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Heroes of Hammerwatch

 
Patch notes for version 114Apr 24, 2024 - Community AnnouncementsSome quick fixes for new issues that came up from the last patch. * Added missing Linux executables * Fixed mods not properly unloading and loading when switching profiles * Fixed incorrect delay to animation for the game camera * Fixed coop HUD misalignement for some resolutions * Fixed misaligned minimap text * Fixed load screen text misalignment * Fixed UI animation rate when the game is paused * Fixed forced aspect ratio rendering * Fixed not being able to bind actions to the mouse wheel * Added smooth scrolling option to graphics option menus * Possible crash fixPatch notes for version 113Apr 22, 2024 - Community AnnouncementsThis has been a long time coming, sorry about not getting this patch out much sooner. We wanted to bring many of the engine improvements from Hammerwatch 2 to Heroes of Hammerwatch, this has taken longer than we expected and we're sorry about the lack of communication from us. A lot of our core technology has been updated and to no longer use the unstable networking service it was previously. Mainly this is a fix aimed at improving multiplayer experience, but it should also improve stability and performance in general. * Multiplayer now runs only over Steam when two or more Steam users play together * Set bonus descriptions are now more consistent across sets * "Not your lucky day" now works as expected * Fixed a fringe case where resistance bonuses wouldn't show correctly on the character sheet * Splitshot Ballista now appears in bestiary * Improvements to issues with getting pushed out of bounds in Battlements * Some visual minimap fixes * Moon Temple reworked to be a bit more free to spread out in multiplayer * Editor now supports rotation and 3d models * Performance ImprovementsHammerwatch II is Now Available!Aug 15, 2023 - Community AnnouncementsWe’re excited to announce that the long-awaited sequel to Hammerwatch is now available! Hammerwatch II offers an improved, richer Hammerwatch gameplay experience with all-new immersive environments to explore. Quest, collect items, fight new enemies, and go up against challenging bosses - all in four-player co-op. You can purchase Hammerwatch II as a standalone game or in a special edition package called Hammerwatch II: The Chronicles Edition, which contains Hammerwatch II, the Hammerwatch Anniversary Edition, and the Hammerwatch II Anniversary Pack DLC. About Hammerwatch II Blight the Horrible and his dragon army have succeeded in the sinister plot to overthrow King Roland and bring destruction across the Kingdom of Herian, but hope hides deep within the sewer system, where the King’s resistance movement holds strong. On the King’s order, a select few of mighty and skilled heroes have been entrusted with defeating Blight’s dragons and restoring the Kingdom. Adventure alone or gather a party to aid King Roland’s resistance in online four-player co-op, tackling the diverse and epic quests in Hammerwatch II’s vast, dynamic world. Journey through Hammer Island, the Fallowfields, and the dark mountainous regions of Blackbarrow all created in the signature Hammerwatch pixelated art style. Build a custom Hero and choose between five distinct character classes: Paladin, Ranger, Rogue, Wizard and Warlock before customizing a hero’s appearance and leveling up to unlock powerful new abilities and skills. https://store.steampowered.com/app/1538970/Hammerwatch_II/ Hammerwatch II | 2023 AnnouncementApr 5, 2023 - Community AnnouncementsGather your heroes and journey beyond the dungeons of Castle Hammerwatch to explore a pixelated open-world like never before. Coming to PC, Xbox Series X|S, PlayStation 4/5 and Nintendo Switch this year, Hammerwatch II offers an improved, richer Hammerwatch gameplay experience with all-new immersive environments to explore. Quest, collect items, fight new enemies, and go up against challenging bosses - all in four-player co-op. Watch the Announcement Trailer Here: https://www.youtube.com/watch?v=levsLa-NLWI Blight the Horrible and his dragon army have succeeded in the sinister plot to overthrow King Roland and bring destruction across the Kingdom of Herian, but hope hides deep within the sewer system, where the King’s resistance movement holds strong. On the King’s order, a select few of mighty and skilled heroes have been entrusted with defeating Blight’s dragons and restoring the Kingdom. Adventure alone or gather a party to aid King Roland’s resistance in online four-player co-op, tackling the diverse and epic quests in Hammerwatch II’s vast, dynamic world. Journey through Hammer Island, the Fallowfields, and the dark mountainous regions of Blackbarrow all created in the signature Hammerwatch pixelated art style. Build a custom Hero and choose between five distinct character classes: Paladin, Ranger, Rogue, Wizard and Warlock before customizing a hero’s appearance and leveling up to unlock powerful new abilities and skills. A special edition of Hammerwatch II, Hammerwatch II: The Chronicles Edition, is available for preorder for $39.99 and will be available in retail stores and digitally at launch. The Chronicles Edition includes the following: Hammerwatch: Anniversary Edition – the original Hammerwatch, now remastered. 20 Additional Player Colors to Choose from. 2 Additional Voice Packs. 5 Additional Hero Facial Features. Be sure to follow Hammerwatch II on Steam and join us on Discord for all the latest updates. Hammerwatch II will also be avalible stand alone for 24.99 USD here on steam and the Anniversary Edition of Hammerwatch 2013 for 19.99 USD. https://store.steampowered.com/app/1538970/Hammerwatch_II/ {STEAM_CLAN_IMAGE}/31022914/66d7c9b75f79e1dc70d0bca4a0d1e0dab0ef2db3.png {STEAM_CLAN_IMAGE}/31022914/c83faf22e6a58f1b32346f5cf1713f1466955c51.png {STEAM_CLAN_IMAGE}/31022914/3d08f0da7d3badcaa2f7349db43f41d69d0f521e.png {STEAM_CLAN_IMAGE}/31022914/57155d0bbd79eef9757d706e9a4a6137bc306842.png {STEAM_CLAN_IMAGE}/31022914/c0281237043149b83e27d54f5f6f68039cbe2344.png {STEAM_CLAN_IMAGE}/31022914/3b35730f2360c1744fc97b295374611b4a114375.png {STEAM_CLAN_IMAGE}/31022914/d7be8629cc9dbae7a8eb0ae88f5638b5fffb6f4e.png {STEAM_CLAN_IMAGE}/31022914/5a7adc6264bbebb462d8e34468518a449e67b9cd.png {STEAM_CLAN_IMAGE}/31022914/3ed11fd8db6fbd87e19667d2645a299a6f174b2c.png For more images and whatnot, visit Crackshells Twitter at https://twitter.com/RealCrackshell no account needed, just browse. Heroes of Hammerwatch for consoles!Jul 30, 2020 - Community AnnouncementsHeroes of Hammerwatch is getting its much awaited console release starting now, with the switch and xbox, ps4 will follow soon. It includes all the DLCs and costs 19.99 USD. Blitworks has put a lot of effort into this, please check out the site and the trailer below: Patch notes for version 104Mar 3, 2020 - Community AnnouncementsMercenaries now start with the squire pet selected Fixed issue with deleting mercenaries from ledger Arena now always gives 5 swords when beating it with a mercenary Beating a dungeon in a multiplayer game while dead now revives mercenaries instead of incorrectly marking them as dead Walking pet now moves a bit better and can now teleport to the player in some cases Waning and Waxing Crescent can now be found in all dungeons, still requires completion of Moon Temple Papers of Nobility are now attunable Fixed some mistakenly placed destroyable secret wall parts Fixed a spelling error Fixed a glass walk not spawning correctly We're aware that there have been issues with multiplayer lately that are affecting a lot of people, sorry for the frustrations, we don't have answers just yet, but it's being looked into with our multiplayer service provider. Apologies for the troubles everyone has been having, hopefully we can update everyone soon with a solution.Patch notes for version 103Feb 21, 2020 - Community AnnouncementsAdded missing blueprints for new Moon Temple items. Fixed issues where you could stuck in great threat rooms in both act 1 and 2 in Moon Temple. Fixed an issue where you could stuck behind the door at the last boss in Moon Temple. Fixed some flickering tilesets in Moon Temple. Fixed imp spawning with an offset that could place him in a wall in Moon Temple. Fixed First Aid not healing the correct amount. Corrected mercenary remedy tooltip. Added some missing language strings. Fixed XRay rendering on projectiles.Moon Temple DLC released.Feb 19, 2020 - Community AnnouncementsThe Moon Temple DLC was just released, with an all new campaign and tons of new features and also updates and tweaks to the base game, feel free to check that out! https://store.steampowered.com/app/1142880/Heroes_of_Hammerwatch_Moon_Temple/ Ps. Heroes of Hammerwatch will be released on consoles this year.Patch notes for version 102Feb 19, 2020 - Community AnnouncementsNew features Added two new drinks: The Smirking Shopkeep and Snake Blood. Added cats and dogs as new companions. You can now travel between the different hub areas with a travel service. Various Changes and Fixes A lot of tweaks to enemy NG+ skills. Flaming Hounds: The projectile now loses more of its forward momentum when colliding. Branding Ward: Increased trigger and explosion radius slightly. It should now trigger more easily on bosses. Gladiators Net: Lowered proc chance from 20% to 10%. Archives floors are now a bit bigger, but doesn't get as affected by larger size modifiers. Removed Magic Furnaces from mines. Fix for multiple Vampire Lord bestiary entries. Fix for Vampire Lord not spawning if you hadn't picked up any crosses. Fixed Fancy Plume allowing item duplication in dungeon stores when reloading. Dungeon and Arena settings UI now has a slider, when hovering over the NG value, for changing the level. Fix for dungeon settings UI always being available once you complete either campaign. Speedrun UI now supports all dungeons rather than just Forsaken Tower. Crash fixes. Performance improvements. Patch notes for version 101Dec 23, 2019 - Community AnnouncementsFixed an issue where saves got tagged as being modded when joining multiplayer lobbies where the host had enabled cheating If your save has been affected by this issue please ask for help in Discord ( https://discord.gg/hammerwatch ) or email us at [email protected] Please include your save file which can be found it in the game install directory under the saves directory (the slot_X.hws file)Patch notes for version 100Dec 20, 2019 - Community AnnouncementsMerry Christmas everyone! As some of you may know, we decided to push the release of the Moon Temple DLC until next year, it was not possible for us to release it now sadly. But instead we end this year with a big patch, taking care of more bugs, adjusting the balance, adding some more features, like the much wanted Fountain Preset-system. New Features When gambling in the Tavern you now have a chance to win bonus prizes in the form of Drinks, Blueprints and Dyes. Raise the stakes to increase your chances of winning higher quality prizes. Three new Fountain effects: Expeditious Expedition, It's Your Lucky Day and It's Not Your Lucky Day. You can now save your favorite Fountain setups with the help of presets. New item "Golden Lamp" added for Pyramid of Prophecy owners. Gameplay Adjustments and Balance NG+ Progression Changes Available NG+ is now unlocked across all campaigns. Including Arena. The highest completed NG+ across all campaigns and heroes is now tracked by the Town. Completing a campaign at a NG+ level that is lower or equal to your highest available NG+ level will count as the hero completing the campaign at that level and you will receive the corresponding rewards and effects. In practice, this means your heroes can skip NG+ levels up to your highest completed across all characters and campaigns. In multiplayer, when completing a campaign above your highest tracked NG+, it counts as you completed that campaign at your highest tracked NG+. General Blood Rite bonuses are now scaled up based on the current NG+ you are playing. Retired Gladiator now tracks what upgrades you have bought on each hero, and respeccing upgrades is now free in gold up until the maximum-ever upgraded value. Tweaked Magic Furnace costs. Available items to craft are now also limited by act. Added an option for selling 100 ore at the Ore Trader. Character list now displays if a hero is currently in a dungeon or not. Improved the "mismatched mods" dialog. Archives act is now a bit smaller and with fewer enemies. Removed teleports in Archives that doesn't lead you to a hidden room. Removed wind between Great Threats in the Battlements act. Reworked Great Threat in the Chambers act. You no longer face the Vampire when picking up crosses, he now appears instead of bats as the Great Threat. The Thief is now more likely to spawn in Prison after reaching the Archives act. The secret room with the duke is now more likely to spawn in Armory after reaching the Chambers act. Nimbus now adds +25 HP and Mana per level to your potion. Classes Paladin - Charge: The Paladin will now only go through enemies if the damage instance kills them. Charge now also stuns enemies for 0.5 seconds in a small area on impact. Paladin - Shield: Block arc reduced from 90/120/150/180/210 degrees to 80/100/120/140/160 degrees. Wizard - Flame Shield: Cooldown reduced from 8/7/6/5 seconds to 7.5/6/4.5/3 seconds. Gladiator - Trident: Movement speed penalty during usage was lowered slightly. Priest - ...Patch notes for version 99Aug 6, 2019 - Community AnnouncementsFixed an invulnerability exploit Reworked luck to be a bit more consistent Made it easier to hit with the Thiefs Grappling Hook and Warlocks Soul Dagger Fix for accidental character duplication that could happen after character creation Fixed menu lock when getting disconnected while typing in multiplayer chat Fixed walking pets being stuck indefinitely Gladiator class is now retroactively unlocked if gladiator rank is greater than 0 You can no longer die in town Let's continue into the Lunar Halls!Aug 3, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/618cf4624054e35674594a35a3a3124c707f6820.png Annoucement: Players, we are now revealing the third DLC for Heroes of Hammerwatch and the second one to feature a new campaign, this time our heroes will take on the Moon Temple. This DLC is a bit smaller than the Prophecy and will not feature a new class, but it will have the usual additions of items, drinks, colors and some new pets. The biggest feature of this DLC except for the campaign is the added "Hardcore" mode and a new in-game currency. Expect more news to come and a more complete feature list, we aim to have this released before the end of the year. Being a bit smaller than the Prophecy it will be somewhere between that and the Witch Hunter in price, most likely 5 USD, there will ofc be some free features for everyone with the corresponding DLC release-patch. Short lore: A long time ago, conflicts lead to a split in the priesthood at the Sun Temple. Some priests left the temple to form their own congregation up in Shaftlocke, in a small lush area called Brightmoor, heated by volcano activity from the north west. One day, a delegation of elves from The Silver City knocked on the door. They came with gifts, a hefty load of gold and riches, they only asked for a small favour in return, that the priests would safe guard the Orb of Night. And so they did, deep down in the Lunar Halls of the temple. With time, this "favour" started to change and corrupt the land and the priests. The warm sink turned cold and the priests would eventually turn into horrible, not so friendly figures attacking everyone in the areas around the temple. The Duke of Shaftlocke with help from priests of the Sun Temple built a magical Sun Gate that stopped the lost souls from getting out from the Moon Temple, the gates stood stable until attrition destroyed them when Thundersnow laid siege on Shaftlocke Tower. With the walls down, anyone could freely enter or exit the temple and it's belived that right now, agents sent out by the arch-necromancer Blight the Horrible are trying to steal the Orb to use for his own sinful purposes. A camp has been established just outside the broken down Sun Gate and a mission to stop these agents have begun. Screenshots: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/3ec4b4b9fada93dee8407589c9e60580860f7a99.png The Moon Temple, cold and barren. Night. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/b524fa921be2d5c29070c332acd443caaba8d049.png Disaster has befallen them (always). https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/cc8de099ca4aa6acdd2cf21b312091ab33804b2d.png These lost souls probably won't eat the dog. No release date yet, but hopefully this year, expect more news and specific feature reveals about this going forward. Fastest way to get updates would be through twitter: https://twitter.com/RealCrackshell Otherz: Also, we ...Patch notes for version 98Jun 24, 2019 - Community AnnouncementsFixed load screen freezing for some users running in fullscreen. Added missing blueprint for Defender's Halberd. Cape of Withdrawal can no longer be attuned. (Attuning it had no effect). Pendant of Penance was accidentally tagged as a PoP-only item. Now available in the base game. Fixed names and materials for Gladiator. Fix for the Witch Hunter DLC store page button in the main menu. Witch Hunter DLC released.Jun 20, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/71cc114e1295f7d35cea31a7a730c94cacc5f7b7.png We released the Witch Hunter DLC this morning, with a complete new class and several new features to the game. Feel free to check that out. https://store.steampowered.com/app/1086870/Heroes_of_Hammerwatch_Witch_Hunter/Patch notes for version 97Jun 19, 2019 - Community AnnouncementsNew Features Magic Furnace - New dungeon mechanic that lets you craft items during your run. Item Gambler - New dungeon mechanic that lets you stake items for a random new one. Companions - Acquire a companion that helps you collect gold and ore. New drinks - Caustic Touch, Markhams Moonshine, Primal Fury and The Hairy Magus. New statue - "Daran" the red priest, (requires Pyramid of Prophecy). Gameplay Adjustments and Balance General Reworked Watcher boss fight. Tweaked player NG+ scaling of Armor/Resistance. Increased boss health scaling in NG+. Retired Gladiator - Upgrades to Armor and Resistance only gives you +0.5 instead of +1. Path of the Magician - Changed from 20% to 25%. Path of the Warrior - Changed from 20% to 25%. Path of the Defender - Changed from 20% to 15%. Classes Paladin - Health per level lowered from 10 to 8. Armor per level lowered from 0.7 to 0.6. Charge - Increased width of the charge so its easier to hit enemies. Increased mana cost from 10/12/14/16/18/20 to 10/13/16/19/22/25. Powershot - Now fires 2 additional projectiles. Smoke Bomb - Now obscures vision for most ranged enemies. Increased mana cost from 30/35/40 to 30/40/50. Increased cooldown from 5s to 7s. Soul Dagger - Increased width and range of the attack. Lowered movement speed penalty while attacking. Soul Cleaver - Enemies killed while under the effect of Soul Consumption have a chance to apply Soul Consumption to nearby enemies. Increased range slightly. Holy Light - Increased healing. Items Medusa’s Charm - Enemies affected by the gaze now also have their armor reduced by 50%. Lowered the slow from 66% to 50%. Duke's Signet Ring - Increased healing from 3% to 7.5%. Greaves of the Barbarian - Now always triggers movement speed buff when killing an enemy. Mail of Thorns - Now also gives +2 Armor. Great Helm - Increased Armor from +5 to +7. Boots of Freedom - Changed to Epic. Greater Sphere of Regen - Changed to +50% Health Regen and +75% Mana Regen. Markham's Mastery - Moved first set bonus from 3 to 4 items. Kings Regalia - Set bonus changed from 33%/66% to 25%/50%. Various Changes and Fixes Added more chest room variations. Added Monoliths used stat and accomplishment. Fixed an issue where you could get stuck outside the bridges in Upper Pyramid. Fixed pasting not being supported in chat (and all other text input widgets). Enemies can now be killed by poison. Ghosts now drain a percentage of your mana instead of a flat amount. You can now change the menu theme in options. Fixed music not starting when loading a save. Fixed a problem with fountain effects saving in town rather than in run. Fixed dungeon settings not using the host's highest NG+ level. Added an effect for Medusas Charm. Added effect and sound for gaining a potion charge with the Apothecary Set. New art for Apothecary's Sphere. Performance improvements. Crash fixes. Be prepared for the Witch Hunter DLC (and big patch)!Jun 11, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/71cc114e1295f7d35cea31a7a730c94cacc5f7b7.png Witch Hunter DLC and Patch 97 is coming late next week, this was delayed a bit cause of e3. The DLC will land on 3 USD with regional changes. This is a rough featurelist: DLC Specific: Witch Hunter class that levels up Skill Crit Damage for the guild. Skills: Repeater Crossbow Flaming Hounds Branding Ward Witch Pyre A Murder of Crows Fanatic Zeal Searing Torch Other: New items. DLC specific companion, a raven. A new dungeon mechanic called Blood Rite. Patch 97: Overall balance changes and bug fixes. Balance changes and improvements for several other classes. Companion/pet support (3 companions for those that owns all DLCs (1 free)). Item gambler in dungeons, lets you roll items for new ones. Dungeon crafting, the Magic Anvil can now be used in dugeons (if you find it). More colors. More drinks. New statue for the POP-DLC* Craft all items that coulden't be crafted before, even if they can't be attuned (not pink and red items). Reworked Eye-Boss (Archives boss), should be simpler and faster now. And more... *Requires the Pyramid of Prohpecy DLC, so not really free, but patched in. A More specific list of changes will come when the DLC is released, stay tuned and here's some screens: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/81457ce384a3a7fc7c89bddbee71c47505835033.png Using the Pyre skill to block of the path for the trolls. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/cb1824c2ee27fa08f865dcf701339b3b1a021e7f.png Skills. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/e12edc5dbd6de418e6c2bf8d13bc2e9349b3bb6f.png Improved color panel https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/e518e7e2f495c88303ae9a58d635162b51f44bd9.png Item gambler https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31022914/044c56ff0564a4e3330a63cbd66dfcef843098f7.png Blood Rites, the stat you get is random and stays until you die, even if you complete any campaign it stays, so good players can carry this with them for a long time. Patch notes for version 96May 14, 2019 - Community AnnouncementsMore variation and a lot of tweaks done to the Arena Added switches to the arena Fixed Warden's destructible corpse You can now destroy the Crustworm's corpse to avoid getting stuck behind it Fixed some mini map inconsistency Fixed an empty room bug in Upper Pyramid Fixed duplicate drink icon (Last Stand and The Last Sin had the same icon) Added new sounds The game can now handle much higher character levels New design for character color picking Fixed some crashes Patch notes for version 95Mar 22, 2019 - Community AnnouncementsFixed random crash in Arena Fixed multiplayer timeout during loading causing a crash Gladiator summons now properly scale with skillpower for clients Fixed Book of Monsters achievement not unlocking sometimes Fix for enemies losing aggro in arena after loading Patch notes for version 94Mar 15, 2019 - Community AnnouncementsFixed issue with double gamepads & joysticks. Added controller name tooltip to controls menu so controllers can be identified easier. Fixed being able to accidentally change graphics slider options by scrolling down the graphics menu. Fixed the game editor for Linux versions of the game. The Arena is now always played during daytime. The night time in the desert is now a bit brighter.