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Hobo: Tough Life

 
Future of Hobo: Tough LifeJun 1, 2023 - Community AnnouncementsHi everyone! ːsteamhappyː We would like to take a moment to express our heartfelt gratitude to each and every one of you for your unwavering support and enthusiasm throughout the development journey of Hobo: Tough Life. Your dedication and feedback have been instrumental in shaping the game into what it is today. As we continue to grow and evolve as a company, we want to be transparent about the current status of Hobo: Tough Life. After 8 years of development, we have reached a point where the development of the game has transitioned into a support phase. This means that while we will continue to address critical issues and provide necessary updates, our focus has shifted towards exciting new projects. Today, we are thrilled to announce the first of these new endeavors: Kromlech! An action-adventure game with RPG elements and meta-progression mechanics. Check out our trailer and steam page for more information. But that's not all! Tomorrow, we are releasing our second new project called Kvark in Early Access. Kvark is an FPS game set in a fictional version of the 80s Czech Republic. In the development of Kvark, we primarily fulfill the role of a publisher, but we are still heavily involved in the making of the game. With the expansion of our game portfolio, we have made the decision to migrate our Discord server to a brand new home that will encompass all of our projects under one roof. This means that you will have the opportunity to connect with fellow players, share experiences, and receive updates not only about Hobo: Tough Life but also about our upcoming titles, Kromlech and Kvark. We believe that this unified community space will foster even greater interaction and collaboration among our passionate players. So, get ready to join us on our new Discord server: https://discord.gg/5Y2p9kNkk4 While we embark on these exciting new projects, we want to assure you that our commitment to the Hobo: Tough Life community remains strong. Your feedback and support have been invaluable to us, and we will continue to provide necessary updates and support for the game. Thank you once again for being a part of the Hobo: Tough Life journey. We are incredibly grateful for your ongoing support and can't wait to share more exciting news and updates with you in the near future. Stay tuned for more adventures and have a great day! - Perun CreativeRelease 1.20Aug 18, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/29994717/37f6fcf5c0a8e34e5e650bc759dbb1228fd01b05.jpg Hello, everyone! ːsteamhappyː Version 1.20 is now publicly available after more than a year of hard work since the release of the 1.0 update. Big thank you to all of our customers as well as people who were testing the new version of our game. You are our heroes! The update brings a lot of changes to the game, hundreds of fixed bugs and issues as well as some upgrades. If we were to list every single thing, the list would be way too long. Here is at least selection of the main changes in this new update. Multiplatform support Starting today the game is also available on Nintendo Switch and Steam Deck. Xbox and Playstation versions are awaiting final certification from platform holders. Networking and crossplay Cross-platform play support (Steam, Xbox One, Xbox Series, PS4 / PS5, Switch) A number of synchronization issues fixed - fire barrels burning out too fast for clients, issues with player-to-player trading and more Overall connection / disconnection stabilization (more robust system for handling unexpected situations - Internet failure, speed drop, etc.) Possibility to kick, mute, and report other players Steam backend replaced with Epic Online Services No external account is needed, everything works with your existing Steam accounts. The only thing that has changed from the player's point of view is the lobby system, which is no longer divided into public lobbies and private/friends' lobbies. The lobby system now consists of cross-platform lobbies (lobbies that can be accessed from any platform) and single-platform lobbies (for example PS4-only lobbies). Lobbies can now also be password protected. By setting a password for your game you will be able to connect with friends outside of your Friends list (eg. playing on different platforms) without strangers joining your session. {STEAM_CLAN_IMAGE}/29994717/fe9f48e8d9f2336599b49c7ca1bed2e10183efc0.jpg Gameplay Complete redesign of the player and camera control (fixed issues with stuttering, smooth movement without lagging, correction of screen tearing and many other problems related to camera and movement) Complete rework of the save system to make it more stable and reliable Fixed the Ritual of the Last Boozing and improved the overall function of this mechanic Fixed the disappearing interaction icons Fixes in the combat system (disappearing options, incorrect collision detection…) Redesigned input system allowing for more unrestricted key rebinds Improved controls during dumpster diving Notification system improved Fixed hundreds of smaller bugs reported by the community (in quests, conversations, UI…) Some slight balancing changes, most notably increased spawn rates of some harder-to-obtain items, and small adjustments to help wean some hobos off of caffeine ;) Graphics and optimizations Overall reduction of game requirements Asynchronous GI (Global Illumination) and environment streaming (RAM savings) Asynchronous NPC...Experimental beta - 1.16 patch notesMay 13, 2022 - Community AnnouncementsBug fixes Selling items to NPCs. Unstuck option in Drax’s area not working properly. Scale for female models (there was an unintentional reduction in size of about 30% during optimizations). The error of freezing the screen and items disappearing in the buyback screen. Player collision with the environment (fixed "flytraps"). Warehouse upgrades not showing in HC mode. Duplicated hints in the dialog. Upgrade options even if the player has a bonus in the hideout at max. GUI getting stuck when selling/ buying. Quest and character tracking on the map. Defecating notifications. Cap reduction of defecation from 100 to 99. English label of cardboard bedding in Czech version. Graphic bugs fixed. Zookeeper achievement fix. Sweet Home achievement added. Influencer achievement gained, when earning reputation with NPCs over 100. Added indication of achieved level at level up. Correction/update of texts Crazy reconciling with Zachy. 2x carnations with toilet attendant. Rework and optimization Achievements (complete refactor of the internal system) Sound optimization and quality tuning Rendering optimizations Scratch off card scratching optimizations Compression improvements (smaller size especially on Nintendo and Playstation) 3D character models Improved texture loading, it no longer happens that the textures are loaded asynchronously and for some time they seem blurred NPC spawning Occlusion culling and related light issues. Reflection rendering Light quality improvement Vegetation (multi-level system according to quality settings) Unexpected snags/things that caused delays in updates The need to add a system to re-initialize internal systems when going from offline mode to online. (If you do not have a paid mode on the console the game is in offline mode by default. When purchasing online you have to switch to online mode to which all systems must respond) Complete rework of saving options Correction of intro playback - correction of termination/skipping, solving the problem with playback on consoles. Different quality versions are added according to the hardware, etc. SDKs (EOS, Nintendo…) update needed and fixed incompatibility of existing code Complete asynchronous scheduler refactoring due to differences in working with threads on different platforms Problems with memory allocation in multiplayer on non-windows platforms. Re-allocations from C# code to native plugins tailored to the platform needed (One of the two biggest delays. It was not known where the problem was, it was solved with Epic, Unity, Nintendo, and Sony and in the end, we managed to find out where the problem is and how to solve it.) Unity version was downgraded due to performance degradation caused by some of the fixes in the engine. Fixed various rare errors with the save system on Playstation. Fragmentation of streamed parts of the city is needed for better memory management and faster/more efficient loading Problem with depth rendering (depth buffer) solved on the PS4 base (necessar...Experimental Beta Is Here!Apr 1, 2022 - Community AnnouncementsHello and good day everyone! ːsteamhappyː The experimental beta is here and you can finally try it for yourselves! Let me remind you that this is not an official release of the patch. Despite our rigorous testing there might be bugs, occasional crash, or you might experience surprising behavior from the game. However, it is an important step in the development of both the console version and the better version for the PC, and we’d be very grateful for your help with the testing to help us make the game as polished as possible. You can download the experimental beta following the steps in the GIF below or these instructions: Right click on Hobo -> Properties… -> Betas - > Enter beta access code “kdyuztobudepublic” -> Check code -> Select “experimental_unstable” {STEAM_CLAN_IMAGE}/29994717/41a15279ba65d68497fdc7706254a1c7926db50b.gif If you do decide to check the experimental beta out, please let us know if you find any bugs, translation errors or other issues. Use our Discord channel, Steam discussions, Reddit or email [email protected] to report your findings. There is also one more thing we would like to be honest about and clear up up front. With the public release of the new patch the base price of the game will increase from 20.99 EUR to 24.99 EUR. Changes done to the game in the new patch, especially in terms of stability, optimizations, and future-proofing, would not have been possible without the new talent and technologies we have acquired. Unfortunately, as our studio grows, so do our operating costs. It is a step we do not want to make, but need to. Patch notes 1.14.00X (experimental beta) This list of changes is by no means final and more fixes and features will be rolled out throughout the testing period (over the next month or so). Localization: Fixes and additions in English, Chinese, German, Russian and Polish translations. Added new translations into Japanese, Spanish, and French. {STEAM_CLAN_IMAGE}/29994717/74d25435f19446e74a44b8c4c808b08a5c8f2254.jpg Networking: Cross-platform play support (Steam, Xbox One, Xbox Series, PS4 / PS5, Switch) A number of synchronization issues fixed - fire barrels burning out too fast for clients, issues with player-to-player trading and more Connection / disconnection stabilization (more robust system for handling unexpected situations - Internet failure, speed drop, etc.) Steam backend replaced with Epic Online Services No external account is needed, everything works with your existing Steam accounts. The only thing that has changed from the player's point of view is the lobby system, which is no longer divided into public lobbies and private/friends' lobbies. The lobby system now consists of cross-platform lobbies (lobbies that can be accessed from any platform) and single-platform lobbies (for example PS4-only lobbies). Lobbies can now also be password protected. By setting a password for your game you will be able to connect with friends outside of your Friends list (eg. playing on diff...Experimental Beta, New Languages, and More!Mar 13, 2022 - Community AnnouncementsHi, everyone! ːsteamhappyː As promised in the ancient times of 2 months ago by a different guy, I’m bringing you the anticipated news from our studio. Peter, our previous community manager, has been assigned to our new project and decided to focus more on design and project management. That’s where I come in. So, let me introduce myself. I’m David, or Ireas as my friends and co-players knows me. I am the new community manager at Perun Creative. If I should mention a few things that describe me I’d say hectoliters of black coffee, an obsession with renaissance Venetian schiavona swords and an unhealthy relationship with the Warhammer 40k lore. You can reach me every day on Hobo: Tough Life discord server and I will be responding to you in our other communication channels as well. But enough about me and let’s see what our dev team has prepared for you. Before I start, please accept our apology for not reaching out to you sooner. Our making of the console ports in-house, while also learning on the job, makes it difficult to set specific time frames, as some possibly unforeseen problems can easily lead into delays. Anyways, good news is that the console ports are basically done by now and we are dealing mainly with stability checks and improvements for the Steam version of the game. Experimental Beta The experimental beta should be ready in the second half of March, likely closer to the end of the month. The best case scenario for the public update release is the end of April, but that’s only if absolutely everything goes according to plan. A release in the first half of May is more likely. That said, we all know how plans go, so take these dates as my personal qualified guess based on my knowledge of the internal procedures. The final date of the release depends on testing results and validation from platform holders (Sony, Microsoft and Nintendo). The release can be postponed by a week or two if the dev team finds any major issues during testing. We would like to deliver the best possible version of the game we can. Thank you for your understanding and patience in this. It won’t be much longer. {STEAM_CLAN_IMAGE}/29994717/256860f274b12e4f5ebf36355ee428b23d3a9cb7.jpg Localization You can expect updates for Chinese, German, Russian and Polish translations. We would also like to announce that we will add Japanese, Spanish and French languages into the game. We’d be very thankful if native speakers of any of the newly added languages decided to check out the game and let us know about any issues they find! The new translations probably won’t be complete in the experimental build, as their deadline is at the end of March, but we’ll make sure to update them during the beta test. {STEAM_CLAN_IMAGE}/29994717/f6a21fcf8539f3cdd2182aacafc80646e4fa2322.png {STEAM_CLAN_IMAGE}/29994717/4691fd18c496f56f667588aca449074e6ac516e1.jpg Networking To ensure cross-platform support as well as availability on other gaming platforms we had to move from Steam backend to Ep...Going ForwardJan 7, 2022 - Community AnnouncementsHello everyone! ːsteamhappyː We hope you had wonderful Holidays and properly celebrated the end of 2021. New year is here and we‘ve got some exciting news to share with you all! We know we tend to go radio silent for longer periods of time, but the game is far from abandoned and we‘ve been working tirelessly on the project to meet our internal deadlines. Experimental Branch New update should come into the experimental branch of the game relatively soon. However, it‘s still too early to set a specific date. We‘ll need to test all the changes we‘ve made before going live and the experimental branch is the way to do it. You‘ll get to play the update early (albeit in potentially unstable form) and your feedback will help us find bugs and problems. We‘ll keep you posted about the availability of the experimental branch of the update. We‘ve been working on many „behind-the-scenes“ changes in networking, save game stability, optimizations and other features. The update should hopefully once again improve performance considerably across the board. More bug fixes and new features will be gradually introduced throughout the testing period leading up to the console release in April, which will correspond with the public release of the update on Steam. New Translations Together with the release on consoles, we are also planning on having the game translated into more languages. We can guarantee a Japanese translation with more languages currently being in the talks. At the moment, there‘s no telling how many more translations we‘ll manage to secure in time for the console release, but we‘ll do our best to get as many of the most requested languages as possible. The State of the Studio As big of a success as Hobo is, it can‘t sustain our studio indefinitely. We need to look to the future if we are to bring more of our ideas to life. At the same time we‘d like to avoid a burnout from working on the same project for such a long time. Hobo and its console ports is not the only thing we‘ve been working on in the past few months. We‘ve put as much (if not more) effort into improving our studio and internal infrastructure. We secured more office space, hired more talent, and acquired new technologies, all of which help us not only with the development of Hobo, but with our new next-gen project as well. Without sharing too much, we can tell you that our next project will also be a cross-genre hybrid. The following environmental concept art and sketches might offer some insight into the possible setting and overall atmosphere of the game: {STEAM_CLAN_IMAGE}/29994717/cfb85c06cda2be358c7938c9a1c5676a689ad7dc.jpg {STEAM_CLAN_IMAGE}/29994717/ced475745bfd968de43c2416ebbe88d77cd4a05d.jpg Development news and CEEGA NominationOct 15, 2021 - Community AnnouncementsHello, everyone! ːsteamhappyː It’s been quite a while since our last update post. We apologize for this radio silence, but frankly there’s not been much to update on. Until now… Console Ports Possibly the most frequent question we’ve gotten post release was “Console ports when?” Well, we wanted to be done with the console ports by the end of the year. We now know that we’re not going to make it in time for that deadline. We’ve been falling behind the schedule slightly for a while now, but we wanted to wait until the end of September to be absolutely sure. After some deliberation, we have decided to set the new deadline for the release of the console ports. This deadline is fairly lenient and should allow for enough QA to be done in order to deliver smooth gameplay experience on all the intended consoles. Console release of Hobo: Tough Life is now planned on the 13th of April 2022 - coincidentally a year after the PC version. That almost calls for a “Year One Feature Update” for the PC version, right? Which brings us to the next point… {STEAM_CLAN_IMAGE}/29994717/eef4a4b509b6e4e5a4af10babdc558ab1d8c5206.png New Content The second most frequent question we now get is “New content when?” Here is a bit of sad news. Unfortunately, there will assuredly be no new content until the release of the console ports. We realize that almost a year-long wait since the PC release is a bit too much to ask, but it is simply not viable for us to add to the project in its current state. We are simultaneously working on the console ports, cross-platform play infrastructure, and new cloud save system. Any changes and/or additions would require a project rollback, implementation, testing, release, and then reroll back to the current work copy. It sounds like a simple process, but a single instance of this could take anywhere from 1 to 3 weeks and there is a lot that could go wrong. Simply put, it’s worth neither the risk, nor the time investment. HOWEVER, that doesn’t mean that PC players will be left empty-handed when the console ports release. We want the console versions to be the most feature-complete and polished versions of the game. That will of course serve to improve the PC version as well. There are still a lot of issues, bugs, and features that are on our to-do list. Console optimizations will improve performance on PC across the board as well. The “Year One Patch” is going to be big, we can promise you that. As for any new content past that, who knows. There have been talks about a DLC and mod support, but nothing specific yet. Truth is, Hobo: Tough Life has been in development for almost 7 years. That is a long time and we would like to avoid burnout, which is already slowly creeping in. CEEGA 2021 Nomination Now, to end on a good note, “Hobo: Tough Life” has received a nomination in Central & Eastern European Game Awards 2021! Next week, we will wrestle for the title of the Best Narrative with Mafia: Definitive Edition, Cyberpunk 2077, and The Medium in Po...Patch Notes 1.02.006Jul 27, 2021 - Community AnnouncementsThis patch will be lighter on the content, as explained in our Steam posts. Work on multiplayer security features still continues, but it's taking much longer than expected. However, fixes introduced in this patch will hopefully solve some repeatedly reported issues. Apart from fixes, we have also reworked the backend infrastructure for dialogue systems and the item database. It won’t have any noticeable impact on the game right now, but it will help us with optimizations later down the line, especially for consoles. Fixes: * Fixed navigation in the quest "Secret," quest marker leading to Herold should now point to the correct building. * Fixed a bug that caused the pizza delivery quest to become stuck if the player was drunk during one specific delivery on one of the routes. (this however does not work retroactively, if you are already stuck, it will remain that way) * Some pizza delivery locations marked better on the map, added a marker for the "gas station" location. * The whole pizza delivery quest has been rebalanced. Customers are more agreeable, don't complain as often as they did, and requirements for "successful" delivery were made more forgivable. Mr. Kubik should be more happy with your deliveries now. * Reputation gain with the police adjusted. Now it should be possible to earn the “Model Citizen” achievement. (this however does not work retroactively due to the way how reputation is awarded) * Fixed a situation where the player might have befriended Bruno and his thugs before being asked by Moiser to beat them up, thus being unable to finish Moiser’s quest line. You can now ask Bruno during that quest to let his people attack you again for a while. * Fixed the issue where lootables would not refill if the player looted them during the calamity and ended the season before they could refill * Fixed the issue where it was necessary to read all 30 books in one sitting for the Oldster to unlock. The game now correctly keeps track of the books read and you no longer need to read them all at once. Update delaysJun 27, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29994717/688fa9d2416f3f41903fbe2b6353c6e1b054a656.png Hello everyone! ːsteamhappyː We are nearing the end of June and with it the next “June” update. Or are we? Unfortunately, we have hit a few bumps on the road and won’t be able to finish the update on time. We will still release a patch addressing some more issues that we have managed to uncover and fix, but the major features that were supposed to be included will not make an appearance just yet. Main features of this upcoming update were supposed to be “security” measures and player management for multiplayer games. Firstly, guests would be able to interact with the host's hideout (both stash and placed items) only after a certain amount of time has passed. Secondly, the host would now have the option to kick or ban players, and also to override the time requirement if a trusted player joins in. This wouldn’t be a whole lot difficult if we were working with the old matchmaking system. As we have promised earlier, Hobo will support crossplay between various platforms. Because of that, we have to move to a different matchmaking service. Here’s when things get complicated. We want to first make the transfer to the new service, make sure it works, and then implement these features. However, the transfer is not going as smoothly as we had hoped. In addition to that, one of our programmers has suffered an injury that put him out of action for at least two weeks. We wanted to let you know that the main features of the June update will be postponed until July to ensure that we can properly implement everything. Bugfix patch will still release as scheduled. Thank you and stay safe! Patch Notes 1.01.002Jun 1, 2021 - Community AnnouncementsFeatures: - Begging expertise and mastery perks rebalanced - Expert Begging now gives 30 % chance to get an item in addition to cash. Master Begging increases the chance to 70 %. That should hopefully result in less items cluttering the inventory of master beggars. - Early elections available - Now, if you've got enough votes, you can ask Herold to start the elections early, allowing you to become the king mid-season. - Difficulty balance pass - First season has been made a little bit easier (some parameters deplete slower, withdrawal drains less health), to compensate, seasons 2 and 3 are colder and a bit more difficult. Season 2 is mostly the same, Season 3 is a bit harder than it used to be. - Talisman of Recovery - replaces all the other recovery amulets. Recovers 10 points of all stat maximums lost due to dying. It is more expensive than the individual amulets previously, but considering it recovers all stats, it is actually much MUCH cheaper now to recover from death. - Stacking items in build mode - You can now stack similar items onto each other in the hideout. There are still some limitations, but to all who wanted to build walls from cinder blocks or worn tires, now's your time! If you delete an object with other objects stacked on top of it, they will be all placed in you inventory, so don't be alarmed if multiple objects disappear. - Conversations made more difficult - Success chances of further conversations checks beyond the first one have been reduced for early levels of the skill. It evens out at the level 5, but it makes the progress in the skill up to that point more noticeable. - Hardcore modes added - yes, there's multiple, mostly to avoid potential technical difficulties. You can enable hardcore mode when starting a new game. HC mode can only be selected when starting the game. Once you start a hardcore game, you can't change it later. Hardcore is meant to provide much steeper challenge than the base game and as such does not necessarily have to make sense or "feel realistic." Hardcore mode features: - Items can't be stored in the hideout storage. - Failure in the crafting minigame removes resources. - Character can't walk while overburdened. - Damaged equipment can't be repaired. - Healing consumables heal 50 % less. - Maisner no longer offers items for buy back after death. - 15 % more mess in the garbage bins. - Begging gives 50 % less cash. - Character can equip only a single luggage item. - Conversation starts at an effective level of 0 (you start with 0 % in all other dialogue options without using conversations). Hardcore+ mode features: - Same as the basic Hardcore mode, but you can't play in multiplayer and once you die, it's over (permadeath). Fixes: - fixes to some 3D models - fixed models of some upgradable items in the hideout - added missing Satanic altar in the quest "Moiser's Misery." There's 6 of them now, but you only need 5, so it should be easier to find them all. - multiple fixes to texture work, models, ...Update 1.01Jun 1, 2021 - Community AnnouncementsHello, everyone! ːsteamhappyː We are back with another update on the situation of our game. Progress on the console ports is steady, but we still have a loooong way to go. We’ll share more once we have something more substantial. Sadly, we can’t really show you any progress on tape as it is strictly under NDA. {STEAM_CLAN_IMAGE}/29994717/fb84ba1c8c3e33362ad879c7fff71761d3ae224c.jpg However, we can share that on the next generation consoles, we can already run the game on the highest quality settings in 4k resolution maintaining a steady 60 FPS. The biggest problem is going to be the Nintendo Switch, which is currently lagging behind at 12 FPS. Console play will also support crossplay between all the gaming platforms involved so you’ll be able to play with others no matter where they own and play the game. That is also why it’s taking us this long to introduce better security measures for multiplayer to stop people from ruining others’ games by joining and taking all their hideout equipment and stored items in public lobbies. We plan on implementing a timer for guests that will make it impossible for them to mess around with the host's stuff until they’ve played with them for a while. Host will also be able to manage the players on the server and kick or ban them. We’d have to reimplement these after changing the multiplayer structure to allow for crossplay, so we’d rather just do it once. We’d also like to stress out that optimizing the game for consoles will help the game run smoother on PCs as well. Many changes and improvements we are currently working on will lead to shorter loading times (especially on HDDs), less RAM requirements and better stability. {STEAM_CLAN_IMAGE}/29994717/e9ee9bcfecfc6a511d862f0eecf348ba4e08b3df.png Apart from console ports, we’ve also been working hard on implementing new features, based on feedback and requests from our community. You can read about them in more detail in the dedicated patch notes - especially about big fixes and smaller improvements. The biggest additions coming in this update are changes to calamities making them more intensive, but shorter, the option to call for early elections (if the player has enough votes), and optional hardcore modes for greater challenge. Yes, hardcore modes plural - basic hardcore mode eligible for multiplayer play, and hardcore+ mode restricting the game to singleplayer and featuring permadeath. You’ll find more detailed information about the hardcore mode restrictions in the patch notes. {STEAM_CLAN_IMAGE}/29994717/2e79948b93065368841e7eba5bc4c109c234fac9.png We are also getting a lot of questions about language availability and when the game is going to be translated into more languages. Thing is, our original system of community translations was very improvised and we definitely cannot use it on a larger scale. Currently, implementation of translations requires our input and a new build for any changes to take effect - managing that with multiple languages is going t...Hobo: Tough Life is an urban co-op survival game where you're on the streetsMay 12, 2021 - GamingOnLinuxGames about being homeless aren't new but they're still quite surprising when actually done well, and Hobo: Tough Life actually seems like a reasonably good experience. Read the full article here: https://www.gamingonlinux.com/2021/05/hobo-tough-life-is-an-urban-co-op-survival-game-where-youre-on-the-streets Going ForwardMay 3, 2021 - Community AnnouncementsHello, everyone! ːsteamhappyː We are back with another update on things to come. Our last statement addressed these issues somewhat, but we now have much clearer vision that we can share with you all! First, we’d like to thank you for the awesome release. We are aware that it was a bumpy ride at times and we absolutely appreciate your patience, help, and cooperation with reporting and fixing bugs. Thank you. We’ll continue doing our best improving the game going forward. But what does that mean? We have a light roadmap here to help with the explanation. Are there going to be more updates? Yes. We are not done and plan on introducing new features, fixes and Quality-of-Life improvements to the game. However, beginning in May, the updates will be much less frequent - happening only about once a month. As much as we’d like to deliver them to you faster, we need to multi-task and provide support while also working on console ports and a new project. {STEAM_CLAN_IMAGE}/29994717/0875f6e3c47e1c4bc356212d1a166dfbe34275af.png What’s the news on console ports? They will happen. We’ll be making the ports ourselves (instead of outsourcing), so it will take quite a lot of time and focus away from other tasks. The game will be ported to all major consoles - Xbox (One, One X and Series X), PlayStation (PS4, PS4 Pro, PS5), and Nintendo Switch. It is an ambitious goal, but we already have some very promising attempts. Hold up, new project? YES! After almost a week of deliberations we have arrived at a consensus. We now have a clear direction for the new project and our designers are already starting work on pre-production. We can’t tell you more at the moment, but it is going to be very exciting. As soon as we have anything to share, we will! What’s going to happen to the developer streams? We started streaming to showcase new updates and improvements prior to releasing the 1.0 version and leaving Early Access. They can obviously no longer fill that role, but we’ve found a solution. Our developer streams will now be officially charity streams! As with the updates, they will be less frequent (once every two weeks), but to make up for that, they will be longer. Our community manager will play through the game with various self-imposed challenges, and you can make his task even harder with donation incentives. We are currently raising money for Shelter. You can find details about the campaign here: https://tiltify.com/@peruncreative-b99629/perun-creative-for-shelter. That’s gonna do it for this post. Stay safe, people! Patch notes 1.00.022May 3, 2021 - Community AnnouncementsFeatures: - added new NPC "Stink" that sells some of the most coveted items (for outrageous prices). You gotta find him first though. - lightning near Drax and Shrug improved - added animation to a character change and fixed the activation spot - added a conversation option to not ask drunk Hobos for money (for RP reasons) Fixes: - fixed some colliders and poorly placed props - issue with dumpster diving UI getting stuck on screen if approached by an NPC fixed - issues with unresponsive combat fixed - playpen fixed - some floating interact icons fixed - fixed containers in Guzzler lair - exploit where clothing would be repaired after intentionally failing the minigame - hideout stash fixed and it is now possible to place more than 100 in the stash at once - fixed replacing props in hideout - season transition no longer removes Luke's addiction - fixed issues after choosing a character and connecting to a game - fixed the price of coke in the bistro - fixed issue with getting beat up while trading with other player - fixed Bruno's request of Calling Off the thugs - unused lockers deleted - Payour now pays only once during the shakedown quest for Leos - tooltip about permanent bonuses from Fester's recipes removed - Ski Mask removed from the player inventory if it is not used as evidence against him - fixed activation triggers for royal quests - fixed navigation and activation triggers for Praslavian Legends questPatch notes 1.00.019Apr 21, 2021 - Community AnnouncementsFeatures: - smoother camera transitions - slight improvement to loading times - loading bar added before intros - added option to adjust brightness - added option to adjust FOV - added option to lock FPS - adjusted the volume of the intro movies - Maisner now teaches recipes during his quests like he used to - improved global illumination and reduced the number of lighting artefacts - added option to change audio source (stereo, quad, 5.1) - added more portraits to 2D interiors Fixes: - TO UNLOCK OLDSTER: You have to read 30 books while using the Study hideout equipment. There is a mistake in the description and will be fixed as soon as we can add in new translations. - fixed display of the number of days in the diary - Early Access banner in the menu removed (big oof there) - fixed visuals of the conversation minigame - fixed sleeping on a bus stop near the train station - some NPCs repositioned - fixed location reset in quest Praslavian Legends - fixed keybind tooltips not updating until the game reset - fixed inability to sell canned beer in bulk to Jenkins (please report any other items that cannot be sold in bulk to him) - fixed interact button at the car wreck in the pit - fixed issue when opening inventory from the organizer (map screen) that would lead to a GUI lock - conversation with Frank fixed - selling to Anatoly made more convenient, selling now does not return you to the root menu, but only to the item selection menu - fixed the requirements for the use of the Strategy perk in the conversation with a police officer - fixed the incorrect position of the map marker for the sewer clean up temp job - unused interaction icons for removed loot locations deleted - soft lock with the Martyr quest fixed by using alternative way to obtain the Golden Cross from Marty (high level stealing required) - Playpen fixed - fixed the issue with number 11 disappearing in the construction menu - fixed issue where current (not max) willpower would drop to 2 if player had more while quitting the game - fixed Discord link in the menu - *spoiler alert* fixed the quest Praslavian Legends where the quest would not continue after taking picture of the Golem - fixed issue where the client players couldn't select a character - fixed behavior of the bus stops on the gamepad - fixed issue with video encoding of the intro movies on Windows 7 - fixed lightning in the pit - fixed issue with doubled dialogue when asking about the Legendary whiskey at the bar SparkRelease 1.0Apr 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29994717/19484b30af0c209cb0fc371ff86424fff7419708.jpg Hello, everyone! ːsteamhappyː The day has come! We are proud to announce that Hobo: Tough Life is leaving Early Access after almost 4 years of development. Version 1.0 is now publicly available for everyone to enjoy. What has changed since the 0.9 version released more than half a year ago? If we were to list every single thing, the list would be way too long. You can look forward to an expanded soundtrack, improved graphical fidelity and visual effects, a plethora of new ambient sounds, new areas of the city and much much more! Important disclaimer! Although saves from older versions of the game are technically compatible, we can’t guarantee they will work 100 % correctly in all cases. Version 1.0 uses a different version of the engine. Many mechanics/quests have been adjusted or reworked, and numerous items were either removed or changed. We STRONGLY suggest starting a new game, especially if you are interested in earning achievements (as some of them do not unlock retroactively). We realize this might be inconvenient or disappointing to some of you, but it is simply impossible to account for every possible save game scenario out there. Does this mean that we are done with Hobo? Not at all! We’ll most likely take a short break following the release to recuperate. Once we gather our strength, we’ll be back with more updates, patches, and bugfixes. We would like to get the game translated into even more languages (let us know in the comments which languages you would like!). We’ll be adding more improvements and features based on player feedback that did not make it into this version. These updates probably won’t be too frequent or loaded with features as much as the early access updates were, but they will come! We’ll also be working on console ports. They should be done by the end of the year, if everything goes according to plan. Parallel to our post-launch support for Hobo, we’ll also be starting work on our next project soon. We can’t really share any details right now, but there are a couple of ideas already floating around the office. All in all, we have learned much while working on Hobo. It was our first project and it definitely won’t be our last. We’ll do our best to learn from our mistakes and do our best in the games to come! It has been an exhausting journey and we would not have made it without the support of our families, friends, and you, our fans and players of our game! To every single one of you - THANK YOU! We are grateful for all your help. We’ll see you once we have had a bit of sleep and a meal or two. Stay safe! Pre-release stream!Apr 7, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29994717/9871afb251a783eea98f1a539d614530664b22f2.gif Join us in our today's last pre-release lives stream! ːsteamhappyː Our community manager will playthrough the game, while answering your questions regarding the game.Patchnotes 1.00.015Apr 7, 2021 - Community AnnouncementsNew features: - optimizations for the Ludicrous graphic level - optimization of vegetation for low and medium settings - improved vegetation rendering for all quality levels - tree colliders slightly improved - optimization of vegetation (15-20 % improvement in FPS) - added decals and decorations into the Hall of Kings - added fire barrels and banners into the Hall of Kings (banners during the elections) - added decals in the Fort - added decals in Marty's den - added decals in sewers - added "decor" in the sewers, clean up tied to a minigame - added decals around Ghaul's shack - added new temp jobs in call center and in sewers (rest of the new temp jobs should be correctly locked for now) - increased luminosity of the flashlight - volumetric effects (lights for example) now slowly fade in and out - clock added to default HUD, in inventory you can also see the current day - new menu scenery - including different character positions during rainstorms Fixes: - fixed positioning of oysteroids and Mr. Mrazek to avoid collisions with the new greenery - fixed NPC positioning at Drax's place - fixed a hole in the map near the edge of the pit - fixed combat near the train station - fixed error when changing from regular announcements to the calamity announcements at the train stations - fixed collider near Furgrim - fixed a sheet of metal sticking through a wall - fixed some positioning and missing props - confiscated contraband should now correctly appear in Kvapil's "buy back" window - fixed LOD in the pit - fixed illumination of dynamic objects (NPCs, trees, etc.) - fixed Herold's voice - fixed props around Ghaul's place - fixed police (and NPC civilian guards) inactivity during player conversations - police now reacts to player stealing, selling drugs or attacking NPCs, as they should - cleaning up sewage in the sewer clean up temp job now adds stink - snowing now correctly lowers Dryness - fixed colliders (Shrug, building a toilet in the hideout) - fixed map navigation for Call Center and Sewage Clean Up temp jobs - fixed some missing quest progress rewards in the call center - industrial bin near Drax deactivated - fixed mapping of cars - fixed streaming of decals - fixed navmesh at several places that made the places hard to traverse and caused issues with lightning - fixed selling the good stuff to Tough NPC passersby - lowered the price of selling to Tough NPC passersby - quest Stand-in now adds reputation with Father Burian (first of a few fixes that will hopefully improve the vote situation) - fixed quick slot scrolling on gamepad1.0 almost here!Apr 1, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29994717/22d22109b6a948ebbe2fb52ca4cf9010712e3107.jpg Hello, everyone! The 1.0 release is approaching terrifyingly fast and we are working tirelessly to get everything done in time. We have a lot to share, so let’s get to it! First off, we would like to thank everybody who took part in our beta testing and helped us find and fix many (MANY) bugs. We have received and cleared over 500 reports and we are still working on more fixes to ensure that the full 1.0 experience is as smooth as possible! We understand that not everybody was happy with our decision to grant the beta access through our Discord (link: https://discord.com/invite/p99X2H8s7t), but we did it in order not to get overwhelmed with reports and to centralize feedback in one place. If you decided to not get into the beta because of that, now you can do so without joining the Discord. The 1.0 beta is now available until 13th of April in the experimental beta branch on Steam. All you have to do is change your game’s version in the Betas menu. You can get there via the Properties menu from the Steam Library (after right-clicking on Hobo: Tough Life). We’d still be glad if the reports of any found bugs go through Discord, but we understand if you don’t want to make an account because of that. We have also managed to produce a limited amount of physical copies of Special and Collector editions that will be available predominantly on Czech and Slovak markets. Distribution in other countries is still in the talks, but the global pandemic situation makes negotiations about any physical merchandise difficult. However, shops that will carry these editions in CZ/SK have international reach, so you should be able to order from them, if you are interested in owning a physical copy of our game. Retails you can already buy the game from: originalky, alza, xzone, jrc and czc! ːsteamhappyː {STEAM_CLAN_IMAGE}/29994717/27f0547a2e0101538de53701b01b6884cd552517.jpg That said, here is a tiny bit of bad news. Game’s amount of content and polish have increased considerably in 1.0 version compared to the early development. Because of that, we have decided to increase the price of the final version from 16,79 EUR to 20,99 (or from roughly 20 USD to 25). That is all for now. We’ll see you on 13th of April! Stay safe! 1.0 Beta testingMar 12, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/29994717/14ac7af5efb41c53c5b6edd823ec39f697e0bfa0.jpg Hello, everyone! ːsteamhappyː The release of the experimental beta build is here! It has been available since Tuesday on our Discord, but to make the amount of bug report manageable, we’ve decided to make an official announcement only after we fixed some of the most glaring issues. It has been an ordeal, but we believe the build is mostly ready for rigorous testing. Bear in mind, not all features have been fully implemented and will be added gradually during the testing period. These include: Certain decals (e.g. leaves or manhole covers) Grass and shrubs (trees are in the game but have no colliders) Weather sound effects NPC voices and voice lines will be expanded and improved Some quests are not fully implemented yet. The pit is awaiting a serious face-lift Construction interface is temporary Expanded soundtrack with location appropriate tracks Gameplay balancing (will be adjusted based on player feedback) Now, the most important part. How do you get into the beta? You’ll need a password. The password is available on our official Discord server. You’ll find it in the “1.0 Beta Testing” category. Once you have the password, you’ll have to open Steam, right-click Hobo, select “Properties” and then “Betas”. Put in the password there, click check and then confirm to enter “experimental_unstable” beta. The update will then be downloaded shortly afterwards. If you find any bugs during the testing phase, please report them preferably on our Discord in the appropriate channels. Thank you! Now, go play the game! - Perun Creative