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IdleTale

 
IdleTale is finally an IDLE GAME! (jokes aside)May 17, 2025 - Community AnnouncementsYeah, jokes aside. There has been a lot of controversy with the game's title and the actual idle aspect of the game. Aside from my usual reasoning of wanting to slow everything down until more updates are released in order to not run out of content in a day or two, I always liked having a semi-idle semi-active game, and that was what I was aiming for. Nevertheless, made the wrong choice of actually naming it IDLE-Tale, which brought a lot of lovers of the idle genre to try this game out. A lot of content has been added since I made that decision a year ago. So it's finally time for the game to actually have proper idle gains! Patch notes: -Changing map zones will also change the Codex page automatically -Offline Gold gains are now the same as online gains (was 50%). -Offline Glory gains have been increased by 100%. -Offline XP gains have been increased by 500% (yes, it's not wrong) -Fixed a visual bug that would display twice as much the actual Redemption level -Fixed a typo bug in the Executioner Glory Upgrade's description. An "e" has been removed from the code forever.IdleTale's patch 0.5.0 is out now!May 14, 2025 - Community AnnouncementsVersion 0.5.0: Redemption -Deadly Quests cost reduced by 50%. -Added a new version of Ashtar Catacombs. -The Heart of Darkness now reacts to the player's power. -Added new Quests. -IdleTale now has a Launcher! You can choose to launch the game through the Launcher or directly execute the game in Steam. -Added the Redemption system. -Added the first four Spirits. -Added new Glory Upgrades. -Added new Maps. -Added new Gains Upgrades. -Added new Upgrades. -Added new Dungeons. Bug fixes: -Fixed a bug where the player could attack (though with no effect) during the Ascension cutscene. -Fixed a bug where the developer was too slow releasing updates. Planned features for patch 0.5.1: -New Dungeons -Bloodboil Depths -OniPatch 0.5.0 arrives May 15thApr 16, 2025 - Community AnnouncementsVersion 0.5.0: Redemption -Deadly Quests cost reduced by 50%. -Added a new version of Ashtar Catacombs. -The Heart of Darkness now reacts to the player's power. -Added new Quests. -IdleTale now has a Launcher! You can choose to launch the game through the Launcher or directly execute the game in Steam. -Added the Redemption system. -Added the first four Spirits. -Added new Glory Upgrades. -Added new Maps. -Added new Gains Upgrades. -Added new Upgrades. Bug fixes: -Fixed a bug where the player could attack (though with no effect) during the Ascension cutscene. -Fixed a bug where the developer was too slow releasing updates. Planned features for patch 0.5.1: -New Dungeons -Bloodboil Depths -Oni Notes: -Yeah, we now have a launcher. Pretty useless, to be honest. But at least it's cool. It'll have some functions in the future like changing the screen size or maybe allowing for saving different games. Who knows. -I'm still working in the server for IdleTale, that's part of the reason of why it's taking so damn long to get updates. I won't lie, there's many other things going on. But that's another one. And I'll try to have it ready as soon as possible.Catch-up patch before the new raid and the Redemption system!Jan 9, 2025 - Community Announcements-Deep within, the blood starts to boil... -Old Swamp, Stillwind Mountains, Kyleid Ruins, Silum, Salty Bay, Serenity Hill and King's Road mobs Glory reward increased by 100% and The Dead Front mobs Glory reward increased by roughly 50% as a catch-up mechanic for the upcoming v0.5.0 which will feature the Redemption system.Version 0.4.5Oct 23, 2024 - Community Announcements-Damage reduction from Fire Resistance against (Deadly) Zenith basic attacks increased by 33% -(Deadly) Zenith's meteor cooldown increased from a minimum of 1 second to a minimum of 3 seconds. -(Deadly) Zenith can no longer spawn two meteros at once. -Tier sets pieces drop rate increased by 400% Bug fixes: -Fixed a bug that would allow the player to buy the Heart of Darkness before completing the quest -Fixed some typos -Fixed the Executioner tooltip after buying the 8th Wonder of the World Glory Upgrade -Fixed a bug that would make some Raid drops unavailable -Fixed a bug where Halius's Ice Pillars could spawn out of the bonds of the screenPatch 0.4.4: Quality of LifeOct 2, 2024 - Community Announcements-Halius's Death Circles duration increased by 1 second -Fireblood Cliffs and Evercold Revolt bosses' HP and damage decreased by roughly 5% -**Angel of Death** Spell damage decreased by 10% -Raid trash mobs' HP reduced by 10% Bug fixes: -Fixed a bug where the **(Deadly) Cold Blood** achievement would not trigger -Added yet another layer of protection against data loss upon system sudden shutdown"Mono" error hotfixSep 30, 2024 - Community AnnouncementsFixed a bug that would not let the game open.Patch 0.4.3Sep 30, 2024 - Community AnnouncementsVersion 0.4.3 -Servo-Arm now always has a cooldown of 0.5 sec instead of 0.5-1 sec depending on the player's Attack Speed -Halloween event! -Added the Dungeon Hollow Thicket and its respective Deadly version -Base Maximum Energy increased from 20 to 100 -Extra Energy now increases the player's maximum Energy by 10 instead of by 5 -Added keyboard shortcuts for the different UI panels -Curret Raid waves decreased from 15/15/20 to 10/10/15 -Offline Glory rewards increased by 100% -Map cost reduced from 5M to 2M -True Idle is no longer a Talent. Instead, it is now an Upgrade whose cost is 5K Bug fixes: -Fixed a bug where Voideyes would grant incorrect buff values -Fixed a bug where Mega Swarm could not appear among the possible Voideye buffs -Fixed a visual bug where the offline time counter would show 0h after surpassing 24h offline (rewards were correct though) -Fixed a bug where Outcast Jacket could not drop at certain Luck Levels -Fixed a bug where the Achievement Unlocked pop-up would get stuck at the top of the screen (Windows only) -Fixed a bug where the Collector's Regalia 2-set would affect Raids as well -Fixed some bugs that would make achievements, texts and Voideyes go faster than intended in the Steam version -Scroll speed increased when using the mouse wheel -Fixed a bug where the offline rewards wouldn't add Gold if the game was closed before redeeming them -Added an extra layer of protection to avoid data loss after a sudden shutdown -Early Special items will now have 5x chance of dropping -Added a Reset Dungeon option at the end of each Dungeon Notes: -It was not a good design to force players to spec into Berserking in the early stages of the game in order to receive offline rewards for killing mobs. This change also allows for an earlier acquisition of this feature, and some Berserking Talents can now be revamped. -Some of these changes might come in earlier than 0.4.3 -Fixed a bug when changing maps while the Mega Swarm buff was activeOffline gains hotfixSep 25, 2024 - Community Announcements-Released a hotfix to address an issue that would prevent players from obtaining Offline gainsHalloween pre-patch!Sep 22, 2024 - Community Announcements-Servo-Arm now always has a cooldown of 0.5 sec instead of 0.5-1 sec depending on the player's Attack Speed -Base Maximum Energy increased from 20 to 100 -Extra Energy now increases the player's maximum Energy by 10 instead of by 5 -Added keyboard shortcuts for the different UI panels -Curret Raid waves decreased from 15/15/20 to 10/10/15 -Offline Glory rewards increased by 100% -Map cost reduced from 5M to 2M -True Idle is no longer a Talent. Instead, it is now an Upgrade whose cost is 5K Bug fixes: -Fixed a bug where Voideyes would grant incorrect buff values -Fixed a bug where Mega Swarm could not appear among the possible Voideye buffs -Fixed a visual bug where the offline time counter would show 0h after surpassing 24h offline (rewards were correct though) -Fixed a bug where Outcast Jacket could not drop at certain Luck Levels -Fixed a bug where the Achievement Unlocked pop-up would get stuck at the top of the screen (Windows only) -Fixed a bug where the Collector's Regalia 2-set would affect Raids as well -Fixed some bugs that would make achievements, texts and Voideyes go faster than intended in the Steam version -Scroll speed increased when using the mouse wheel -Fixed a bug where the offline rewards wouldn't add Gold if the game was closed before redeeming themGrim's Reach and (Deadly) Evercold Revolt hotfixSep 22, 2024 - Community AnnouncementsBug fixes: -Fixed a bug where the Grim's Reach events would get stuck. If this still happens, restarting the game will fix the issue. -Fixed a bug where the player could not attack Halius through clicking on the screen.Voideye speed hotfixSep 21, 2024 - Community AnnouncementsBug fixes: -Fixed a bug where the Voideyes would go too fast in certain situations.