Watch Community VideosFeb 21, 2021 - Community AnnouncementsClick the link to see what's trending within the infinite versus community. Members can upload content to the community website to promote videos, showcase mods & show off playthroughs. {STEAM_CLAN_IMAGE}/39887283/695c076a43351aecc560a41f238c0e82975694f0.png FAQ - What is INFINITE VERSUS?Feb 21, 2021 - Community AnnouncementsIs This a Template Like MUGEN or a Standalone Game? Similar to a standalone game, Infinite Versus comes with its own characters and stages. However, in Infinite Versus creating and playing mods are even more accessible than in MUGEN. Can I Use Mods Online? Yes, during matchmaking your opponent can accept or decline the mods you are using. If they accept, the mods will download and the match will start. After the match, your opponent can rate the mods you used from rank S to D. How Are Mods Balanced? The game automatically adjusts the start-up time and the block stun frames for every move. Keep in mind, you can view all the adjusted values in each character’s move set menu. How Is Blitz Netcode Different From Rollback? Blitz netcode is fundamentally different from rollback and delay-based netcode. The input delay for Blitz netcode is always zero. Unlike delay-based and rollback, Blitz netcode doesn't require both players to be completely in sync. These are some issues with synchronous online gameplay: • These games add-in long artificial input delays in order to keep the game in sync. • The game will always be locked at 60 FPS. • If your computer hitches below 60 FPS the entire game will slow down for you and your opponent. • Any network lag may cause your opponent to teleport to the correct location. • Visual artifacts. For example in rollback, your opponent can go from standing idle to 8 frames into a jab instantly. This can cause the game to feel unpolished or rough. Lastly, Blitz Netcode utilizes low-latency dedicated servers, whereas rollback and delay-based netcode use Peer-to-peer. Peer-to-peer is the cheaper solution because it forces players to host their own games. However, this results in an unstable connection regardless of whether players use a wired connection or not. On the other hand, with dedicated servers, players can consistently have low-latency matches. Without a doubt, Blitz netcode is the most complex networking technique ever used in a fighting game.