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Heroine of the Sniper

 
Ver.1.5.4: Notification of update completionOct 26, 2019 - Community AnnouncementsThe following bugs have been fixed. There is a case that you can get the achievement even if you do not meet the conditions in Mission 14. There is a case that the specific effect remains after mission 15. Minor corrections to character and gun illustrations. Correction of Chinese translation mistakes. Some enemy may not be drawn if it is at the edge of the screen. {STEAM_CLAN_IMAGE}/35059199/22d9fc0cdfe72481a1edf57ec2af41761bd555b4.png The major update of Heroine of the Sniper has been completed with Ver.1.5.4. Thank you for playing this game! I am especially honored that many people challenge to collect achievements and to play speedrun. I'm very sorry that I couldn't respond to the many requests to want to play more missions. I got help from many people shown in the credit. Finally, I will introduce the images used in the game and the original musics. Main Image(1920 x 1080) {STEAM_CLAN_IMAGE}/35059199/9a262c0797ef10b77639fe68eafafb00c1caa730.png Main Image With Logo(1920 x 1080) {STEAM_CLAN_IMAGE}/35059199/2bfa4c68a8ded2eef501bd6aba380230aef3f560.png BGM-Home https://soundcloud.com/user-435573154/intermission BGM-Boss https://soundcloud.com/user-435573154/through-the-eye-of-a-needle BGM-Mission1 https://soundcloud.com/user-342845713/start-line BGM-Misson Complete https://soundcloud.com/user-342845713/excellent BGM-Mission15 https://soundcloud.com/user-342845713/final-ignition Thank you!Ver.1.5.3: Important notice of BGMSep 26, 2019 - Community AnnouncementsThe BGM used in Mission 2 and Mission 4 was purchased at Unity Asset Store, but it turned out that it is not clear whether the seller has the rights to these two musics. So I replaced these musics. If you are already playing, you will feel a lot of discomfort by changing the BGM. I am really sorry.Ver.1.5.2: Fixed Speedrun Mode Critical bug.Sep 24, 2019 - Community AnnouncementsI have fixed a critical bug in mission 7 of Speedrun mode. This bug still had counted time after complete mission 7. Due to this bug, the skill acquisition time in mission 7 had added to the mission 8 time. I am very sorry for the bug affecting the Speedrun score.Critical Speedrun timer bug.Sep 24, 2019 - Community AnnouncementsThere is a critical bug that the timer don't stop in end of mission 7. I'm really sorry and I will fix this bug soon. Please wait Ver.1.5.2.Ver.1.5.1: Improvement of Speedrun ModeSep 22, 2019 - Community AnnouncementsIn Speedrun mode, there was a big advantage that you can skip the walking scene by using RESTART of ESC menu in mission 7 and mission 13. In this update, it has been corrected to automatically skip the walking scene without using the ESC menu. We apologize deeply for the difference in time depending on the use of the previous version. A small bug was also fixed.Apology for the Speedrun Mode.Sep 22, 2019 - Community AnnouncementsI apologize about Speedrun mode. There is a advantage using ESC Menu in Mission 7 and Mission 13. If you use RESTART in Mission 13, walking scene can be skipped. I watched the Speedrun video that using this, so I thought everyone know this technique. I'm sorry that I also used this. But this was unfair and it may not be right in Speedrun mode. It may be right that RESTART and RESTART CHECKPOINT of ESC Menu are disabled in Speedrun mode. Please give me your opinion. Thank you.Ver.1.5: Speedrun Mode Released.Sep 20, 2019 - Community AnnouncementsI've added speedrun mode. You can play after all mission completed. And I fixed bugs.Ver.1.4: Custom Difficulty Option Available.Aug 20, 2019 - Community Announcements"Use of skill", "Gravity of Bullet" and "Wind of Mission 15" are able to turn on or off. You can change these options in mission select after you complete all missions. And I fixed bugs.Ver.1.3: Ciritcal Bug Fix about hand shakes.Aug 3, 2019 - Community AnnouncementsI've fixed a hand shakes bug. When using a gaming display which has over 60Hz refresh rate, hand shakes was more affected. It means that people using such a display played more difficult than I designed. I didn't test over 60fps situation, so I am truly sorry I was late to find this bug. This bug had been impacting to a basis of the game. At present, it is difficult to guarantee the playing of over 60 FPS, so I've modified to play 60 FPS as the highest value.Ver.1.1: Chinese and Korean localization support and Bug Fix.Jul 8, 2019 - Community AnnouncementsI've updated the game to support three languages. Simplified Chinese Traditional Chinese Korean