
Heroes of Hammerwatch II
Save
Small fixMar 27, 2025 - Community Announcements* Fixed issue with enemies "freezing" whenever a building was built in town * Fixed wording on save profile renaming prompt * Added TownRecord script hooks for moddingEleventh Patch!Mar 23, 2025 - Community AnnouncementsAdded modding support. Added sorting to player stash. Added options for hiding items in stash. Added renaming of save profiles. Save profiles are now sorted by when they were last saved to. Players with no saves will now default to using steam cloud. Improved collision with pits, water, abysses, etc to reduce issues with clipping. Fixed several issues with furniture and reward spot placement in Temple, Crypt, Dungeon, and Courts. Added toggle to hide lobbies that are much higher level than you from the serverlist, and a message when joining them. Fixed bug where equipment could get disabled after level switch if characters base attributes did not cover the requirements. Fixed error in renaming characters with special letters in the name. Improved focus handling for text input widgets, fixing things like typing 'e' in a name would trigger name randomize. Player stats are now properly refreshed when enchanting or upgrading equipment in town. Saves now get backups stored in the AppData folder. (%LocalAppData%/HeroesofHammerwatch2/save_backups/) Added tooltips to buttons in save profiles picking menu. Added more detailed error messages for when failing to join multiplayer lobbies. Renamed Attack Power to Weapon Power in Tomes of Power trinket set description. {STEAM_CLAN_IMAGE}/45170693/e12403152800e82c891d2594328cd09e0535e649.png For more information on making mods, visit our Discord Note that marking your save as modded cannot be undone and will limit you to only play multiplayer with other modded saves, so if you're unsure you might want to make a copy of your save first.Tenth Patch!Mar 2, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45170693/c42a36b2cee153c8f1d48898430179ece2267d2c.png Shadow Curse Regular enemies no longer cause curse with their attacks, attacks from shades will still cause curse. Added cursed floor traps to Crypt, Dungeon, Barracks and Courts trap rooms in New Game+. Added Cursed Chests and Resource Caches when playing in New Game+, these spawn both rewards and shades. Reduced the amount of shades in citadel shortcut. Increased shades HP and Armor. Cultists no longer summon shades. Changed the Shadow Curse Gain stat to be multiplicative instead of additive. {STEAM_CLAN_IMAGE}/45170693/24f615de5733b35d63d41ff66cd64f61ba295890.png Added Elixirs that give permanent attribute increases. Every NG+ reached unlocks 3 elixirs to be found for each of the 5 attributes (str/dex/int/foc/vit). These Elixirs can be found in cursed chests and caches, and are awarded for killing the final boss, however you need to be playing a high enough NG+. To find the first 3 elixirs you need to be playing NG1 or higher, for the next 3 you must be in NG2 or higher, etc. {STEAM_CLAN_IMAGE}/45170693/7ff0a2b66deb5660502d7debd00d6b9be16f0528.png Added rerolling of skill spheres and trinket pickers. When reaching New Game+ you will receive an accomplishment that awards a reroll charge, these can be used at skill spheres and trinket pickers in order to get new choices, at the cost of some curse. Courts Updated Courts theme lighting, generation and some visuals. Reworked Courts trap rooms to use cursed floor traps as well as beam traps. Added braziers to Courts in New Game+ for purging curse. Courts archer no longer shoots triple arrows when you're nearby in melee range. Added Symbol of Zeal, Symbol of Deflection, Symbol of Rejuvenation and Symbol of Piercing trinkets in a set - Symbols of Fate. Changed Blackjack, Throwing Stars and Kyras Quiver to deal a percentage of Main Hand Weapon damage instead of fixed values in order to scale better with your character. Parry Medal trinket now also triggers a riposte when parrying which returns 200% Main Hand Weapon damage. Changed final 5-piece bonus of Soldiers Uniform trinket set to give Life Leech on Weapon Crit. Added Shield Mastery to weapon mastery trainer for increasing block amount on shields. Life leech now heals at double the rate, but the pool of life leeched is now reset when reaching full health, so you can no longer overheal and "store" it. Enemy groups no longer spawn with multiple different bannermen. This should lead to roughly the same amount of enemies buffed by a banner, but much fewer being buffed by multiple different banners. Fix for healing banners healing faster in multiplayer. Made the Troll Ruler enemy in Dark Caves more common. Dark Halls skull "mines" no longer spawn so they overlap. Updated Accomplishment tooltips in the Guild Halls menu to be a bit more clear. Improved collision with bottomless pits in Dark Halls so it's less common to be pushed into them. Fixed issue with players who have very high ...Ninth patchFeb 18, 2025 - Community Announcements* Fixed Spell Mastery taking more skill points than it should * Fixed issue of donating immediately when opening chapel donation window when using gamepads * Lowered Courts undead archer damage * Made bannerman/banner protection aura weaker * Lowered armor, resistances and health of banners and bannermen * Added marker effects to banners and bannermen to improve visibility * Fixed protection banner healing enemies * Fixed Warrior Tyrant Chains damage not properly scaling with skill leveling * Fixed Elemental Orb duration not properly scaling with skill upgrade * Fixed Incanter's Cadence - Incanter's Flow skill description * Fixed rarely incorrectly placed projectile shooters in crypt * Fixed a trap room in Courts never appearing * Fixed blacksmith not being able to upgrade items when player has a full inventory This is just a small patch with fixes, the next larger patch will be a rework of how you get curse intended to change it to more of a risk/reward mechanic rather than a combat mechanic.Eighth Patch!Feb 16, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/45170693/a4bb64c2b4c23cb855a6a6ed704a40dc139e5185.png Donating resources to the Chapel now gives town-wide permanent buffs like the class titles, these can be seen in the Titles menu and donation is done both by dying in a mission and through donating resources directly at the Tier 5 Chapel Added Spell Mastery mechanic unlocked by finding a new NPC in Dungeons in New Game+ 1 Each point of Strength now gives Armor Penetration Dexterity and Intelligence crit damage scaling changed from linear to decaying growth, below 400 DEX/INT this is a buff, but beyond that they start to fall off Holding down a button in the attribute assigner and material trader UIs now repeat the press to minimize annoying repeat clicking Material trader UI now lets you change how much to trade at a time Mission loadout NG+ picking now rolls around, so doing NGP- at 0 picks the highest Fixed Girdle of Might attunement being broken Fix for Barracks trap room that can break level layout Fixed enchanting menu for "broken" enchanted items (of Insightfulness) Fixed being able to buy the same enchant multiple times wasting resources Chests no longer only give primary stat equipment and instead bases it on what you've picked for attributes Fix for warriors Killing Spree - Dauntless being broken Fixed prospectors pride drink Summons now respawn faster on level switch Disabled multiplayer dropin in avatar boss fight and citadel shortcut Lowered enchant cost scaling so its a bit cheaper at high levels Increased dust/crystal NG+ scaling from +10% to +20% Trinkets, debuffs (like bleed), etc now scale with spell power Fixed issue where the Mysterious Citadel achievement would not be awarded if you already found the architect forcing you to start a new save to get it Added spell tags to Wolf Companion, Summon Fiends, Gargoyle Servant, Conjure Hydras, Animated Sword, Demon's Tail, and Soul Vortex Armor Armor and resistance has been reworked a bit in order to increase the difference between having high and low armor/res, in general this is a buff to armor/res bonuses and a buff to the armor/res penetration mechanics. Negative armor and resistance is no longer half as "powerful" as positive armor (it used to be that negative 100 armor only gave half the debuff as positive 100 armor gave as a buff) Armor and resistance penalties from New Game+ now lowered to -120 and -65 to match negative armor efficiency change Armor and resistance penetration remade to be percentage based instead of just a constant offset, penetration can no longer push armor below 0 Adjusted enemy and boss armor/resistance values and scaling to match changes in armor and resistance Lowered curse armor/resistance penalty from 4 + 1*NG+ to 3 + 0.66*NG+ Enemies Introducing new Bannermen enemies to Dark Citadel in New Game+ Ranger enemies in Dark Citadel now scale up their attacks in New Game+ Made Avatar phase 3 deal slightly less damage and phase 1 slightly more Lowered damage for crossbowmen in Barracks In...Seventh patch!Feb 4, 2025 - Community AnnouncementsTrinket material rewards (Crystal and Dust) after a mission now go up by 10% per New Game+ Fixed issue with resuming runs spawning the player out of bounds from the level Fixed broken healing on Entangle and Dark Ritual for clients in multiplayer Added some more high tiers of certain accomplishments: Damagers, Heavy Hitters, Critical Hitters, Potion Gulpers, Spellcasters, Blockers, Combo Streakers, Hunter, Murderer, Exorcist, Demolisher, Sanctifier Adjusted high tiers of accomplishments so Murderer and Demolisher are a bit quicker to get and Exorcist a bit slower to get, to make them more even Shadow Rifts minimap icon now shows when it's been used Character screen now defaults to equipment inventory when opened in town Fix for Apothecary removing potion charge upgrades when talking to her in intro mission with a higher level character in multiplayer Icon/keyword legend in bottom left of UI now shows keyword descriptions for equipment Fixed lesser shades showing hp bars while in spawn animation Blueprints in levels are now a bit more consistent in how often they show up Added info about current ilvl to blacksmith equipment upgrading Fixed issue with getting Builders accomplishment incorrectly as client in multiplayer Fixed Conviction - Shield of Faith level up bonus of block amount being reversed More string and UI adjustments for game translatability in different languages, "unicode" font now works better for non-chinese languages, "chinese" font-set added for previous behavior if preferred We've been working on a number of balance changes with a focus on improving the scaling of certain mechanics, especially weapon attacks and strength builds. It's not quite ready yet, but it will be the focus of the next patch.Sixth Patch!Jan 29, 2025 - Community AnnouncementsAdded character customization to the Guild Hall Minimap now shows when some more dungeon features (Traveling Cook, Shady Trader, Trinket Shop, Imp, etc) have been used Changed minimap icons of valuables, materials and equipment Serverlist now displays some information about level of characters in a lobby Added game option Multiplayer Game Marker to be able to turn off and change the color of the markers below other players Added 2 hair colors and some more feminine jaw shapes Fixed AoE player skills being inconsistent in dealing damage as a client in multiplayer (Entangle, Firewall, Glyphs, etc) Fixed Masonry Chisel trinket and Apothecary's Supplies trinket set descriptions Fixed Wicked Hooks trinket breaking when attuned Lowered Rogue's Grenade mana cost to match description Fixed Whirlwind & Flamespray dealing inconsistent damage Fixed issue where a player wouldn't get a NG+ increase if the mission played was higher than his max Fixed shadow curse removal stat not counting curse removed by Imp Fixed Magic Shop mission loadout displaying as empty even though it had something selected Removed indestructible firewood stack from high level town square prefabs Added player classes to Coop HUD Fixed level announce text not properly being centered on some boss levels Fixed issue where free skillpoints didnt show in playermenu when there were no free attribute points Combo: None now shows as picked at Library Fixed some more strings not being changeable by translations Class promotion UI can now be closed by X in corner At the magic mirror in the Guild Hall you can now change the name and look of your character for a small fee. {STEAM_CLAN_IMAGE}/45170693/fb9b0625fbddab7543a9a614a73246df9e121fb0.pngFifth patch!Jan 25, 2025 - Community AnnouncementsAdded workshop support for game translations Boss equipment rewards can now include 2-handed and off-hand weapons Added ability to turn off combo at library Equipment ilvl you find in runs is now capped to the highest value of 5 levels above your level cap and 10 levels above your current level Adjusted Imp gold and material rewards to give more early in the game but scale up slower Increased Orb of Restoration trinket +Mana Regen from 5 to 10 Lowered Drums of Battle trinket cooldown from 8s to 2s, so the effect can now be refreshed, but not stacked Toned down Elemental Prism visual effect Fixed NPC pathfinding in town Changing class specialization now clears assigned skills from previous picked one Fixed Wizards Animated Sword - Flame Blade losing its damage Fixed Warlock limit to Chaos Rifts being broken for clients Fixed breaking saves when switching save profile while in a run Fixed buffs and summons not clearing when swapping character and class specializations in town For help with game translations, take a look in the steam forum thread below, https://steamcommunity.com/app/619820/discussions/0/604146344638072533/HotfixJan 22, 2025 - Community AnnouncementsFixed small error with equipment scaling introduced in last patch Fixed Dark Halls being completely dark when resuming a run in it Fourth patch!Jan 22, 2025 - Community AnnouncementsHey everyone, this patch is mostly focused on fixing issues rather than balance adjustments. Along with the fixes below we've also made an adjustment on the final boss so he should always be able to get back to the arena rather than getting stuck. Thanks to everyone who's been reporting issues, we're doing our best to fix as many issues as we can as quickly as we can. Fixed an issue with clicking a lobby in the server list but joining a different one Fixed a bug with blueprints that cannot be picked up You can no longer evade your own or other players' attacks Fixed attacks like Whirlwind (2h Axe) and Flame Spray (Fire Staff) being broken at certain attack speeds Fixed Rabbit's Foot trinket not gaining effect when attuned Fixed flame floor traps being inconsistent in their timing when turning on and off Fixed not seeing the level when multiplayer spectating in Dark Halls Fixed visual glitch when dashing into walls in Dark Halls Fixed an issue of some buffs showing with no names stat tooltips Fixed skill icons missing in player menu Fixed Rogues Fan of Knives showing incorrect mana costs in its description Added mark for trinkets being attuned on their icons in the inventory Pyre town building now increases how many curses braziers remove Lowered enemy damage scaling from multiplayer player count Doubled how quickly Elemental Prism shoots Doubled Arctic Step damage and how many ice patches are spawned Increased Scroll of Hellfire meteors spawn rate by 66% and cut the fall time by 66%, also slightly increased meteor spread and AoE Third patch!Jan 21, 2025 - Community AnnouncementsAdded Save Profiles menu with support for Steam Cloud and having separate saves Added game option for managing visibility and colors on different kinds of health bars, letting you visually distinguish between player, enemy, allied players and minion health bars Fixed Weapon Mastery attunement being inconsistent and sometimes broken Fixed Evasion being broken Added a graphic to the load screen with a game option to change its brightness Fixed trinket picker not showing attuned trinket descriptions Added separate icons to Monolith buffs Improved wording in a few different tooltips and descriptions Fixed trap room in Dungeon missing a reward Added HUD icon for Warriors Rage buff Fixed Rangers Entangle showing incorrect mana costs in its description Balancing: Reduced trap damage scaling Added Architect effect Gentle Traps which lowers trap damage taken by 50% Changed Rogue class title from gold gain to reduced trap damage Buffed Ranger and Wizard class titles to give 3 instead of 2 of attack/spell power Life leech now heals over time with a maximum of filling your health to max over 5 seconds Improvements to player minions targeting and movement Slight adjustment to enchanting costs Imp reward when upgrading item levels now upgrades 5 levels with a max of +15 total on the item going beyond the blacksmiths total of +10 Lightning attack from wizards in Courts now have slightly higher damage but it builds up over time giving you a chance to move away Avatar boss in New Game+ 5 and above now does some more damage with the slam in phase 3 Two-handed maul damage increased from 150% to 175% weapon damage and Ground Slam increased from 200% to 250% weapon damage Charged shot with bows now penetrate up to 6 enemies instead of 4 Bows now shoot 33% faster with a reduced movement speed penalty while attacking Dexterity bows no longer shoot slower while moving New Game+: Experience rewards from enemies now go up by 33% every New Game+ Enemies base armor and resistance now go up by 33% every New Game+ Minor adjustment made to enemies base armor and resistance to increase slowly and progressively for every New Game+ Enemies now do 5% more base damage per New Game+ Lowered armor of the big eye enemies in Dark Halls in New Game+ Sorcerer: Lowered Frost Nova damage from 50/70/100/130/170 to 50/70/90/110/130 but increased their travel distance by 40% Increased Frost Nova - Frost Seekers trigger chance from 25%/50% to 33%/66% Lowered Discharge chaining from 2/4 to 2/3 and increased bounce dmg reduction from -10% to -20% Lowered Flame Wall cooldown from 15s to 13s Ranger: Lowered ranger wind weaver cooldown from 0.5s to 0.25s Ranger wolf attack AoE increased in size Wizard: Changed Magic Missiles damage from 40/50/70/90/130 to 50/60/70/85/100 Warlock: Fixed Drain Essence scaling but lowered it from 2%/3%/5%/7%/10% to 2%/2.5%/3%/3.5%/4% Lowered Drain Essence - Life Siphon restoration from 2%/3%/4% to 2%/2.5%/3% Lowered Chaos Blade damage from 100/120/160/200/260 to 100/1...Steam Global Top Sellers for week of 14 Jan — 21 January 2025Jan 21, 2025 - SteamDB * DYNASTY WARRIORS: ORIGINS; * Steam Deck; * Assetto Corsa EVO; * Path of Exile 2; * EA SPORTS FC™ 25; * Sid Meier's Civilization VII; * The Elder Scrolls V: Skyrim Special Edition; * FINAL FANTASY VII REBIRTH; * Heroes of Hammerwatch II; * Monster Hunter Wilds; * excluding free to play games View top 100 on SteamDBSecond patch!Jan 17, 2025 - Community Announcements* Added player level to multiplayer HUD element * Added sound option for disabling the combo sound loop * Added game option for multiplayer names opacity * Added missing combo descriptions to library menu * Picking combo at the Library now awards the appropriate achievement if it wasn't gained already * Fixed a bug where a mission selection made in multiplayer could stick in your singleplayer town * Fixed a couple of exploits related to resuming a run * Fixed a bug where you could resume a run and spawn in the previous level with several things broken * Fixed a bug where a client in multiplayer could build buildings based on what the host had unlocked * Fixed a bug where a client in multiplayer could create a character based on what classes the host had unlocked * Fixed a bug where clients could sometimes take a trinket on the ground meant for the host * Thunderbird no longer does damage to players when spawning in * Added confirm prompts for exiting game and abandoning a run * Fixed issue with players getting stuck behind the gate of the Shadow Face boss fight * Fixed several minor issues in the Courts act We don't quite have a proper roadmap with new features we're planning on adding yet, we're looking at feedback and prioritizing things based on that. Right now our high priority large issues are multiplayer connectivity problems, adding in save profiles with steam cloud support, modding support starting with translations, and some kind of redesign of the curse system in New Game+ to let it be a bit more of a risk/reward decision for the player rather than having it just be a part of enemy attacks.First patch!Jan 15, 2025 - Community AnnouncementsThanks everyone for playing the game and reporting issues, we're reading your feedback and looking at the bugs. We're looking at fixing the more serious bugs as soon as possible but wanted to get a patch out quickly to address some of the simpler things people have mentioned. * Added graphical option for diabling wind animations on foliage * Added game option for UI scale * Added game option for toggling to a larger crosshair * Fixed kill elites accomplishment tracking * Tab overlay text now shows New Game+ level * Accomplishment tooltip now correctly shows the currently awarded stuff * Server list now shows the NG+ and region the game is currently in * Fixed some overlapping text issues on pick character screen * Fixed empty effects showing up in Effects tab in Player Menu * Fixed icons on Closed Circuit trinket and Palains Inner Flames skill * Fixed Paladins Lay on Hands reducing in size when getting Cleaning Touch * Added Rings of Resistance trinket set * Lowered mana leech from Soul Anguish tavern drink * Reduced cooldown on Wizards Haste and Meteor Shower, Sorcerers Firewall, Rogues Poison Cloud, and Paladins Judgement skills * Increased cooldown on Warriors Totem skill * Added evasion to Cult Assassins and Skeleton Crawlers in NG+ * Lowered requirement for the highest tier of the combo accomplishment We've also applied a tentative fix for town progress being lost on rare occasions when hosting in multiplayer. This will at least help us identify the issue.Roguelike ARPG Heroes of Hammerwatch 2 hits Steam, and you can try it for freeJan 15, 2025 - PCGamesNAs a big fan of ARPGs like Diablo, loot-based roguelikes such as Dead Cells and Crypt of the Necrodancer, and Terraria-style explorative, gear-driven indie games, I really enjoyed the first Hammerwatch and its subsequent roguelite spin-off. Heroes of Hammerwatch 2, a sequel to that second game, has just arrived on Steam, boasting seven classes, a city builder, plenty of gear, up to four-player co-op, and potentially "infinite progression." If that sounds up your alley, you can even try it before you buy thanks to a free demo. Read the rest of the story... RELATED LINKS: Overlooked roguelite RPG Heroes of Hammerwatch getting surprise sequel There goes the weekend - rogue-lite action-RPG Heroes of Hammerwatch II is out nowJan 15, 2025 - GamingOnLinuxDeveloper Crackshell have released Heroes of Hammerwatch II, a rogue-lite action-rpg that offers extensive persistent progression. Read the full article here: https://www.gamingonlinux.com/2025/01/there-goes-the-weekend-rogue-lite-action-rpg-heroes-of-hammerwatch-ii-is-out-now/ Heroes of Hammerwatch II is Now Available!Jan 14, 2025 - Community AnnouncementsThe Wait Is Over! Heroes of Hammerwatch 2 is now officially available for purchase! A massive thank-you to everyone who played the demo, shared feedback, and reported issues — your incredible support and enthusiasm have been invaluable. Don’t forget to drop a review and join us on Discord to keep up to date with the latest information. Now it’s time to jump into the adventure! Heroes of Hammerwatch 2 release dateJan 1, 2025 - Community AnnouncementsStarting the year off with some exciting news, Heroes of Hammerwatch 2 will be released on January 14th! Can't wait for everyone to be able to experience the game in full, make sure you add it to your wishlist to get a reminder when it is released. also, its been asked a lot, so for confirmation Demo saves/progress will not carry over to the full game. Happy New Year from everyone at Crackshell! 🎉Heroes of Hammerwatch II Demo updateOct 23, 2024 - Community AnnouncementsThanks everyone for trying our demo and giving feedback on the forums and on Discord! We're going to keep the demo online for a while longer, and we've just updated it with some improvements and additions. * Added tooltips to stats in the player screen for a breakdown of where you get your stat from. * Added a thunderbird that can bring your materials back to town. * Added indicator in HUD for when you have dash charges. * Reworked health and mana pickups to be a bit more obvious. * Added spell power upgrades to Magic Shop. * Several smaller fixes in shop UIs. * Changed dirk from an offhand to a mainhand weapon that is now int-based and deals physical and poison damage. * Improved behavior when switching to fullscreen. * Game should no longer crash on startup on certain Core i7 CPUs. * Paladin Conviction: Tweaked and reworked all upgrades. * Paladin Blessed Strike: Reworked lightning upgrade to be more consistent and impactful. * Paladin Armored Knight: Wrath upgrade now deals damage based on your Armor. * Paladin Inner Flames: Stack duration now resets when casting a spell. * Wizard Arcane Intellect: Reworked base skill and some upgrades. * Wizard Fireball: The projectile now deals collision damage and loses speed when colliding with enemies. Heroes of Hammerwatch II Demo updateOct 15, 2024 - Community AnnouncementsJust a small one, trying to clear up some of the quicker issues. * Gave the small material icons more detail. * Fix for minimap opacity. * Fix for missing tooltips. * Some UI fixes. * Another multiplayer fix.
Show Comments