
I Am Dead
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Annapurna announces a collector's edition containing 12 of their best games, but should you buy it?Oct 25, 2023 - VG247Two months from today it'll be Christmas Day, which is a terrifying realisation. But merch company iam8bit are hoping they have you covered if there's a big Annapurna fan in your life. They've just announced the Annapurna Interactive Deluxe Limited Edition Collection for the Nintendo Switch, which is such a mouthful that the title alone feels like it justifies a $200 price tag. Yes, the Annapurna Interactive Deluxe Limited Edition Collection for the Nintendo Switch will set you back $200 — equivalent to roughly £165 if you live in the UK, and that's not counting some potentially hefty international shipping fees if you live outside of the USA. Alright, that's not actually out of the ordinary for Limited-Special-Collector's-Ultimate-Editions these days, but I suspect it still feels quite steep to most of us. I'm not here to be snarky; I love Annapurna's curation of excellent indie games, and 12 of the greatest hits from the publisher's back-catalogue are included on the cartridge that's the centrepiece of this collection. With hindsight I think it's to their credit that my first response upon seeing the list of games was to question some big omissions: seriously, no Stray, no Gone Home, what gives? (OK, so Stray isn't actually out on Switch and iam8bit isn't a porting studio, but Gone Home is legitimately an odd one to miss out.) Read more Watch the I Am Dead devs explain the lovely real world inspirations behind the gameSep 15, 2021 - Rock, Paper, ShotgunHollow Ponds have released a video detailing the real-world inspirations behind their 2020 puzzle game I Am Dead, a game about a ghost returning to their hometown and view it through new (dead) eyes. The cultural specificity in I Am Dead becomes clear as the two lead developers, Richard Hogg and Ricky Haggett, discuss how the British seaside town of Hastings influenced the creation of the game’s fictional setting Shelmerston. It's 25 minutes long, but it's a lovely watch. Hogg and Haggett give insights on the various buildings, objects, and jokes from Hastings that infiltrated their way into the game. The video shows off previously unseen concept art, photography, diagrams, maps and mood boards that were used in the development of I Am Dead. You will also learn a lot about the town Hastings. Read more 2020's best games enlightened and transportedDec 26, 2020 - EurogamerEditor's note: Take a breath. We're almost there. 2020's been quite the year, and it's very nearly over. Across the festive break, members of the Eurogamer team and our contributors will be running down their personal top five games of 2020, before we announce our game of the year - and before, of course, we hand over to you for the annual Reader's Top 50. Thanks for being with us this year, and see you on the other side. Where are games travelling? For me, this year, they were travelling inward. Spelunky 2, of course, heading deeper and darker, offering more complexity and more mystery, more dangers to think about down there, and more wonders! All of it driven by clockwork so brilliant that it does not need much in the way of additional complications. Inward for Umurangi Generations, too, a team exploring its own culture to thrilling and generous effect. Never has travelling inwards seemed like so much of a gift. Onwards and inwards, though. How do you make a game about the inwards territory of death? If you're I am Dead, you make it anything but sombre. You bathe it in Clarice Cliff colours and send us into a pocket universe armed with a fearsome curiosity. How do the dead feel about the living? A kind of nosy envy, a greediness to understand the people left behind and make sense of their worlds, to touch the surfaces of the world one last time. It helps that being dead sort of turns you into an MRI and allows you to slice through objects to peek inside. Read more I Am Dead review - a beautiful meditation on the things that we leave behindOct 7, 2020 - EurogamerDown at the campsite and under the blue wash of moonlight, Edie the owner is dreaming about Greg. Greg is dead. He owned the campsite before Edie, and the handover was awkward - nothing dramatic, just a difference of philosophy. Greg seemed austere and obsessed with rules - tent dimensions, guy rope types, no ball games. But there was another side to him and Edie saw it too late. Now as she dreams, she considers the person she may have misjudged. Is this how relationships go, between the living and the dead? We can peer into Edie's head here, just as we have peered down into her home on the campsite, the roof stripping back as we move closer. Just as we peered down into the campsite itself, roving between its distinct spaces, plucking them out, rotating them, inspecting them. Hidden object games are often 2D affairs - here's a beautiful picture, and can you find the haunted earrings, the crank for the Victrola, the keys to that funny Citroen with the odd suspension? They are often an elaboration of the books we had as children: spot this, circle that, where's Wally? I Am Dead is not like that. It's more like the toys we had as children. Its spaces are painted in Mr Men colours but they are thick and chunky and intricate and ready to be turned in the hands and investigated from all angles. And they're magical. You can select a house and slide your eyes through the roof, through the beams, through the floors and right down into the basement, everything from a sofa to a hat-stand strobing past as you go. You can pick up a jar of pencils and rush through the lacquer, the wood, the little pipes of graphite in the middle. I Am Dead was inspired by a video of a banana in an MRI, and there is something of the MRI's eye, of its unflinching nature to it - something that makes me strangely squeamish, just for a second, as a pass through an orange tree reveals the little baby segments of orange inside, as a slide through an octopus leads me to the private cavities in the unspeakable density of the octopus' head. Mostly, though, it's wonder and joy. What would a child put inside an MRI? What does the inside of a toy car look like? Is there a ship inside this bottle? Wonder! Joy! Read more I Am Dead reviewOct 7, 2020 - Rock, Paper, Shotgun I Am Dead review An inescapably charming 3D puzzle game with many hidden surprises, I Am Dead’s low-pressure treasure hunt and sense of fun is another good tonic for trying times. Being dead is, it turns out, jolly old time. * Developer: Hollow Ponds, Richard Hogg; * Publisher: Annapurna Interactive; * Release: October 8, 2020; * On: Windows; * From: Steam,; * Price: £15.50/€16.80/$20; Recently I have been blessed with a plethora of sweet, soothing games with a good sense of humour (like Spiritfarer, for example). I Am Dead, from the developers of perennial RPS favourite Wilmot’s Warehouse, is a 3D puzzle adventure game about past and present and place, and is another tonic for these trying times. In it, you play as Morris Lupton, erstwhile director of the Shelmerston museum, and ghost. Starting out dead does take a lot of the pressure off. Shelmerston is an unbelievably idyllic island community off the coast of England, in Channel Island territory, but it’s also on top of a dormant volcano. Except it turns out the volcano isn’t so dormant anymore, and you – accompanied by Morris’s also dead dog Sparky – must hunt out the ghosts of other Shelmerston residents to try and solve this impending problem. (more…) I Am Dead Releases October 8Sep 25, 2020 - Community AnnouncementsWe're happy to share that I Am Dead will be available for Windows and Mac on October 8th! We also have a new trailer to show you more of what you'll experience with Morris and Sparky. Finally, we've made I Am Dead available for pre-purchase with a 10% discount leading up to our upcoming release. We hope you're excited to explore Shelmerston! https://store.steampowered.com/app/951750/I_Am_Dead/I Am Dead is a puzzle game about a ghost who can look inside fruitAug 11, 2020 - Rock, Paper, Shotgun “If you’re a ghost, and you walk through a wall…” asks Richard Hogg, in the tone of a man confronted with a real head-scratcher, “…do you get to see the inside of the wall?” It’s a good question. The kind which, for most people, might fuel a good half hour in a pub, or a 2am chat with a partner who can’t sleep. But for Hogg and his long-term collaborator Ricky Haggett – who last year spun a thought about the simple pleasure of stacking shelves into the phenomenal Wilmot’s Warehouse – it’s a question worth writing a game about. That game is I Am Dead, and after watching Hogg and Haggett play for half an hour, it looks like exactly the tonic I need in the middle of this long, dark year. (more…) Update: Gameplay Walkthrough VideoJul 20, 2020 - Community AnnouncementsFresh from this morning's Summer Games Fest x Day of the Devs stream, we have the full I Am Dead gameplay walkthrough video that was featured for your viewing pleasure. Check it out below and we hope you're excited to play I Am Dead later this year! Take a look inside I Am Dead, a game about looking inside lots of stuffJul 20, 2020 - Rock, Paper, ShotgunThere are perks to being dead, it turns out. You can talk to your dog who is also dead, talk to other ghosts, and look inside just about anything to take a peek at what’s hidden within. Hollow Ponds gave folks a look inside I Am Dead, explaining how recently deceased museum curator Morris Lupton and his dog Sparky will save the Shelmerston with their new ghost powers. (more…) Wilmot's Warehouse devs now have a weird museum in I Am DeadMar 17, 2020 - Rock, Paper, Shotgun The next game from the team behind the wonderful Wilmot’s Warehouse will not be Wilmot’s Distribution Centre or Wilmot’s Lockers, it’s not about supply chains at all, and in fact it’s a game where someone has already done all the hard work of organising for us. The collaborators of Hollow Ponds and Richard Hogg today announced I Am Dead, a “puzzle adventure game” about a lovely little island and the curator of its local museum – who happens to have recently died. Mystery is afoot. It looks lovely in the trailer, below. (more…)
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