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Isle of Arrows

 
Patch Notes for July 6, 2023Jul 6, 2023 - Community AnnouncementsNew Content Miners Guild: Miners have more choices when building towers but must mine the ground of the isle in the process General Reworded the ignition card to make it more clear it only transforms existing traps Moved skip button for all events and made it red to avoid confusion and accidental clicks Added Japanese translation Balancing Reduced gauntlet level 1 & 5 difficulty: Max lives are now lowered by 1, instead of 2 Slightly increased the size of the Merchants' starting isle The Merchant’s coin sacks now spawn adjacent to existing tiles whenever possible Merchants start with 1 additional bridge Buried wisdom does not appear anymore with the Architects and Cannoneers Bug Fixes Fixed a bug that would prevent the score display in daily mode menu from updating properly Fixed an interaction between a few different relics and rewards that give resources when tiles are destroyed Fixed a bug that would prevent the legacy tower from spawning and added the legacy bonus when using restart game from in-game menu Fixed an issue that would result in accidentally clicking items in compendium when scrolling Winter FortressDec 4, 2022 - Community AnnouncementsSnowy days ahead {STEAM_CLAN_IMAGE}/42257444/8ceb9e894ab94e0a324d99993e03795897b2fa82.png A blizzard has hit the isle and covered it with snow! To celebrate winter and the end of the year, the Daily Defense will take place in a snowy visual backdrop. This event, which does not impact gameplay, will last until early January. It requires a connection to the internet when launching the game. Thanks for playing & happy holidays, DanPatch notes for December 2, 2022Dec 2, 2022 - Community AnnouncementsBug Fixes Hotfix for a save game related issue Patch notes for November 30, 2022Nov 30, 2022 - Community AnnouncementsIntroduction Today’s patch adds Simplified Chinese localization to the game, along with a few other smaller features, improvements, and bug fixes. Please leave a comment here, on Discord, or through email if you encounter any issues. Thanks for playing, Dan General Added localization for Simplified Chinese Added a popup with a few stats to the daily mode Balancing The Replication relic will not appear in daily mode anymore Other Increased the score counting animation speed after a game Changed the color of the ‘start new game button’ to red to indicate it will override the existing save game Bug Fixes Fixed an issue that prevented the game from launching properly with corrupted save files Added a missing description to the dice roll event Fixed a bug that would submit daily mode scores from the previous day Fixed the screen shake button not displaying properly in the options menu Clarified the French localization for Horticulture Patch notes for November 9, 2022Nov 9, 2022 - Community AnnouncementsBug fixes Fixed a bug that would display a missing localization warning. Patch notes for November 1, 2022Nov 1, 2022 - Community AnnouncementsIntroduction A new guild has been added to Isle of Arrows! Pathfinders are able to bend the rules that apply to building paths but must deal with an increased amount of path tiles. {STEAM_CLAN_IMAGE}/42257444/e5a41d999ce50199fc08ca81eba8929ae9ff5805.png New content Pathfinders Guild: Pathfinders are able to extend paths both ways. Adding path tiles behind a compass stone automatically moves the compass stone. Additionally, Pathfinders are allowed to cut off path tiles. A yellow highlight will warn players if they are about to do so. As a drawback, Pathfinders must deal with an increased amount of path tiles. They receive extra path tiles through the regular tile drawing mechanic. Added 4 new daily modifiers: Isolated, Quagmire, One Hit Wonder, Double Damage {STEAM_CLAN_IMAGE}/42257444/2057e88cfb578a5f74980a4479695a310f658e8e.gif A yellow highlight warns players if they are about to cut off a path General High grounds now extend the range of flags Plaza now shows its range preview correctly when placing over coins, treasure chests and other pickups Added a door to the Fire Blast tower to better indicate its direction Changed the location of the skip button in the Beggar event to prevent unwanted skipping Card inventory button now closes all menus instead of going back to options Added a small visual effect to the loop tower to indicate its clockwise motion Balancing Reduced ring of ruin coins from 2 to 1 Reduced additional bombs from the Detonator daily modifier to 25 Bug fixes Fixed a bug that would prevent certain gaps in paths to be closed after destroying path tiles Fixed a bug with gauntlet completion percentage going over 100 Fixed bug with the guild/modifier information not closing properly when hitting escape Fixed bug with starting lives not set properly Added a potential fix for a save file corruption bug happening during power outages Spike trap is now visible under enemy spawn point Fixed a visual glitch with the training missions UI Mobile version In other news, Isle of Arrows is releasing on mobile this Thursday, November 3. Please note that while the leaderboards are shared between platforms, Isle of Arrows does not offer cross-save or cross-play functionality. Pre-orders are now available for both iOS and Android Thanks for playing! I hope you enjoy this new update. As always, please leave your feedback and bug reports in the comments or on Discord. Dan Patch notes for October 5, 2022Oct 5, 2022 - Community AnnouncementsIntroduction Today’s patch introduces new content specifically designed for new players. Since the release of the game, I’ve received a lot of feedback about the experience new players have in regards to the game’s complexity and difficulty. In order to improve the learning curve, a new tutorial campaign has been added: Training Grounds. {STEAM_CLAN_IMAGE}/42257444/d408d13940cf0fb70dc06103f90166af32c2d6f7.png The Training Grounds is specifically designed with new players in mind Training Grounds A short new campaign that will act as the new tutorial for the game. Training Grounds consists of a limited set of tiles and cards from the core set which aims to reduce the complexity and difficulty for newcomers. The existing tutorial popups have been redistributed across the campaign to avoid an overwhelming amount of information upfront. Additionally, a new set of training missions help players learn the game’s core mechanics. Both Training Grounds and Archer’s Oath will be unlocked at the start of the game. General Towers now highlight which path tiles are inside the given tower's range. Similar to this, traps, flags, and buildings that interact with other tiles show their effect dynamically during placement The in-game options menu and game information menu have been split into 2 different menus. Clicking the guild banner will now open a menu that shows the current guild and active game modifiers. The unlock structure has been slightly modified: Daily Defense is now unlocked by completing Training Grounds, Gauntlet is now unlocked by completing the Archer’s Oath. If you've unlocked Daily Mode prior to this update and would like to play it without completing the Training Grounds, please get in touch at [email protected] Added an option to disable clouds for people with simulation sickness and/or low end computers Added an option to disable all keyboard inputs as a potential fix for a rare issue with camera drift Included the subtle camera sway when turning off camera shake Renamed Geysir tower to Geyser tower A few encounters have their continue button renamed to skip to avoid confusion The full version number of the game is now visible in the options menu {STEAM_CLAN_IMAGE}/42257444/c6bed8d635c23c8d443ddce0df5a529229a6504e.gif The new tower range dispay shows which path tiles are within reach Balancing Lowered content unlock requirements to wave 30 for guilds and wave 35 for campaigns Wardens now cannot spawn before wave 25 (was 24) Changed the poison trap’s element to nature Removed the path tile from the epic (purple) ice trap card Bug Fixes Fixed a bug with the German localization for Hall of Flames Fixed a wrong translation for the French localization of the Moat achievement Fixed a issue that would sometimes show the wrong ground graphics when placing tiles Fixed a bug with Toxic Leaf that made it apply to an additional enemy each wave Fixed a bug that would not update Geyser towers after choosing the Dehydration bonus card Fixed a graphi...Patch notes for September 22, 2022Sep 22, 2022 - Community AnnouncementsIntroduction Today's update further focuses on gameplay balance, bug fixes, and quality of life improvements. A few balancing changes have been made to the Merchant's guild. These changes should help remove some of the variance, but I want to have a more in depth look at the guild in the future to make it less dependant on starting luck. The update also adds a few more keybindings, as these have been requested frequently by Steam Deck players. Eventually, I'd like to implement proper key mapping support. Thanks for playing and please leave a comment or join the Discord if you have any feedback! Patch notes General Added the targeting priority for all towers in their tooltips Added explicit stat percentages and damage numbers to a few bonus cards and tiles Made the fast forward toggle persistent across games Slightly changed the wording on the Imitation bonus card to make it clear that it only works with groups of exactly 3 towers Increased Daily Defense leaderboard size by 20 entries Added a few more key bindings: Place tile (enter), next tile (n), start next wave (v). These were requested for remapping by Steam Deck users and will be replaced with proper key mapping support in the future. {STEAM_CLAN_IMAGE}/42257444/c0bdb3ca71a63586ebb62814776ee96eaee2c151.png Towers now always show their targeting priority Balance Merchants start each game with a bag of coins already on the isle, maximum number of bags allowed on the isle raised to 10 (was 6) Merchants starting coins increased by 1 Slightly tweaked the Merchants starting isle to avoid unfair and frustrating setups Slightly adjusted the number of enemies spawning in the Arboretum and Burning Embers campaigns Removed the treasure chest from the Cannoneers' random events to avoid nearly unreachable treasures outside the isle Legacy tower attack cooldown reduced from 1 second to 0.75 seconds Ice trap slow debuff duration increased from 1.2 seconds to 1.4 seconds Lowered inferno stone damage buff from 0.3 to 0.25 Moat tower now targets the enemy with the most health Bug Fixes Fixed an issue that would prevent the Toxic Leaf bonus card from working as intended Fixed a bug with the Ignition bonus card that prevented fire traps from activating immediately Fixed a mistake with the French localization of the Overflow bonus card Patch notes for September 15, 2022Sep 15, 2022 - Community AnnouncementsIntroduction Thanks everyone for playing Isle of Arrows and submitting your feedback and bug reports. The reviews, messages, and comments have been very helpful! Exactly a week has passed since the release of the game and while I'm still a bit overwhelmed trying to catch up to all the messages, I thought I'd give a quick update on the continued development of the game. Besides bug fixes and minor improvements, I want to focus work on two major points for the time being: Improving the experience for new players and reducing overall friction and frustration caused by balance and RNG Planning out the future of the game and how to expand it going forward Today’s patch focuses on bug fixes and some rebalancing of the early game content to make the game's difficulty curve less steep. In future patches, I will be looking at balancing for mid and late game content as well. Patch notes General Fast forward mode is now always available, even to players that have not yet finished the first campaign Balancing Lowered the overall difficulty of the Archer’s Oath campaign by slightly reducing the number of enemies that spawn Rearranged some of the unlocks of the Archer’s Oath campaign. A few powerful cards have been moved to unlock earlier in the progression Founder’s Guild starting resources increased by 1 each Treasure chest rewards have been slightly increased and now grant one of the following items: bonus cards, 3 bombs, 4 bridges, or 5 coins Brutes and Executioners now won’t spawn before wave 15 and 18 respectively Removed number of water tiles attached to the Sniper Tower by 1 Dehydrate now always rounds up in case of an odd number of water tiles Bug fixes Fixed a bug that would soft lock the game when getting a tower from the magic wheel without having room to place it Fixed a bug that would mess up a tile’s orientation when quickly rotating it Removed Masterplan from the Cannoneers’ pool of bonus cards and clarified its wording Fixed a localization issue that would show broken UI when clicking on a crystal while playing as the Cannoneers Fixed a bug that allowed arched paths to be built over crystals Reworked the wording on the Cannoneers guild to explain the absence of flags Added a potential fix for an issue that can corrupt save files when a power outage occurs Pincushion little raiders in a tower defense from the director of Hitman GOSep 11, 2022 - PC GamerIsle of Arrows is a neat, clean tower defense that hit Steam this week, and though it's styled minimally I had to resist the temptation to call it "little" because it's pretty beefy once you get stuck in. It's solo-developed by Daniel Lutz, who previously worked as creative director on Hitman and Lara Croft GO at Square Enix Montreal... Read more.5 things to know before starting Isle of ArrowsSep 7, 2022 - Community AnnouncementsMessage from the dev: Thanks for checking out Isle of Arrows! This post aims to showcase some of the features of the game and give details on a few gameplay mechanics. I hope this also helps you decide if Isle of Arrows is a game for you or not. So here are 5 tips that help you getting started with Isle of Arrows: 1. Tower Defense With a Twist Isle of Arrows combines Tower Defense with tile placement mechanics, often seen board games. This adds near endless replayability, but also makes the game different from most other Tower Defense games. Unlike many other Tower Defense games, Isle of Arrows focuses on the strategic placement of tiles, rather than managing/upgrading individual towers. Each tile has a different effect: towers attack the invaders. Roads build out the path the enemies walk on. Flags extend the isle, giving you more space to build. Gardens reward you with coins. Taverns boost all adjacent archery towers. And so on. {STEAM_CLAN_IMAGE}/42257444/a9da3f95dc0b10b1ec93dcfb87a75fffa5a464ac.png Tiles can be placed anywhere on the isle, as long as they are adjacent to existing tiles. Consider the position and rotation of each tile carefully! 2. RNG & Tile Distribution Every tower, building, trap, and road is drawn from a random stack of tiles. You don’t have control over the order and type of tiles that are drawn, but the randomization guarantees a certain amount of each type, to keep things fair and balanced. You always see what tile is coming up next, which helps you plan ahead. Spending 2 coins allows you to skip a tile you might have no use for. To beat all waves and reach the top of the leaderboard, strategic thinking, RNG mitigation, and min-maxing are required! {STEAM_CLAN_IMAGE}/42257444/b70ae5414ba22008c793019d183da7f1a17629f5.png Each type of tile is guaranteed to be drawn after a certain amount of tiles have passed. If you haven’t seen a flag tile in a while, one is just about to show up! 3. Tower Upgrades Tower upgrades and improvements are not bought with in-game currency, but are acquired through bonus cards, relics, and upgrade buildings, such as the tavern. {STEAM_CLAN_IMAGE}/42257444/da1e70edace4c199da286c5a3c629d0f0859ba83.png Some buildings improve the damage of adjacent towers, others change their targeting priorities. 4. Fast Forward Once you’ve completed the first Campaign of the game, you unlock the fast forward button, which allows you to speed up the enemy waves. {STEAM_CLAN_IMAGE}/42257444/9a586feab19808271b957462e957a7aed12df3f5.png Make use of the fast forward button, but don't rush when placing tiles! 5. Know Your Enemy The composition of enemy waves is different in each playthrough. The red circle above the enemy spawn point shows the amount of enemies that will attack. Clicking the circle brings up a detailed view that shows the exact types and amount of enemies of the next wave. {STEAM_CLAN_IMAGE}/42257444/7c463becace542157ebd348e9bf526b0fbe8704c.png As the game progresses, stronger enemies will spawn. Some ...End of demoAug 28, 2022 - Community AnnouncementsIn preparation for the full release, the demo will be taken down on Sept. 1, 2022. Thanks everyone for playing and submitting feedback, it has been extremely helpful! Until then, you can still win one of 5 steam keys by sharing a screenshot of your isle using #IsleOfArrows.Release Date AnnouncementAug 16, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/42257444/faf19af24cf1ac4d06e3f8b28fde9dbcbe80fedf.png Get your bows and arrows ready, Isle of Arrows is coming to Steam on September 8! Wishlist the game now to get notified on release! If you haven't participated in the free key contest yet, you can still do so by playing the demo and tweeting screenshot of your isle using the hashtag #IsleOfArrows. The demo will be playable until September 1st. Demo UpdateJun 30, 2022 - Community AnnouncementsThanks to everyone who spent the time to share their feedback on the demo! After going through all your comments and survey entries, I’ve decided to update the demo with a focus on 2 major points: lowering frustration from RNG and improving clarity for new players. The updated demo is now available! Here is a breakdown of the included changes: RNG & Variance One of the recurring points in player feedback has been that the game can be quite punishing in case of bad RNG. I want the game to be a fun balance between skill and luck of the draw, so I’m making a few changes that will give players more tools to work around unfavorable RNG: Lowered the variance in tile distribution significantly. This will prevent the same tile type from occurring more than 3 times in a row (no more 7 roads back to back). The amount of tiles for each category remains the same however. Added a fixed schedule for random events (example: Black Market will now always occur at waves 10 & 25, bonus cards at waves 2, 8, 12, etc.). There will still be RNG within many of these events, but keeping a more rigid structure will allow players to be more strategic with upcoming waves and events. This is especially useful for the Black Market (see balance changes below) Increased the number of bonus cards drawn from 2 to 3 Added a new card type: Relics. Game changing bonus cards have been transformed into relics which will become available at specific points in the game (think Slay the Spire boss rewards). Before this change, many of these cards didn’t allow for interesting decisions as they were often immediate picks. {STEAM_CLAN_IMAGE}/42257444/0e9798914b973b3abdb8c12db3ee7b328e1aa354.png Relics have the power to completely change the way a run is played, and can help the player make comeback even late into the game. Reservoir is a new relic added with the update. Added a few more tiles, bonus cards, and relics to the core set with a focus to help mitigate RNG {STEAM_CLAN_IMAGE}/42257444/9f3529a338593480cb8e704efd12ea002357b195.png Both the factory and market square are reliable ways to get that missing piece you might need Balance Changes General The starting isle for the founders guild is now slightly bigger Founders now start each run with 1 bridge and 1 bomb Range benefit for arrow towers and cannon towers on high ground has been increased Black Market now always presents the same 4 choices. Combined with its fixed placement in the event timeline, this change will make the Black Market much more reliable and useful. {STEAM_CLAN_IMAGE}/42257444/8ac81fd0300316768b0a26d2d07f1aa73332ba4b.png Enemies Raiders now take 50% less damage when carrying their shield. The shield breaks after taking 3 hits. Fanatics cannot spawn before wave 12 Enemy spawn numbers have been adjusted to account for the all other balance chances Tiles Small flag is now called pointy flag, has increased range to accommodate its name change Quarry is now common (gray) and reads: Destroy adjacent tiles and gain 1 gold...Steam Fest Next Dev StreamJun 17, 2022 - Community AnnouncementsCatch the dev livestream for Isle of Arrows on June 13, 5PM EST! Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land. The game will be released later this Summer. Wishlist & play the demo now!5 Tips to Improve Your Score in Isle of Arrows!Jun 17, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/42257444/60633aab21ceb211c37baa462a6fc5464c4fe4e2.png Steam Next Fest is in full swing and the leaderboard is getting crowded! Here are 5 tips to help master all 25 waves and improve your score: Income Balancing economy and defenses is crucial. For each 10 coins you hold, you gain 1 additional income after each wave. Reaching higher income levels allows you to easily skip tiles that don’t fit your layout, but saving too much and neglecting your defenses can lead to defeat quickly. Luck of the Draw It’s often better to adapt to the cards you’re dealt rather forcing a specific layout, as you can’t always rely on getting the exact tiles you need. Leaving too many gaps in your paths that require specific tiles can be dangerous! Puzzle Gameplay Isle of Arrows plays like a bit like a puzzle game. Optimizing the layout of your Isle is the key to a high score. With building space limited, it might sometimes be better to skip over a tile entirely! Maximizing Towers & Traps Make sure your towers and traps reach the most amount of path tiles possible! If you manage to make a path loop around a cannon tower or spike trap, your defenses will become quite deadly! Upcoming Enemies Clicking on the spawn point (red circle) shows how many and what type of enemies will spawn in the next wave. See a fast enemy such as the Rogue or the Courier coming up? Invest coins to advance tiles and lengthen the path! Dev Stream With Special GuestJun 8, 2022 - Community AnnouncementsCatch the dev livestream for Isle of Arrows on June 13, 5PM EST! Isle of Arrows is a fusion of board game and tower defense, in which you place randomly drawn tiles to build defenses on an ever-growing piece of land. The game will be released later this Summer. Wishlist & play the demo now!