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Hidden Folks

 
Rift Riff is out now!May 12, 2025 - Community AnnouncementsHey folks! Even though many of you are waiting for MORE Hidden Folks (we hear you!) and even though we may soon have more announcements on that (this is nearly turning into a joke, isn't it), Adriaan wanted to mention that he just released Rift Riff!!! https://store.steampowered.com/app/2800900/Rift_Riff/ It's a very, very different game from Hidden Folks (as per usual with every game he designs): Rift Riff is a tower defense game with a strategic mix of juicy tower loadouts, varied monster behaviors, and forgiving mechanics. It's much less 'casual' than Hidden Folks, so it may not be for everyone who's waiting for more Hidden Folks, but Adriaan still poured his heart and soul into it. Maybe there's something in there for you too? Talk to you soon, Adriaan & SylvainHidden Folks goes On Tour with musical stages and a pricing rethinkJun 4, 2020 - Rock, Paper, Shotgun Hidden Folks never needed instruments to be musical. This week, the hidden object sketchbook goes On Tour, bringing its quirky vocals to muddy festivals, basement discos and the studio floor. It’s free, too, along with all of Hidden Folks’ previously-released DLC – at the cost of making the charming monochrome pixel-hunt a little pricier for newcomers. (more…) On Tour - out now!Jun 4, 2020 - Community AnnouncementsThe team and I (Adriaan) are proud to release the On Tour areas as a free update today!! Watch the trailer: I'm especially proud of Celine and Sylvain for once again coming up with hundreds of funny stories and interactions. For this update, Celine took over pretty much all level and interaction design from me and, I hate to admit it, probably came up with more inventive interactions than I did! Playing Sylvain and Celine's first draft of the new areas was perhaps the first time I played Hidden Folks without knowing every little detail about it - the closest thing to being a player of the game as opposed to the developer - and I was blown away and laughed out loud all the time. You folks are lucky to be on the player side of this game and I'm super jealous!!! Pricing changes As announced a few weeks ago, we decided to include all areas in your original 'Hidden Folks' purchase, including the Beach and the new On Tour areas, for no additional charge. To justify the 3+ years we've been working on Hidden Folks since release, we've increased the price of the game only for new players. Yeah, to be clear: making the On Tour areas took a team of 3 people and a few part-time others an entire year to make. After the last free update, I got hundreds of comments and emails from folks saying they would have gladly paid for the update. We really, really appreciate that people want to support us, and if you feel that way, here are two things that help: leave a review on the store page. tell a friend about Hidden Folks. Announcing Hidden Folks: On Tour... and pricing changes.May 19, 2020 - Community AnnouncementsHey folks! The team and I are super proud to announce a major update to Hidden Folks, launching on June 4th, called On Tour. The update will add 6 (!!) new music themed areas to the game, with more than 70 things to find, new mouth sounds (we even made weird music), new interactions, and plenty of new clues with mildly amusing or straight up bad jokes. A couple months after the release of the Beach DLC, we agreed that the pricing model we slid into (a base game with DLCs) didn't feel right. After much discussion and consideration, we decided that we want to come back and unify all areas into a single 'Hidden Folks' purchase while increase the price of the game to justify the 3 years we've been working on the game since release. This means that: today, the game's price will on average (because currencies are weird) increase by 50–60%. today or tomorrow or very soon (depending on how fast I can arrange this with Valve) there will be no more DLCs aside from the Mouth Sounds DLC, that will continue to exist. on June 4th, all players who own Hidden Folks will gain access to both the On Tour and Beach areas with no additional purchases. Price and business model changes are hard to communicate clearly, so if you have any questions, ask away in the comments or on the forums. It took us a little detour through DLC land before we understood that a single purchase structure is a simpler value proposition, less of a technical hassle in the background, and a couple of emails by really confused customers per week less. I hope that's clear! Now please feast on these screenshots from the On Tour areas: {STEAM_CLAN_IMAGE}/11789895/9d80d7aa45e05758eec473070bbb6beb96e81c65.png {STEAM_CLAN_IMAGE}/11789895/41d2ad444224b0495aa9683a70c2bf4702e41109.png {STEAM_CLAN_IMAGE}/11789895/526841fd8bce6fe00a45f083a35d57e893021a97.png {STEAM_CLAN_IMAGE}/11789895/5abc5a0856093c8ab2e9cc70a10c786668bf6dd2.png {STEAM_CLAN_IMAGE}/11789895/ab03fc003d56ad6b039c646124c9a5239b67935c.png Hidden Folks: On Tour - June 4th. Talk to you soon! Adriaan ps: we're still looking for a few folks who want to contribute to translate the new On Tour areas in Hidden Folks! If you're native to Arabic, Vietnamese, Swedish, Finnish, or Czech, please reach out to me! You'll get access to the game before anyone else. Sign up here.The Hidden Folks team is working on something...Dec 23, 2019 - Community Announcements{STEAM_CLAN_IMAGE}/11789895/ab6e8daf300043272dc260b14174f45056849c25.pngHave You Played Hidden Folks?Dec 9, 2018 - Rock, Paper, Shotgun Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. Hidden Folks *bling!* is a hidden object game that’s *whooooosh!* immensely satisfying to play yourself *thwip!* but an absolute nightmare for anyone else to listen to *boing!* That’s because *pfftttt* as you may have guessed *thwap!* every single click results in a *plink!*, *zip!* and the occasional *dingalingaling!* as you poke and prod its giant Where’s Wally canvas (or Waldo, for the yanks out there) to find its errant citizens, fruit, birds and (sometimes) monkeys. All right, I’ll stop with the noises now. *brrrring!* (more…) We're taking a break from making Hidden FolksNov 2, 2018 - Community AnnouncementsHey folks. The release of the new Beach areas and game's release on Nintendo Switch mark the end of the fourth year of making Hidden Folks. Before I started working on Hidden Folks, I had designed a few games and programmed several prototypes, but I had never programmed an entire game. When I met Sylvain and jokingly told him we should make a game together, I did not imagine we would then proceed to spend four whole years making a game to be released on 7 platforms!! I learned so much from making this game. About game design, playtesting, iterating. About community, fans, communication. About programming, scalable interfaces, different input devices, and localization. About business, marketing, and dealing with (my) mistakes. About finding motivation, or having too much motivation and working overtime because I wanted nothing else. I learned a lot about teamwork, finding the right collaborators, and being a producer as well as a creator. Making Hidden Folks was very hard at times, and wonderful and fulfilling at other times. I am still learning today! With the Beach areas out and the Nintendo Switch version released, I (and I think the rest of the team) need a break from our adventure. It has become hard for me to think about anything else besides Hidden Folks and that bothers me. I fear I have become boring at parties! For the foreseeable future, I want to take a step back from creating new Hidden Folks content and let my mind drift and linger. Maybe come up with a new game or two, make some prototypes, test some ideas. And, of course, figure out what else I want to get out of making Hidden Folks. I will continue giving support to the game, fixing bugs and whatnot, but there won't be new areas in the foreseeable future. But when the energy returns to me (and the rest of the team), you will hear from us again! Thank you so much for your continued support, and talk to you soon! AdriaanHalloween 2018 Special: Some lovely games!Oct 31, 2018 - Rock, Paper, Shotgun Video games, you may have noticed, are often a little bit horrid. All sorts of naughtiness, and a distinct lack of people just being kind to one another. What are we like?! But fortunately there are games that make an exception to the potty-mouthed meanies that dominate, and today I celebrate them and their cuteness with a collection of lovely screenshots. (more…) Daily Deal - Hidden Folks, 50% OffOct 25, 2018 - AnnouncementToday's Deal: Save 50% on Hidden Folks!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time The Beach areas - out now!!Oct 24, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/6b3a591aeea232c272616a1a3734dc8cdf739ec7.png The team and I are proud to release an update to Hidden Folks today!! This update includes a Beach DLC that contains 5 beach-themed areas with 60+ more things to find. Watch the trailer: https://www.youtube.com/watch?v=npFg7P14xe4 We also added some of the new sounds from Beach to the mouth sound pack, and we heavily optimised the game to run even smoother on your computer! You can read the full changelog here. This massive content update was never possible without you, the community, the people who playtested and translated the new areas, and who stuck with all my ramblings on Discord!! We are so grateful for your support and the response and the fact all of you bought the game uugggghhh it means a lot to us you know QUICKLY some art form the new Beach areas before I get too emotional: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/58c62c4df099bdbd704af5fdcf6c66b7769ae4ac.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/58ff1f931f3f56e25e435686c58c789aa002d541.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/572413a3f7a3a3cb46ee20d3daf25230c587290d.png And I just wanted to take one more moment to put the whole team on a pedestal. Sylvain and I were at the heart of Hidden Folks but without the contributions of the rest of the team we could have never made Hidden Folks the game it is today. So... here they are: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/3c9579c851792529fa3b5adddf69ab22ba811b69.png You'll hear again from me soon! First I sleep for many days - AdriaanThe Beach DLC - October 24thOct 18, 2018 - Community AnnouncementsHey folks! Announcement! The new Beach DLC will be out next week, Wednesday October 24th!! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/3180e486b8d285ba7d8ceec6c5900299927d0ede.png The Beach DLC will have: - 5 new areas with 60+ things to find. - a price of around USD 2.99 in your local currency. - pirates. * H Y P E * And as if that's not enough, I'll also update the Mouth Sounds Pack to include the funniest sounds from the Beach areas, some of which in my opinion are the funniest sounds we ever recorded. * H Y P E H Y P E * See you next week!! - AdriaanSteam Summer Sale recommendations: 2018 edition!Jun 26, 2018 - Rock, Paper, ShotgunThe old quote is wrong: neither death nor taxes are, it seems to me, as terrifyingly certain as the Steam Summer Sale. Yes, once more we can add to the heap that is our backlog by buying games for, what, five quid, on average? But there are so many to choose from that it’s easy to get flustered, so who better than the staff of RPS to hand-pick the best ones for your consideration (rhetorical question; do not answer)? Check out the full list below for a mix of games that should suit all pockets and tastes. (more…) Podcast: What do we play with our kids?May 10, 2018 - Rock, Paper, ShotgunThe dadification of games continues. So we re going full Dad this week on the RPS podcast, the Electronic Wireless Show, as we ve been asked to talk about the games we play with our children. Alec s daughter is excited by the unlockable characters in Rayman Legends (and she s also strangely fascinated by Battletech). John s son is a bit younger and likes to watch his dad diving in Abzu and Subnautica (but also manages to sneak glimpses of God of War s quiet moments on the TV naughty!). Brendan doesn t have children, only a cat. She can t stand games and thinks they are a waste of time. (more…) Daily Deal - Hidden Folks, 50% OffMay 10, 2018 - AnnouncementToday's Deal: Save 50% on Hidden Folks!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Saturday at 10AM Pacific Time Mouth Sounds DLC + Controller Support + New AreaMay 10, 2018 - Community AnnouncementsYou read that right: multiple new things today!!! Mouth Sounds Pack We packed 71 of your favourite mouth sounds together, and you can buy them right here! As long as it's not commercial, you can do whatever the heck you want with these sounds: notifications, ringtones... you name it. The pack includes the much requested Roar03.mp3, Pling01.mp3, Toot04.mp3, and even Klaxon06.mp3!! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/6dfd8ab50a83f1e46155faa5d7854aed86cb3338.png Dual-stick controller support I listened to your feedback and spent a whole month rewriting the input code to support playing the game with a controller! I tested my code with a PS4 controller, an Xbox One controller, and some cheap knock-off controller, and I believe I have covered most dual-stick controllers. That said, I've never added controller support to a game before, so let me know if improvements are needed. I probably can't guarantee support for all controllers, but I'll do my best to support as many as I can. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/d4a9f92e7b6226a79d1823e6e821e7cc5930126f.png The City Road We couldn't let this idea for a small and simple puzzle area for the City theme pass. We know it'll be over too soon and you want more mOre mORE MORE areas, but rest assured: new areas are coming! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/b77e08e2ed733e3e4e28025781930847d9c8fd75.png Join the Discord community In full secrecy, I've been talking to the people who've helped us translate the game on Discord for a while now. Today, I'm opening up the chat for other people to join the conversation! I regularly post sneak previews of new areas, talk about design issues, ask for advice on clues, and give out beta access through Discord. It's fun :D Talk to you there? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/11789895/9e93e316ab4a55b77c83f74fb3b6ddb0ce179f95.png You said ""new areas""?! We have some really fun ideas for small puzzle areas in existing themes, which we want to make and release (for free) this year. We have already been working hard on a new theme with 5 areas that will become Hidden Folks' first DLC. There's a preview of that new theme in the game! But don't hold your breath: it's still a lot of work and won't be out in the next couple months. We just couldn't keep it to ourselves, that's all :) Enjoy the sound pack, controller support, and the new area, and talk to you on discord! - AdriaanInterface Upgrade - out nowMar 14, 2018 - Community AnnouncementsWhat's up everyone! Adriaan here, the game designer behind Hidden Folks. While Sylvain (illustrator) and Celine (new addition to the team helping with level design) are working hard on a set of areas in a new theme, I spent most of the last few weeks rewriting the interface of Hidden Folks! You now have the ability to position the panel with targets at any side of the screen: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/1513bfaf36863b56bb67a8ba3b5bbcde293d21c0.png And, a much requested feature: you can now reset single areas! Go to the settings inside one of the areas and hit the reset button: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/bcaba8a439b2a52bebd8dc3b6bc401d63cd78cd2.png The menu now scrolls horizontally, because... it's prettier. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/6882ec68787485059e1c9d605108c96a9d10bc48.png And there have been a number of other improvements, such as the interface scaling depending on your screen size, being able to zoom in more, and the game trying to tight-fit the level in the view when you open it up for the first time. The full change log can be found here. If something doesn't work as intended, of you have suggestions, let me know in the comments or on the forums and I'll take a look at it! What we are working on next: some secret content that will be hilarious!!! And I'm not even talking about the new areas. Hang on tight :P - AdriaanInterface Upgrade - out nowMar 14, 2018 - Community AnnouncementsWhat's up everyone! Adriaan here, the game designer behind Hidden Folks. While Sylvain (illustrator) and Celine (new addition to the team helping with level design) are working hard on a set of areas in a new theme, I spent most of the last few weeks rewriting the interface of Hidden Folks! You now have the ability to position the panel with targets at any side of the screen: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/1513bfaf36863b56bb67a8ba3b5bbcde293d21c0.png And, a much requested feature: you can now reset single areas! Go to the settings inside one of the areas and hit the reset button: http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/bcaba8a439b2a52bebd8dc3b6bc401d63cd78cd2.png The menu now scrolls horizontally, because... it's prettier. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/6882ec68787485059e1c9d605108c96a9d10bc48.png And there have been a number of other improvements, such as the interface scaling depending on your screen size, being able to zoom in more, and the game trying to tight-fit the level in the view when you open it up for the first time. The full change log can be found here. If something doesn't work as intended, of you have suggestions, let me know in the comments or on the forums and I'll take a look at it! What we are working on next: some secret content that will be hilarious!!! And I'm not even talking about the new areas. Hang on tight :P - AdriaanHidden Folks is 1 years old!!! What's next? (micro update)Feb 16, 2018 - Community AnnouncementsWe are working on two new themes, a few surprise areas, and thinking about rewriting various internal systems to allow for features like controller support, resetting a single area, and a more dynamic interface. More details as we work on these things! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/2f7174c7cd5a69b8ce83f84206ed1b30c7ec0826.jpgHidden Folks is 1 years old!!! What's next? (micro update)Feb 16, 2018 - Community AnnouncementsWe are working on two new themes, a few surprise areas, and thinking about rewriting various internal systems to allow for features like controller support, resetting a single area, and a more dynamic interface. More details as we work on these things! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/11789895/2f7174c7cd5a69b8ce83f84206ed1b30c7ec0826.jpgHidden Folks is the hidden object game I've been waiting forDec 28, 2017 - PC GamerWhen I was a kid I read a lot of books that concealed things within expansive and lush illustrations, like Kit Williams' books, Graeme Base's Animalia and The Eleventh Hour, and a series called For Eagle Eyes Only that briefly convinced me I had special powers because my eyesight was so good. I thought I'd get the same enjoyment from hidden object games, but never quite did. The actual find-the-object bits felt completely disconnected from the stories around them, like afterthoughts (although I did enjoy Nightmares From the Deep, which at least had skeleton pirates). Hidden Folks finally gave me what I wanted. For starters there's no plot, no story vegetables to click through before you're allowed to eat dessert. But more importantly, the art's hand-drawn in a perfect children's book-style, black and white and full of delight. Tiny people wave from windows, monkeys hide in bushes, curly tailed pigs trot about on a farm. Parts of the scenes react as you click on them, so you can roll up tent flaps or chop down bamboo or send a boat down the river to find a certain person or animal or banana or whatever.  Every action is accompanied by a noise, and the homemade whimsy of the art is mirrored by the sound effects, which were all made by one of the designers using his mouth. A crocodile delivers a rarrr that sounds like an old man, cars honk at each other by going NOOT NOOT, it's all so damn delightful. Once you've uncovered enough of the hidden stuff you get the option to move on to another level or stay behind and keep playing. You can track down the harder things, every last worm or basket of eggs if you want, or jump ahead if you're getting bored. Each new area is so much bigger than I expected. They make me exhale like a mechanic about to say, "This'll be a big job." There's jungle and city and a desert hippie gathering that looks like Burning Man only fun. New places have been added in updates, and I'm looking forward to trying out the snow levels soon. Hidden Folks chucks out the mediocre story and adventure-game puzzles that regular hidden object games pad themselves out with like they're one of those crap salads that's 80 percent lettuce. This is just a game about finding things, getting hypnotized and putting your face as close to the screen as you can while you click around on all the interactive bits. It's like a book that reacts to your desire to see what's concealed behind this bus and around the corner of that house. And when you find that last person tucked away behind a billboard or inside the mouth of a crocodile you feel like the government's about to come and take you away for secret tests, because you're clearly an extraordinary child with a special gift and your country probably needs you.