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HELLION

 
Hellion - the last announcementMar 24, 2020 - Community AnnouncementsDear survivors, This is the last official announcement by Zero Gravity, since the team has already been disbanded. This is what happens with Hellion: The game will be free for download on Steam from March 27, 10AM (PT) until March 30, 10 AM (PT). After that, it will be no longer available for purchase. You will still be able to play Hellion. We’ll keep the main server online. We’ll keep official servers EU West and US West online (two instances of each). Community servers will stay alive, and the new ones can be added at any time in the future. Single player mode will stay available. We have received a lot of support from players during the past couple of months. And we want to thank you all. These measures are meant for Hellion to stay alive since you enjoy playing it. We’d like to give a huge shoutout to Hellion moderators who have been volunteering in managing the Hellion community and the official servers. Thank you so much team! Big thanks to Nitrado for providing us with official Hellion servers! And to you all out there in space - thank you for these wonderful years trying together with us to make a super special space experience that still can’t be found anywhere else. It was a blast! Stay safe, Zero Gravity Hellion - Christmas PostDec 26, 2019 - Community AnnouncementsMerry Christmas everyone! We hope you are spending a great time with family and friends. Yesterday, a Youtuber SidAlpha made a new video for his DirtyDevs series , and Zero Gravity team took the lead role this time. First of all, we want to thank SidAlpha for his video because it is a pretty good retrospective of Hellion development. He did a solid research and he even made some legitimate conclusions about the fate of Hellion. It was all there - insurmountable bugs, insanely ambitious project, lack of experience, Unity limitations, and many other issues that made the survival of Hellion impossible. We talked openly about this. Some of you raged, some of you showed understanding, some felt cheated, others felt proud for being part of the Hellion story. It’s the story of Early Access, it’s the story of indie development, and it’s the story of true passion for games. We have put more than four years of our lives into this project and we couldn’t finish it. That sucks. What we find illegitimate with this video is that the author labeled us as DirtyDevs just because he found the Hellion review by the ex-member of Zero Gravity. While we fully support journalistic enthusiasm, we must remind the author of the importance of hearing both sides before making any harsh labeling. SidAlpha could have contacted us, but he didn’t. He just wanted to make a “sensational” video. As a reply to the statement that “we take the money and run” and to the comment of the aforementioned ex-member of the team that “we are fueling other projects from Hellion sales revenue” - Hellion is the opposite of a profitable game. The investor lost a lot of money, the team kept shrinking in phases since the Early Access release. There are only two programmers on the team now and their contracts will end in 5 days. This really sucks. To conclude: Dear SidAlpha, you are a very talented content maker and keep up the good work, but please take it to the next level and do the full research on the matter before you make a public statement. You can contact us anytime to talk about Hellion, game development or any topic you might find interesting. Dear Hellion players, we’ll be on our Discord channel to talk about Hellion. The team will be fully disbanded soon and everybody will take (most of them already did that) a new professional route. But we will stay loyal to the idea of Hellion. And we will keep informing you on any changes in the future. Peace and love, Zero Gravity team Hellion - end of developmentOct 15, 2019 - Community AnnouncementsHello space survivors! It's been a long time since the ideas of a future multiplayer space survival game were discussed among the founders of Zero Gravity and creators of Hellion. Our journey started with playing with orbs representing the planets, each carefully moved by skilled hands in a simulation of what would later become orbital mechanics in the game. From the very first moment, we wanted to make a complex and realistic simulation of a solar system within a multiplayer sandbox environment. The goal was huge and ambitious and the course set. With a full team, it took us less than two years to make our vision into a reality. Hellion was launched in Early Access in February 2017. We succeeded in releasing a game that was almost impossible to be made, often having to cross and bend the boundaries of our game engine – Unity. The start was a little bumpy but soon enough players recognized that our game was providing a unique experience that could not be found in any other game. The support of our players has confirmed that Hellion is truly special and we are very proud of it. We are also proud of you – our players. We couldn’t have even dreamed of creating such a dedicated and engaging community as ours is – both on Steam and on Discord. We are grateful for all the support you gave us during these years and for all wonderful adventures we went through while trying to survive Hellion’s gaze. This expedition left a mark on us for life. Together we built the world of Hellion. Unfortunately, the cruel reality is – not enough players were brought into our world of Hellion to make it commercially viable. After the sloppy start of the game, predominately in terms of bugs and issues, we gave our best to fix the game and add new content via numerous patches and updates. Hellion grew, got better, but is still far from the original idea of what Hellion was meant to be. Factions, additional ships, trade posts, all of this was simply put aside since our team was constantly fighting technical issues, some of which were simply impossible to be solved for good. That struggle is coming to an end. At this point, without an influx of new players, the game doesn’t pay for its development. That’s why we had to make some hard decisions… Zero Gravity can’t afford for further development of Hellion. There will be no new updates, bugfixes or any official changes to the game. However, since the game is playable and we believe it offers a unique gameplay experience, we want to keep it going for players who want to enjoy it. Hellion will leave Early Access without achieving goals we originally set out to do. In order to keep the servers up, we will continue selling the game on Steam. Since the game is not fully finished, the price will be lowered to 15 USD (starting tomorrow Oct. 16). Control over the official servers will be handed to Hellion’s Discord moderators. Moderators will stay in touch with us for any important events that might occur. We are absolutely aware that...Into the Fire, a full storySep 27, 2019 - Community AnnouncementsAs you some of may know last weekend we held a special event. The event, aptly named “Into the Fire” was designed to test our player’s knowledge and skills to their limits. As it turns out the event was a tad bit “overtuned” and only a few players managed to get any decent progress before the time ran out. The added challenge proved too much for most, but not RetracElyk and Bathem! They pressed on and finally managed to complete this near impossible challenge. To commend their efforts, both have received a free copy of Hellion for their efforts. If you are interested in finding out more about the event and their exploits, read on! But be warned it's a long one. “The Objective” Goal of the event was to use a single clue: “Only through Purgatory shall the path be revealed” in order to locate a station which was the source of a mysterious distress call. Once there the players would be tasked with rescuing a stranded survivor. The first clue was a set of coordinates at Sons of Earth Purgatory station that led to Teiora’s moon Sinha. There the second set would point towards a long abandoned and unlisted SDS outpost called “Aegis Blacksite 9” where the final set of coordinates could be obtained. This would lead the hunters towards the Hellion star itself and have them dive deep into the corona of the red giant to finally locate “Site Alpha”, the source of the distress signal. Since both of them have been so kind to send us their account of the event, here is the full journey as documented by Bathem and RetracElyk. Bathem’s account Askatar Planetary System Sons of Earth Purgatory Base (Deep Orbit) “And you are sure that it is an SDS signal coming from those derelicts?” I asked Retrac over the radio. “I'm telling you that there is something here.” Retrac said with a touch of exasperation. He was floating alongside the skeletal remains of a long corridor module. I couldn't blame him for his frustration because we had just finished clearing out the Purgatory’s defences and got some really good supplies and salvage. We both just wanted to get away from here and not fall prey to pirates, Sons of Earthers, or worse. A shudder went through me at the thought of the last one. Retrac's transmission cut through my thoughts, “I can't seem to find any undamaged data ports, so I'm just gonna bring the whole transponder units from them, see what we get.” “Alright, I'll start prepping for the warp jump back, it's going to be a 30 minute one.” My hands started punching up the numbers that would bring us home, “Should give us time to go over what you’ve found.” “Alright I'm on board now, closing cargo bay door.” “Copy that, pivoting for jump, 30 seconds and counting.” I always hated that we couldn't change our vector while awaiting for the warp jump system to align. One small little bump and it would fail. That time always was when you felt most vulnerable because of the trapped feeling that it gave you. Out of habit I would watch the sensors for any unknown contacts. Th...Into the Fire event is now officially overSep 22, 2019 - Community AnnouncementsInto Fire Event is now officially over. Congratulations to players RetracElyk and Bathem who were the first to complete this extremely challenging event. Read all about it in our next dev blog. {STEAM_CLAN_IMAGE}/27748844/cf91a0870270b7d7123849e65b1889ca38d26e41.pngInto The Fire Event is now liveSep 20, 2019 - Community AnnouncementsInto the Fire event is now live. Due to some technical difficulties the servers will show up under the community server tab. To join the event create a fresh character on either: Into the Fire EU West Hellion Official Server or Into the Fire US East Hellion Official Server. Happy Hunting! {STEAM_CLAN_IMAGE}/27748844/a060fcb8c433b208240af5ec20c0af94933c6d0d.pngExploration 0.5.2 Update just went liveAug 15, 2019 - Community AnnouncementsWell that took a lot less than expected! The update 0.5.2 is now live, so good luck and try to have some fun in the great void of space. See you in Hellion! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png 0.5.2 Patch notes: https://steamcommunity.com/gid/103582791457270252/announcements/detail/1603764406765750902Exploration 0.5.2 UpdateAug 13, 2019 - Community AnnouncementsWhat’s up space survivors, ex-colonists and as of late, space pirates. How’s Hellion treating you? With the holiday season in full swing, this update took quite a bit of time and effort to push out. Spoiler warning! It’s mostly bug fixes and balance tweaks. Nevertheless let’s dive right into it and see what 0.5.2 has to offer. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png New patch will be deployed on Thursday, August 15th. Servers will be down from 2PM GMT/7AM PST until 3PM GMT/8AM PST. - Servers will be wiped to ensure proper patch deployment - Private server owners please delete server save files - Single player users please delete save files or start a new game Fixes: Battery in helmet not depleting after server restart Duplicating items Radar amplifier not working in Arges Industrial Container is now invulnerable when docked Steropes broken glass repair point is now visible Player owned turrets not saving values in persistence following a server restart Fabricator cargo now properly stores up to 500 units Improvements and balance changes: Added T1 Catalyst to Starting outpost shelf Added Recharge Stations to Steropes Airlock Reworked Recharge Stations to accept 3 batteries instead of just 1 Medium/Small storage shelves to Steropes Airlock Added 2 Hand Canisters with Oxygen/Nitro to Starting Rescue Ship Removed a full T1 Warp Cell from called Rescue ship to prevent exploits Randomized Haven Outpost orbital values making it harder to find Improved SPM power output to 4x150 at full exposure Improved Solar Panel exposure factor of Outpost and SPM’s to +25% Acheron Station made fully invulnerable to avoid problems during Walking in Her Shoes Reduced scanning bonuses of higher tier Signal Amplifiers Reduced the signature radius of all max HP modules by 50% Greatly increased signature radius of damaged modules Stranded Miner advanced start tweaks: removed asteroid, extra loot, ensured that Abandoned Arges isn’t destroyed shortly after start Minor quest improvements (triggers, descriptions, etc.) Exploration 0.5.1 Update is now liveJul 12, 2019 - Community AnnouncementsAs per title, the update is live. Have fun exploring! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png Patch notes: https://steamcommunity.com/games/588210/announcements/detail/1603761867909319092Exploration 0.5.1 UpdateJul 12, 2019 - Community AnnouncementsSo? How’s the new scanning mechanic treating you? We hope you are enjoying the search for stations, asteroids, players but most importantly we hope you are having fun so far. Why, you ask? Well that’s because today we have another update for you. This one is mostly bug fixes and a bit of netcode optimization. New patch will be deployed today, July 12th. Servers will be down from 2PM GMT/7AM PST until 3PM GMT/8AM PST. No server wipes necessary this time, so you can just pick up where you left off. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png Fixes Single player crash (Memory Leak) - We’ve finally been able to track this one down and we are sorry it took so long. There should be no further issues like this, but if you run into any problems please let us know and we will get on it immediately. Distress call not working in Outpost/Haven Dock fabricator quest appearing during Jailbreak start Shrinking character - when picking up a suit from resized attach slot. We know this one was mostly hilarious but it was still a bug so we had to get rid of it :( Hacking tool eating two charges on use instead of just one Radio Signal Amplifiers can only be stored in first slot of a transport box Server exception: HandDrill.cs Server exception: Index was outside the bounds of the array (edited) Improvements Netcode optimization - we did some additional work on server/client communication and the overall experience should be a bit more stable than before. This fixes a recently reported stuttering issue and a server crash issue. Quest stations - allowed player ships to once again dock with various quest stations. All quest terminals can now be accessed properly, once power to the station has been restored. Depending on the station in question players may need to repair the modules to restore power, or access the station’s power supply interface (either from the station, or from the ship once docked) A new server report feature We’ve added a more detailed report and statistics which will give us more information on what the problem could be when you report a server. With this info, we will be closer to resolving various desync and potential netcode issues that are currently causing problems in the game. So don't hesitate to use this option to report a server that you are playing on when you experience lag or any desync issues. Button to report the server is also located in the in-game menu > server info tab. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/cfe3374706fa1f4579772dcfb91c7b4f85cc127e.jpg Exploration - Hotfix 2Jun 28, 2019 - Community AnnouncementsWe have deployed another hotfix for the Exploration update that addresses some of the issues currently present in the game. - T2 Singularity Cell Detonator can now be obtained through the main story right as the player is tasked with flying to Eridil. - T2 Warp Cells can now be found around Broken Marble - Civilian Ruins, Knossos Residential and Knossos Terminal quest stations changed to always have power for the quest terminal - Added several new spawns to Athnar Region https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png - For singleplayer users: Simply download the update and loot and stations will be updated during respawn. - For multiplayer users: Changes will become active after the next regular server restartExploration Hotfix is deployedJun 25, 2019 - Community AnnouncementsWe have deployed a Hotfix that addresses the Haven issue. For single player users, simply download the updated game files. For multiplayer users, download updated game files and await the regular server restart (due in 30 minutes from the posting of this announcement) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png We apologize for any inconvenience this might have caused.Exploration - HotfixJun 25, 2019 - Community AnnouncementsWe are aware that there is currently an issue where Haven Outpost doesn't spawn during the Rude Awakening quest. We are working on a hotfix right now. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.pngExploration Update is now LIVEJun 25, 2019 - Community AnnouncementsWe've received a transmission from the Hellion system that the Exploration Update just went live! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.pngExploration - patch NotesJun 25, 2019 - Community AnnouncementsExploration update is finally ready for deployment and with it a bunch of new features and bug fixes. Update will be arriving in Hellion today, June 25th at “time”. Servers will be down from 4PM GMT/8AM PST until 5PM GMT/9AM PST. Servers will be wiped to ensure proper patch deployment. All current single player saves will be incompatible with the new version. Private server owners please delete server save files. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png Warp Drive Changes New Warp tiers - there are now 5 warp tiers available: Emergency Warp (Warp E), Warp 1, 2, 3 and 4. Faster warp is unlocked by using a higher tier Singularity Cell Detonator. Emergency Warp - extremely slow warp that requires a lot of power and does not consume Warp Cells. It cannot be used to tow any additional modules. Base Warp Cell Consumption - all standard warp tiers now have a base Warp Cell consumption in addition to regular consumption. This makes faster warps less fuel efficient when moving across short distances. Mass Based consumption - regular warp cell consumption is now affected by the combined mass of modules you are attempting to move. Mass based towing - number of modules you can take with you into warp is now based on their mass. Maximum towing capacity is directly affected by your ship’s mass amplified by the installed SCD. Emergency Warp cannot tow any additional modules. New Warp Cell tiers - Warp Cells are now available in 4 tiers of increasing capacity. Scanning mechanic Players can now use NavMap to scan for distant objects using the new Scanning Interface. Scan results depend on the radar’s sensitivity, amplified by the installed Radar Signal Amplifier, distance to object and object’s signature value. Scan results are further affected by debris fields, proximity to the star and planetary modifiers. Object’s signature depends on the number of docked modules and online systems. Passive Radar - automatically tracks nearby objects and warp signatures in a 360 radius around your ship. Active Radar - used to actively search for new contacts on the NavMap New Navmap icons: Green outline - known object, currently within ship’s passive radar range Orange outline - known object, currently beyond ship’s passive radar range White brackets - new contact Purple sphere - unknown contact, scan sensitivity too low to provide accurate info Blue sphere - warp signature Green cone - local warp signature direction Advanced start locations These are alternate character starts that can be unlocked by progressing through the main story line. These are intended for experienced players and offer increased challenge and better starting equipment. Stranded Miner Jailbreak Son of Earth Improvements Damage effects added for low HP modules Map objects persistence New Quest: A Proper Warp Drive New Quest: Exposure Protection New Quest: Industrial Fabrication Changed Quest: A Rude Awakening (tasks players w...Exploration Update Coming Out Next TuesdayJun 21, 2019 - Community AnnouncementsIt’s finally here. Exploration Update! We talked a lot about it lately and now we are putting together the last bits of it. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/2511a9bd791eb7cf2660cc310d3c0cd2ecb95814.png The Exploration Update will be out on Tuesday, June 25. In our previous posts we briefly went over some of the most important changes regarding Scanning and Warp Drive. This time we are going to take a step further and hopefully get both the new colonists and veteran astronauts to be excited for this update. Junkyards Let’s start off with junkyards. Instead of a single massive Junkyard orbiting a planet, expect to find many more smaller “sections”. These sections are often on intersecting and sometimes even collision orbits with each other and together they form a “junkyard system”. This is important because junkyards are no longer immediately visible on your NavMap, in fact very few map objects are now visible from the get go. In order to find any of these sections you will need to scan for them. As you go about salvaging these sections for parts, modules and resources odds are that your orbit will get you into close proximity to another junkyard section, giving you another exploration target. Lone stations Lone stations are another thing we will be adding with this update. These will often be located away from the “usual debris fields” only getting closer once every few hours (sometimes even days) so they will be quite a bit more difficult to find, but they will also contain loot usually beyond what the zone normally offers. Asteroids Asteroids have also been affected and just like junkyards, won’t be “always visible” on your map. Your passive radar will often pick the largest nearby rocks on its own, due to their signature, smaller ones on the other hand won’t be so easy to find and will require you to actively look for them. All of the above should give you an idea of what we are aiming for with the Exploration Update. As stated previously our goal is to bring some mystery back into the world of Hellion and offer a completely new and unique experience for both veterans of the game and newcomers alike. Scanning improvements Aside from the features explained in our previous post, there are several other factors that affect the signature of the station/module when scanning. These are damage, number of online systems and active scan. All of these negatively impact the vessel’s signature making it easier to find. Damage increases signature exponentially as the module takes more and more damage, while each online system increases the module’s signature by a fixed amount unique to that particular system. Usually larger modules with higher “base system” consumption or large active systems such as refinery or fabricator provide a much bigger signature boost compared to smaller modules such as corridors, airlocks and life support modules. So, while deploying your solar panels won’t increase signature by much, a ...Devblog #53 - Scanning 2.0Jun 7, 2019 - Community AnnouncementsWell fellow explorers, it has been a few very busy weeks for us at Zero Gravity, hence the absence of a devblog last week, we simply didn’t have enough time. Some of these features are still a work in progress and lack proper visuals, but we are getting there. As promised in our last post, this blog will cover changes coming to the scanning mechanics of Hellion. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/f6c646a677ef8c8507466c99194da700aad9fdbd.jpg Ever since the launch of Hellion’s early access, scanning factored into the gameplay in one way or the other. Some of our early supporters may remember orbits of planets and moons being crowded by various derelicts and modules, as well as mysterious purple “death clouds” that have been the bane of many an explorer. As the game evolved, scanning became less and less prominent, eventually turning obsolete with the introduction of junkyards and quest stations in the Rude Awakening update. While the gameplay became slightly more engaging a certain element of mystery was lost. After all it is hard to ask a question “what else could be there” if everything is already visible. Needless to say we were not happy with this situation and had planned to address it sooner, but there were always other more pressing matters to consider. It also turned out to be rather challenging and far more complex than what we initially imagined. That is because scanning was a lot more than just a way for players to find other objects in space, it was a linchpin that would tie together all aspects of Hellion’s gameplay. Scanning 2.0 The new scanning mechanic is supposed to bring mystery back into the world of Hellion by giving players a fun and engaging way to discover both distant and nearby locations based on a number of different parameters. It also provides players with a meaningful way to find each other in multiplayer. Now that the basic idea behind scanning is out of the way let’s break it apart and go over each of its components. Signature Signature is the basic determining factor of “how visible an object is” and is based on mass, volume and construction. Larger objects such as asteroids are more visible compared to smaller ones and the radar will be able to “spot” them from greater distance. Each ship/module has a specific signature value and the values of multiple docked objects will be added together making junkyards and large player owned stations much easier to spot, compared to single ships and modules. Radar System All ships and command modules now come equipped with a radar system that can be accessed from the NavMap. Radar is comprised of three subsystems, active radar, passive radar and warp detection. Each subsystem has a base “sensitivity” value that determines how effective it is. Higher sensitivity equals better detection. Sensitivity can further be modified by installed parts as well as certain locations and conditions you may find yourselves in. Passive radar will automatic...Devblog #52 - Warp 2.0May 24, 2019 - Community AnnouncementsAs we’ve mentioned last week, it’s time to talk a bit more about the overhaul of the warp mechanics and what we hope these will bring to the table. So grab that coffee machine, ready your favourite mug and make sure that gravity is turned on. Spilling coffee in space is no laughing matter… https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/cddf9bc4756a660492da41584a714e2867485171.jpg Warp drive is the primary means of travel in the Hellion system and is used to quickly travel across vast distances that would take hours and even using conventional propulsion. While no object with mass may travel at or faster than the speed of light, space-time itself can. Well technically it doesn’t actually “travel” but rather it can “extend and contract” faster than the speed of light. Warp drive works by encasing a vessel inside a bubble of warped space-time that shrinks in front of the ship and extends behind it. This way the vessel doesn’t actually move at FTL speeds and is instead “carried” by the space-time bubble to its destination. Now that science behind it is out of the way, what are the improvements we are talking about and more importantly how will they affect Hellion’s overall gameplay. Warp Tiers and Emergency Warp There are now 5 warp tiers, compared to only 3 in the previous versions. These are: Emergency Warp then Warp 1, 2, 3 and 4. Warp tier is determined by the tier of the installed Singularity Cell Detonator. If there is no Detonator, the ship will only be able to use Emergency Warp, or Warp E as we’ve come to call it. It only requires power from the capacitor in order to activate allowing ships to execute a warp maneuver without an installed Detonator or any Warp Cells. The trade-off is that it is exceptionally slow compared to all other Warp tiers and is meant to be used, as the name implies, only in emergency situations. Other warp tiers are unlocked by installing an appropriate tier Detonator in the ship’s warp drive. Tier 1 detonator provides access to Warp 1, while a tier 4 will provide access to all 4. Each Warp has its own cost in both power and warp cell consumption, with faster warps consuming more energy and resources but allowing players to travel significantly faster. Mass and Warp Cell consumption Up until now we’ve imposed an artificial limit on the maximum number of modules players could take with them into warp. This was never a proper solution and led to a number of inconsistencies and gameplay issues, such as a situation where a small Bulkhead or an Industrial Container had the same “value” as a fully stocked Cargo Bay or a Power Supply. This is no longer the case as the amount of modules you can carry and fuel usage is now directly tied to the total mass. Maximum “extra mass” you can bring with you is now affected by the mass of the ship that you are using and the installed Detonator tier. As an example Steropes that weighs a little under 500t will be able to carry less mass compared to Arges (1700...Devblog #51 - What's coming nextMay 17, 2019 - Community AnnouncementsWhat’s up space survivors, have you managed to shield yourselves from the deadly space radiation that Exposure brought in? Or are you still struggling with keeping your base safe? Regardless, we believe that you will welcome the changes we have in store for the next update. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/36679ff4a69b923e201a975bf54e192c1585438d.jpg So what can you expect to see in the next update? Well, a lot of bug fixes, quality of life changes and balance improvements, major improvements to the warp drive, and warp travel in general and the introduction of a proper scanning system. This time we will cover some of the important quality of life changes and leave the warp drive and scanning system changes for later blogs. Most of these are a direct result of the community feedback sent our way and we can’t thank you enough for it! Keep sending ideas and critiques our way and we’ll keep making Hellion better, one update at a time. Civilian Nanite Cores These cores were designed to protect your base from various hazards over long periods of time therefore reducing the amount of maintenance and busy work that players would have to put in to keep their stations safe. Based on the feedback we’ve gathered so far, we have decided to improve their overall durability, making them last significantly longer across all zones. This is to reduce the amount of effort needed to maintain larger bases in high radiation zones, but also allow players with less free time to still enjoy Hellion’s multiplayer aspect, shifting the focus from maintenance to other activities like exploration and mining. Critical Degradation Effects Now, onto an issue that had plagued every Hellion salvager since the Don’t Panic Update! The indicators for low module HP. This wasn’t a big problem before the Exposure Update, since degradation was uniform across the entire system and its value was extremely low. With the introduction of radiation damage and nanite cores, this issue became a major problem for anyone exploring junkyards and debris fields beyond Bethyr’s orbit. Since most derelict stations have no power, their ENV monitors remain offline, preventing players from accurately judging the module’s current HP leading to numerous deaths, as the module they are passing through suddenly turns into a flaming ball of debris. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/85de2d7bc710ff7046aaf33fa4a64e650e74931f.gif Since repair points alone weren’t sufficient, and we wanted to maintain immersion, we’ve added several new visuals to damaged modules that clearly indicate that they are close to falling apart. Special explosion effects will now trigger when a module reaches a certain structural integrity, increasing in intensity, frequency and number as the structural integrity comes closer and closer to 0. And in case the visuals aren’t enough of an indicator, explosions will also cause minor harm to nearby players prom...Exposure update 0.4.2 is now LIVEApr 25, 2019 - Community AnnouncementsAs the title says, the 0.4.2 is now live. Good luck survivors! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/27748844/3f94f54204c76e35644f35c84cf27b6877c2751e.jpg