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Hunt: Showdown

 
DLC Bundle sale - Up to 58% off for New and Existing players!May 6, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/fcb675df5419cbb9ad4d18b1de329db1b7d5218e.jpg Hunters, Check out our latest DLC bundle sales and take advantage of the big discounts whether you are a new and existing player! Existing players: Already own the game and looking to fill out your DLC collection? We've got you covered! The bundle discounts also apply if you already own the base game and other DLCs, So, head on over to our store to take advantage of these savings and get your hands on those Legendaries you have always wanted as part of your collection! New Players: Get the base game and a collection of DLC's for up to 58% off! Gold Edition - https://store.steampowered.com/bundle/18769/Hunt_Showdown__Gold_Edition/ Deluxe Edition - https://store.steampowered.com/bundle/18768/Hunt_Showdown__Deluxe_Edition/ Update: PC Servers now Live // PC Live Server Restart @ 11:00 AM CESTMay 5, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/5856ab5f29bec5be012e5c608d84578542f5746f.png 05/05/2021 11:49 AM CEST Update Hunters, The PC servers are back online. ~Thank you for your patience, and Happy Hunting! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hunters, We will be bringing down PC Live servers in ~40min @ 11:00 AM CEST for a restart as our team continues to make improvements to our new matchmaking system put in place during Patch 1.5.1. If you are playing at this time, please make sure to extract to save your Hunter and match progression. Expected downtime is set at ~30 minutes, but please remember that complications may arise that extend downtime past our estimates. We will update this posting once the servers are back online. ~Thanks!Update: PC Servers now Live // PC Live Server Restart @ 9:00 AM CESTApr 28, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/5856ab5f29bec5be012e5c608d84578542f5746f.png 29/04/2021 9:41 AM CEST Update Hunters, The PC servers are back online. ~Thank you for your patience, and Happy Hunting! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PC Hunters, We will be bringing down PC Live servers in ~2 Hours @ 9:00 AM CEST (29/04/21) for a quick restart to perform some tweaks on some of the 1.5.1 matchmaking changes. Make sure to extract from your match to save your Hunter and match progression. We expect there to be about 15-20 Minutes of downtime after the servers go down, but please remember that complications can arise that may extend our estimates. We will update this posting once the servers are back online. ~Thanks!The Wolf at the Door DLC + Lone Wolf Bundle Now on SteamApr 28, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/8043994fc84a8f1d1bebbc57cbb8c9820bc34176.jpg The wolf is one of nature’s most accomplished hunters, and those seeking to channel the animal’s efficient brutality will want this set of new Legendary weapons in their arsenal. Get The Wolf at the Door DLC now on Steam with a 10% launch discount. Make sure to check out the other bundles on the DLC page to potentially take advantage of further savings. https://store.steampowered.com/app/1586080/Hunt_Showdown__The_Wolf_at_the_Door/Matchmaking - Developer Q&AApr 27, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/4cd88cfa0f5b119865eaa239e958c0a6878c36d6.jpg Hunters, Today we take a closer look at the brand new Matchmaking changes introduced in Update 1.5.1 by addressing some of your most asked questions with Hunt's Live Service Producer, Loic! Check out the video below: Update 1.5.1Apr 27, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/48242a5be69c05fe25ee11b1f42d3076e2262d24.jpg {STEAM_CLAN_IMAGE}/31453451/256d64779a185ac664615d217069299b2a092689.png Matchmaking Improvements Skill-based matchmaking An option “Skill-based” has been added to the lobby screen. When enabled, this option will match you exclusively with players in your assigned skill bracket. Please be aware that selecting this option can result in fewer players in your match. When this option is disabled, we will try to match you with players in your assigned skill bracket first. If no such match is available, we will then look for a match with as many players as possible based on those that have also disabled the “Skill Based" option. Ratios for different group types We have added a ratio that will increase or decrease the PvP rating of a group depending on its type. PvP rating decay after absence We implemented a temporary decay of your PvP rating if you have been inactive for some time to let you recover your muscle memory and ease back into Hunt without unfair match-ups {STEAM_CLAN_IMAGE}/31453451/901f109bfb372c80c536dab63678c002ad86e34f.png Audio Improvements made to the audio hit feedback explosive custom ammo. Improvements made to the suspicious audio state of the chicken coup to be more distinguishable from the idle state. Improvements and adjustments made to the mix for Winfield Variants (1876m, Centennial and 1887). The Centennial is now over longer distances while the 1887 has been volume has been reduced. Both weapons should now be more in line with others in their category. Meta Decreased the XP costs across all categories in the Book of Weapons (all variants and custom ammo). This change is aimed at encouraging more experimentation and variation with your loadout choices. Matchmaking Skill-based matchmaking A tick-box “Skill-based” is added to the Bounty Hunt and Quickplay lobby. The option is enabled by default and cannot be removed for: Players still in the trainee mode Random groups The option is disabled by default in Quickplay. When enabled the matchmaking will enforce that you play only with players from your team’s PvP rating bracket. When disabled the matchmaking will first look for players within your team’s PvP rating bracket but in case it cannot find a full match it will pull from the pool of players who have also disabled this option. Developer note: This change is aimed at providing players more control of their matchmaking experience and ensuring they are matched with players of a similar rating/skill level. It’s important to note that these changes are also influenced by the range of the PvP brackets which can be different depending on the region you connect to. This setup should help to ensure enough players are considered during the matchmaking process but keep in mind that it will not be perfect. We will be closely monitoring the progress and will make alterations if needed. Group Matchmaking Random groups will follow the standard “Skill-based" matchmakin...Scheduled Maintenance/Update 1.5.1 tomorrow - 27th April @ 10:00am CESTApr 26, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/5856ab5f29bec5be012e5c608d84578542f5746f.png Hunters, We will be taking the PC live servers offline for scheduled maintenance tomorrow, April 27th at 10:00am CEST. During this time we will also be deploying Update 1.5.1. Please make sure to extract before this time to avoid losing your hunter. Thanks.Loyalty Bundle now Live!Apr 23, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/f15c1325551691e3472b861465ed66a01845f66a.jpg Hunters, Loyalty Bundle has landed! Get our brand-new bundle now including multiple DLCs with a great discount if you already own the base game. Don't have the game yet? Do not worry, a discount still applies for new players! https://store.steampowered.com/bundle/18845/Hunt_Showdown__Loyalty_Bundle/ ~The Hunt TeamCheck out your As The Crow Flies event stats!Apr 22, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/6a4694b109b5d58f73b6b7d97560e3f129d173a5.jpg Hunters, We want to thank all of you for joining us in the bayou for our third anniversary celebrations and, of course, your participation in our As The Crow Flies live event, which saw the introduction of our latest boss, Scrapbeak. In fact, so many of you joined us for the live event that we broke our concurrent players record, and the team couldn't be more proud. It's been a wild three years since Hunt launched, and over the last few weeks, an unprecedented frenzy of activity as you came together to unlock Scrapbeak and get those sweet rewards in our latest live event. That event has since flown, but we wanted to share the scale of your achievements with a special community infographic. From the staggering amount of Legendary Unlocks to your successes and failures in taking down Scrapbeak and more, we'd like to thank all 695305 of you who joined us in the bayou for the As The Crow Flies live event. {STEAM_CLAN_IMAGE}/30897473/ceee6749fb1326d409bd280c348968593c019f17.jpg In addition to the live event, we celebrated with a host of giveaways, and, of course, we ran our latest weapon skin contest, which had some awesome entries. The winner skins will be added to the game in future updates. Talking about future updates, we, of course, have plans to expand, enhance and grow the game as we move ahead with development. Your feedback is vital to how we shape the game, so keep it coming! "Our Live Event has been a roaring success, breaking all records with a peak CCU of 32,698," said Hunt Live Service Producer Loic Raimond. "Our third anniversary has been all about celebrating the game and the fantastic community that surrounds Hunt: Showdown. The community pulled together to unlock our terrifying new boss, Scrapbeak, who is now roaming around the bayou. Approach with caution! Once again, we would like to say thank you so much for a fantastic three years, and we can't wait to show the community what we have in store for them in the future". Thank you for joining us on the journey so far, and we hope for the months and years ahead. Your passion for Hunt blows us away. See you in the bayou, ~ Your Hunt: Showdown Community Team Update: Servers Live! // Scheduled Maintenance - Thursday April 22nd @ 10:00CESTApr 21, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/5856ab5f29bec5be012e5c608d84578542f5746f.png 22/04/2021 12:20 CEST Update Hunters, The PC servers are back online. ~Thank you for your patience, and Happy Hunting! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hunters, We will be taking the PC live servers offline for scheduled maintenance tomorrow, April 22nd at 10:00am CEST. Estimated downtime will be around 2 hours (Please keep in mind it might take longer). Please make sure to extract before this time to avoid losing your hunter. Thanks. ~The Hunt team.Event extension & Addressing missing Event PointsApr 20, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/e5f72b4d391c577a5a52b0bd1c73d72956d239b8.jpg Hunters, During the event, we received reports that some users were not rewarded event points correctly in certain circumstances. We were able to identify and resolve this issue with a hotfix during the event but had to dig further into the logs to accurately track the points that had been lost. We want to grant these points to those affected by the earlier issues, but to do so, we need to perform maintenance on the servers (both PC and console) while the event is live. With this in mind, we have decided to extend the duration of the event by 24 hours. This will allow us to perform the required maintenance while ensuring the downtime does not prevent the rest of you from missing out on further event progression. The event will now end on April 22nd at 16:00 CEST. The scheduled maintenance will be set for 09:00 CEST for PC, and 12:00 CEST for consoles on Thursday, April 22nd. Once complete, those affected will automatically receive the points that were lost earlier in the event. Once again, we would like to thank the community for making this event our biggest one to date. Thank you for being there with us and see you in the Bayou! ~The Hunt Team.Quickplay is back!!Apr 20, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/0f1404cb2e26b2410ea169d7aac7bd47a1ac2b38.png Hunters, Quickplay is back!! Thank you all for your patience while the game mode was disabled. New players - not familiar with Quickplay? Check out this quick video from one of our partners - Ascendance 4FS for a rundown of what to expect: https://www.youtube.com/watch?v=laW-OC2WKdw For our new German players, check out the Quickplay guide from one of our partners - Siegismund: https://www.youtube.com/watch?v=GRvCiCD9OtA ~The Hunt Team.'Plague Doctor' - WallpaperApr 20, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/31989825952315a72d306cdbf2fd612f932d7072.jpg An encounter with a resurgent outbreak turned the Plague Doctor to arcane methods of fighting pestilence. Convinced that New Orleans represents its evolution, he arrived to treat it with fire, lead, and his own array of ministrations. Get the wallpaper of the Plague Doctor now!👇 4k - tinyurl.com/PlagueDoctor4K Ultrawide - tinyurl.com/PlageDoctorUW ~The Hunt Team.Update: PC Servers now Live // PC Live server Maintenance @ 10:00 CEST Apr 18, 2021 - Community Announcements18/04/2021 11:06 CEST Update Hunters, The PC servers are back online. ~Thank you for your patience, and Happy Hunting! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PC Hunters, We will be bringing down PC Live servers in ~1 Hour for scheduled maintenance at 10:00 CEST. Make sure to extract from your match to save your Hunter and match progression. We will update this posting once the servers are back online. ~Thanks!Addressing the recent server issues & event extensionApr 16, 2021 - Community AnnouncementsHunters, As we launched one of our biggest in-game event yet, and reached an all-time high in concurrent players, our team has been working around the clock to resolve our (unfortunately) frequent server issues. When we launched the event, we had increased our server capacity, but we were blown away by the actual number of players who joined the game. As servers have been under heavy load, we want to take some time to talk about what happened, what we’re doing now and the next steps towards healthier servers. Multiple different issues were tackled, and some are still being investigated. Issues mostly came from the backend and game servers. To give players an idea, backend hold your authentication/log-in, player inventory and unlocks, the in-game store to buy items and hunters, as well as matchmaking. Game servers on the other hand is where your mission takes place, from spawn to extraction (or death!). As we aim to be as transparent as possible, the following info will be tech-heavy. What has been happening in the last couple of weeks: We experienced various type of issues in the last 30 days, mostly since the start of the event on March 24th. Here are the different issues we faced, and what our progression is regarding those: We had about three occurence of a bottleneck that was building in the backend, causing it to grind to a halt after about three days. We were able to submit a hotfix for this issue on April 8th, and it has not been observed since. Then, we had the issues that would happen at the same time every day for three days in a row. Initially, we thought we were investigating network connection issues, as the symptoms are very similar. Turned out some internal processes were stalling the backend exactly 00:00 UTC. They were triggering a high disk usage on the physical machine which was not leaving enough resources for the backend processes to run. We have made some reconfiguration to prevent that from happening. For now, it appears to be solved, but we are keeping an eye on it for the next couple of weeks as only time will tell. Afterwards, we had some network interruption in the datacenter we use for the backend. It was either causing permanent issues which resulted in a full restart or temporary issues in one specific region. We do not have control over these, as they are caused by real world issues. And finally, we had an occurence that seems to be a human error, triggering a process that it was not needed or not yet needed. This was our mistake, but it has been identified and resolved. Here’s what we’re currently investigating: We still observe slow performance degradation, which may cause backend servers to go down in a similar fashion as the bottleneck issues. Very often, those problems do not manifest during internal testing, as they are not under the same extreme load. We are currently looking into ways to investigate them directly on the live environment, without causing any interruption. Once we understand what is causing th...Join Update 1.5.1 Testing on the Test Servers!Apr 15, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/d55e5cbf70fdf62f4c1a3124284d86ef1747fdfc.jpg Hunters, Update 1.5.1 is now live on the PC Test Servers including our matchmaking changes! Make sure to join this testing phase now! Read our blog HERE regarding the matchmaking changes. https://www.huntshowdown.com/news/matchmaking-improvements-are-coming-to-hunt Read the update notes for Update 1.5.1 HERE. https://store.steampowered.com/news/app/770720/view/4707926354161250206 ~The Hunt TeamMatchmaking Improvements are coming to HuntApr 15, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/84e339cf786f2eaeab3db541469b48c541213b69.jpg Hunters, we are making some changes to the matchmaking system, coming to the game in update 1.5.1. We know that matchmaking has been a hot topic in the community for some time, so this new update is primarily focused on improving the current matchmaking setup and making a better experience for everyone. At the top level, we aim to improve balancing in matches and give you more control and flexibility about who you are matched with. But first, let's talk about the existing matchmaking system. Currently, Hunt uses an ELO-like system where players are split into different brackets based on their PvP rating. Each region has several different brackets (ranging from 1 to 6), which are regularly updated to reflect the current player population. When you start the queue for a match, the system will try to fill the match from other players in the same bracket. If it is unable to fill the match with players with a similar PvP rating, it will expand the search to other brackets until it fills as much of the lobby as possible. In some cases, due to the current setup, players will find themselves encountering other players with a significantly higher or lower PvP rating, which has been, understandably, a point of frustration for some of you. So, let's get into the finer details of what will be introduced in Update 1.5.1 and how they will improve the matchmaking system: Additional controls for the matchmaking process The first and most impactful addition is a new UI check box called “Skill Based" in the lobby screen. This button will allow you to tailor the matchmaking experience to suit your needs. When enabled, this option will match you exclusively with players in your assigned skill bracket. KDA ratio, Prestige, and rank are not factored into the PvP rating calculation, which is based only on performance against other players. Please be aware that selecting this option can result in fewer players in your match. When this option is disabled, we will try to match you with players in your assigned skill bracket first. If no such match is available, we will then look for a match with as many players as possible based on those that have also disabled the “Skill Based" option. So, whether you want to play it safe or would prefer to tough it out with the best of what the Bayou has to offer, we have you covered! Trainee Mode, Random Groups, and Quickplay Trainee Mode Trainee mode will default to “Skill-based" matchmaking. Previously, we introduced a “forced lower rating" to ensure that new and inexperienced players have a better chance of becoming more familiar with the game and its mechanics before being pitted against more experienced players. This, along with the addition of skill-based matchmaking, will further ensure that newer players are less likely to encounter those with a much higher level of experience. However, this may not apply when grouping, as the PvP rating tied to other memb...PC Live server Maintenance @ 10:00 CESTApr 15, 2021 - Community Announcements15/04/2021 10:43 CEST Update Hunters, The PC servers are back online. ~Thank you for your patience, and Happy Hunting! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PC Hunters, We will be bringing down PC Live servers in ~1 Hour for scheduled maintenance at 10:00 CEST. Make sure to extract from your match to save your Hunter and match progression. We will update this posting once the servers are back online. ~Thanks!Hotfix 1.5.0.5Apr 8, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/71ff8ae6879ab37eb0c3505d571285bc3ebe028a.png Hunters, Below are the update notes for Hotfix 1.5.0.5: {STEAM_CLAN_IMAGE}/30897473/38fc3b126e8d198019150d8c425e71dd38331a99.png We have implemented some new features which we hope will help with the backend issues that have been impacting Hunt over the last few weeks (unplanned server down time issues). We will continue to monitor the situation and will apply further updates/fixes if required. Gunplay Reduced the impact damage of the Hand Crossbow poison bolt from 127 to 107. This will mean it is far less likely for players to die too quickly and will give them a chance to escape the poison cloud. UI Fixed an issue where single-shot weapons were displaying the incorrect amount of ammo for the second ammo slot. Store Fixed an issue where FMJ ammo for some weapons would incorrectly display a change in effective range. {STEAM_CLAN_IMAGE}/30897473/b61e276a257691e3f5ff0f1e03717829ee3ae6a3.png Audio Fixed an issue where the headshot sound would play unintentionally when a player has been hit by an explosion. Gunplay Fixed an issue where spare ammo was duplicating itself in some cases when carrying two of the same ammo types. Loaded ammo (bullet in the chamber) will now be returned to the ammo pool correctly when the weapon is inactive (I.e., dropped on the ground). Misc Fixed several potential crashes that could occur for players. Mission Fixed a rare issue that could result in Scrapbeak not being one of the available Boss targets. (Scrapbeak is supposed to be in all missions so we have corrected this issue). Fixed an issue where players that took too long to load into a match might not earn event points as intended. Fixed an issue that resulted in the mission summary not automatically displaying after reconnecting to the backend (rare occurrences). ~The Hunt Team.Maintenance and Hotfix @ 14:00 CEST todayApr 8, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/30897473/5856ab5f29bec5be012e5c608d84578542f5746f.png Hunters, The PC live servers will be taken offline for maintenance (and to deploy a hotfix) at 14:00 CEST today. Please make sure to extract before this time to avoid losing your hunter. Thanks.