Show/Hide Show/Hide

Infected Shelter

 
Update --- v.1.0.3Dec 2, 2019 - Community AnnouncementsUpdate --- v.1.0.3 + HP of player characters increased (again), now +25% + players' unarmed attack range is increased a little (to avoid miss-hits) + items and weapons pick up range is increased (easier to pick up items) If you find any bugs or have any suggestions, please write to us in the Discussion forums. If you find any localized texts that seem truncated, please make a picture about it or write us exactly the visible part of the text. Thank you! Update --- v.1.0.2Nov 22, 2019 - Community AnnouncementsUpdate --- v.1.0.2 + player characters HP increased by 20% + elite enemies HP decreased by 15% + the difficulty spike after the first boss and also after the second boss is decreased + smaller text changes in Chinese localization If you find any bugs or have any suggestions please write to us in the Discussion forums. If you find any localized texts that seem truncated, please make a picture about it or write us exactly the visible part of the text. Thank you! Update --- v.1.0.1Nov 20, 2019 - Community AnnouncementsUpdate --- v.1.0.1 + Chinese localization added! (You can change the languages in the Options -> Gameplay menu.) + Biome randomization starts after the first boss is defeated (in next runs). (Earlier started only when the second boss was defeated.) + Smaller text fixes If you find any bugs / errors or have any suggestions / ideas please write to us in the Discussion forums. If you find any localized texts that seem truncated, please make a picture about it or write us exactly the visible part of the text. Thank you! Infected Shelter leaves Early Access!!! Version 1.0 available now!Nov 11, 2019 - Community AnnouncementsInfected Shelter leaves Early Access!!! Version 1.0 available now! The big moment has come and Infected Shelter 1.0 is out now on Steam! Thank you for the support over the time of the development! We've added a lot of content and changes since Infected Shelter was available in Early Access, and a lot of the changes have come directly from player feedback. After the release of the 1.0 version, we will continue to add new content and localize the game to more languages, so if you want to see more, be sure to let us know. Now, without further words, let's play Infected Shelter! Update --- Early-Access build (08-November-2019) - v.0.9.1108Nov 8, 2019 - Community AnnouncementsUpdate --- Early-Access build (08-November-2019) - v.0.9.1108 + Spanish localization added + Hungarian localization added Now the game is already fully localized to English, French, Russian, Hungarian and Spanish. We would like to add more languages later! + small graphics bugfixes + small game balance changes + smaller bugfixes The game is ready for the 11th of November release date. We are going to continue the testings on the following days and if we find new bugs we will fix them. If you find any localized texts that seem truncated, please make a picture about it or write us exactly the visible part of the text. If you find any bugs / errors or have any suggestions / ideas please write to us in the Discussion forums. Thank you! Update --- Early-Access build (04-November-2019) - v.0.9.1104Nov 4, 2019 - Community AnnouncementsUpdate --- Early-Access build (04-November-2019) - v.0.9.1104 - 4th playable character is finished !!! (with every clothes, heads, belts, etc.) - Russian localization is 100% - French localization is 100% - The Number of Runs increases only when the player leaves the main camp on the right - small graphics bugfixes - small localization bugfixes If you find any bugs / errors or have any suggestions / ideas please write to us in the Discussion forums. Thank you! Update --- Early-Access build (29-October-2019) - v.0.9.1029Oct 29, 2019 - Community AnnouncementsUpdate --- Early-Access build (29-October-2019) - v.0.9.1029 - a very rare, old, but serious blocker bug (finally!) is fixed. There was a bug when an enemy jumped on the player and then the enemy could not be killed, so the player could not go to further areas. - a new achievement when you find the biologist - some graphical layer order bugs fixed - updated to the latest Steam sdk If you find any bugs / errors or have any suggestions / ideas please write to us in the Discussion forums. Thank you! ps. We are working on the remaining clothes of the 4th playable character, we are going to finish it this week. Release date announcement!Oct 28, 2019 - Community AnnouncementsHi Everyone! Big news: We finally have a release date! Infected Shelter will launch on 11.11.2019. We have a new trailer to celebrate this: The DBG teamUpdate --- Early-Access build (20-October-2019) - v.0.9.1020Oct 20, 2019 - Community AnnouncementsEarly-Access build (20-October-2019) - v.0.9.1020 - weather system bug fix - smaller weapon balance changes - pet rarity changes, better pets in early scenes - some skill recharge time changes - item price decrease in later scenes and in co-op - some little graphical bug fixes If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums. Thank you! ps. We have been working on the 4th playable character for several weeks. We are going to finish it in about one week. Update --- Early-Access build (16-October-2019) - v.0.9.1016Oct 16, 2019 - Community AnnouncementsQuick bugfix: coop players stuck in a door in the forest and cannot go further. Now it is fixed. If you still experience similar bugs with coop players, please report us in the discussion forums! Thank you for your help!Update --- Early-Access build (13-October-2019) - v.0.9.1013Oct 13, 2019 - Community AnnouncementsEarly-Access build (13-October-2019) - v.0.9.1013 {STEAM_CLAN_IMAGE}/33478547/536744d30216edb8282d0ebced83e1f5ae25a0ba.jpg First of all: We need urgent localization help to finish the French and Russian localizations. Around 90% of the texts already are localized, but we still need help to translate the remaining texts. Unfortunately, our earlier translators cannot finish the texts so we need to find new translators. If you would like to help us, please write an email. infodarkbluegamescom New things / changes in this build: - desert biome - 2 new bosses - game ending victory screen and outro - game balance: hundreds of little things were changed - smaller bug fixes IMPORTANT: Because of the several game balance changes, the earlier blueprint save files cannot be used any more! If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums. Thank you! ps. We have been working on the 4th playable character for several weeks. We are going to finish it in about 1-2 weeks. Update --- Early-Access build (28-August-2019) - v.0.8.0828Aug 29, 2019 - Community AnnouncementsWe are back from summer holiday, here is the new update: - 13 new areas - 8 new skills - mountain biome changed to a snowy biome - game difficulty balancing changes - smaller bug fixes If you find any bugs / errors or have any suggestions / ideas please write to us in the Discussion forums. Thank you! Update --- Early-Access build (16-July-2019) - v.0.8.0716Jul 16, 2019 - Community Announcements- a new playable character (The One Legged Smiling Soldier) his 12 head variatons 15 crutches his 32 clothings - 10 new high level clothings for all playable characters - russian localization (around 99% of the current texts are already translated) - game balance: the HP and Damage values of enemies in the second half of the game are increased a little - we fixed a serious blocker bug when the game was freezed with a black screen when the player moved to a new area - we fixed a serious blocker bug when the gates remained closed and the player could not leave an area because of the body of a dead enemy did not disappear If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums. Thank you!Unknown Pleasures: Crossing the FloorJul 5, 2019 - Rock, Paper, ShotgunChange! It is as inevitable as it is clich d. All things must change, from your town and workplace to your bank balance and attitude towards seagulls (they are brilliant). One thing that does not change, however, is the endless deluge of games from Steam, and my place writing Unknown Pleasures. What, you thought because our conquest of Castle Shotgun has begun, we would leave behind the bloody indie death halls? Psh. Our regular round-up of the best obscure games on Steam is the source of my power. Settling in for the long haul this week: (more…) Update --- Early-Access build (17-June-2019) - v.0.7.0617Jun 18, 2019 - Community Announcements- Improved popup panel shows every details about the new blueprint when it is added to the collection - Hitbox detection improved (depth and enemy width detection, too) - New gameplay options: Camera Zoom - On / Off - disable the zoom in feature during executions. - Fixed some non-localized texts - Fixed a player character alignment bug during executions - Fixed a bug with area randomization If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums. Thank you! ps. We have been working on the 3rd playable character for several weeks. It has a huge amount of animations, special items, clothings, etc. so it is a lot of work, but I wanted to let you know we are working on it. We are going to add more gameplay content as we finished it, not only fixes.Update --- Early-Access build (07-June-2019) - v.0.7.0607Jun 7, 2019 - Community Announcements- We added 30 Steam Achievements - We added 19 new weapons - We added 5 new outdoor areas and 12 new indoor areas. - We modified the end of the player characters Dodge Roll animations - We added French localization, you can change the language in the Options menu - Coughing player characters don't drop their weapons anymore - Player can be knocked only once in every 3 seconds. - Player in air reacts to taken damage with hit anim only once in every 3 seconds - Rarity of some relics is changed. - Because of the new weapons some of the older weapons were balanced a little. - Fixed a bug with the hit counter of the Attack Copter boss - Fixed this rare bug, but it's hard to reproduce so if you still experience it, please report us: "The bug can occur when making a combo to throw the enemy into the air, which often will remain glued to the character, being counted as still alive and not allowing progression to the next scenario." - Fixed a bug with weapon, clothings, skills, pets, etc. randomization, some of the items appeared too frequently, others appeared too rarely If you find any bugs / errors or have any suggestion / idea please write us in the Discussion forums. Thank you!Update --- Early-Access build (12-May-2019) - v.0.6.0512May 12, 2019 - Community Announcements- Some misspelled text fixed - Fixed wrong Glass trait Max HP values after Endurance Up *I-IV improvements was unlocked. - More player Max HP at the beginning - Weapon blueprints drop chance increased - When first elite defeated the Guarian Angel blueprint is dropped (if not dropped before) - When first boss defeated the Pharmacists Eye blueprint is dropped (if not dropped before) - When the player has more than 40 blueprints, the drop rate chance of these blueprints highly increases: Shovel Warrior, Shock Gun Big Ball, Stone Stomach, Faster Resurrection, Guidance of the ancients, Present of the Chief - Gate Guard in pre-boss camps reminds players to unlock the blueprints if the player has enough unspent Infection Samples - More outside areas before the first boss to give new players more time to learn the basics of the game better before the bossfight - Chief in the middle camps drops autoheal items only before bossfights - HP of later bosses are increased - Changes in Infected gorilla attack sequences, now less aggressive - Invulnerability time of elite enemies at the beginning of their comeback attack is decreased - Infection Samples drop rate a little bit decreased in the later areas - Blueprint drop rate a little bit increased in the later areas If you experienced any bugs or have any suggestion / idea please write us in the Discussion forums. Thank you!Infected Shelter is available NOW! 😊May 8, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478547/7f95ab20c260d636d18eb50de8a9bbd43a8f6b51.jpg You can buy Infected Shelter on Steam with a 10% discount on the first week so get in there! What's in the game? - 154 post-apocalyptic indoor and outdoor areas - fully implemented fast paced, violent and complex 2D brawler-like combat with lots of firearms and melee weapons - 150 blueprints to unlock new weapons, clothes, skills, relics and RPG-like character improvements - 48 character traits - 2 totally different, customizable playable characters - 15 guitars - 15 wheelchairs - 12 pets - 46 drinks - 30 active items - fully supported singleplayer campaign - local co-op with up to 4 players https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478547/1643e6cfda3fbaf66fcbf53d062e57be4b7f9ecf.jpg Streamers If you’re a streamer then feel free to reach out to us through Keymailer. You’ll find Infected Shelter in there and we would love to work with you! Bugs and forums We've put a system of forums in place here on Steam. You will be able to give us feedback on anything you can think of.Update --- Early-Access build (06-May-2019) - v.0.6.0506May 7, 2019 - Community AnnouncementsThank you for the alpha/beta testers and pre-early access version streamers for the feedbacks and the videos. Based on these feedbacks we fixed all of the bugs you reported or we saw in videos, and we also balanced a lot of little things. So we finally reached this version which will be the early access release day version of the game tomorrow. Some of the latest improvements: - Auto-detected controller support and controller icon support for PS4, XBox, Nintendo Switch Pro, and also Switch JoyCon Left and Right controllers. If you still experience ?? icons with some controllers please report us in the Discussions. You also can manually change the controller icons if the auto-detect cannot recognize your controller properly. - The beginning of the game is easier for the new players. We decreased the AI aggressivity level in the early stages and also decreased the HP and damage values of the first bosses. The difficulty of the early stages are increasing slowly in several steps after you defeat any of the first bosses and when you unlock significant amount of blueprints. - The Options menus are ready, Gameplay, Graphics, Audio options are added in the latest days. If you have any more suggestions for Gameplay or other options, let us know in the Discussions. - The Barbarian trait has changed a little. Your melee weapons can break now (but rarely) when you have the Barbarian trait. There was a very OP combination of the Barbarian trait and any of the freeze DOT weapons, so we had to adjust the trait. - We also fixed and changed a lot of other little things in the weeks of beta testing based on your feedbacks. There are still some suggestions / problems you've already reported but we still have to think about it, or we need more time to implement them into the game. We are a small team, only 2 person, so thank you for your patience if we are answering a few days later for any of your comments or emails. We would like to improve the game during the early access months based on your feedbacks, so please use the Discussion forums or any of our other channels to contact us and tell us your suggestions. Thank you!Infected Shelter hits Early Access on May 8th 2019!Apr 24, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/33478547/9c44eed2f3e15e415af8cb6d9c37be5d6b2e9580.jpg I'm just going to let this video and the date do the talking. 👊 Two weeks to go! 😊 https://youtu.be/I1cw3no8oic The price of the Early Access version will be $9.99 / EUR 9.99 with a 10% discount on the first week.