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Have You Played the Just Cause 2 multiplayer mod?May 16, 2019 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. When Graham asked if you’d played Just Cause 2, he (correctly) spent most of his time praising the extent of its wanton destruction. Then he claimed that the multiplayer mod “lets you wreak the same havoc and much more in huge multiplayer servers.” I don’t think he realises how right he was. (more…) Just Cause 4: ‘One Man Did All This?’ Live Action TrailerNov 28, 2018 - Community AnnouncementsExclusive gameplay combined with live-action and set to an intense soundtrack from world renowned DJ/producer, Slushii, JUST CAUSE 4’s “One Man Did All This?” trailer delivers a humorous look at the destructive power rogue agent Rico Rodriguez can deliver this December 4. See Rico from the perspective of the enemy militia – The Black Hand – as faction leader Gabriela Morales listens to firsthand accounts of Rico in action from those who survived. From reigning down destruction onto an enemy base to tethering shipping containers with explosive barrels, see what makes the exciting JUST CAUSE series unlike any other. https://youtu.be/3TSzcNwBeXQ Set in the fictional South American world of Solis, JUST CAUSE 4 takes the series' incredible destruction and unique physics to a whole new level with the introduction of tornadoes and other Extreme Weather events. JUST CAUSE 4 has four distinct biomes: Rainforest, Grasslands, Alpine & Desert. With each biome offering its own individual, fully simulated weather event, players will have a truly unique experience as they traverse this deep, diverse world. JUST CAUSE 4 is a landmark entry in the series, and will release on December 4, 2018 on Xbox One, PC and the PlayStation®4 computer entertainment system.Just Cause 2's air propulsion gunFeb 24, 2016 - PC GamerWHY I LOVE In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, Phil's blown away by JC2's best weapon. I was disappointed with Just Cause 3 for many of the same reasons that Andy outlined our 67% review. It s an incredibly repetitive, grindy experience that turns chaotic action into a chore. Overthrowing evil dictators should only feel like a job if it s your actual job. But worse than the failings of JC3 s progression systems is how unimaginative its tools are. There are a few exceptions. There s the wingsuit, which is brilliant. There are the tethers, which are ridiculous. There s the opportunity to upgrade your infinite C4 into a rocket-powered physics toy, which is an idea of unparalleled genius. Elsewhere, though, it s all pretty standard. In the context of an absurd action sandbox, the game s many assault rifles feel painfully dull. Putting a stream of bullets into endless waves of people wasn t fun to watch in Rambo IV, and it isn t much fun to do here. Fortunately, I don t think JC3 is beyond saving. All you need to do is look at its predecessor. Much like its sequel, Just Cause 2 is surprisingly short on ways to push against the outer limits of creativity. The tools that do exist are even more basic and restrictive. You have a single, weak tether, and a finite amount of regular, non-rocket-powered C4. Its structure is more suited to improvisational violence, but you have only a limited set of options with which to create it. Two things expand that sandbox in delightful ways: mods and DLC. It feels strange to praise Just Cause 2 s DLC, because much of it isn t noteworthy. Rather than large content packs, all of the game s optional extras are small, seemingly insignificant microtransactions. Much of them are pure filler, but one small addition—available as part of the preposterously named Black Market Boom Pack—changed how I interacted with that world. It s called the Air Propulsion Gun, and, as the name suggest, it shoots air instead of bullets. It s a high-powered short-range burst of force that results in some of the best physics-based mayhem since Half-Life 2 s Gravity Gun. It s not quite on a par—Rico still doesn t have much small-scale agency beyond making things explode—but sending a soldier spiralling into the air with a propulsion blast is funny in a way that doesn t get old. It provides the best physics-based mayhem since Half-Life 2 s Gravity Gun. The problem with guns and explosions is they remove things from play. An enemy helicopter is an interesting problem to tackle, but shooting it down simply takes it out of the equation. That s why the more interesting option is to grapple up and hijack it. The problem has been flipped into a solution, thus forcing the enemy to respond. That s also the genius of the air propulsion gun. It doesn t remove things outright. A soldier is sent flying backwards...Just Cause 3 Multiplayer Mod In The WorksJan 4, 2016 - Rock, Paper, ShotgunWhen I received definitive confirmation that Just Cause 3 wouldn’t have any multiplayer support out of the box, I felt like I’d been punched in the gut. If memory serves, I was talking to one of the game’s producers at the time so it’s entirely possible that I left the room wincing, with a wounded expression on my face. Later in the day, when I’d recovered, Avalanche told me that their dedication to modding support would allow for all manner of enjoyable shenanigans and, sure enough, the team behind the Just Cause 2 multiplayer mod have released the first footage of Just Cause 3 Multiplayer. Delicious. … Just Cause 3 Multiplayer Mod In The WorksJan 4, 2016 - Rock, Paper, ShotgunWhen I received definitive confirmation that Just Cause 3 wouldn’t have any multiplayer support out of the box, I felt like I’d been punched in the gut. If memory serves, I was talking to one of the game’s producers at the time so it’s entirely possible that I left the room wincing, with a wounded expression on my face. Later in the day, when I’d recovered, Avalanche told me that their dedication to modding support would allow for all manner of enjoyable shenanigans and, sure enough, the team behind the Just Cause 2 multiplayer mod have released the first footage of Just Cause 3 Multiplayer. Delicious. … Have You Played Just Cause 2?Nov 27, 2015 - Rock, Paper, ShotgunHave You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time. Just Cause 2 doesn’t have a great mission in its entire running length, although it has some pretty OK ones. What it does have is a beautiful, diverse open world in which to wreak havoc of the most over the top kind, with land, sea and air vehicles, a re-usable parachute and a grappling hook. … Just Cause 2 multiplayer mod gets achievements, lets you make NPCsNov 10, 2015 - PC GamerRemember that Just Cause 2 multiplayer mod? You know, the one we made our Mod of the Week back in September 2013? Do you go on to remember that it received a beta update recently that added Steam achievements, and assorted other stuff? My, you have a fantastic memory. Er...remember when I lent you twenty quid? Thanks muchly. I have some fuel for future memories in the form of hot news—hot news that the aforementioned update releases tomorrow for everybody. Hooray! From tomorrow, that brill multiplayer mod will come with Steam achievements, plus a few extra, equally exciting features. Feature The First: you'll be able to make your own NPCs, and not by shoving two NPCs together until a baby appears. (You can just drop them into the world.) You can also display giant text in the game world, Splinter Cell Blacklist-style. I can imagine people having a lot of fun with that one. More details on the mod's forum (ta, PCGamesN.) Just Cause 2 Multiplayer Mod Introduces AI ScriptingSep 13, 2015 - Rock, Paper, ShotgunHappy nearly-birthday to the Just Cause 2 multiplayer mod , which came out just about two years ago and has graduated into its old age with a nip and tuck in the form of quite a hefty update which you can check out here. The update, which ticks over into 0.2, is in public beta at the moment and adds a whole lot of bug fixes and features. But more on that after the jump. … Just Cause 2 Multiplayer update adds Steam achievementsSep 8, 2015 - PC GamerThe Just Cause 2 Multiplayer Mod, which came out nearly two years ago, is getting a big update. The changelog is long, but the most significant additions are Steam achievements, scripting for NPCs, and an overhaul of the main menu. On the achievements side, you've got examples like "Careful Down There", which you get for standing on top of a flying plane for one minute, or "Taxi Service" for... driving people around in a taxi. Example scripts include Wingsuit, Companions, and a minigame called 'Drift!' If you want to try out the public beta of update 0.2, you can opt in via the Betas tab in JC2: Multiplayer's Steam properties menu. The 25 Best Action Games On PCAug 27, 2015 - Rock, Paper, ShotgunYou probably like action games. But which ones should you like best?! We’ve narrowed it down to 25, and then put them in the unimpeachably correct order. Read on for details of the best action biff-zap-collect-me-do gaming you can stuff down your trousers. … Best Steam Summer Sale Deals: Day 9Jun 19, 2015 - Rock, Paper, ShotgunWhat are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 9 of the sale. … Just Cause: Grand Theft Auto V Grappling Hook ModMay 26, 2015 - Rock, Paper, ShotgunAs cool ways to get around go, grappling hooks are up there with skateboards and motorbikes. Unlike boards and bikes, however, the super-rad accidents grappling hooks cause won’t have you lose significant patches of your skin. Not your own, anyway. You can now grapple around San Andreas to your hearts’ content in Just Cause 2 style, swinging to buildings and tying vehicles together, thanks to a mod for Grand Theft Auto V . … So Let s Take Our Mind Off Things With Just Cause 3Feb 13, 2015 - Rock, Paper, ShotgunIt’s… a funny old day. Big stuff, big response, not entirely sure how to feel about it all, no clue what happens next. Personally, I’m going to try and take my mind off it. This first glimpse at the don’t worry about a thing mayhem of Just Cause 3 is probably an OK way to do that, for a few seconds at least. … Why I Love: the grappling hookDec 10, 2014 - PC GamerWhy I Love In Why I Love, PC Gamer writers pick an aspect of PC gaming that they love and write about why it's brilliant. Today, we get into the swing, as Phil explains his love of grappling hooks. If you go back through the Why I Love articles I've written to date—stealth on ships, TF2's Scout or playing Chinese-style opera in Audiosurf—all have, to a greater or lesser extent, been about systems or experiences that change how you traverse through a level. The Scout can double-jump. Ship-based stealth levels are tighter and more claustrophobic than their inevitable "big warehouse" counterpart. Monkey Bee has one of the most distinct middle-sections I've yet to see emerge from Audiosurf's level generator. A satisfying traversal system isn't the only thing I look for in a game, but it is one of a few broad areas that define my taste. If I can move around a game in interesting ways, then I will probably like it. I like Prototype—a game in which you can run up, and leap off, and glide over buildings—even though a part of me suspects that it's really a bit rubbish. I'm a somewhat overweight guy in his thirties. Sometimes it's nice to tell gravity to go and do one. There's another traversal tool that I consistently love in games: the grappling hook. My appreciation for good grappling hooks—and good here doesn't mean realistic—started with the original version of Worms. Friends and I would play multiplayer matches with a very specific set of rules: no turn timer, unlimited girders, and unrestricted access to the grappling hook (or "ninja rope," as it's called in-game). You can use the ninja rope multiple times per turn, and we gave ourselves unlimited time to make our way across the map. With these rules, a worm can travel from one side to the other—their turn ending only if they take fall damage. That's where the girders came in. We'd place them above the level, both to protect our own guys from air strikes and to have more surfaces to grapple on to. Worms' rope mechanics are, in essence, bizarre. They're also consistent in their implementation, which led us to a great understanding of their potential. With some effort, it's possible to swing 180 degrees and beyond—eventually landing on top of the platform the worm is swinging from. The trick is to extend the rope fully, smack into a solid surface, and then retract. That maximises the speed boost from bouncing off the wall, and, with luck, propels the worm up and around. To anyone but those directly involved in the match, this was an unspeakably tedious spectacle. To us, it was thrilling. Subsequent Worms games enforced turn times, essentially ruining my enjoyment of them. But a few other 2D games feature that same spirit of exploitable traversal. Trine is, intentionally or not, all about thi...Just Cause 3 s Probably-Not-Maybe MultiplayerNov 18, 2014 - Rock, Paper, ShotgunWill Just Cause 3 have multiplayer? Just Cause 2‘s wonky-but-ace Multiplayer Mod showed that – surprise surprise – running and driving and flying and grappling-hooking and exploding all around an open world with your chums can be pretty fun. An actual, proper, made-with-access-to-the-source-code multiplayer mode could be something special. But Just Cause 3 won’t have one, Avalanche Studios have said. Probably. At this point of the game’s marketing campaign, it’s hard to tell how much of this is a firm declaration, how much is uncertainty, and how much is The Official Marketing Line. Don’t get your hopes up, in short. But maybe don’t be surprised. Oh, I don’t know! … Midweek Madness - Just Cause 2, 80% OffNov 11, 2014 - AnnouncementSave 80% on Just Cause 2 during this week's Midweek Madness*! *Offer ends Friday at 10AM Pacific Time Daily Deal - Eidos Anthology, 75% offOct 24, 2014 - AnnouncementToday's Deal: Save 75% on the Eidos Anthology!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Sunday at 10AM Pacific Time Daily Deal - Just Cause 2, 80% OffJun 16, 2014 - AnnouncementToday's Deal: Save 80% on Just Cause 2!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Wednesday at 10AM Pacific Time Introducing JetGetters, A Fusion Of Just Cause 2 And BF3Mar 14, 2014 - Rock, Paper, Shotgun“We are about to reveal a new game!” No Time To Explain dev/burgeoning indie publisher Alex Nichiporchik told me over Skype. Almost reflexively, I braced myself for an excited slurry spew about some crazy new platformer or a zany comedy adventure or an emotional tale that would rock me to my very core. “It’s basically a fusion of Just Cause 2 and Battlefield 3,” he proceeded to tell me. “…Oh,” I replied, briefly mistaking a flock of birds fluttering by outside for a car tethered to a plane with a wildman surfing atop it, as I often do. “Go on.” And so he did. Go below to find out about JetGetters‘ plane-jacking antics, its accompanying Kickstarter (because of course), how TinyBuild hopes to make dogfights more interesting, shifting levels, purposefully limited player counts, and why TinyBuild’s not on board with free-to-play. … The beautiful madness of Just Cause 2: Multiplayer Mod’s construction sandboxMar 7, 2014 - PC Gamer At first glance, Freeroam Construction Sandbox seems like any other Just Cause 2: Multiplayer server. Its small series of events fail to impose any meaningful structure, its airport is filled with a constant stream of exploding planes, and its chat is openly and bewilderingly hostile. It's all a ruse. Beneath the surface of the server, a surreal other world exists. Here, all-powerful god-players have shaped the land, utilising limited abilities and low attention spans to conjure a bizarre series of crude settlements and half-finished projects. It's JC2:MP's own private Twilight Zone. If you explore this shadow Panau, you'll see physics-defying structures, complicated aerial transit networks, and boats placed where no boat should ever be. Here's my guide to some of the weirdest landmarks and strangest sights of the FCS server's build world. Airport I start my journey in the island's main airport, which doubles as the mod's main PvP arena. Given its popularity with players, it was inevitable that their creative efforts would take root here. Finding a spot on the tarmac, I enter construction mode by typing /BUILD. This... Turns into this... Buildings are scattered randomly throughout the terminal, on top and often inside of each other. The air is filled with boats, buildings and tree trunks, and in the distance, a segment of road points straight into the air. Why? Just 'cause... Boats are a favoured feature of the Freeroam Construction Server. Over the course of my exploration, I see them suspended in the sky, embedded in the ground, and absent from the sea. Skyroads Not everything is a randomly placed mess of Dadaist geometry. The server's construction menu contains the majority of the game's assets, and lets players place, move and rotate them anywhere. Through these simple tools, some players have attempted ambitious, but crudely realised projects. Just next to the airport, someone has built an assault course of slanted buildings and curved helipads. On the other side, above the airport's main building, is this: From the ground, it's another bizarre assortment of crap. That's because the creators of Just Cause 2 never expected their players to see roads from below, and so their underside is transparent. Viewed from above, it's... well, it's still a bizarre assortment of crap, but one shaped into a small hamlet of buildings and tarmac. It even has its own villagers. All across the server, it's the roads that provide some of the most fascinating expressions of creativity. They'll criss-cross, double-back, and ramp up and down. Sometimes they'll connect locations; more often they'll end in a long, deadly jump. This was the deadly jump kind. Mile High Club The next stop is Panau's infamous Mile High Club, the opulent party zone that's floating in the sky. It's been redecorated since I was last here. A stack of ornate brick towers have been balanced on its top blimp. Also, it has a top blimp. Investigating this new addition, I inadvertently interrup...
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