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HYPERNOVA Escape from Hadea

 
Trading cards & less $!Aug 31, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/72182793b0b84fc929e53c3eac7c8bcd8e3c1316.jpg Ello Earthlings! Wi crazy Hylians a bac wid an announcement. Firstly, wi hab added ten trading cards, five profile backgrounds an five emoticons tuh di game. An secondly, di price hav bin lowered tuh ah Kingston Town low fi ah fortnight! Wi a having ah dance yah suh hope yuh will join us! Bye! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/039b257ea32e93dab227cc7922067e312d45ba29.png A big update, #9, has been released!Dec 10, 2018 - Community AnnouncementsA good year after the original release and several updates and fixes later, we’re updating Hypernova: Escape from Hadea again, striving to make the game even better and more accommodating for new and returning players alike. Let’s see what we’ve cooked up this time. * A new color scheme We personally love the bold color scheme we used in Hypernova, and many players enjoy it as well, but we understand it may not be to everyone’s taste. So, we’ve changed it to something that we’re guessing might be more generally palatable. It’s a menu choice, so you can switch to a new, more subdued color scheme or keep the original one at any time. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/80b5ea5d995abc48d17ac228245d5eacabd8e9bf.png * Gameplay changes We’re aiming to make Hypernova a bit more exciting, so we’ve adjusted a couple of parameters. Most importantly, we’ve increased the ore mining speed, the speed with which the ore resources regenerate, and the building (“printing”) speed, leading to 33% shorter building times. The game should now be faster to play and to get into. * Italian language Joining the five existing languages is Italian. Saluti ai nostri giocatori Italiani! ;) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/56e00157afc21b4d53a499aebed63f661a85f19f.jpg Enjoy the new improvements and changes! Thanks for your continued feedback and support! :)30% off and update #8Apr 6, 2018 - Community AnnouncementsSo our RTS/TD blend we released last September has gotten a new lease of life these very days. It’s been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/5beddde8448e44553dda7740ba99689c35b877d9.jpg Why not let sleeping dogs lie? We firmly believe HYPERNOVA truly is a quality and innovative game. It contains both RTS and tower defense gameplay – that’s why we’re boldly calling it “the original RTDS”. There’s heavy emphasis on resource management, tech tree research and light empire building. And it offers immense freedom since you can “park” your mothership pretty much anywhere on the colorful yet hostile moon, then expand without artificial constraints. Once on the ground, the game requires some serious thinking and strategizing. You can’t just plop down buildings and towers without thought, not if you hope to succeed; you have to properly manage space (a “knee-jerk” feature since we used to develop empire building sims :)). And you can’t just carelessly expand because you might wake up some cute yet nasty monsters that proceed to joyfully stomp your colony into the ground. Or they get annihilated, if you have been developing defense towers. But then, other facets of the fledgling colony lag behind. Decisions, decisions… HYPERNOVA may look easy on the eyes, but it’s definitely not easy on the brain – something modern RTS games tend to forget. Check it out, especially if you’re an old-school(ish) RTS and/or TD fan! It might very pleasantly surprise you! :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/f9fd8646ed5acf93aa7e52c79d3858b73f2066b3.jpg CHANGELOG for version 1.8: Gameplay Tech tree balancing Bugfixes Minor fixes Other Russian language added Spanish language added Chinese (Simplified/Traditional) language added Localization fixes 30% off and update #8Apr 6, 2018 - Community AnnouncementsSo our RTS/TD blend we released last September has gotten a new lease of life these very days. It’s been put on sale and updated to version 1.8, and four more languages have been added: Russian, Spanish, Simplified Chinese and Traditional Chinese. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/5beddde8448e44553dda7740ba99689c35b877d9.jpg Why not let sleeping dogs lie? We firmly believe HYPERNOVA truly is a quality and innovative game. It contains both RTS and tower defense gameplay – that’s why we’re boldly calling it “the original RTDS”. There’s heavy emphasis on resource management, tech tree research and light empire building. And it offers immense freedom since you can “park” your mothership pretty much anywhere on the colorful yet hostile moon, then expand without artificial constraints. Once on the ground, the game requires some serious thinking and strategizing. You can’t just plop down buildings and towers without thought, not if you hope to succeed; you have to properly manage space (a “knee-jerk” feature since we used to develop empire building sims :)). And you can’t just carelessly expand because you might wake up some cute yet nasty monsters that proceed to joyfully stomp your colony into the ground. Or they get annihilated, if you have been developing defense towers. But then, other facets of the fledgling colony lag behind. Decisions, decisions… HYPERNOVA may look easy on the eyes, but it’s definitely not easy on the brain – something modern RTS games tend to forget. Check it out, especially if you’re an old-school(ish) RTS and/or TD fan! It might very pleasantly surprise you! :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29594493/f9fd8646ed5acf93aa7e52c79d3858b73f2066b3.jpg CHANGELOG for version 1.8: Gameplay Tech tree balancing Bugfixes Minor fixes Other Russian language added Spanish language added Chinese (Simplified/Traditional) language added Localization fixes Update #7 released!Jan 3, 2018 - Community AnnouncementsThe UPDATE #7 is out. Here is the changelog for v1.7: This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes Fixed a bug that made the game unresponsive and stuck in the Main Menu: this could occur on some specific devices (display and/or GPU related) right after the game opened the Main Menu. You can recognize this bug if you see the “New Game” window with a small pop-up (Display aspect ratio list) over it. Enjoy the game with new improvements and changes! Thanks for your feedback and support! :) Update #7 released!Jan 3, 2018 - Community AnnouncementsThe UPDATE #7 is out. Here is the changelog for v1.7: This time we are releasing a small/quick update for all players that might got stuck (or could get stuck in the future) in the Main Menu. Thanks for your help Thomas! ;) Bugfixes Fixed a bug that made the game unresponsive and stuck in the Main Menu: this could occur on some specific devices (display and/or GPU related) right after the game opened the Main Menu. You can recognize this bug if you see the “New Game” window with a small pop-up (Display aspect ratio list) over it. Enjoy the game with new improvements and changes! Thanks for your feedback and support! :) Update #6 Hypernova goes on Linux too!Dec 7, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/1f6e472de4dbc0c3e25ca4d98d1b8828bc6bbaa6.jpg Finally, UPDATE #6 is out. Here is the changelog for v1.6: HYPERNOVA can be played also on Linux now! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/f24dd9b5f96f8143ff016a0b8e09119e3620eaa2.jpg Gameplay The notification panel will now show idle Drillers The Armory can now directly print upgraded turrets (once unlocked) Faster turret printing for base turrets Bugfixes Minor fixes Other At the end of the game your score/time is displayed in the outro scene Localization fixes http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/f50302c9201b226e95e7b7d718647cfc804e8c95.jpg Enjoy the game with new improvements and changes! Thanks for your feedback and support! :) Update #6 Hypernova goes on Linux too!Dec 7, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/1f6e472de4dbc0c3e25ca4d98d1b8828bc6bbaa6.jpg Finally, UPDATE #6 is out. Here is the changelog for v1.6: HYPERNOVA can be played also on Linux now! http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/f24dd9b5f96f8143ff016a0b8e09119e3620eaa2.jpg Gameplay The notification panel will now show idle Drillers The Armory can now directly print upgraded turrets (once unlocked) Faster turret printing for base turrets Bugfixes Minor fixes Other At the end of the game your score/time is displayed in the outro scene Localization fixes http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/f50302c9201b226e95e7b7d718647cfc804e8c95.jpg Enjoy the game with new improvements and changes! Thanks for your feedback and support! :) Update #5 available!Oct 18, 2017 - Community AnnouncementsGood news, UPDATE #5 is out. Here is the changelog for v1.5: Gameplay Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog Faster resource regeneration by up to 15% The number of flying slots is increased – base and upgraded Cribs capacity stats added to the progress window – shows the current total Cribs capacity including boosters Bugfixes Fixed a warning message when loading saved games made in versions prior to 1.3 Minor fixes Other Game console – sandbox mode commands enabled for all players (the score is not submitted to the leaderboard if the sandbox mode is activated!) Localization fixes Enjoy the game with new improvements and changes! Thanks for your feedback and support! :) Update #5 available!Oct 18, 2017 - Community AnnouncementsGood news, UPDATE #5 is out. Here is the changelog for v1.5: Gameplay Improved visibility of resources (Omnifoam, Multicrete and Zapp) covered by fog Faster resource regeneration by up to 15% The number of flying slots is increased – base and upgraded Cribs capacity stats added to the progress window – shows the current total Cribs capacity including boosters Bugfixes Fixed a warning message when loading saved games made in versions prior to 1.3 Minor fixes Other Game console – sandbox mode commands enabled for all players (the score is not submitted to the leaderboard if the sandbox mode is activated!) Localization fixes Enjoy the game with new improvements and changes! Thanks for your feedback and support! :) Update #4 out!Oct 3, 2017 - Community AnnouncementsHello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4: Gameplay Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;) Changed the attack strategy for Droners – they now behave like all other turrets. Added a “click” sound when adding or removing structures from multiple selection. Added/fixed the voice clip for the final attack message Bugfixes (Rare bug) Fix for turrets that might temporary miss an enemy (Rare bug) Fix for waking up lairs and setting their state Solved UI bug during the landing stage Fix for UI when removing structures from multiple selection Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper Mothership is no longer shown locked in the Database window Other minor fixes Other Removed some unnecessary memory allocations. Localization fixes Enjoy the new improvements and changes! Thanks for your feedback and support! :) Update #4 out!Oct 3, 2017 - Community AnnouncementsHello gamers, we are happy to announce that UPDATE #4 is out. Here is the changelog for v1.4: Gameplay Improved aiming and responsiveness for turrets. We removed some glitches and made aiming a bit faster for certain turrets. A minor improvement that could save a few seconds during fights ;) Changed the attack strategy for Droners – they now behave like all other turrets. Added a “click” sound when adding or removing structures from multiple selection. Added/fixed the voice clip for the final attack message Bugfixes (Rare bug) Fix for turrets that might temporary miss an enemy (Rare bug) Fix for waking up lairs and setting their state Solved UI bug during the landing stage Fix for UI when removing structures from multiple selection Fixed Trapper/Trap bug when the game is loaded just before the Trap lands on the Trapper Mothership is no longer shown locked in the Database window Other minor fixes Other Removed some unnecessary memory allocations. Localization fixes Enjoy the new improvements and changes! Thanks for your feedback and support! :) Update #3 just released!Sep 25, 2017 - Community AnnouncementsHi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3: Controls The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu) The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu) Gameplay improvements Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%. Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players. Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked. Bugfixes Zapper animation fix (sometimes the Zapper skipped a shot) Mutant Threeeye no longer misses the target because of the hit animation. Other minor fixes Other Additional description when selecting difficulty level (new game window in main menu) Improved message trigger when the user has no permissions to create a game profile folder. Removed obsolete key bindings. Removed some unnecessary memory allocations. Localization fixes A note for players updating from version 1.2 or lower: The new enemy strength/resistance property makes some creatures more resistant to certain turrets. The game will progressively update the strength/resistance factors if you load an older savegame. The player will have 3 peace/war cycles to adjust the defense strategy accordingly. Check the Database descriptions, learn about the strengths and weaknesses of each enemy. (NOTE: The transition (progressive update) is only applied to games saved before version 1.3) We hope that you will like the new improvements and changes! Thanks for your feedback and support! :) Update #3 just released!Sep 25, 2017 - Community AnnouncementsHi everyone, we are happy to announce that UPDATE #3 is released. Here is the changelog for v1.3: Controls The option to toggle relocation mode with the right mouse click (default ON – can be changed in the options menu) The option to switch camera drag and rotate mouse key binding (default OFF – can be changed in the options menu) Gameplay improvements Fixycoil AUTO-REPAIR option. The Fixycoil now automatically repairs buildings in range when their health drops below 80%. Adjusted difficulty progression curves (second update). Solves some difficulty steps for extremely fast or extremely slow players. Additional creature strength property. The creatures are now resistant to specific turrets. The information about strength/weakness can be found in the Database window (Enemies section) and when a new enemy gets unlocked. Bugfixes Zapper animation fix (sometimes the Zapper skipped a shot) Mutant Threeeye no longer misses the target because of the hit animation. Other minor fixes Other Additional description when selecting difficulty level (new game window in main menu) Improved message trigger when the user has no permissions to create a game profile folder. Removed obsolete key bindings. Removed some unnecessary memory allocations. Localization fixes A note for players updating from version 1.2 or lower: The new enemy strength/resistance property makes some creatures more resistant to certain turrets. The game will progressively update the strength/resistance factors if you load an older savegame. The player will have 3 peace/war cycles to adjust the defense strategy accordingly. Check the Database descriptions, learn about the strengths and weaknesses of each enemy. (NOTE: The transition (progressive update) is only applied to games saved before version 1.3) We hope that you will like the new improvements and changes! Thanks for your feedback and support! :) Update #2 just released!Sep 15, 2017 - Community AnnouncementsHello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2: Controls Increased max zoom out (second update) Gameplay improvements Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research pause ON, database pause ON Existing players defaults: progress pause OFF, research pause OFF, database pause ON This option can be changed by the player at any time. The Mothership will now produce very small amounts of resources on Easy and Normal difficulty level – one more option to recover from certain troubles. Adjusted difficulty progression curves (first part). Solves some difficulty steps for extremely fast or extremely slow players. Less population required for the first, second and third energy upgrade. Some initial researches in the tech tree will need less time to research Faster building printing Faster tower printing Omnifoam and Multicrete faster regen speed (~10%) Camera will now move to the position of a recycled structure when player clicks on the recycle message. Splash damage for Mymoon, Mutant Pixer and Mutant Boney decreased by 10-20% New sound when confirming a tower upgrade or printamp deploy. Bugfixes Towers upgrade fix Droner upgrade UI fix Driller bug fix – the driller produced less resources than it was supposed to. You should now expect around 10% faster drilling. Other minor fixes Other Added a warning message IF the user has no read/write permissions to create the game profile folder. The lack of permissions caused an unresponsive game stuck in the main menu. The player must grant the right permissions or run the game as an administrator in order to run the game properly. Added a warning message for systems that do not support gpu instancing. The game requires DX11 or OpenGL4.1 support. If your hardware does not support instancing the game can still work but the vegetation will not be rendered. Localization fixes We hope that you will like the new improvements and changes! Thanks for your feedback and support! :) Update #2 just released!Sep 15, 2017 - Community AnnouncementsHello everyone, we are happy to announce that UPDATE #2 is ready. Here is the changelog for v1.2: Controls Increased max zoom out (second update) Gameplay improvements Added the option to pause the game when windows are opened. New players defaults: progress pause ON, research pause ON, database pause ON Existing players defaults: progress pause OFF, research pause OFF, database pause ON This option can be changed by the player at any time. The Mothership will now produce very small amounts of resources on Easy and Normal difficulty level – one more option to recover from certain troubles. Adjusted difficulty progression curves (first part). Solves some difficulty steps for extremely fast or extremely slow players. Less population required for the first, second and third energy upgrade. Some initial researches in the tech tree will need less time to research Faster building printing Faster tower printing Omnifoam and Multicrete faster regen speed (~10%) Camera will now move to the position of a recycled structure when player clicks on the recycle message. Splash damage for Mymoon, Mutant Pixer and Mutant Boney decreased by 10-20% New sound when confirming a tower upgrade or printamp deploy. Bugfixes Towers upgrade fix Droner upgrade UI fix Driller bug fix – the driller produced less resources than it was supposed to. You should now expect around 10% faster drilling. Other minor fixes Other Added a warning message IF the user has no read/write permissions to create the game profile folder. The lack of permissions caused an unresponsive game stuck in the main menu. The player must grant the right permissions or run the game as an administrator in order to run the game properly. Added a warning message for systems that do not support gpu instancing. The game requires DX11 or OpenGL4.1 support. If your hardware does not support instancing the game can still work but the vegetation will not be rendered. Localization fixes We hope that you will like the new improvements and changes! Thanks for your feedback and support! :) Update #1 just released!Sep 8, 2017 - Community AnnouncementsHello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1: Controls New options to rebind camera movement keys (Main menu) Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown) Slightly increased max zoom out (first update) Gameplay Upgraded Vigilant capable of showing/discover basic 3 resources, even covered by fog Automatic influence panel toggle - in relocation mode (on/off option) Less population required for the first energy upgrade Added Mission goals info even if you do not start with the tutorial Some tutorial improvements Some more resources at start Bugfixes A rare but possible glitch using the printer (Mothership, Armory, Printer) Added a missing tooltip Side panel with warnings could not open in time under specific conditions Other minor issues found Graphics Landing sequence visual improvements Depleted resources will be a bit darker - easier to see that they are depleted Other Half sync option in the advanced video options (Main menu) Localization fixes We hope that you like the new improvements and changes! Thanks for your feedback and support! :)Update #1 just released!Sep 8, 2017 - Community AnnouncementsHello everyone, good news for you - the first update is out now addressing some issues and additional improvements. Here is the changelog for v1.1: Controls New options to rebind camera movement keys (Main menu) Additional bindable keys (Insert, Del, Home, End, PgUp, PgDown) Slightly increased max zoom out (first update) Gameplay Upgraded Vigilant capable of showing/discover basic 3 resources, even covered by fog Automatic influence panel toggle - in relocation mode (on/off option) Less population required for the first energy upgrade Added Mission goals info even if you do not start with the tutorial Some tutorial improvements Some more resources at start Bugfixes A rare but possible glitch using the printer (Mothership, Armory, Printer) Added a missing tooltip Side panel with warnings could not open in time under specific conditions Other minor issues found Graphics Landing sequence visual improvements Depleted resources will be a bit darker - easier to see that they are depleted Other Half sync option in the advanced video options (Main menu) Localization fixes We hope that you like the new improvements and changes! Thanks for your feedback and support! :)The HYPERNOVA is coming!Sep 6, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/092862b82d5b3d630f49050d7a1c879513466ea9.jpg Can you save the Scynthians from certain oblivion? Try it now!The HYPERNOVA is coming!Sep 6, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/29594493/092862b82d5b3d630f49050d7a1c879513466ea9.jpg Can you save the Scynthians from certain oblivion? Try it now!