Steam release. New Client UI We entirely redesigned the UI for a nicer look and added functionality to integrate better with Steam You can change game settings in our UI now The native JC3 menu has been disabled Steam Integration You can join and invite friends directly via Steam The masterlist was changed to use the Steam services The masterlist package is no longer needed or used anymore Improved File Transfer Performance Added ShowHud, HideHud and IsHudVisible to scripting API Added client side vehicle scripting (see docs for more information) Added functions to interact with a specific WebUIWindow Updated CEF to version 3029 SetOccupant now teleports the player if the vehicle is not in streaming range Fixed mouse leave event not working properly Fixed DrawRect not working in 2d render mode Fixed player health getting restored on teleport Fixed player getting invulnerable on teleport Fixed issues in Crash Dialog, address is now displayed correctly Fixed audio files not playing properly in a WebUIWindow Fixed the linux server requiring LD_LIBRARY_PATH=lib to launch Fixed custom properties of player object not getting reset properly on disconnect and getting reused for the next player Fixed several server crashes We have changed the detection of the Just Cause 3 installation to work more reliable. This should help a lot of people, who were not able to find their local Just Cause 3 folder. So what are we going to do next? The first thing that we want to tackle with 1.1.0 is, that we want to rebuild the foundation of our client, just as we did with the 0.9.9 release for the server. This way we can ensure that we can deliver future updates faster, but still keep our code base ready for upcoming features. It also allows us to improve stability even further, as we can reduce crashes and bugs by cleaning up several parts of our client code. If you want to follow our development plans, feel free to take a look at our public GitLab issue tracking: https://gitlab.nanos.io/jc3mp/bugs/milestones/6. We are always trying to be as transparent with our development as possible and the best way to follow our development is to just take a look at GitLab from time to time. If you think there’s a feature missing in the mod our you’ve encountered a bug, please report it on our issue tracker: https://gitlab.nanos.io/jc3mp/bugs/issues. Just Cause 3: Multiplayer Mod ReleasedJul 20, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/29658502/e8e6d655b77e2b94c25f0bffa40ba3b5f5c4008f.png Hey guys and girls, We are very excited that our mod is finally available on Steam. Let's start with a quick list of things that changed from the last beta to the this very first Steam release. New Client UI We entirely redesigned the UI for a nicer look and added functionality to integrate better with Steam You can change game settings in our UI now The native JC3 menu has been disabled Steam Integration You can join and invite friends directly via Steam The masterlist was changed to use the Steam services The masterlist package is no longer needed or used anymore Improved File Transfer Performance Added ShowHud, HideHud and IsHudVisible to scripting API Added client side vehicle scripting (see docs for more information) Added functions to interact with a specific WebUIWindow Updated CEF to version 3029 SetOccupant now teleports the player if the vehicle is not in streaming range Fixed mouse leave event not working properly Fixed DrawRect not working in 2d render mode Fixed player health getting restored on teleport Fixed player getting invulnerable on teleport Fixed issues in Crash Dialog, address is now displayed correctly Fixed audio files not playing properly in a WebUIWindow Fixed the linux server requiring LD_LIBRARY_PATH=lib to launch Fixed custom properties of player object not getting reset properly on disconnect and getting reused for the next player Fixed several server crashes We have changed the detection of the Just Cause 3 installation to work more reliable. This should help a lot of people, who were not able to find their local Just Cause 3 folder. So what are we going to do next? The first thing that we want to tackle with 1.1.0 is, that we want to rebuild the foundation of our client, just as we did with the 0.9.9 release for the server. This way we can ensure that we can deliver future updates faster, but still keep our code base ready for upcoming features. It also allows us to improve stability even further, as we can reduce crashes and bugs by cleaning up several parts of our client code. If you want to follow our development plans, feel free to take a look at our public GitLab issue tracking: https://gitlab.nanos.io/jc3mp/bugs/milestones/6. We are always trying to be as transparent with our development as possible and the best way to follow our development is to just take a look at GitLab from time to time. If you think there’s a feature missing in the mod our you’ve encountered a bug, please report it on our issue tracker: https://gitlab.nanos.io/jc3mp/bugs/issues.