
JoJos Bizarre Adventure All-Star Battle R
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Update Patch Version 2.3.3 DetailsFeb 8, 2024 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.3.3 Patch will be out with balance adjustments. Scheduled date of update data Ver.2.3.3 distribution Friday, February 9, 2024, 10:00 JST Common Taunt ● Fixed issue allowing Stylish Guard and Throw Escape inputs to be buffered during Taunt. ● Disallowed Stylish Guard and Guard during Taunt. - This was unintended and has been fixed. Assault Assists ● Fixed the Assist character’s attack vector being off if the player uses Dodge while the Assault Assist is executing. - This was unintended and has been fixed. Arena Gimmicks ● Fixed issue causing sound effects to stop playing. - This was unintended and has been fixed. DIO "I'll give you one chance." Skill ● Fixed issue causing Time Stop effect not to end if this skill was interrupted under certain conditions. - This was unintended and has been fixed. Mariah Normal throw ● Fixed issue causing the Magnetization Gauge to stop changing based on distance between Mariah and the opponent after hitting with a normal throw, until hitting with “If you're not allowed to touch something, it makes you want to touch it more...” or “You little turds!” - This was unintended and has been fixed. Yuya Fungami Health regeneration rate ● Fixed White Damage regeneration rate being slower than other characters. - This was unintended and has been fixed. (Applies common rules that other characters follow.) “I got you!” skill ● Increased rate of Health drain from the activation of “Drain Nutrients” as a result of this skill hitting. - This change aims to emphasize the character's unique trait more. “Attack by following their scent!” skill ● Increased rate of Health drain from the activation of “Drain Nutrients” as a result of this skill hitting. - This change aims to emphasize the character's unique trait more. ● Stopped Highway Go Go from returning to Yuya’s position after the tackle hit. Instead, the footsteps will begin attacking from the spot where the tackle hit. - This was unintended and has been fixed. Guido Mista Assault Assists ● Increased the spacing between Guido Mista’s shots, preventing the Assault Assist from causing a chain guard. - Mitigates the Assist being stronger than other Assault Assists due to two factors: - Using along with an unblockable attack or a skill that causes Guardbreak makes it easy to guarantee damage. - The Reversal Assist has 2 uses. This change allows for using Dodge or Stylish Guard while guarding against Mista’s Assault Assist, escaping from an otherwise unavoidable combo. The hits still combo with each other, so the skill still has utility in, for example, a ground combo or approaching the opponent while Mista is firing. “Gonna light you up!” skill ● Reduced knockback on hit. - Improved the reliability of comboing when the attack is fired repeatedly. Narancia Ghirga Crouching medium normal attack ● Increased damage. (Fixes damage being halved.) - This was unintended and has been fixed. Jolyne Cujoh "Your body's best...Wonder of U joins the fight as the newest DLC addition!Dec 8, 2023 - Community AnnouncementsThe flow of calamity is the flow of logic! I don't know what will happen to you. But you will die... and soon. Wield the power of Wonder of U and cause calamity to any opponent that gets in your way, available now! A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations! "I warned you..." https://store.steampowered.com/app/1372110/JoJos_Bizarre_Adventure_AllStar_Battle_R/Yuya Fungami joins the fight as the newest DLC addition!Oct 18, 2023 - Community AnnouncementsHe may be a little selfish, impulsive, and prideful, but he’s also a great ally. There's more to life than being really really ridiculously good looking...or so we’ve heard. Early access begins today for Season Pass 2 holders and available to all on Friday! A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations! "I really am a hot, beautiful guy." https://store.steampowered.com/app/2382764/JoJos_Bizarre_Adventure_AllStar_Battle_R_Season_Pass_2/Update Patch Version 2.2.0 DetailsOct 9, 2023 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.2.0 Patch will be out with balance adjustments. Scheduled date of update data Ver.2.2.0 distribution Monday, Oct 16, 2023, 10:00 JST Common Hit behavior when launched ● Fixed issue causing opponents to still hit the ground and become downed rather than lifted when hit with an attack that should lift just before they hit the ground. - Increases combo reliability. Pushing hit detection ● Fixed issue causing both characters to slide when they were in contact that would cause them to push against each other. - This was unintended and has been fixed. Recovery ● Fixed issue where some attacks that do not allow recovery to trigger allowed recovery to trigger.(Ex. When Iggy hits Jotaro Kujo during his "My Stand will be the judge!" skill's uininterruptible state and is hit by "My Stand will be the judge!", he will be sent into recovery despite the attack not allowing this.) - This was unintended and has been fixed. Landing after aerial recovery ● Fixed issue preventing some characters from using Stylish Guard at the moment of landing after aerial recovery. Johnny Joestar (Mounted Mode) - This was unintended and has been fixed. Assists ● Fixed issue causing the Assist Icon to turn pink when they are unable to be used if the attack and assist buttons are pressed together while jumping. - This was unintended and has been fixed. ASB Mode Added Part 8 Panel: "Josuke Higashikata 8 vs Josuke Higashikata 4" ● Fixed issue causing the "Hit with a GHA" Secret Mission to become impossible to complete. - This was unintended and has been fixed. Jonathan Joestar Crouching strong normal attack ● Fixed issue preventing canceling if the hitbox struck the opponent towards the end of its duration. - This was unintended and has been fixed. "Scarlet Overdrive" skill ● Reduced the horizontal knockback of the first hit of the medium and strong attack versions. - Improves usability in combos. (Makes it easier to combo into the second and later hits.) "This is my final Hamon!" special ● Fixed issue causing the getting hit animation to activate partway through the move when using certain skills' Hamon versions after revival. - "Scarlet Overdrive" skill - "Overdrive Barrage" skill - This was unintended and has been fixed. Dio Brando "I'll suck you dry!" skill ● Increased the distance at which the first hit pulls the opponent in. - Improves usability in neutral and in combos. (Makes it more likely that the full move will hit if the very edge of it hits characters whose Stands appear in front of them in Stand Mode.) Caesar Anthonio Zeppeli "Hamon Kick" skill ● Adjusted so that the invincible period continues through the second hit from the Hamon version. - Improves usability in neutral and in combos. "Bubble Lenses" skill ● Adjusted so that when using Bubble Lenses repeatedly, previously spawned Bubble Lenses will disappear. (Bubble Lenses that are already attacking will remain.) - Balance change that makes the m...Leone Abbacchio joins the fight as the newest DLC addition!Aug 30, 2023 - Community AnnouncementsDespite having a dark past and cold demeanor, Leone Abbacchio remained one of the most reliable members of Bucciarati's gang. Early access begins today for Season Pass holders and available to all on Friday! A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations! "Was that a little excessive?" https://store.steampowered.com/app/2382764/JoJos_Bizarre_Adventure_AllStar_Battle_R_Season_Pass_2/Alternate World Diego joins the fight as the newest DLC addition!Jun 14, 2023 - Community AnnouncementsFunny Valentine made sure to not leave the root world without a Diego Brando - Alternate World Diego is equipped with a bad attitude and The World at his command. He's ready to stop time and deliver a beating in JoJo's Bizarre Adventure: All-Star Battle R! Early access begins today for Season Pass holders and available to all on Friday! A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations! "I, Dio, will control the Holy Corpse and THE WORLD!" https://store.steampowered.com/app/2001014/JoJos_Bizarre_Adventure_AllStar_Battle_R_Season_Pass/Notice of Patch Update 2.0 Part 2Jun 6, 2023 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments. Scheduled date of update data Ver.2.0 distribution Monday, June 12, 2023, 10:00 JST Jotaro Kujo "Where'd all that time go?" skill ●Fixed an issue where, when the medium version is in use, it was impossible to get behind some characters. - This was unintended and has been fixed. Keicho Nijimura Health ●Increased health. - This is a character meant to use Infantry Mode to work at close and mid range, so this improves his staying power. Infantry standing strong normal attack ●Increased number of hits. (It now spawns an extra low attack hitbox for the first part just after activating.) - Improves usability in neutral. Infantry crouching strong normal attack ●Changed to not be nullified by moves that nullify projectiles. - This was unintended and has been fixed. Helicopter/Tank crouching strong normal attack ●Increased speed of hitbox spawning. - Improves usability in neutral. ●Made the hitbox extend forward over the course of frames. - Improves usability in neutral. "Maintain Battle Formation" special ●Fixed an issue allowing the move to be used under the effect of Rohan Kishibe's Style's sealed effect. - Applies universal rules that other characters follow. "Commence attack!" skill ●Added a shot to the medium version (now 2 shots). - Improves usability in neutral. ●Increased total damage of the medium version (damage of each shot is lower, but both together is now more). - Improves usability in neutral. ●Adjusted lifting force of the medium version to go with the increased number of shots. - Improves usability in neutral. ●Added a shot to the strong version (now 3 shots). - Improves usability in neutral. ●Increased total damage of the strong version (damage of each shot is lower, but all together is now more). - Improves usability in neutral. ●Adjusted lifting force of the strong version to go with the increased number of shots. - Improves usability in neutral. "All units... halt!" skill ●When activating GHA while this was in effect, the missiles and cannons would fire together. They no longer fire together. - This was unintended and has been fixed. ●When inputting this move repeatedly, the units would be deployed at the same location as before (Switch version only). - This was unintended and has been fixed. ●When turned into a snail by Weather Forecast's HHA, the helicopters and tanks would continue to attack. The effect now ends. - This was unintended and has been fixed. "Fire missiles!" skill ●Fixed so all versions of the skill count toward the Same Move Limit. - Applies universal rules that other characters follow. ●Added an explosion on Clash with another projectile that also triggers Clash with projectiles. - Improves usability in neutral. (Gives the character more of an advantage when trading projectiles at long range.) "Fire!" GHA ●Extended invincibility period. - Improves usability in neutral. ●Made the attack (as it's a GH...Notice of Patch Update 2.0 Part 1Jun 6, 2023 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 2.0 Patch will be out with balance adjustments. Scheduled date of update data Ver.2.0 distribution Monday, June 12, 2023, 10:00 JST Character Model Display Display of character models in online battles. ●Fixed bug where character appearances would be partially corrupted. - This was a bug and has been fixed. Online Battle Host Match functionality in Player Match and Ranked Match. ●Added Standby Practice mode, allowing players to use Practice Mode while waiting for a match opponent. - Allows players to use their time effectively while waiting for matchmaking. *Note that match notifications will not occur while in the Pause menu. ●Changed matchmaking rules. (If Host Match is selected, the game will still search for a match once, then go to Standby if one is not immediately found.) *If Private Slots are enabled or the Session ID is set, this search will not occur when the session is created. - This change ensures that matchmaking is not impacted by lower numbers of users selecting Custom Match as a result of the introduction of Standby Practice. Ranked Match Presets ●Made it so that the Ranked Match Presets view/edit screen is accessed through a menu rather than a button press. - Makes the screen easier to discover. General Changes Stylish Guard ●Previously, performing a Stylish Guard would only stop the opponent's character. Now, it will also stop your own Assist Character. - Standardizes animations. ●Under some circumstances, when one character uses Stylish Guard, the other character could also activate Stylish Evade even when not being attacked. Stylish Evade is now correctly disabled under these circumstances. - This was unintended and has been fixed. HH Gauge ●Under some circumstances, if the controlled character and an Assault Assist scored a hit on the same frame, the HH Gauge would not recover. The HH Gauge now correctly recovers under these circumstances. - Fixed so that the HH Gauge recovers as it's supposed to. Backstepping ●Fixed the collision of some short characters (e.g. Koichi Hirose) so that they matched where the character appeared to be when backstepping, rather than extending above the visible character. Affected characters: - Iggy - Pet Shop - Koichi Hirose - Shigekiyo Yangu - This was unintended and has been fixed. Dodge ●Enabled canceling dodge recovery into a forward step. - Expands options for closing distance against projectile zoning. Down Evade ●Standardized general actions that previously differed by character. - Applies universal rules that other characters follow. Counterstrike ●Fixed an issue where some skills that block and counter opponent attacks would not trigger Counterstrike. Affected skills: - Dio Brando's "Frozen in your tracks!" - Iggy's "Too easy!" - Yoshikage Kira's "Calm and cool" - Giorno Giovanna's "It's useless." - Father Pucchi (Final)'s "My body is the basis!" - Applies universal rules that other characters follow. Taunt ●Fixed an i...Keicho Nijimura joins the fight as the newest DLC addition!Mar 22, 2023 - Community AnnouncementsDespite being the big bro of Okuyasu, Keicho Nijimura definitely isn't the type to lend you a hand. Being the first to use the Bow and Arrow in Diamond Is Unbreakable, Keicho wields a powerful Stand that gives him his own infantry at his disposal! Early access begins today for Season Pass holders and available to all on Friday! A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations! "All units, get ready to fire at once!" https://store.steampowered.com/app/2001014/JoJos_Bizarre_Adventure_AllStar_Battle_R_Season_Pass/ Notice of Patch Update 1.6Mar 14, 2023 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 1.6 Patch will be out with balance adjustments, the scheduled date is Monday, March 20th at 1 AM UTC - 10 AM JST. The fully detailed Patch Notes is available HERE. {STEAM_CLAN_IMAGE}/42441500/aab12c120d0768e9a2df34d18cf13c33ccc21c9c.jpg General Changes Backstepping Standardized the hurtbox area around feet. → Eliminates differences in ability to avoid certain deployed projectiles (e.g. Ghiaccio's "Any form of attack stops cold when it hits my ultracold temperatures!" skill) by stepping backwards. *The purpose of this is to remove imbalances in different characters' ability to escape deployed projectiles while getting up from being downed.Direction of counter HHA flying Adjusted the force that sends opponents flying to the direction the initiating character is facing. → Under certain situations, when performing a successful counter, the target would go flying in the opposite direction from that suggested by the attack animation.Guardbreak Added damage reduction to combos that start out of guardbreak. → Reduces the reward for performing a guardbreak while maintaining the ability to pursue that guardbreak.Damage received during skills that don't cause the victim to recoil e.g. Jonathan Joestar's "Tackle" special Allowed damage taken during rebound protection to receive damage reduction. Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound. → Improves usability in neutral.Damage received during attacks that do not cause recoil while in Resolve Mode. Allowed damage taken during rebound protection to receive damage reduction. Changed counterstrikes to not occur while taking damage from attacks that do not cause rebound. → Improves usability in neutral.Recoil caused by leg sweep attacks Shortened animation lead-in and sped up transition to downed state. → This was changed due to certain attacks that allow additional attacks on downed opponents to fail due to recoil invincibility.The pivot line when characters swap positions in the air. Resolved inconsistencies between characters' positional pivot lines and the center of their collision detection. → Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.Collision detection (determines when characters push against each other) Removed Stand collision detection during standing and crouching recoil animations. → Under certain circumstances, when jumping attacks hit the opponent in the back, they were less likely to fall frontward. *This prevents confusion from guard direction working opposite to what is expected.Crouching recoil animation Fixed a rare issue where being hit during the Stylish Guard's recovery would cause the crouching recoil animation to trigger. → Ensures that recoil animations are appropriate to the situation. Character Specific Chan...Кейчо Ниджимура пополнит список персонажей файтинга JoJo’s Bizarre Adventure: All Star Battle RMar 5, 2023 - Gamemag.ruBandai Namco представила трейлер нового героя, который присоединится к списку играбельных персонажей JoJo’s Bizarre Adventure: All Star Battle R. Файтинг был создан студией CyberConnect2 и вышел осенью прошлого года. Разработчики продолжают наполнять его контентом в рамках сезонного пропуска. Rudol von Stroheim joins the fight as the newest DLC addition!Feb 1, 2023 - Community AnnouncementsRudol von Stroheim, the cybernetic soldier from Part 2, is making his way into JoJo's Bizarre Adventure: All-Star Battle R! A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations! This bionic adversary is ready to take on any of the Pillar Men (and roster). Early access begins today for Season Pass holders and available to all on Friday! "I will be your final opponent!" https://store.steampowered.com/app/2001014/JoJos_Bizarre_Adventure_AllStar_Battle_R_Season_Pass/Notice of Patch Update 1.5Jan 27, 2023 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 1.5 Patch will be out with balance adjustments. General Changes HH Gauge Adjusted that the HH gauge will not be stored when a player is damaged by his own attack. Standardized with other characters to reduce imbalances as a result of jumping differences. → Fixes that the gauge which should be stored with attacking an opponent. Character Specific Changes Joseph Joestar "Don't you get it?" skill Made it move forward when it is activated. Expanded range of successful counter.Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral. → Adjusted to make it easier to success moves. It can be effective against attacks with a short reach, such as weak attacks. Noriaki Kakyoin "I'll need to punish you" HHA Made combo scaling applied to maximum of 50%. → Some attack wasn't applied combo scaling so make common rule applied. Hol Horse "Feed on these!" HHA Made combo scaling applied to maximum of 50%. → Some attack wasn't applied combo scaling so make common rule applied. Akira Otoishi User Mode standing strong normal attack Changed to 2 hits. Change recoil reaction of 2 hits when Electricity Gauge is full. → Improves usability in neutral and in combos. Stand Mode crouching medium normal attack Increased move distance. → Improves usability in neutral and in combos. "Kiss this!" skill Made it move forward in front of opponent when it is activated. Change to 4 hits when Electricity Gauge is full. Made flash cancel available when Electricity Gauge is full. → Improves usability in neutral and in combos. "I'll drag you in!" skill Increased speed of attack start up. → Improves usability in neutral. "Gonna knock your ass out!" skill Increased speed of attack start up. Sped up Stand animations end. → Improves usability in neutral and in combos. *Along with shorter animation, accelerated the timing of attack with Stand start up after Stand Rush. Trish Una ”Nobody's getting taken out today." skill Made the position of Stand not to be displaced during Stand Rush. → Improves usability in neutral. “Something soft is even more unbreakable than diamond!” skill Made the wall set by Trish Una disappeared when opponent makes Stylish Guard. → Improves stuck at the edge of the stage in certain situations. Guido Mista Standing medium normal attack Shortened pushback on hit → Improves usability in neutral and in combos. Standing strong normal attack Decreased recovery. → Improves usability in neutral. Crouching medium normal attack Shortened pushback on hit. → Improves usability in neutral and in combos. Crouching strong normal attack Increased forward move distance. → Improves usability in neutral and in combos. Jumping medium normal attack Increased speed of attack start up. → Improves usability in neutral. Jumping strong normal attack Adjusted hitbox. → Improves usability in neutral. "Time to get to work!" special Changed recoil animation when se...Notice of Patch Update 1.41Dec 8, 2022 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The 1.41 Patch will be out with balance adjustments. General Changes Jumping Movement Standardized animation lead-in to jumping: Robert E. O. Speedwagon Iggy (Stand Mode) Yukako Yamagishi Diego Brando (Mounted) Weather Forecast Risotto Nero Standardized with other characters to reduce imbalances as a result of jumping differences. Character Specific Changes Jonathan Joestar "Scarlet Overdrive" skill Reduced hurtbox during activation. → Reduces the possibility of being countered by attacks from above (e.g. jumping opponents), improves usability in neutral. Increased speed of attack start up. → Improves usability in neutral. "Scarlet Overdrive" skill *Hamon version Made the higher damage version activatable when the first hit of the triple hit connects. Balanced force of knockback effect. Increased invincibility period. → Now an attack for dealing high burst damage when drawing the opponent into it or incorporating into combos. This improves usability in neutral and in combos. Note that the knockback force has also been rebalanced so that the extended invincibility period does not allow high-damage combos with invincible openings. The weak attack version of Scarlet Overdrive can now be used as part of an aerial combo. Dio Brando Assist Rebalanced assist use count. → Reversal Assist count down from 2 to 1 to bring it more in line with other options. Robert E. O. Speedwagon With Tattoo as partner: "Go nuts with those knives, boys!" skill Altered the 2 hit attack. Increased speed of attack start up. → If the first rush hits, the move can now transition into the second knife part. Improves usability in neutral. With Tattoo as partner: "GYAAAAAAAH!" Increased attack area. Shortened recovery period. → Improves usability in neutral and in combos. With Tattoo as partner: "That does it!" Increased speed of attack start up. Changed recoil animation. → Improves usability in neutral and in combos. With The Asian as partner: "Martial Arts, the Eastern mystery!" Shortened recovery period. → Improves usability in neutral and in combos. With The Asian as partner: "You've got a lot to learn..." Increased forward motion. Shortened recovery period. → Improves usability in neutral and in combos. Joseph Joestar "Clacker Volley" skill *Hamon version Removed ability to Flash Cancel and HHA cancel. → The ability to cancel from the invincibility period into Flash Cancel or HHA made it easy to gain an advantage. Action after stepping backward Added ability to cancel into an attack. → This was unintended and has been fixed. "I'm so outta here!" special Removed ability to cancel animation into other actions. → This was unintended and has been fixed. Caesar Anthonio Zeppeli "Hamon Kick" skill *Hamon version Extended recovery after missing or being guarded. Increased damage. Removed ability to Flash Cancel and HHA cancel. → The ability to cancel from the invincibility period into Flash Cancel or HHA made it easy...It's time for heaven…Dec 2, 2022 - Community AnnouncementsFather Pucchi is ready, but is Weather Forecast able to handle this righteous storm? Play as both of these characters on a new stage from Stone Ocean in JoJo's Bizarre Adventure: All-Star Battle R for FREE starting now! https://store.steampowered.com/app/1372110/JoJos_Bizarre_Adventure_AllStar_Battle_R/ Notice of Patch Update 1.4Dec 1, 2022 - Community AnnouncementsThank you for playing JoJo's Bizarre Adventure: All-Star Battle R. The patch will begin rolling out on December 1st at 5PM PST / December 2nd at 2AM CET / December 2nd at 10AM JST. General Changes Throw ● The "throw-through" scale has been standardized. → Adjustments have been made to align with other characters to unify advantage and disadvantage after Throw Escape. When Throw Escape ・ Jotaro Kujo 4 ・ Giorno Giovanna (Golden Wind Requiem) When being Throw Escaped ・ Dio Brando ・ Wamuu ・ Pet Shop ・ Yukako Yamagishi ・ Giorno Giovanna (Golden Wind Requiem) ・ Bruno Bucciarati ・ Diego Bran● When a throw is made on the same frame and a throw escape occurs, the 1P side was ready to move first, but has been corrected so that they can move at the same time. → The bug has been corrected because the behavior was unintended. Landing ● The timing at which the technique could not be activated with a one frame reversal on landing from an aerial passive has been corrected so that it can now be activated. ● After launching a back-jump attack, the attacker is attacked in mid-air, and the landing after receiving in mid-air is no longer subjected to an unexpected recovery. → Fixed a bug that made it impossible to disengage from unguardable attacks such as stacking unguardable attacks after aerial passives. Bound hit ● The position of the "hurt attack" for each character was significantly different, but this difference has been corrected so that it is now smaller. → The bug has been corrected because the behavior was unintended. Stand Rush ● Fixed a discrepancy in time stop timing between activation on the 1P side and activation on the 2P side. → The bug has been corrected because the behavior was unintended. Wake-up ● Unified characters with different wake up behavior. ・Cool Ice ・Giorno Giovanna (while in Requiem) ・Ghiaccio ・Ermes → The bug has been corrected because the behavior was unintended. ● Fixed so that a close dash against a getting-up opponent does not cause the opponent to slip through to the back side. → The bug has been corrected because the behavior was unintended. Guard ● Changed so that if a "middle attack" and "lower attack" are stacked on top of each other completely simultaneously, the guard will succeed if either "crouching guard" or "standing guard" is executed. → The bug has been corrected because the behavior was unintended. ● Fixed a problem where during a continuous guard, if you were in the "↓" position, you could guard both the middle and the lower. → The bug has been corrected because the behavior was unintended. Taunt animation ● When a performance with a camera effect was forced to end when there was more than 5 seconds of dialogue, the camera would start moving earlier than the normal end of the performance. → The bug has been corrected because the behavior was unintended. Character Specific Changes Will A. Zeppeli Style: Breath of Hamon ● Unified the recovery time, which was longer than the other characters' Hamon Breathing. ...The memories will eventually come flooding back...Nov 25, 2022 - Community AnnouncementsBut until that fateful day comes for Weather Forecast in Stone Ocean, he'll have to settle the score with Father Pucchi (Final) in JoJo's Bizarre Adventure: All-Star Battle R! You will be able to play both characters and a new stage for FREE! You don't need a Stand to see totally into the future… We have you covered on what's coming up in JoJo's Bizarre Adventure: All-Star Battle R with our Game Feature Roadmap! {STEAM_CLAN_IMAGE}/42441500/9f02ea0f8e4d80552c693f3543e62639ad11d7cb.png Coming soon... https://store.steampowered.com/app/1372110/JoJos_Bizarre_Adventure_AllStar_Battle_R/ JoJo's Bizarre Adventure: All-Star Battle R is a Game Award nominee! ⭐Nov 16, 2022 - Community AnnouncementsIt is nothing shy of an honor to see we've been nominated at The Game Awards! Cast your vote before December 7th 6pm PT - December 8th 3am CET. {STEAM_CLAN_IMAGE}/42441500/95fdae0fc30b59c445974e27c91703e499a574bb.png We wouldn't have made it this far if not for all of you and your undying support for JoJo's Bizarre Adventure: All-Star Battle R. https://store.steampowered.com/app/1372110/JoJos_Bizarre_Adventure_AllStar_Battle_R/Risotto Nero from Golden Wind joins as first character DLC! 🔪Oct 26, 2022 - Community AnnouncementsRisotto Nero, the leader of Hitman Team, joins JoJo's Bizarre Adventure: All-Star Battle R as a first character DLC! A total of 50 characters from "JoJo's Bizarre Adventure" have joined the game to create a dream match that transcends time and generations! Choose a remote gameplay thanks to the Risotto Nero capabilities. Be tactical and manipulate metallic objects thanks to Metallic to take over the fights. Early access begins today for Season Pass holders! Make sure to check your iron levels before facing off against him! https://store.steampowered.com/app/2001014/JoJos_Bizarre_Adventure_AllStar_Battle_R_Season_Pass/Notice of Patch Update 1.3Oct 24, 2022 - Community AnnouncementsThank you for playing JoJo’s Bizarre Adventure: All-Star Battle R. General Updates ■ Additional Attacks on Downed Opponents The amount of damage when attacking a downed opponent has been adjusted (reduced).To correct the difference in damage from consecutive moves between characters with and without Additional Attacks on Downed Opponents. *If the hit is made to hit a character who is not down, the damage will be the same as before. ■ Trap Commands When avoiding traps with Stylish Guard, some command moves remained in effect, so they have been changed to disappear. ・Old Joseph Joester: Coal Tar(↓↙← + ATK) ・Pet Shop: Screech!(↓↘→ + ATK) ・Kosaku Kawajiri: This pebble is a bomb!!(↓↓ + ATK) *Explosions will occur. ・Trish Una: I've turned it soft!(↓↓ + ATK) ・Gyro Zeppelli: Scan(↓↘→ + Style button)To adjust battle balance, the effects of the following command moves have been adjusted so that when they are avoided with the Stylish Guard, the effects of the following command moves disappear. ■ Some Characters Dodge The activation time for dodge has been standardized for all characters. ・Pet Shop ・Iggy ・Hol Horse ・Giorno Giovanna (while Golden Wind Requiem) ・Gyro Zeppeli (while Mounted) ・Diego Brando (while Mounted)To adjust battle balance, the length of the Stylish Guard has been changed for the following characters. ■ Restoration/Revive skills Change the internal processing of Specials which revive by consuming HH gauge.To correct a bug that caused inability to progress. ■ Bind skills Changed handling of Bind skills that hit while landing on the ground from the air.To correct a bug that caused the same behavior as a hit while landing on the ground. Character Updates Jonathan Joestar ■ Command attack: The Sword of Luck and Pluck Sped up the attack’s start-up. Increased knockback.Strengthened in middle attack and make it easier to use in combos and in scrambles. Dio Brando ■ Special attack: And punch straight through! Extended the hitbox.To solve the phenomenon that some characters do not HIT. Will A. Zeppeli ■ Command attack: Tornado Overdrive Decreased the limit number of hits when opponent is down. Increased the attack’s damage.Due to the high number of HITs against downed opponents. Also, with the above adjustment, the damage from combos and scrambles will be adjusted so that the damage is not reduced too much. Joseph Joestar ■ Command attack: Crack the Cap Slowed down the guaranteed timing of the outbreak of the projectiles.To correct the discrepancy of the appearance. Wamuu ■ Command attack: Wind Mode Removed the invincible for some skills: ・Noriaki Kakyoin: You're already in my grasp! ・Iggy: DIO Doppelganger ・Koichi Hirose: I'll never forgive you! ・Yukako Yamagishi:I'll drag you if I have to. ・Bruno Bucciarati:Saw it coming miles away! ・Johnny Joestar: Chumimin! ・Johnny Joestar:Who'll be the sacrifice? ・Funny Valentine:A gift from the other side.The phenomenon where it was possible to disable non projectile techniques has been resolved. ■ Special a...
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