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Himno - The Silent Melody

 
Update Alpha V. 1.1.3a NOW OUTFeb 14, 2023 - Community AnnouncementsHello everyone! These are some things I worked on during this time, in the next update I will fix the co-op mode! Check the Official Discord where I am always active. Change Log: +Added 2 new skins for Ditone. *Fixed a bug where the loading screen was not hiding when loading or generating new districts. *Fixed getting stuck in menus when opening workbenches. If it happens, press ESC to fix. *Achievements can't be claimed several times now. *Rewards should now appear in other parts of the screen. *Grenade description fixed. *Potions of purification can't be used if player has all health. *Fixed screen resolution when starting the game. *Shift clicking items now no longer delete items. *Water reflection now saves & loads correctly. *Mouse doesn't reflect in water anymore. *Scree resolution 4:3 won't be set by default when opening the game for the first time. *Fixed minor bugs. https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/ Have a good day/night everyone, I hope you all are great. DavidSmall update about the gameDec 16, 2022 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/1993436844747220911/536BCDE96B12B6DF719D86D358A6270C3AFA95B4/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Hello again everyone. Quick post to announce that I will update Himno TSM at the end of January or early February, I need to check several things that may take a bit longer to do. What I am planning to do is an update about bug fixing, making the game as polished as I can and start to think about reworking the biomes system and giving the game an end. This is because some people already told me adding more biomes and items won't make the game more fun, just longer with a repetitive loop and that's totally true. When I added the last 2 biomes I felt exactly like that. The game won't improve just adding more biomes. There will be 8 different biomes in the final game. And as always, I am open to suggestions. https://steamuserimages-a.akamaihd.net/ugc/1807639172320611371/02C4FF95ACFB32CE38CB0D00F6F042592263AF42/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false This game has almost been in development for 3 years and my sanity this year decreased considerably mostly because of this long and big development. As I mentioned before in the official discord, during this time I was working on Himno TSM, Little Dungeon Stories (which will have a final update soon), and my newer game, Outpath. For now on, my future projects will be smaller, shorter and finished before release. https://steamuserimages-a.akamaihd.net/ugc/1807639172320618317/B0C8BA0216942454E12CD2C30A32959C22DAA935/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Let me know what you think about all of this in the comment section I am happy to hear your opinions. And for people worried about the new game, dont worry. Outpath will be release when ready but you can play the prologue tomorrow. You can also wishlist the game if would like to help me out and get notified when its released. For those curious its a Clicker Base Building game where you automate extraction of materials and expand your islands. https://store.steampowered.com/app/2237970/Outpath/ You can test it here tomorrow: https://store.steampowered.com/app/2237980/Outpath_First_Journey/ In summary: Himno TSM update -> end of January or early February. Little Dungeon Stories -> final update soon (content/bug fixing) Outpath -> you can play a demo tomorrow, released when ready. Have a nice day/night and enjoy your time doing what you like! David ːwinter2019happyyulːHey, David here.Oct 28, 2022 - Community AnnouncementsFirst of all sorry for my english but I didn't prepare this just talking to you as close and transparent as I can. So I have been gone for a while to take a break from working so long and hard on a project as big as this game currently is. At first I didn't plan for the game to be so big but over time and my ambition to make the best game I can make has led me to burn out of the project several times even enjoying working on it. So for my future projects I have in mind doing things a bit different. I have another game in early access apart from Himno TSM, I am preparing a final update and release the game as finished. I have in mind doing an update for Himno TSM too for this Winter, and since everyone is complaining about bugs I will try to fix everything I can during this month. Sorry for being gone again. I can't handle well these situations so I usually dissapear, work on new ideas to refresh my mind and comeback again. I won't name any personal problems here because no one is interested but I can if you want to know, I'm not ashamed to do it. To summarize I will do a final update on Little Dungeon Stories (another EA game but its almost done but have a few bugs), a new update for Himno TSM for this Winter fixing bugs and some new content I already did and keep working on this game until is finished, slowly but with good pace. Let me know if you have any questions, I will try to answer you all. Have a good day, David.Update Alpha V. 1.1.2b Quick hotfix for Controller InputsMay 15, 2022 - Community AnnouncementsHey, I screw up a little bit with the last patch so here is a quick hotfix fixing the controller detection so you can now can play with a controller again. Check the Official Discord where I am always active. Change Log: *Fixed controller input system. https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/ Have a good day/night everyone ^^ DavidUpdate Alpha V. 1.1.2a NOW OUT with a 20% sale!May 9, 2022 - Community AnnouncementsHello again everyone! During this time I have been working on the feedback I received this month. Mainly on improving the new players experience, aiming with controller now works with the right stick, crafting recipes appear once you see them in the crafting panel, new UI icons for quick heal button and much more below. I am working on new content along with more quality life options and features. Check the Official Discord where I am always active. Change Log: +Added quick heal button UI. +Added checkpoints shards UI icons. +Added some basic tips in the loading screen. +Added names to the Item Safe Holder & healing totem. *Now aiming works with the second stick of controllers. *Items placed in a workstation will drop is exit the menu. *Decreased drop rate of the Scourger Branch. *The Scourger now appears more rarely. *Spiky Boomerang can be crafted again. *Now recipes appear once you see them in the crafting panel and not by materials in inventory. *Fixed creatures not dropping their correct dead body. *Decreased crafting materials of knives and now appear in chests. https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/ Have a good day/night everyone, I hope you all are great. DavidUpdate Alpha V. 1.1.1a NOW OUT with a 20% sale!Apr 7, 2022 - Community AnnouncementsHey! Here I am again with another update, this time I am focusing on improving the controller input systems and some bug fixing along with balancing the game. The controller system is 90% done, it may have bugs because I had to remake the entire system. Also the co-op mode have been disabled because it was not as I wanted to be, it had some bugs that could ruin the experience. I will work on it as soon as possible. Check the Official Discord where I am always active. Change Log: +Added 1 new enemy. +Added quick button to use heal potions (Q / D-pad Up). -Disabled co-op mode for the moment (Right now it has a lot of bugs and I want to add it perfectly). *Now rest rooms are opened in ruins biome. *Reworked all keyboard and controller support (90% done). *Reworked key binding window. *Some minor changes to UI. *Corrupted guardian enemy now appears in higher biomes and decreased base damage and health. *Now when selecting a district it should load well. *Biomes unlock correctly now. https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody Have a good day/night everyone, I hope you all are great. DavidMajor Update Alpha V. 1.1.0a NOW OUT with a 20% sale!Mar 28, 2022 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/1807639172320573804/6535BE4E80F9EC7147E68CC3731183BA9E4367A6/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Here I am again! During these months I have been working on a lot of things. The major things added are 2 new biomes with unique monsters and machines, items and new cool weapons with status effects such as poison. 1 new guardian can be unlocked and I added a lot of new content for customizing and automate your camp (now you can convert your camp into a big factory!). https://steamuserimages-a.akamaihd.net/ugc/1807639172320611371/02C4FF95ACFB32CE38CB0D00F6F042592263AF42/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false I also tried to make a shadow system (like terraria does) but I failed because it would affect performance so for now I will delay that feature. Check the Official Discord where I am always active. Change Log: +Added new biome, Dune Belt. >+Added 3 new materials. >+Added 4 new weapons. >+Added 1 new equipment. >+Added 1 new chest. >+Added 3 new enemies. +Added new biome, Maze Of Memories. >+Added 6 new weapons. >+Added 1 new equipment. >+Added 2 new enemies. +Added 1 new boss. +Added new enemy status effect: Poison. +Added 5 new weapons. +Added wrench item to config machine nodes. +Added new config UI for machine nodes (Material Compressor, Autoworkbench, Water Filter, Conveyor Cables & Signs). +Added signs. +Added Conveyor Cables which transport items from chests. +Added 4 new color flags. +Added 2 Fash skins. +Added 3 Geesha skins. +Added invincibility when entering a new district. +Added 1 new enemy. +Added 1 new guardian. +Now players get knockbacked when hit with some. +Added Polish (80%). +Added difficulty modes in main menu. -Removed old purity effects. -Removed Item Extractor. *Homing projectiles now follows creatures too. *Elites now appear as normal enemies in some biomes. *Reworked district and biomes system (it feels more of a roguelite now). *Crafted items from workbenches won't disappear anymore. *Reworked Sculptor UI panel, skill tree and skins now appear there. *Fixed more enemies and torches spawning wrongly. *Machines and creatures now have different resistance to status effects. *Fire status effect now works correctly. *Now enemy status effects scale much better. *Bosses now appear in specific biomes. *Increased Bosses HP and decreased damage. *Reworked bosses sprites. *Decreased invincibility when hit from 0.25s > 0.1s. *Improved performance in some biomes & in general. *Reworked material compressor machine node. *Tweaked some crafting recipes. *Now if backwheels hit a bullet, the speed decreases. *Entering districts over 27 will no longer stuck in loading screen. *Fixed item extractor machine node. *Reduced inputs UI scale. *Items crafted no longer will disappear in camp. *Changed the size of some items. *Fixed some AI bugs. https://steamuserimages-a.akamaihd.net/ugc/1807639172320618317/B0C8BA02169424...Developers Play Stream and 10% off For Remote Play Together SaleMar 6, 2022 - Community AnnouncementsDevelopers Play Stream and 10% off For Remote Play Together Sale https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/Dev update about the current state of Himno TSMJan 17, 2022 - Community AnnouncementsHello everyone, I'm sorry to have to tell you this bad news but the update I was planning to upload in a couple of weeks will be delayed. I feel so dumb right now since I deleted my current project thinking I had 2 copies, so I lost 3 weeks of development. I will keep working really hard on this project as me and you, players, love it so much. I am currently working on adding more biomes, items, weapons and harder bosses, basically Zone 2. Check the Official Discord where I am always active. Again, sorry for this inconvenience, I will add more content to the game soon. DavidUpdate Alpha V. 1.0.3dDec 30, 2021 - Community AnnouncementsHello everyone! The final update this year, fixing some major & minor bugs. Check the Official Discord where I am always active. Change Log: +Added doors to next district in outposts. +Options menu now can be enabled in the Main Menu. -Removed zoom on "exit" rooms (caused fps drops). -Removed Shell Manipulator from workbench. -Removed "A Solid Statue" achievement from the game & steam. *Fixed bug where yellow gems wouldn't be picked. *Changed background icons of the skill tree and runes tab. *Fixed player couldn't go through corners. *Fixed some UI bugs. Have a good day/night everyone and happy new year for everyone, I hope you all are great. Next year for Himno - The Silent Melody will be great! DavidUpdate Alpha V. 1.0.3cDec 21, 2021 - Community AnnouncementsHey! There was a broken skill too op so it needed some tweaks. Check the Official Discord where I am always active. Change Log: *Tweaked Gem Optimization skill. *Fixed some language terms. *Runes tab now hides if not in districts. Have a good day/night everyone. DavidUpdate Alpha V. 1.0.3bDec 20, 2021 - Community AnnouncementsHello! A quick hotfix for the game! Check the Official Discord where I am always active. Change Log: *Fixed runes loading wrongly. *Fixed a couple skills not working like they should. Have a good day/night again :) DavidUpdate Alpha V. 1.0.2bNov 27, 2021 - Community AnnouncementsHello! A quick hotfix because sometimes the game did not load correctly in the new update. Check the Official Discord where I am always active. Change Log: *Fixed not loading some save files correctly. Have a good day/night! DavidUpdate Alpha V. 1.0.2a NOW OUT!Nov 26, 2021 - Community Announcementshttps://steamuserimages-a.akamaihd.net/ugc/1818887523241364520/260D17764DE8D7B17B6D421D901715F2FA492D8C/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false Hello again! So during these days, I have been working on several things like reworking the entire controller input system (which we will see if you like it more than the older one). Also working on Zone 2 with new biomes but unfortunately, I can't add to the game biomes without bosses because how the game is done. But I have been working on new features for the next Zone, Bohu, and I am excited! I also changed the crafting system, now workbenches have crafting queues and they will automatically craft the items for you! This took me more than I thought so I couldn't work more on new content but next big update it will for sure the Zone 2 unlocked! ^^ Check the Official Discord where I am always active. Change Log: +Reworked crafting system. +Workbenches now have crafting queues. +Reworked controller input system (lets see if this new system works better than before). +Added new sound when unlocking a district checkpoint. +Added new purification potion tier. {STEAM_CLAN_IMAGE}/35266286/f472a0e8c6da091546268c55ef72343ee4f9cc12.png New crafting UI & system. *Changed potion sprites. *Fixed monolith lights. *Arrows and keys can be crafted in a workbench. *Fixed bug where entering essence gate wouldn't unlock a district checkpoint. *Fixed bug where pressing G key would do weird things to camera. *Updated some Russian language terms. *Fixed excessive bloom for new players. More changes during these 3 weeks: +Added sculptor intro dialogue. +Added some feedback to the purity chest in districts. +Now player has to kill the elite in outposts obligatorily before returning to the camp. +Kekyoin now appears in every district. +Added icon when tittle announces current location or an event. +While in inventory or pause menu, you can close the the menus pressing ESC or TAB. +Now districts can be generated infinite times. +Now players can save game while in districts. +Added Shard Healer. +Added boss fight song. +Added more sounds to boss attacks. +Reworked the boss room. +Killing a boss will increase max hp by 100. *Deleting a save file will reset time and progression UI text. *Fixed some terrain generation bugs. *Fixed essence gate particles. *Fixed item reforge requirements UI bug. *Fixed some minor load bugs. *Higher tier biome doors now appear more often in lower districts. *Changed rules of regenerating districts. *Texts in Shell Manipulator UI will appear correctly. *Steam achievements now are unlocked independently from in-game achievements. *Fixed player couldn't interact with sculptures with controller input. *Changed 'accurate' name to 'precice' weapon mod. *Changed how defense reduces enemy damage. *Reduced boss projectiles damage. *Teaked all bosses AI and bullet patterns. *Increased boss heath and shield. *Fixed some more language words. *Essence gates will be always on...Update Alpha V. 1.0.1cOct 31, 2021 - Community AnnouncementsHello! During these days I have been working on making bosses feel more powerful along with balancing their damage and health. Also I have reworked how defense works so should feel more balanced and fair. My future plan for Himno TSM is doing an update that will be released on December. It will include the first biomes of the second zone with their corresponding unique creatures, machines and items. I am so excited to start! Check the Official Discord where I am always active. Change Log: +Added boss fight song. +Added more sounds to boss attacks. +Reworked the boss room. +Killing a boss will increase max hp by 100. *Changed how defense reduces enemy damage. *Reduced boss projectiles damage. *Teaked all bosses AI and bullet patterns. *Increased boss heath and shield. *Fixed some more language words. *Essence gates will be always on. *Fixed save and exit button UI bug in options menu. Have a good day/night! DavidUpdate Alpha V. 1.0.1aOct 26, 2021 - Community AnnouncementsHello again! 97% positive reviews! I am very happy to see you are enjoying the game. In this update I did some balance and added a little intro explaining your "goal" in the first minutes of game, along with many other things. Next thing I will work on is bug fixing bosses and making them harder but more fair. Check the Official Discord where I am always active. Change Log: +Added sculptor intro dialogue. +Added some feedback to the purity chest in districts. +Now player has to kill the elite in outposts obligatorily before returning to the camp. +Kekyoin now appears in every district. +Added icon when tittle announces current location or an event. +While in inventory or pause menu, you can close the the menus pressing ESC or TAB. +Now districts can be generated infinite times. +Now players can save game while in districts. +Added Shard Healer. *Deleting a save file will reset time and progression UI text. *Fixed some terrain generation bugs. *Fixed essence gate particles. *Fixed item reforge requirements UI bug. *Fixed some minor load bugs. *Higher tier biome doors now appear more often in lower districts. *Changed rules of regenerating districts. *Texts in Shell Manipulator UI will appear correctly. *Steam achievements now are unlocked independently from in-game achievements. *Fixed player couldn't interact with sculptures with controller input. *Changed 'accurate' name to 'precice' weapon mod. I hope you keep enjoying the game, have a good day/night! David ːwinter2019happyyulːUpdate Alpha V. 1.0.0cOct 21, 2021 - Community AnnouncementsHello everyone! I am so happy to see you enjoying the game so far! I have collected feedback from you and in general what I see the most is the lack of information at the beginning of the game. I will explain a little the objective of the game in the first minutes to make the experience more enjoyable for new players. Also balance isnt right (as expected) so I will work on this too. This day 1 patch its about improving controller support and some bug fixes as you can see below. Check the Official Discord where I am always active. Change Log: +Added some juice to keybinding menu. +Added cancel keybing button. +Added main menu controller support. *Fixed bug where a boss bar woudln't disable. *Item descriptions text is more visible now. *Swords are no longer limited to 8 directions. *Decreased timer reset on Backwheel when it destroys an enemy bullet from 1s > 0.33s. *Fixed crafting with controller. *Fixed bug where item teleporter monolith wouldn't appear. *Fixed some keybinding bugs. *Now you can pause game while in edit mode. *Minor UI bugs fixed. *Bloom intensity now saves correctly. *Improved some language translations. Have a good day/night! David ːwinter2019happyyulːAtmospheric rogue-lite RPG Himno - The Silent Melody is now in Early AccessOct 21, 2021 - GamingOnLinuxDeveloper David Moralejo Sánchez has taken the popular mechanics from the first peaceful Himno, and adapted them into a much bigger game in Himno - The Silent Melody. Read the full article here: https://www.gamingonlinux.com/2021/10/atmospheric-rogue-lite-rpg-himno-the-silent-melody-is-now-in-early-access Himno - The Silent Melody is available NOW!Oct 20, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/35266286/a15b6342a61b4e0f2c675b3f2a184afdf80db4c4.png Thank you so much for following the game, played the demo or alpha or any kind of support you gave me. I am so hyped for the release, hope you all like my work of 3 years, and I won't stop right here. More content will be added very soon. ːwinter2019happyyulː Himno TSM Demo now Available on Steam Next Festival Release date OCTOBER 20th!Oct 3, 2021 - Community Announcements{STEAM_CLAN_IMAGE}/34702966/733ae00a4cbdca4702e952fa089291a5fa70f475.png Hello everyone once again! As the title says, you can play Himno The Silent Melody Demo right now and the official release date will be this month, OCTOBER 20th! The entire Himno community is currently commenting on the game here, in the Official Himno's Discord, so if you have any questions or ideas that you would like to be in the game, do not hesitate to write them there. You can add Himno TSM to your wish list to let you know when it comes out: https://store.steampowered.com/app/1079230/Himno__The_Silent_Melody/ You can play the first Himno free here: https://store.steampowered.com/app/931690/Himno Have a nice day and thanks for supporting me! You can ask me any questions here in twitter or in the discord written above. David