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Shadowbriar unleashed. New character revealed.Sep 24, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/170088c340e7df412e323b57db09363d52f24a7d.png At Icons HQ, we tried to hold back the malevolent whispers of dark magic emanating into Yorian space for as long as we could, but the time has come to allow the fearless fighters of the League to venture into the unknown and explore the twisted realm of Shadowbriar. Shadowbriar is now an available arena for all players! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/732e490794d3fe7c5bfe5777d83e061cf9948ef0.jpg And coming on October 17, Icons: Combat Arena welcomes a new character. Ezzie is the tiny witch who resides in Shadowbriar and packs a mystical punch! This little wizard doesn’t play around with summoning power and a hat that bites back. Want to find out more about Shadowbriar and Ezzie? Check out Alpharad's Video: https://www.youtube.com/watch?v=yx9gYxS4_Vc As always, thanks very much for your support of Icons Early Access and keep sharing your thoughts with us through Twitter, Facebook, Discord, Reddit, and the in-game feedback form. Thanks again, The Icons Development Team See you in the Arena!Icons Early Access Patch Notes 9/5/18Sep 5, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/c464bf6f36388aab14395389c47e224890588740.png General New users will receive daily login bonuses for the first 3 consecutive days. Earn Spectra and Portal Packs to jump start your gallery collection! The 1v1 matchmaking queue is now the top option, with Free For All moving underneath. Invincibility, intangibility, and Strike charge-up overlays now flicker. Shield release animation frame duration:: 8 >>> 10. A few animations see revision this week. None are different in concept or frame data, and are instead improved. Ashani S Tilt Zhurong S Tilt Kidd Dair AI now defaults to "on" in training mode. Improved logic for starting spawn locations in 3-player FFA and 2v2 team matches. If the host leaves during a custom lobby match, the client will now display a pop up at the end of progress screen indicating such. Added UI messaging for trying to join a match in progress, rather than indicating a system error. Bug Fixes Fixed a bug causing enemies to teleport when they are released from a throw, particularly noticeable on Xana's F-Throw. Fixed a bug where being hit on the first frame of a roll would cause the character to be in a bugged shield state requiring a jump to escape. Fixed a few bugs with how grabs resolve in 3+ player interactions. Fixed a bug where a respawn platform would stick around if a player that was on it left the match. Icons Early Access Patch Notes 8/22/18Aug 22, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/a891f6741171b16d7d0c8380ddf945f8f2b49d76.png We’re rolling out a fairly large patch this week. We’re introducing online Free For All battles, a new way to earn Spectra, and doing some much-needed adjustments to various game mechanics and characters to improve the balance in Icons. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/8086c1346b73e493e498a1eefc2dbe9097aef6ea.jpg GENERAL Online Free For All is here! Our FFA matchmaking queue provides matches with 3 total players, while players can head to the custom lobby system to participate in 4-player matches with their friends. Players are now granted Spectra upon earning their First Win of the Day. We’ve done some revisions to the matchmaking logic for new players. They should be more quickly finding players similar to their skill level than before. Updated UX for custom lobbies. They should now be more difficult to leave on accident. First iteration of an AI system. AI should be significantly improved from their previous state Fixed a bug where earning a character progression reward in a custom lobby and viewing it could break your client state. GAME MECHANICS Spike bounces have felt a bit lacking in meaningful interaction from the victim, so we’re making a few changes here and fixing a nasty bug that has been around for a while. First things first, grabs/throws no longer reset the untechable state. This isn’t a voluntary means of becoming grounded, so it shouldn’t be doing that. Next, we’re testing out a new way for the victim to have a say in their fate by allowing them to perform Directional Influence when they bounce. This DI is half as strong as DIing a regular attack, since they already have the opportunity to DI the attack that caused them to bounce. Lastly, a victim being bounced will travel further than previously, while sustaining the same amount of hitstun, making it a bit tougher for an opponent to follow up, though players may find that spikes can allow followups at earlier percents than before. We’ll be closely monitoring how spike bounces play out in the coming weeks and determining if further tuning is necessarily. We’re confident that these changes are a strong first step to retaining what makes spike bounces unique and fun to use while introducing options for the victim to feel like the interaction is fair. Also in this patch, we’re loosening the reins on when players can perform Strike attacks in certain actions. Previously in Icons, eligibility of performing a Strike during Dash or Run depended on which Strike you wanted to do, and was sometimes not possible in Dash, instead resulting in a Dash Attack. To do so during a Run, you would need to enter a run turnaround or Crouch. That is no longer the case. Spike bounces Untechable spikes are no longer reset when a victim is grabbed Players may now DI (influence the direction of the knockback trajectory) a spike bounce. This inst...Free For All is coming to Icons August 22nd!Aug 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/256709eb44fee7f056f85df1c29211fbdf41bf59.png Dear Icons community, You asked, and we listened. We’re happy to announce that a highly requested game mode, Free For All, is coming on August 22 to Icons Early Access -- (up to) 4-player FFA for custom matches and 3-player FFA for matchmaking queue games. We’ll get into more detail on Wednesday, including an additional new player progression feature, but until then, get excited! Sincerely, The Icons Development TeamIcons Early Access Patch Notes 8/8/18Aug 8, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/cff0f389cf3a2cb4388dd71663e5f14abbe1abd0.png General Removed the non-functional requeue button from the Victory GUI. It remains on the progression screen. HItting a shield now plays a unique sound effect. In Portal Pack unboxing, portals now display a category type in addition to the name of the item earned. Fixing a bug where player progression could become messed up after level 11. This caused the progression bar to not line up well with the actual level progression that was taking place. When going to the purchase screen for a character, the Gallery notifies players that they can try all Icons for free in Training Mode. Fixed a bug where transitioning from air to ground during a chargeable move would transition to the incorrect frame. Notably, this caused Zhurong to be able to achieve a full charge Neutral Special (Phoenix Wing) without fully charging. Fixing an issue with animation duration on Zhurong where they were off by one. Hitbox frame data remains unchanged; this change makes it more likely for hitboxes to line up with player expectation. Also we've made some changes so players earn more Spectra and we're adding character unlock tokens!More Spectra and Character Unlock Tokens for IconsAug 8, 2018 - Community AnnouncementsWe’re pleased with the way things are going in Icons: Combat Arena’s Early Access phase, and today we’ve released an update that tweaks some aspects of the game’s economy and progression systems, including spectra in Portal Packs and guaranteed Character Unlock Tokens. Here’s a full breakdown of the changes: Portal Packs Spectra (Icons’ in-game currency) will now appear as a drop item in Portal Packs. The amount of spectra per item slot will vary: - Common: 25 spectra - Uncommon: 50 spectra - Legendary: 125 spectra - Iconic: 250 spectra Character Unlock Tokens: - The Character Unlock Token allows players to unlock a character of their choosing in the gallery for use in all modes. - Players will receive a guaranteed Character Unlock Token in the Portal Packs they earn upon reaching Level 2 and Level 15 (one Token per Pack). - Note that all characters may be used in Training Mode for testing purposes regardless of account level. Existing players who are already past Level 15 receive 1 free Character Unlock Token. Level Progression Account level progression now proceeds at a faster rate for all levels. Additional spectra for Founder’s Pack or Pro Account owners Player accounts that have purchased the Founder’s Pack or the Pro Account receive an additional 200 spectra. With these new changes, we look forward to seeing you all unlock new characters and kit them out with skins, holograms, and other fun items. As always, we appreciate you giving us your thoughts through the in-game feedback form, and and starting thoughtful discussion on Twitter, Facebook, Reddit, and Discord.Play Characters, Get Rewards - A Progression PrimerJul 31, 2018 - Community AnnouncementsHow does character progression work? Icons is about more than pure combat on the battlefield -- it’s also about growing as a player, expressing yourself, and unlocking cool new stuff as you level up! That’s why Icons has account-focused and character-focused progression systems, so that everyone who invests time and energy into playing the game can see their own development reflected in the game itself. You earn two kinds of XP by playing Quick Match: one for your account, and one for the specific character you are playing. When you level up your account, you receive a free Portal Pack with cosmetic and other items that might be relevant to any character. When you level up a character, say from Novice to Beginner, then you receive a prize specific to that character. The more you play Icons and earn XP, the more personalized and unique your account and experience will be. Want to learn more? We’ve made some illustrations featuring each Icons character and the rewards players earn for leveling up that character. But first, a breakdown of the kinds of items given as rewards: Emotes are expressive, non-combat actions characters can perform during gameplay. Skins are used to change the appearance of the character during gameplay. Portraits are used to customize the icon that represents a player account. Tokens are visible at the character select screen when players are hovering the cursor over different characters. Charms are decoration items that appear at the score screen after a match. Afi & Galu https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/2e6b03aa52ef66ca03d0134d81c603c0cc4243a5.png Afi & Galu are two mysterious entities who share a single, elemental life force. Their connection to nature is reflected in the Flower token, Tree Pose emote, and the Cinders & Sea skin. Meanwhile, their connection to each other shows up in their Imposing portrait and High Five charm. But where does their tremendous power come from? Perhaps the Mystic skin lends a clue. Ashani https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/ad737f09743aa3c920652c6f361e938d11cf7235.png Ashani is the brilliant CEO, entrepreneur, and inventor who’s all about highlighting Earth tech. Her Powering Up emote, Visor portrait, and Copper skin emphasize her hi-tech power suit, while the Uppercut token and Ready charm remind opponents that her duds aren’t just for show. The Avenger skin gives Ashani a sleek, upgraded aesthetic to fight in the spotlight. Kidd https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/2d930c526355a381b94a1756ee4b38c11ef54902.png Kidd, the playful bounty hunter, is as light on his feet as they come, aided in no small part by the jetpack on his back (hence the Jetpack charm). While his Gruff emote, Nebula skin, and Gold token have a serious vibe, his true colors shine through in his dashing portrait. The rare Specter skin shows he’s just as comfortable in deep space as he is planetside. Raym...Icons Startup OptimizationJul 26, 2018 - Community AnnouncementsWe've added optimization to the Icons startup process. Players that were experiencing Icons crashing on startup or long load times should see significant improvements. We're committed to making Icons accessible on a wide array of PCs, and we'll be working with optimization in mind with each patch. For the most recent patch notes: https://steamcommunity.com/gid/103582791462361854/announcements/detail/1725327263071112870Icons Early Access Patch Notes 7/25/18Jul 25, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/2ddb9fd7b3a87dff64b908518d61f428df877014.png This patch includes application startup time optimizations, a new Kidd character select screen animation and various bug fixes. General Directional Influence potency is now impacted by input magnitude. This is a small quality-of-life change to help players who are used to performing slight variations in DI by gently tilting their stick. Previously, the system only cared about the direction the player was inputting. Any input device can now pause the game in local games with only CPU players remaining. Added extra messaging to custom lobby errors instructing the player on how to be able to play the game again. Icons startup time is now faster. Bug Fixes Fixed an issue where certain particles would disappear very early. This was most notably seen on Afi and Galu. Fixed an issue where shields appeared larger than they actually were when the camera was zoomed in. Fixed an issue where lower graphical settings weren’t using any anti-aliasing. Fixed an issue where the button display for stage striking in local matches displayed the wrong button. Fixed an issue where players using a controller couldn’t equip charms if their gallery’s character tab was on an unowned character. Kidd New character select screen animation added.Character unlocking changes in IconsJul 20, 2018 - Community AnnouncementsWe love the feedback from our Early Access players, and we’re testing important adjustments that affect the character unlocking system in response. Here’s what’s changed and what’s coming down the pipeline. We're Listening Here at Wavedash Games, we’re super happy to see Icons: Combat Arena finally out on Steam Early Access and very pleased about all of the thoughtful feedback we’ve received from players so far. We knew there were great expectations from the community regarding the game as a whole, and we are committed to holding ourselves to the highest standard during Early Access so that Icons is as fun and vibrant as possible when we go into the official release. Here’s a rundown of the changes we’ve made so far and a preview of a big update coming up in August. First, after reading all of the comments about the game on Steam, Reddit, and other community spaces, we’ve concluded that the most pressing issue is the rate at which players can unlock and play characters without paying money. While it is important to make sure unlocking characters feels like a true achievement, it is also important for players to be able to try out all of the different playstyles to find the main that suits them the best. We are now developing and testing approaches to improve this part of the game as we try to see what works before the full release. The following changes are already live: All characters are now playable in Training Mode. All players receive 1,100 spectra (in-game currency) when they start the game, enough to immediately unlock an additional character. While this is a good starting point, there are additional changes we are working on right now to improve economic balance and the player progression experience. Here’s what we have in store for the August update: Portal Packs will contain more spectra (this will roll out gradually as we adjust balance). Players will unlock new characters at a faster rate through Quick Match. The mechanics of player progression will be clearer and more visible. Players will be able to choose the characters they want to unlock using a new Character Unlock Token from Portal Packs earned via Quick Match gameplay. Please note that these changes are not necessarily going to be in the game permanently, as Early Access is an important time for testing and iteration on fundamental systems in Icons. We’ll continue to read all of the reviews and comments our players are contributing, and there will be many more updates and announcements to come. We sincerely appreciate all of the encouragement and support from our community, and we can’t wait to continue this adventure with you all.Icons Early Access Patch Notes 7/18/18Jul 18, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/9080399b24ba02c7238e06cb2da6ac072a67bb0b.png General Training Mode You may now play as any character in Training Mode. For more information: https://steamcommunity.com/games/684200/announcements/detail/1674661221664167585 End Lag Tuning We've made some adjustments to the recovery frames of various moves throughout the cast. Particularly on attacks that we don't expect players to be following up with combos, we wanted to increase the ability for an opponent to punish a poorly placed attack. We'll be taking a look at other moves in future patches, but these were some of the big offenders that we wanted to address in the short-term. Ashani Side Strike - Frame duration:: 55 >>> 59 Kidd Down Strike - Frame duration:: 54 >>> 59 Side Strike - Frame duration:: 40 >>> 46 Raymer Side Tilt - Frame duration:: 30 >>> 35 Down Strike - Frame duration:: 40 >>> 46 Side Strike - Frame duration:: 55 >>> 59 Down Special (Ground) - Frame duration:: 55 >>> 60 Weishan Side Tilt - Interruptible on frame:: 34 >>> 39 Down Special - Interruptible on frame:: 44 >>> 50 All characters are now playable in training modeJul 18, 2018 - Community AnnouncementsOne of the three major pieces of feedback we outlined on Saturday was that players would like a way to try every character. I'm happy to report that, starting today, all Icons are playable in training mode, including those you have not unlocked yet. This will give players a chance to find their main faster, as well as study matchups and explore the game. We're continuing to credit everyone 1100 spectra when they start, so you can choose a character right from the get go. Training mode will now help with that pickup. We still have a lot of work to do, but we are tremendously excited by the response so far. Here's what is still on the roadmap from our plan on Saturday: Adding new ways to unlock characters earlier in the new player experience. We will have an announcement on that this week. New ways to earn spectra, so you can buy more items in the shop earlier in the game. As always, please keep the feedback coming! Let us know what you'd like to see, and how the game is treating you with the updates so far.All Players Now Receive 1,100 Free SpectraJul 16, 2018 - Community AnnouncementsWe've heard your feedback. While we still have to take some time to work on our monetization model, we wanted to let you know we're listening. We're crediting all accounts, present, and future with 1,100 free Spectra to buy an additional character, or for our Founder's Pack and Pro Account holders, that new shiny Iconic skin. This is just our first step in making it right with our players. We are making changes to the F2P system based on your feedback, including how you earn spectra and how fast you unlock characters. For the full discussion: https://steamcommunity.com/app/684200/discussions/0/3160848559782811668/Icons Early Access Patch Notes 7/12/18Jul 12, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/005b667c1de9bbe4c312b425866f3db5535c84a7.png General Shield Gust Shield Gust on Grounded Opponents reduced to the same knockback values as against Aerial Opponents. In the previous couple patches, there have been some issues with Shield Gust against downed opponents and opponents just starting their jump. We’re working on a more comprehensive fix, but aren’t quite there yet, so we’re reverting the grounded Shield Gust knockback values in the meantime to prevent issues where players get gusted too far away to even recover. Wallbounce Knockback reduction upon wallbounce:: 25% >>> 33% Hitstun reduction upon wallbouncing:: 0% >>> 33% Wallbounces have been a point of contention for a bit. We tried reducing the remaining knockback when this happens to alleviate things. Unfortunately, we failed to reduce the amount of remaining hitstun, leaving this situation feeling quite bad. We’ve now added support for reducing the hitstun here and tuned things appropriately. Wallbounces should feel a lot better on the receiving end with these changes. Misc Updates Taunts are now bound to arrow keys, instead of the number pad, for keyboard users. We’ll be looking to make these bindable in the future, but for the time being we’re shifting them to arrow keys to support machines without a numpad. Taunts can now be activated while on the respawn platform. In local 2v2 play, we’ve reinstated color outlines to identify which team a character is on. Added a toggle for the AI in Training Mode in the pause menu. Introduced dynamic Victory Pose durations so that longer Victory Poses play in full before going to the end game screen. New staging loading tips! Each stage now has multiple loading messages that are chosen randomly Can now spin items in the gallery using the right stick Cryostation and Wavedash Arena now have unique music tracks The client now determines some recommended quality settings based on your PC’s specs. You’re welcome to tweak them further to improve performance. We have added low-spec versions of all of our Arenas! You can now toggle this feature in Video Settings to help with game performance. You will also find a Materials quality setting here. Added support for displaying the current system time. Find this toggleable setting in Video Settings. Every character now uses their own unique animation for Holograms and Voicelines. Bug Fixes Fixed a bug where a player could end up in a state where they were unable to drop through a platform after tech rolling on it. Fixed a bug where a player currently in hitlag could become grounded. This primarily caused issues with spike bounces not functioning correctly when spiked close to the ground. Players can no longer equip items on characters they do not own. Fixed a bug where the store screen would remain despite finding a match in the Quick Play queue. Fixed a bug where players would stay in matchmaking queue when entering the Portal Pack ...Now Available on Steam Early Access - Icons: Combat ArenaJul 12, 2018 - Product ReleaseIcons: Combat Arena is Now Available on Steam Early Access! Become an Icon! Icons: Combat Arena is a fast-paced platform fighting game offering players tight controls, powerful special attacks, online multiplayer, and the chance to become an iconic hero. All for free! Frequent game updates, customization, tournaments, and new characters keep the fight fresh. Final Beta Test WeekendJun 27, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32840446/8cc828d48c55321f3dfa58697226366d30ae3c90.jpg Join us for the final Beta Test Weekend before Icons launches in Early Access on July 12. Servers will be live on Friday 6/29 at 11am - Sunday 7/1 at 11:59pm Pacific. If you still need a key, claim yours at beta.icons.gg now. North America players only.
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