Dev LogApr 7, 2025 - Community AnnouncementsDear Players, After three months of continuous development, we have completed 40 brand-new modules! It’s important to note that the current version remains in the development phase, and the full release will still take some time. Progress has been relatively slow, as the current version is primarily developed by a single individual. We would like to extend our heartfelt thanks for your long-term attention and support!Develop PlanJan 15, 2025 - Community AnnouncementsHello everyone, since the release of Idle Tower Defense, we have received a lot of encouragement, suggestions and criticism. Thank you all very much for playing. I know Idle Tower Defense was not released as early access, but we will continue to update it with more content. Thank you all for your support and understanding. Here's our current development plan: 1. a new talent system. 2. more linkage between effects 3. some new modules 4. some new ascension effects 5. adjustments to existing modules and effects[v1.0.17] Update LogJan 7, 2025 - Community Announcements- Adjusted module values - Adjusted enemy attack and HP value[v1.0.16] Update LogJan 6, 2025 - Community Announcements- Optimized lagging issues - Information panel now shows more information - HP is 1 when the module is not equipped. - Fixed font display issue[v1.0.14] Update LogJan 4, 2025 - Community Announcements- Added scientific notation option to settings - Fixed a bug where enemies would sometimes be left behind - Fixed a bug where armor was removed after ascension - Fixed missing fonts[v1.0.13] Bug FixedJan 3, 2025 - Community Announcements- Fixed a bug where sometimes you couldn't advance to the next wave - Fixed bug where enemies would attack from a distance[v1.0.11] Update logJan 2, 2025 - Community Announcements- Memory and performance optimization - Fix enemy speed bugs - Fix UI display bugs - You can now set in the module interface[v1.0.10] Update LogJan 1, 2025 - Community Announcements- now speeds up the death animation - Adjusted enemy speed - Memory and performance optimizations[v1.0.9] Bug FixedDec 31, 2024 - Community Announcements- Fixed damage bug. damage = attack * (1+attack bonus) * (1+damage bonus) + extra damage[v1.0.8] Update About AscensionDec 31, 2024 - Community AnnouncementsModules can now be permanently unlocked and upgraded at Ascension, and all skill points can be retained. Also the effect becomes a damage bonus, with all damage bonuses calculated in a separate multiplier zone. The damage formula: Attack x (1 + Attack Bonus) x (1 + Damage Bonus)[v1.0.7] Update LogDec 29, 2024 - Community Announcements- Module unlock changed to one click - Fixed value problem - Fixed description error[v1.0.6] Update LogDec 29, 2024 - Community AnnouncementsFixed memory leaks[v1.0.5] Update LogDec 29, 2024 - Community Announcements- Added option to choose wave - Increased energy rewards - Memory optimization, reduced lagging - Fixed a bug that sometimes crashes when ascension. - Fixed a bug that sometimes crashes when running in the background. - Fixed description problem - Fixed ascension progress loss bug.[v1.0.4] Update LogDec 28, 2024 - Community Announcements- Added option in settings Regarding the issue of achievements jumping randomly, I tested it for a long time and couldn't find a reason for it, so I recode the entire achievement system in hopes of fixing it. Also added the ability to clear achievements.[v1.0.3] Update LogDec 28, 2024 - Community Announcements- Fixed value bugs - Added to the settings[v1.0.12] Update LogDec 27, 2024 - Community Announcements- Fixed a bug where the module can't be unlocked - Fixed a bug where enemies would be knocked out of the screen. - Enhanced the knockback effect of ranged weapons - Set the condition to wave 50 - Reduced the cost of unlocking module slots - Fixed module description issue - is now affected by the number of .[v1.0.1]Bug fixedDec 26, 2024 - Community AnnouncementsFix the bug that sometime the game won't start correctly.Idle Tower Defense is now on Steam!Dec 26, 2024 - Community AnnouncementsThe release version of Idle Tower Defense is now on Steam! If There are any bugs or issues or anything, please let us know!《Idle Tower Defense》Live EventsOct 14, 2024 - Community AnnouncementsWatch the developer playUpdate notes for v0.0.5Oct 12, 2024 - Community Announcements- Fixed the bug where the next wave could not be started - Optimized lag issues - Changed the maximum level of the knockback module to level 1 - Fixed the burst module to always fire three shots - Increased the attack growth of the sword module - Modified the split module to fire projectiles in the opposite direction - Added support for Steam Cloud