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IL-2 Sturmovik: Cliffs of Dover

 
 IL-2 Sturmovik: Cliffs of Dover BLITZ Released!Dec 14, 2017 - Community AnnouncementsDear Pilots, 1C Game Studios, in partnership with Team Fusion Simulations, is proud to announce the release of a newly updated and improved BLITZ edition of the IL-2 Sturmovik: Cliffs of Dover! http://store.steampowered.com/app/754530 As announced previously, 1CGS has partnered with Team Fusion Simulations to codify and improve their previous mod work and make it an official part of Dover. The result of that effort is now here! All current owners of Cliffs of Dover Classic will receive BLITZ for FREE in their Steam Library starting today. You just need to install to play. It may already be there waiting for you. If you don't already own Cliffs of Dover you can purchase it from the Steam store. To celebrate the launch, from December 14th until January 4th BLITZ will be on sale for 25% OFF. The regular price after the special will be $24.99. What's Included? Team Fusion has spent the past several years improving and fixing issues in the original Cliffs of Dover since its initial release. Their work has greatly improved performance and fixed serious issues. Earlier this year, 1CGS gave the source code to TFS allowing them to further improve the title. Their work is now officially a commercial product and no longer just a mod. Below is some of what is included in BLITZ. Additional New Aircraft Variants Flyable: Bf-109 E-1B (Early Fighter-Bomber) Bf-109 E-4N (DB601N Engine and 100 Octane Fuel) Bf-109 E-4/E4B and E-4N Versions (Added Armor for Fuel Tank and Pilot) Bf-110 C-2 Bf-110 C-4 Late Bf-110 C-4B (Early Fighter-Bomber) Bf-110 C-4N (DB601P Engines with 100 Octane Fuel) Bf-110 C-4NJG (Night-Fighter) Bf-110 C-6 (Heavy 30mm Cannon Armed Version) Blenheim Mk.IV Late (Twin-Gun Rear Turret and Extra Bomb-Load) Blenheim Mk.IV F (Heavy Day-Fighter) Blenheim Mk.IV F Late (Twin-Gun Rear Turret and Extra Bomb-Load) Blenheim Mk.IV NF (Night-Fighter) Blenheim Mk.IV NF (Twin-Gun Rear Turret and Extra Bomb-Load) Spitfire Mk.I 100 octane Hurricane DH-520 100 octane Hurricane Mk.I NF (Night-Fighter) Hurricane Mk.I FB (Fighter-Bomber) Beaufighter Mk.I F Beaufighter Mk.I NF (Night-Fighter) DH-82A-1 (Field Mod Armed Tiger Moth) DH-82A-2 (Czechoslovakian Armed Tiger Moth) DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity) Non-Flyable: Sunderland added bomb capacity Blenheim Mk.I F (Heavy Day-Fighter) Blenheim Mk.I NF (Night-Fighter) Additional Improvements: 64 Bit Support and DX11 Graphics New Seasonal Map Textures New and Improved Sounds New Ships Better Aircraft Visibility New Reflections Improvements to Cockpit Graphics New Blackout Effects New Aircraft Skins Updated Visual Effects Better Flight Modeling and Aerodynamics Better Engine and Overheat modeling Improved Weapons Modeling Updated Damage Modeling Improved AI Aircraft Behavior Player controlled Vehicles and AAA Artillery New Game Loading Screens We hope you will enjoy Cliffs of Dover BLITZ! Happy Holidays! 1CGS and Team Fusion Simulations IL-2 Sturmovik: Cliffs of Dover BLITZ Released!Dec 14, 2017 - Community AnnouncementsDear Pilots, 1C Game Studios, in partnership with Team Fusion Simulations, is proud to announce the release of a newly updated and improved BLITZ edition of the IL-2 Sturmovik: Cliffs of Dover! http://store.steampowered.com/app/754530 As announced previously, 1CGS has partnered with Team Fusion Simulations to codify and improve their previous mod work and make it an official part of Dover. The result of that effort is now here! All current owners of Cliffs of Dover Classic will receive BLITZ for FREE in their Steam Library starting today. You just need to install to play. It may already be there waiting for you. If you don't already own Cliffs of Dover you can purchase it from the Steam store. To celebrate the launch, from December 14th until January 4th BLITZ will be on sale for 25% OFF. The regular price after the special will be $24.99. What's Included? Team Fusion has spent the past several years improving and fixing issues in the original Cliffs of Dover since its initial release. Their work has greatly improved performance and fixed serious issues. Earlier this year, 1CGS gave the source code to TFS allowing them to further improve the title. Their work is now officially a commercial product and no longer just a mod. Below is some of what is included in BLITZ. Additional New Aircraft Variants Flyable: Bf-109 E-1B (Early Fighter-Bomber) Bf-109 E-4N (DB601N Engine and 100 Octane Fuel) Bf-109 E-4/E4B and E-4N Versions (Added Armor for Fuel Tank and Pilot) Bf-110 C-2 Bf-110 C-4 Late Bf-110 C-4B (Early Fighter-Bomber) Bf-110 C-4N (DB601P Engines with 100 Octane Fuel) Bf-110 C-4NJG (Night-Fighter) Bf-110 C-6 (Heavy 30mm Cannon Armed Version) Blenheim Mk.IV Late (Twin-Gun Rear Turret and Extra Bomb-Load) Blenheim Mk.IV F (Heavy Day-Fighter) Blenheim Mk.IV F Late (Twin-Gun Rear Turret and Extra Bomb-Load) Blenheim Mk.IV NF (Night-Fighter) Blenheim Mk.IV NF (Twin-Gun Rear Turret and Extra Bomb-Load) Spitfire Mk.I 100 octane Hurricane DH-520 100 octane Hurricane Mk.I NF (Night-Fighter) Hurricane Mk.I FB (Fighter-Bomber) Beaufighter Mk.I F Beaufighter Mk.I NF (Night-Fighter) DH-82A-1 (Field Mod Armed Tiger Moth) DH-82A-2 (Czechoslovakian Armed Tiger Moth) DH-82A (Battle of Britain Tiger Moth version with bomb carrying capacity) Non-Flyable: Sunderland added bomb capacity Blenheim Mk.I F (Heavy Day-Fighter) Blenheim Mk.I NF (Night-Fighter) Additional Improvements: 64 Bit Support and DX11 Graphics New Seasonal Map Textures New and Improved Sounds New Ships Better Aircraft Visibility New Reflections Improvements to Cockpit Graphics New Blackout Effects New Aircraft Skins Updated Visual Effects Better Flight Modeling and Aerodynamics Better Engine and Overheat modeling Improved Weapons Modeling Updated Damage Modeling Improved AI Aircraft Behavior Player controlled Vehicles and AAA Artillery New Game Loading Screens We hope you will enjoy Cliffs of Dover BLITZ! Happy Holidays! 1CGS and Team Fusion SimulationsThe 7 best depictions of World War II in PC gamesNov 16, 2017 - PC GamerWorld War II has been the backdrop for hundreds of PC games in the time since the Allies declared victory, but not all of them get it right. Stereotypes or absurd action setpieces leave historians shaking their heads, and at this point we've seen the same famous battled played out so many times. What would it look like to cobble together a game made from the best depictions of those moments, spread across years and genres? These are our favorite representations of key World War II moments and battles. Like the games of our most historically accurate PC games , not all of them would pass muster at an academic conference. But they're all commendable for capturing some element of the conflict in a way that shows a reverent, compelling attention to detail. Best D-Day landing - Medal of Honor: Allied Assault  While Allied Assault’s graphics don’t hold up flawlessly today, it felt grippingly real in 2002. The developers tried to make us feel like we were in Saving Private Ryan, and they knocked it out of the park. I can still hear the final instructions before being dumped into the surf echo in my mind: “Head for cover and get to the shingle! I’ll see you on the beach!” I was genuinely tense as the ramp to my transport lowered, putting me directly in the line of German machine gun fire. My heart raced as I watched my fellow soldiers drop like flies all around me. Finally reaching safety was pure euphoria. Many games have tried to recreate that feeling since, and none have truly succeeded in such a gut-wrenching fashion. Best Battle of the Bulge - Call of Duty 1 It’s easy to forget Call of Duty began as a single-player focused World War II shooter that rose to prominence in an era when it was compared favorably by critics and fans to Medal of Honor and Battlefield. The most memorable mission from the original game (and perhaps in the whole series) was the capstone of the American campaign, “Festung Recogne”. It flips the pacing of Normandy on its head. Rather than a sense of dread at the carnage you know is to come, it lulls you into a false calm before the first wave of Germany’s most infamous counter-attack of the war takes you off-guard. Infinity Ward did an excellent job of making the assault feel unexpected, and the fight to stabilize the situation frantic and challenging.  Best depiction of junior officers - Company of Heroes 2: Ardennes Assault  Sticking to the Battle of the Bulge, I couldn’t complete this list without mentioning CoH2’s fantastic Ardennes Assault expansion. In addition to introducing very interesting dynamic campaign elements, it gave each of its distinct companies a beating heart—voiced officers who each represented an archetype of the types of people who got caught up in the war. The reactive end mission dialogue made me feel each victory and defeat ever more keenly. I’ll never forget Johnny Vastano lamenting the...The most historically accurate PC gamesAug 17, 2017 - PC GamerPC games are full of arcane artifacts spurring on ancient civilizations, Nazis riding dinosaurs, and Ghandi nuking the entire planet. Historical accuracy isn’t always a priority, and even the ones that try to get it right have to take some liberties with the facts modern scholarship hands down to us to be, you know, a fun game. But there is a definite divide between games that offer a mere nod to history (or use some vague, pop culture-informed stereotype of it as a jumping-off point) and those that actually put in enough research time to get at least some of the important facts straight. It’s hard to measure a variable like “historicity” when it comes to games—and yes, that is a real word. Games that put history first tend to wind up overly complicated rather than fun, so I've highlighted genuinely great PC games that go out of their way to include some historical accuracy. In particular, I chose games that accurately and ably depict a facet of history that is often misrepresented or ignored in other, ostensibly historical games. In chronological order based on their setting, here are the most historical PC games. Screenshot via Steam user OriginalNickname Total War: Attila - Most historical game about the collapse of the Western Roman Empire  Attila pulled Total War’s tired campaign formula out of its slump and gave us a living map that portrayed the cultural, political, and environmental challenges facing Rome in her twilight years. Rather than playing into the stereotype of angry, marauding barbarians showing up out of nowhere to sew chaos, the map really put you in the middle of why these invasions were happening—the oncoming of climate change making northern regions progressively less supportive of large populations, and the migration of the Huns into Eastern Europe. It was also the first Total War game to model the fact that not all societies have permanent cities, and how tributary relationships could form between cultures as a pressure valve against open war. Assassin’s Creed series - Most historical depiction of ancient cities  There is very little about the plot of any Assassin’s Creed game that could be regarded as staunchly historical (though we do get some cool nods here and there—the Siege of Masyaf in AC1 is a thing that really happened). However, they’ve gone to great lengths to depict, in full scale, what it would be like to walk the streets of Renaissance Florence or medieval Jerusalem. From the crowds, to the architecture, to the small details, there is a lot of history to experience just by wandering the environments. My personal favorite is Revelations’ post-Ottoman-conquest Constantinople, perhaps one of the most interesting cities in world history snapshotted at one of its most interesting ages. Screenshot via Steam user Mr.Nekator Crusader Kings 2 - Most historical modeling of medieval Western European politics  W...Team Fusion Update Available on SteamMar 26, 2017 - Community AnnouncementsTeam Fusion’s work is now offered as an official content update and patch for Cliffs of Dover on Steam, that includes all the current changes and fixes. There is now no need to download Team Fusion patches one by one and install them manually. If you already have your Cliffs of Dover updated with the previous TF patches (version 4.312) you do not need to download this new patch. All this patch does is combine all previous patches into one. The update is optional for now. To enable it, right-click on IL-2 Sturmovik: Cliffs of Dover entry in your Steam library and choose Properties. Once there, go to the Betas tab and choose 'teamfusionupdate' entry from the drop-down list. That's it - Steam should start the download shortly. When it finishes, your version of the game is updated with the latest Team Fusion patch (version 4.312). In the near future, this update will be codified by Team Fusion and officially entered into the source code and file system for the product itself. The title will then be permanently updated through Steam negating the need for a separate patch. Again, this will come later this year. Team Fusion Update Available on SteamMar 26, 2017 - Community AnnouncementsTeam Fusion’s work is now offered as an official content update and patch for Cliffs of Dover on Steam, that includes all the current changes and fixes. There is now no need to download Team Fusion patches one by one and install them manually. If you already have your Cliffs of Dover updated with the previous TF patches (version 4.312) you do not need to download this new patch. All this patch does is combine all previous patches into one. The update is optional for now. To enable it, right-click on IL-2 Sturmovik: Cliffs of Dover entry in your Steam library and choose Properties. Once there, go to the Betas tab and choose 'teamfusionupdate' entry from the drop-down list. That's it - Steam should start the download shortly. When it finishes, your version of the game is updated with the latest Team Fusion patch (version 4.312). In the near future, this update will be codified by Team Fusion and officially entered into the source code and file system for the product itself. The title will then be permanently updated through Steam negating the need for a separate patch. Again, this will come later this year. 1C Game Studios to Cooperate with Team Fusion on IL-2 Sturmovik: Cliffs of DoverDec 21, 2016 - Community Announcements1C Game Studios is excited to announce that we have reached an agreement in principle to cooperate with Team Fusion on future commercial development of IL-2 Sturmovik: Cliffs of Dover. This includes giving Team Fusion access to the Cliffs of Dover source code so they may continue their work to fix and improve Cliffs of Dover and build commercial add-ons for the base title. Such cooperation was made possible only recently as full ownership rights to Cliffs of Dover was returned to 1C Company after many years. We can now allow Team Fusion to continue their work more comfortably and help turn Cliffs of Dover into the product is was intended to be. 1C Game Studios recognizes the hard work and passion that Team Fusion has exhibited in improving Cliffs of Dover and we welcome their continued dedication to the product. We also welcome them to the 1C Game Studios family of developers who help make the combat flight-sim genre and IL-2 Sturmovik series so compelling. In the coming weeks and months, Team Fusion’s work will be offered as an official content update and patch for Cliffs of Dover on Steam. This update will merge all the current changes and fixes into one update. The update will initially be optional. Not long thereafter, the update will be codified by Team Fusion and officially entered into the source code and file system for the product itself. The title will then be permanently updated through Steam negating the need for a separate patch. Later in 2017, the first commercial add-on for Cliffs of Dover will be released. The add-on will be focused on the North Africa theater and will update the engine to DirectX 11 and include new airplanes, a new map and other content and improvements. There is a possibility that other theaters will be developed in the future pending the outcome of this first add-on. More information about the North Africa add-on will be made public in the coming weeks. The Cliffs of Dover product line will be distinct and separate from the IL-2 Sturmovik: Battle of Stalingrad line produced by 1C Game Studios. Both game engines will be developed separately by each team with the announced IL-2 Sturmovik: Battle of Kuban development schedule unchanged and unaffected by this announcement. Cliffs of Dover and its add-ons will be sold on the official IL-2 website (www.il2sturmovik.com) and through Steam. There are no current plans to incorporate Cliffs of Dover into the existing 1C Game Studios user account system. Players will continue to manage their Cliffs of Dover install through Steam just as it is done now. We hope you find this announcement to be exciting and re-assuring that your favorite hobby will continue to grow and flourish. 1C Game Studios and Team Fusion ask for your support as this new era of cooperation and development begins! The 1C Game Studios Team1C Game Studios to Cooperate with Team Fusion on IL-2 Sturmovik: Cliffs of DoverDec 21, 2016 - Community Announcements1C Game Studios is excited to announce that we have reached an agreement in principle to cooperate with Team Fusion on future commercial development of IL-2 Sturmovik: Cliffs of Dover. This includes giving Team Fusion access to the Cliffs of Dover source code so they may continue their work to fix and improve Cliffs of Dover and build commercial add-ons for the base title. Such cooperation was made possible only recently as full ownership rights to Cliffs of Dover was returned to 1C Company after many years. We can now allow Team Fusion to continue their work more comfortably and help turn Cliffs of Dover into the product is was intended to be. 1C Game Studios recognizes the hard work and passion that Team Fusion has exhibited in improving Cliffs of Dover and we welcome their continued dedication to the product. We also welcome them to the 1C Game Studios family of developers who help make the combat flight-sim genre and IL-2 Sturmovik series so compelling. In the coming weeks and months, Team Fusion’s work will be offered as an official content update and patch for Cliffs of Dover on Steam. This update will merge all the current changes and fixes into one update. The update will initially be optional. Not long thereafter, the update will be codified by Team Fusion and officially entered into the source code and file system for the product itself. The title will then be permanently updated through Steam negating the need for a separate patch. Later in 2017, the first commercial add-on for Cliffs of Dover will be released. The add-on will be focused on the North Africa theater and will update the engine to DirectX 11 and include new airplanes, a new map and other content and improvements. There is a possibility that other theaters will be developed in the future pending the outcome of this first add-on. More information about the North Africa add-on will be made public in the coming weeks. The Cliffs of Dover product line will be distinct and separate from the IL-2 Sturmovik: Battle of Stalingrad line produced by 1C Game Studios. Both game engines will be developed separately by each team with the announced IL-2 Sturmovik: Battle of Kuban development schedule unchanged and unaffected by this announcement. Cliffs of Dover and its add-ons will be sold on the official IL-2 website (www.il2sturmovik.com) and through Steam. There are no current plans to incorporate Cliffs of Dover into the existing 1C Game Studios user account system. Players will continue to manage their Cliffs of Dover install through Steam just as it is done now. We hope you find this announcement to be exciting and re-assuring that your favorite hobby will continue to grow and flourish. 1C Game Studios and Team Fusion ask for your support as this new era of cooperation and development begins! The 1C Game Studios TeamIL-2 Sturmovik: Cliffs of Dover Compatibility UpdateAug 23, 2016 - Community AnnouncementsThe game has been updated to run on Windows 8 and 10. In addition, Russian and Czech languages were added to the international version of the game. UPD: Since many players reported that the update caused problems for installs with TF mod, it was taken down for now. We'll try to find a solution so they work together. UPD2: The update is available as an option. To access it, open Steam properties of the game and select 'beta' on Betas tab. Please note that if you have the game and TF mod already installed, modded files will be overwritten after selecting this beta version. Install this beta update if you want to play vanilla version of the game on Windows 8 and later and/or want Russian or Czech language (the default, old version of the game may not run on Windows 8 and later without TF mod or custom fan made executable). If you want to play with TF mod, use the default version of the game since the mod enables the game to run on Windows 8 and later as well.IL-2 Sturmovik: Cliffs of Dover Compatibility UpdateAug 23, 2016 - Community AnnouncementsThe game has been updated to run on Windows 8 and 10. In addition, Russian and Czech languages were added to the international version of the game. UPD: Since many players reported that the update caused problems for installs with TF mod, it was taken down for now. We'll try to find a solution so they work together. UPD2: The update is available as an option. To access it, open Steam properties of the game and select 'beta' on Betas tab. Please note that if you have the game and TF mod already installed, modded files will be overwritten after selecting this beta version. Install this beta update if you want to play vanilla version of the game on Windows 8 and later and/or want Russian or Czech language (the default, old version of the game may not run on Windows 8 and later without TF mod or custom fan made executable). If you want to play with TF mod, use the default version of the game since the mod enables the game to run on Windows 8 and later as well.Il-2 Sturmovik: Cliffs of Dover Update ReleasedOct 18, 2012 - Product UpdateWe're very happy to introduce a slew of new improvements and additions to the game exactly a year after the last official update. We are hoping that this patch finally makes this game worthy of the Il-2 Sturmovik name and that simulation fans will give our game another look and a new chance. NOTE: This patch is incompatible with previous game versions when playing online. The current version contains the following changes: PERFORMANCE * Performed a huge amount of work improving both average and minimum FPS in the game. Most recommended-spec machine will see increased average FPS and a significant reduction in the micro-freezes that had previously plagued the game. Their frequency, duration, and overall FPS impact will be greatly reduced or completely removed. * Completely rewritten rended pipeline, reducing CPU load; * Rewritten texture manager, reducing stutter when loading new textures; * Moved landscape geometry generator to its own CPU core, reducing stutters; * Optimized tree code, reducing stutters when moving across landscape or rotating camera; * Moved grass generator to its own CPU core, decreasing stutters during low-level flight; * Moved all building and vehicle damage models to be pre-loaded, rather than dynamically loaded when they are destroyed. This increased mission loading times and memory usage, and reduced stutters when blowing things up; * Improved multithreading in many other aspects of the code, improving minimal FPS on most multicore machines. AIRCRAFT * Added a Su-26 acrobatics plane. You can toggle airshow smoke by injecting oil into the exhaust manifold. This is done with the WEP button by default. The default smoke is white. You can select other colors by selecting corresponding loadout options. The plane also comes with four easter egg weapons that can be loaded onto the center pylon: - Shotgun – fires explosive pellets with everyone’ sfavorite green tracers; - Laser – fires a beam that sets an enemy plane alight. Effective distance is 700m; - Antimatter mortar – fires anti-matter spitwads; - Railgun – fires a shell that generates electromagnetic pulse that in turn destroys enemy subsystems, especially engines. * Added Hurricane MkI and Spitfire MkI with constant-speed propellers and 100-octane fuel. * Conducted a huge amount of work correcting and improving aircraft flight models as well as most engine models. All work was based on historical flight test data or flight manuals. * Corrected negative G cut-out for carburetor engines. The effect will be noticeable at around +0.1G. * Corrected the mixture control level on Hurricanes and Spitfires. It is now push forward for Lean, pull back for Rich. With that, moving the throttle lever to idle will return the lever to Rich. * Corrected (increased) low-altitude speeds for most Brutish fighters (Spitfire MkI with DH and Rotol aircrews, Hurricane MkI with DH and Rotol aircrews). * Corrected fuel flow calculations for most aircraft. * Corrected (incre...IL-2 Sturmovik: Cliffs of Dover Update ReleasedOct 17, 2011 - Product UpdateThe latest patch adds an entirely new sound engine , new multiplayer maps, and new aircraft. It contains the following changes: MAIN * Drastically reworked graphic algorithms dealing with in-game color; * Rewrote the sound engine from scratch; * Added three new multiplayer maps: Steppe (medium), Fields (small), and Scimitar (small), as well as a few basic online missions for them; * Updated multiplayer GUI to allow users to easily select a position in an existing plane, and to see the number of planes within each side before selecting it; * Added two new aircraft - Bf. 109 E-4 and Bf. 109 E-4/B. These two are equipped with MG/FF-M cannons and so make use of the famous Minegeschoss; * Spitfire model Mk. Ia has been reequipped with a constant-speed airscrew. * Some changes to the internal structure of Bf. 110s and Spitfire Mk. Ia may cause records created with previous versions of the game to play back with with animations that differ from what was recorded. AIRCRAFT * Bf. 109 E-4 has been equipped with Komandgerat airscrew automation; * Reworked routines for gyro bombsights; * Removed allusion to Engine 4 from He 111 model; * Improved memory consumption for multi-crew aircraft; * Airborne status is now checked correctly even if the aircraft in question departed prematurely; * Landing status should be applied correctly when ditching in water; VISUALS * Reworked bombardier cockpits in aircraft so affected (He. 111 and Ju. 8 to accomodate new Lotfe gyro routines; * Small caliber bullet hits on the ground now show difference in material being hit; * Modifications in Blenheim's damage visuals; * Added a range of visual SFX for higher-caliber guns; * New bombsight visuals in Blenheim bombardier's cabin; * Returned the famous Il-2 stall sound effect; * Doubled the distance at which the tracers can be seen; * You will no longer see engine exhaust fires when viewing in a HUD-only cockpit mode; * Reversed movement of throttle and mix in D.H. 82; * Fixed distance input error in gunsight for Spitfire and Hurricane; * Fixed glitch with Bf. 110's prop hub tactical colour band; * Added spinner colouring to Ju. 88. PHYSICS & A.I. * Increased Lotfe bombsight gyro operational limit to 15 degrees of aircraft roll / pitch; * Lotfe type bomb sight now stabilizes aiming platform to horizontal plane; * Removed sudden jump in view angle when viewing through Lotfe ocular and moving bomb sight elevation for the first time in the flight; * Increased side slip input limit to +/* 30 degrees for the Lotfe bomb sight; * Made Kurssteuerung mode 2 for level bombers. This mode will also stabilize the aircraft in level flight; * Reworked motor startup routines to accomodate new options available in the new sound engine; * Adjusted ricochet angles on firm surfaces; * Redesigned bomb sight in Blenheim and made it easier and more realistic to use; * Blenheim bomb sight plane is now adjustable to reflect changes in plane AoA in level flight. Correction is applied automatically over a p...New Release: IL - 2 Sturmovik: Cliffs of DoverJul 19, 2011 - Product ReleaseIL-2 Sturmovik: Cliffs of Dover is now available on Steam world-wide! IL-2 Sturmovik: Cliffs of Dover is the next exciting World War II flight combat simulation title from 1C: Maddox Games, the creators of the critically acclaimed IL-2 Sturmovik series. As a member of the British RAF, face off against the deadly German Luftwaffe and the Italian air forces. Join the Royal Air Force and Battle for Britain! IL - 2 Sturmovik: Cliffs of Dover Update ReleasedMay 20, 2011 - Product UpdateUpdates to IL - 2 Sturmovik: Cliffs of Dover have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include: GENERAL * The game will now automatically delete and recreate its cache when a new game version is installed;; * Medium-range terrain detail noise is less dramatic when seen from up-close;; * Improved the lighting of spline roads and runways;; * Fixed empty tooltips occasionally appearing at edges of the 2D map;; * Map zoom extents now reset properly when switching between game maps of different size;; * By popular demand, enemy indicator arrows will now only appear in the no-cockpit view, and will not show up when the cockpit is turned on, i.e. work they did in the original Il-2 games. GRAPHICS * Added ATI Crossfire support. NVidia SLI support will become available when a profile for the game is added in an upcoming official driver release;; * Reworked the lighting system in the game to improve the visual experience;; * Added True full-screen mode. The game was previously playing in a stretched window; that mode is also still available. Switch between windowed, pseudo (stretched window) and true full screen modes in the Video Options. NOTE: If you are running an ATI video card and you notice reduced performance in True full-screen mode, please switch back to Pseudo to improve framerate;; * Greatly improved performance over large cities, especially with Buildings Detail settings set below Very High. NOTE: if you do experience stutters over cities with Building Detail set to Very High, please consider turning it down. Even setting this to Medium will have almost no noticeable effect on visual quality of the game;; * Introduced background landscape loading that slowly creates landscape under the player's camera. You can now quickly switch from England to France with virtually no slow-downs. Performance gain is most noticeable on CPUs with four+ cores;; * Fixed a bug with distant forest lines appearing at close distances;; * Fixed a bug with shadow stripes appearing at edges of screen;; * Fixed improperly loading plane textures in the DirectX 9 render. AIRCRAFT INTERNALS; * Removed warnings of a missing "Select_F1" piece when flying a Hurricane. * The Sunderland will no longer cause errors when loading a mission. AIRCRAFT VISUALS * Propellor visuals are now tied to epilepsy filter settings applicable regions;; * Reduced head motion effects, especially in terms of G;; * Added a range of new SFX for bombs hitting or exploding inside a building;; * Increased draw distance for markings and decals on aircraft;; * Reworked stopwatch behaviour on German planes. The minute elapsed needle now indicates minutes as it should. * Fixed minor Bf. 110 damage and animation issues;; * Fixed weird movement of Bf. 110's magnetic compass dial;; * Fixed Bf. 109 gunsight misalignment;; * Fixed a hole under a damaged engine cowling in the Defiant;; * Fixed visual issues with Defiant's tail damage;; * Put...IL - 2 Sturmovik: Cliffs of Dover Update releasedApr 18, 2011 - Product UpdateThe current patch contains the following changes: MULTIPLAYER * Added a new Steam Lobby feature to the Multiplayer section as an alternative to the existing server search. A lobby is a place for players to gather before joining or creating a server. The most important feature of a Lobby is that it allows one to join servers running on a non-public IP, bypassing network address translation. It will of course also allow you to send players to a public IP server just as well. When a lobby links to a public IP server, that server can be accessed both from the Lobby, or directly from the Server search. With a non-public IP, the only way to access a server is through a lobby. When running a dedicated server, the lobby host can link to it by pressing the Find Server button. Otherwise just press Play to create a new Server. * Fixed certain aircraft flame and smoke effects not syncing when playing on-line and recording tracks. GRAPHICS * Made massive improvements to framerate in regards to the terrain engine. This will be most noticeable on machines with 4+ CPU cores. * Made SSAO optional. It can be toggled on the fly with a checkbox in Video Options. Turning SSAO off will slightly decrease the graphical quality of the game while improving performance. * Texture quality slider added to video options. The settings are Original (no change), High (reduced 2x), Medium (reduced 4x) and Low (reduced 8x). Lowering texture size will cause significant performance gain on lower-end machines at the expense of the graphic quality. Please not that the feature is smart enough not to downscale aircraft textures, so the most crucial components of the game will remain unaffected. * Made sure that grass no longer grows through runways or roads. * Re-enabled anti-aliasing on DirectX 9. AIRCRAFT * Completely removed overload assessment from carburetters. Rolls-Royce engines will now cut if overload is negative, and will not cut if it is positive. (old values were sneezing at .5G, and cut-out at .25 which we felt were dead on, but this apparently confused most of the players) * When starting in mid-air, all gyro instruments will be spinned up so you don't have to wait for AH to get in shape, as well as course setters and DI set to actual heading for you. * Reworked damage module to work dramatically faster when a plane is under heavy bullet bombardment. * Elevator trim is now set close to neutral when starting in air. * Returned the water splash when a plane plummets into the water. * The Spitfire DM will no longer occasionally ignore detached rear fuselage. * Changed WEP control feedback on Bf. 109. Rather than showing an 'On-Off' message, it now will show if it actually is switched on, and when it actually switches off. * Fixed minor Bf. 109 damage visuals. * Ju. 88 gear struts now break off gear well covers when they detach from the plane. * Fixed missing power cords in Bf. 109 and Hurricane cockpits. * Fixed visual issue with bullet holes in cockpit glass. * Fixed issue w...IL-2 Sturmovik: Cliffs of Dover Update ReleasedApr 8, 2011 - Product UpdateThank you for purchasing Cliffs of Dover! If you have previously purchased our sims, you should know that they are a constant work in progress. We as a team are proud of the fact that we continuously support, expand and improve on our releases. We hope, with your support, to continue this tradition and to help the series grow in the coming years. The current patch contains the following changes: DRM * Solidshield protection was removed from the game. The game no longer requires a second authentication key. Cliffs of Dover only needs to be authenticated once with a single key during first install. NOTE: this action is automatic and does not require any action from the player. GRAPHICS * Significantly optimized buildings. Performance gain is less noticeable on above-recommended specs; * Removed momentary freezes caused by trees and other vegetation; also changed the way far-away trees are generated; * Improved block loading, i.e. the periodic loading of 8x8km terrain blocks as the player moves about the terrain. Performance gain is most noticeable on above-recommended specs; * Expanded the resolution selection in Video Options to include non-native options; * Streamlined cockpit render. Also made sure that stars and other bright objects no longer shine through the cockpit at night. AIRCRAFT * Removed “rubber bands” from player aircraft that made its movement smoother by delaying graphical representation of the plane behind its physical position, with the rare unintended consequence of making tracers appear to fly out sideways; * Reworked aircraft visual fx and added some new ones, such as new MG131 hit FX; * Improved performance in FM module by 0,001%; * Turned on cockpit gauges in the FIAT G.50; * Fixed fps drop when zooming in on a bomber formation; * Added a special penalty to aircraft with large parts of wing missing. Though this is less realistic, this will address most common misconceptions while we work on even more accurate wing calculations specifically for this scenario; * Fixed issue when missing control surfaces could still control aircraft; * Fixed some damage visuals on FIAT G.50; * Fixed FIAT G.50 visual and control animations; * Fixed FIAT G.50 receiving too much lift despite wing damage; * Fixed FIAT BR.20 radiator flaps disappearing in rare cases; * Fixed Blenheim propellers and turret visuals; * Fixed some He 115 visuals; * When a He 115 loses a float, the physical behaviour model will no longer lose a marble; * He-115 nose gunner will no longer attempt to hang out of a detached nose section; * Fixed a visual issue with the Hurricane radiator flap; * Ju 87 floor window no longer affects the sea; * Fixed minor visual details in the He-111; * Damaged Wellingtons will no longer occasionally disappear at a distance; * Sunderland's top turret will always behave properly when the plane is broken in half; * Fixed an issue when engine controls could fail to react to user input for 2 seconds after mission start with Anthropomorp...Pre-Purchase Now: IL - 2 Sturmovik: Cliffs of DoverMar 18, 2011 - AnnouncementPre-Purchase IL-2 Sturmovik: Cliffs of Dover and receive a copy of Silent Hunter® III! Already own Silent Hunter® III? Give it to a friend! IL-2 Sturmovik: Cliffs of Dover is the next exciting World War II flight combat simulation title from 1C: Maddox Games, the creators of the critically acclaimed IL-2 Sturmovik series. As a member of the British RAF, face off against the deadly German Luftwaffe and the Italian air forces. Join the Royal Air Force and Battle for Britain!