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Isekai: Reincarnation in a New World

 
Patch NoteJun 21, 2021 - Community AnnouncementsHello, Marcelo here, I’d like to share some of the changes that I have been making to the game in the last few months. Unfortunately, there were a few problems in implementing some of the ideas and that ended up taking more time than I’d like. There still have some functions that need to be better explored, but I believe these changes will be positive in the long run. Changes Story In this update, I focused in adjusting a little the game’s rhythm, to give a better introduction of the mechanics and remade some systems so that the dynamic of evolution and exploration become more interesting. About the story, a new introduction has been added, making the plot more evident for players to gain a better notion of their objectives. Furthermore, the main texts have been edited to solve some grammatical problems as well as make for a better experience of the story. Some tutorials and menus may still provide errors, but I am working in upgrading them as soon as possible. Synthesis Core Synthesis Core is a new item added to help players during their adventures. It serves not only as a helper/support so common in the Isekai genre, Synthesis Core will also make it possible to upgrade and extend new functions. Crafting The crafting system has been remade to have a more clear and objective dynamic and interface as well. Thanks to a plugin made by Szyu, it was possible to create a system more objective, where it’s possible to see the recipe and the materials needed for crafting items. The new items have been added and can be crafted using the Synthesis Core. These new items can be used in battles and may bring a little more of strategy into fights. Some items will also be unlocked in accord to the number of memories recovered, making it a more relevant search for progressing into the story. Reincarnation The reincarnation system should provide players with different opportunities and new ways to see the game, however, the old system made it much more punitive and tiring, since all the progress was lost at changing form. This system was remade to encourage players in exploring more and adapting more into the situations. As of now, instead of only changing the form, players will be able to create Transformation Cores. These Cores will permit players to change form and preserve their level, making it possible to evolve into different creatures without losing your progress. Furthermore, the recipe for these Cores may be obtained in different ways, making the exploration and fighting new creatures more relevant than just farming materials. Crystals To create some Transformation Cores, it will be necessary to have certain Crystals. These Crystals may be found in the map and by destroying them, it will be possible to get the materials needed to create the Core. There have been added two types of Crystals to the game. Crystals of Memory have replaced magic circles, making a new way to challenge bosses and recover your memories. The items dropped in these Crystals are ex...Patch NoteFeb 14, 2021 - Community AnnouncementsHello, this is Marcelo, and I would like to share some changes that I have been making to the game this past month. Balance changes The game original idea was to give freedom to player choose which way they wish to play without being made to feel obligated to use 2nd and 3rd generation to get to the end. However, the balance between generations, or their high-status gain, made this unusable, since it didn’t demand much to players in searching new abilities. As such, the follow changes were made: Classes Every class had their final value status reduced by a small amount. This will prevent players from reaching max status too quickly and will also influence how much status are gained per level. Some adjustments were made to the escalation of the 2nd and 3rd generations status in order for them to be slower and not as strong in the initial levels. Due to the fact that Demon Lord, Death Knight and Dark Mage refer to the same elemental use, Dark Mage became Wizard. With that name change, the class will have more individuality, providing access to other types of skill and effects, giving more variety to the game. Skills Every skill has passed a balance change so their values does not go beyond certain damages limits. This will turn acquiring new skills into an important factor, since low level skills are not going to get high value status, even with higher level characters. Characters level up has also been changed so that it will have a better distribution of skills. Players will not lose their current skills, but the new level up will be applied when a new Reincarnation is done. Enemies Most of the enemies did not receive a status change, since the previous adjusts made in the classes have turned them indirectly stronger. The only status that has been changed were Agility and Luck, since it wasn’t as significant in fights. Paradigm Shift Paradigm Shifts should be rewards for players efforts of venturing in different activities, yet they ended creating a higher status gain than intended. To prevent that from happening, now only Talents will give offensive status, while other Paradigm Shifts will give more utilities, such as MP, HP and combat effects. Food Food should be a way to grant not only players survival, but a way to help them in combat as well. Some recipes effects have been changed to make it more interesting and more individual, since some skills gave the same effects in easier ways. Players may see the changes bellow: Normal Orange Juice = Soul Gain -> Atk up Apple Pie = Drop Rate -> Mag Atk Up Cookie = Recovery Effect -> Elemental resist Special Lamia Soup = Evade -> Critical Rate Grilled Garuda = Critical Rate -> Decrease of MP cost Red Tonic = Max Hp -> Max HP, Def e Mag Def Blue Dust = Recovery Effect -> Max MP, Atk e Mag Atk Death Drink = Immunity -> Death Immunity Behamoth Pie = Hp/Mp Reg -> Immortal Suspicious Liquid = Random Effect (Tp ren, Critical Rate, Evade) -> Rando Effect (Immunity, Evade e Critical Rate) Adjustments Complemen...CorrectionsJan 11, 2021 - Community AnnouncementsHello, my name is Marcelo, and I would like to inform some changes in the game. These changes are related to texts that are not showing correct information. Correction 2nd generation requested 25 Synthesis Points, but that was wrong. The actual amount needed is 50 Synthesis Points. 3rd generation requirement level 35 or more, but the actual required is level 45 or more. I apologize for the inconvenience caused, and I will be trying to correct any other problem that appears as soon as possible. If you encounter any bug or critical error, please report them by email: [email protected]Patch 1.1Jan 5, 2021 - Community AnnouncementsHello, I'm Marcelo, creator of Isekai: Reincarnation in a New World, and I would like to report some fixes made. Fixes Fixed an issue that prevented players from challenging the Demon Lord and crashed the game. Removed a sound effect that did not work as expected. Fixed the requirement value display for the Slime transformation from 50 to 25 Slime Synthesis. 3rd generation requirements should now be displayed properly. Fixed the bug that prevented Death Knight to transforming into Wolf. I will continue to look for other problems that may appear in the game and hope to fix them as soon as possible. If you find a bug or critical problem, please report it in the email: [email protected]. Apologize for any problem caused.IntroductionJan 5, 2021 - Community AnnouncementsHello, my name is Marcelo Aparecido de Almeida Junior and I am the creator of Isekai: Reincarnation in a New World. First of all, I would like to thank everyone who showed interest in Isekai: Reincarnation in a New World. For a negativist by nature like me, it made me very happy! Thank you very much! About the Game The idea of the game was inspired by one of my great loves, Japanese culture. I always thought Isekai would make great game scenarios, especially for the freedom they offer, but I never found anything like that. So, I decided to create my own game with this theme. I wanted to try to recreate the feeling of being placed in a new world in an unusual way, so I chose ordinary animals. Regarding the concept of story, one of my greatest inspirations was The Shadow of the Colossus. I love so much this game and I decided to make a game where player have to defeat bosses in order to progress the main story. I hope player can enjoy with this mix of ideas. About Me I'm just a Brazilian who loves games. This was the first game I developed until the end and I did it alone using the amazing RPG Maker MV. I know that there are many things to be improved, and I hope to be able to do that soon. As I'm not a fan of formalities, feel free to send messages, suggestions, criticisms (with sweet words, please) or anything else you want. The contact email is: [email protected] Thanks for reading this far.