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Patch 1.3.c: Hotfix!May 26, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44762838/8c62a14274e4275a143ddd3e5f1933b3eee44dda.png Hi again, everyone! There were a couple of small issues that popped up following the latest patch, so the team has prepared a little hotfix. {STEAM_CLAN_IMAGE}/44762838/3513a87073d9ace9b03aafec36977549589a505e.png PATCH NOTES QoL You'll now be able to choose between playing the same seed or a new seed when you select Restart Shard! Fixes Another fix to Endless music, so that it avoids looping the same song. This one's a bit technical, but Endless music now also uses the Seed Random instead of... some other Random. (I'm sure these are words that make sense to game developers...) Item costs are now correctly reduced for the tutorial so there's no chance of being locked out of progressing! Fixed an issue where choosing Save & Quit from the Fragment Map and then loading could prevent you from continuing your run. The Endless Shard now restores your Health and Lives again based on your setting, the way it's supposed to! This last issue was quite unexpected, so I thought I would ask the team what causes a bug like that and how it gets fixed. Here's what the developer who was working on it had to say: "... lmfao, I somehow deleted the code that did that" Hope you've enjoyed this insight into the exciting world of game development! Finally, to the ultrawide players out there, I have been told that the team is aware of and looking into the various issues! Things will hopefully improve for you soon!Patch 1.3.b: Restart shard, balancing and bug fixes! ✨May 22, 2025 - Community AnnouncementsHi everyone!✨ {STEAM_CLAN_IMAGE}/44762838/8c62a14274e4275a143ddd3e5f1933b3eee44dda.png The Haste team is hard at work on some really exciting things, and the first of those things is coming soon! Let's just say it will be a bit of a disaster! (Hm, that sounded a lot better in my head...) In the meantime, I'm here with a small update for you with some balance changes, bug fixes and quality of life improvements. {STEAM_CLAN_IMAGE}/44762838/3513a87073d9ace9b03aafec36977549589a505e.png Restart Shard Oh, there's now an option to restart a Shard Run directly without stopping by the Hub World! This should be a very welcome addition for a lot of players. Simply choose "Abandon Shard" and you'll get the choice between restarting or going back to the Hub World. Be careful, though! You won't earn Antisparks if you do a quick restart. Balance Changes The team has tweaked the difficulty of the Shards quite a bit, to make the difficulty of each Shard more of a curve. Personally, I think they have really improved the pattern, so that most Shards are now a little easier when you start a run (and have no items), but are harder towards the end when you hopefully have a little more item support with you! I have also seen a lot of comments about a "Snake" out there on runs. I've never seen it, so I don't really understand what people are complaining about. Meeting a snake sounds like it would be cute! Anyways, see if you like it better now! Localization There were how many lines missing in other languages than English??? Anyways, they should mostly be in now... 😄 Bug fixes, timeline refactor... energy gain rate... save swapping... I don't even know what half of these words mean! Anyways, enjoy the full patch notes here: Patch Notes, QoL Added a Reset Shard option! When you choose "Abandon Shard" you can now choose between returning to the Hub World or restarting your current Shard with the same settings. To everyone who already completed "The Machine": we're deeply sorry., Endless music now changes when the track ends, not immediately every 3 levels. Hope this better protects your sanity on those really long runs!, Added a setting to "Invert Look X-axis", Added a cool-looking opening screen to Shard Runs (This will make a lot of sense in the near future...........), Balance Balance changes to a number of Shards. They were too hard at the start and too easy by the end!, Slightly reduced the damage from Black Hole Rocks and the Glow Thing in Void Fragments,, Reduced the damage of Snake's beam explosions by 20%, Fixes Added a bunch of missing localization for other languages than English, Timeline Refactor now also rewinds the End boss final machine timer, Rest Area and Shop: Dying immediately and losing one or more lives, and also skipping other levels, should not happen anymore, Items affecting Energy Gain Rate no longer affect energy usage rate (Wait, they did what??), Brittle Breastplate now triggers health loss on Bad landings too, not just Ok landings, since it w...Future Haste updates and merch!May 6, 2025 - Community AnnouncementsHello everyone! It’s been about a month since the game's release, and it’s been amazing to see the response from all of you! {STEAM_CLAN_IMAGE}/44762838/154b2c1b1134c0e59dace29ecd15eeac09f04f1e.png We’re happy to announce that we’re working on two updates for the game! We won’t say what the updates will be just yet, as per Landfall custom, we try not to promise anything until it’s functional in the game. What we can say is that we’re working on some stuff that many people have requested and that we think would bring more value and replayability to the game. We will have more news about the updates and when it will be available soon! While you wait, we suggest checking out some of the cool community mods available in the Steam Workshop. Merch Together with Mighty Merch, we just released some T-shirts and posters for the game! We also have some stickers and pins on the way that will launch later. {STEAM_CLAN_IMAGE}/44762838/4e5cae305133f3d54a4413b94e4c7cb8f56a68c7.png Get merch here! Official Discord Make sure to join the official Discord to keep up with Haste news, see amazing fanart and hang out.Patch 1.3.a: Saving in Endless Mode!Apr 17, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/44762838/1c47fbfa5188bc092f16187c528cd0d0c91b5909.png Hello runners! There's been so much happening in the world of Haste, and more changes are coming. One big thing is that it's now possible to save during the Endless Shard! Also, Dalil has started making his famous dalilattes now, and as a result you might run into other characters in Gan's research outpost now and then. If you're lucky you might even see a special crystal-haired someone there... (Aaah, it's me! You can even run into me there!) {STEAM_CLAN_IMAGE}/44762838/92bae71b6f6d6528720b82391948173345c780a4.gif PATCH NOTES Changes: Endless Mode can now be saved and resumed later Difficulty settings are now shown when entering the Endless Shard Added a UI icon for the Endless Shard The Captain's Upgrade Menu now makes it clearer that you have bought all the levels of a category Interactions no longer play immediately after starting the game from the Main Menu It's now possible to meet characters having coffee in the Shop Added a third Weeboh illustration variant to some interactions Added more fallbacks for making sure specific character interactions happen Gamepad look sensitivity is no longer framerate dependent - (you may need to adjust your gamepad look sensitivity settings) Added end scene ultrawide support Added option to mute audio when the window isn't focused Endless Mode no longer looks at you disappointingly when you eventually fail Fixes: Various localization fixes in all non-English languages Fixed Item UI in the shop overlapping with the currently owned item UI Big Pumpkin item now correctly gives you health only when you obtain it, instead of every level RECENT HIGHLIGHTS We've released lots of small patches lately, which some of you might have missed, so we wanted to highlight the most exciting patch notes you should know about! We added a bunch of difficulty settings so everyone can play with the level of challenge they want. We adjusted the Snake Boss fights to make them less frustrating. We added a display showing your rank estimate while running, and rebalanced some items/challenges. We implemented 3 save slots, accessible in the settings menu. And we fixed lots of other issues and bugs! {STEAM_CLAN_IMAGE}/44762838/a337adf21a8cd9a42023af19b100d7b9e5bff2ea.gif Please make sure to restart Steam and verify the integrity of the game files to get this update! {STEAM_CLAN_IMAGE}/44762838/154b2c1b1134c0e59dace29ecd15eeac09f04f1e.pngPatch 1.2.f—1.2.h: Fixes and save slots!Apr 14, 2025 - Community AnnouncementsHey everyone! We've had a couple of patches in the past few days, so here are all the changes. (The version number was just bumped twice; 1.2.f wasn't an actual patch!) PATCH NOTES 1.2.g Fixes: Fixed Convoy boss issue introduced in patch 1.2.e Changes: Implemented 3 save slots (accessed in settings) Modding: ISettingsSaveLoad now takes string instead of Type 1.2.h Fixes: Fixed the ranking UI so it showed up after patch 1.2.g Fixed many tutorial pop ups not appearing Some fixes to the Close Call vfx Changes: Added more tutorial popups Added smoke to the desert boss Changed the visuals of the Portable Harvester and Otherworldly Contact to be more clear {STEAM_CLAN_IMAGE}/44762838/2a2b46bfbc839fc2d4fc09d73c9b56768a8bc2de.pngPatch 1.2.e: Small balance changes and fixes!Apr 11, 2025 - Community AnnouncementsHey everyone! We've got another small patch for Haste with some item/challenge balance changes, minor additions and fixes. PATCH NOTES Changes: Buffed the Time Dilation item The Big Spark Magnet item now also gives +100 Sparks in each fragment Reworked the Growth Potential item Added a display showing current estimated rank while running (and an option to turn it off) Slightly rebalanced some challenges Added Dalil to the character camp in the Hub world Added some more Close Call effects to mark when they occur Item list shown when talking to the Researcher is now sorted by rarity Fixes: Fixed encounter/"?" fragments not fully using the random seed More fixes for some items not displaying their effects in all languages Fixed some obstacles not being grappleable Fixed "Landing Precision" difficulty not working correctly on low settings Fixed convoy bug that didn't let you win! {STEAM_CLAN_IMAGE}/44762838/3513a87073d9ace9b03aafec36977549589a505e.pngPatch 1.2.d: Changes to the Snake Boss and fixes!Apr 7, 2025 - Community AnnouncementsHello everyone! Thank you once more for all the feedback that lets us improve the game, here is a new patch with fixes - if you missed it we also made several patches last week, including one patch adding a difficulty slider for those who want to go back to the original difficulty (hard) or have more forgiving runs. PATCH NOTES: Changes: Reduced the T2 and T3 snake speed to make reaching the head less frustrating. Removed the T3 snake homing missiles because they never really ended up being fun to play against. Added two large smoke plumes that can be seen far from away to make the snake easier to track. Changed the VFX that appears when breaking end boss machine parts to make them not block player vision as much Added a slight burst of speed to the player when breaking a machine part to make the fight flow better Reduced the number of void spikes in the end boss fight Removed bad landings from colliding with an obstacle Improved some generations' situations where it would not generate slopes for the player to jump off from Made the rifts that can occur in some level generation have better slopes to jump off from Improved UI of the Encounters to support more languages and resolutions Made the time bombs in Ethereal/spike levels more visible Rebalanced some Agency Structures Increased the amount of items given during an endless run Increased the amount of anti-sparks given after an endless run Fixes: Fixed vram memory leak when using DLSS Fixed "The Archivist" and "Shopocalypse" achievements Fixed a frame pacing issue that caused the snake to have a slight stutter when moving. It should appear perfectly smooth now. Fixed an issue that caused the void spikes in the end boss to spawn too close to the machine parts. Fixed issue that caused end boss void spikes to not trigger close calls Fixed the generation of jumps before the most Agency structures Modding: Generated mmhook bindings are now generated for private methods as well Settings menu now has scrollable tabs if there are a lot of tabs from mods Fixed *.hasteitem.json items not actually persisting past a scene load (sorry!) speedrunning: Livesplit Autosplitter now has an option to split on winning the end boss {STEAM_CLAN_IMAGE}/44762838/2a2b46bfbc839fc2d4fc09d73c9b56768a8bc2de.png Patch 1.2.c Fixed Captain's unlock menu not being able to closeApr 4, 2025 - Community Announcements-Fixed issue where Captain's unlock menu wasn't closablePatch 1.2.a and 1.2.b: Difficulty settings and Snake Boss changesApr 4, 2025 - Community AnnouncementsHello everyone! Thank you for your patience as we patch the game to fix bugs and make the game better. A new patch went out a little earlier today with some fixes and changes listed below! PATCH NOTES 1.2.a Changes: Made Weebohs make sounds Reduced the laser spam that happens after damaging the snake boss Decreased the snake boss area bomb size by 20% Rebalanced the snake movement so that it's more viable to run on top of it Added defense plates to make it harder to damage the snake's head from the front or sides, only leaving the top exposed Fixes: Fixed being able to get negative health in challenges Fixed the board Animation bug when on the board when starting a conversation PATCH NOTES 1.2.b Changes: Added difficulty options Reduced amount of boost given by BOOSTR POG by 30% Made big rings stars easier to catch The rotating rings in the Big Rings Small World challenge are now targetable with the grappling hook Gave the player more time in Weeboh chase challenge Fixes Fixed Grapple hook visual bug {STEAM_CLAN_IMAGE}/44762838/3513a87073d9ace9b03aafec36977549589a505e.pngRun, jump and glide at blazing speed in Haste, the latest game from Landfall out nowApr 4, 2025 - GamingOnLinuxOriginally called Haste: Broken Worlds and now just Haste, it's the latest game from Landfall (Content Warning, Totally Accurate Battle Simulator, Clustertruck) that ensures you gotta go fast. Read the full article here: https://www.gamingonlinux.com/2025/04/run-jump-and-glide-at-blazing-speed-in-haste-the-latest-game-from-landfall-out-now/ Haste Patch: Addressing your Feedback + Animated Trailer!Apr 3, 2025 - Community AnnouncementsHello everyone! This is the first Haste patch, fixing bugs and addressing some of the feedback we’ve gotten since the game came out. FEEDBACK We’re seeing your feedback and we’re listening! Haste is too hard - we’re making some tweaks to fix that in this first patch. The team and our testers have been playing this game for three years and have lost sight of what it would feel like to play for the first time. We’re rectifying this now based on your brilliant feedback. We also have more tweaks coming in the future! (If you enjoy the game being really hard, don’t worry, we have something coming for you as well.) PATCH NOTES Changes: Increased starting life from 2 to 3 All items are cheaper Reduced the number of obstacles in fragments Player gets more Antisparks First tier of Antisparks upgrades are now cheaper In general, made items that give Sparks give more Sparks Made encounter challenges less common Made some really hard obstacles less common Made versions 2 and 3 of the Jumper boss easier Added a re-roll option in the shop Keep running mode now gets harder quicker Increased the frequency of shops Encounter challenges now don't take a life when you fail them (you can still die normally in them) You now cycle through all (valid) Challenges before you get one you've had before Captain will now always unlock before the end of shard 1 Rebalanced the Sage's Cowl to make it more useful Added ability to abandon run in level select Fixes: Fixed portal in the shop not showing up Fixed issue where you no longer could talk to The Captain after getting the hourglass Fixed some obstacles not being harpoonable Fixed "On enter Fragment" items not triggering in bosses and the challenges Fixed language bugs Fixes bugs with statistics Fixed issues with Endless Shard text formatting in some languages Fixed text in all languages Fixed some items not being shown when talking to the Researcher Fixed some issues with the Sage's Cowl not working even though you had the energy for it Fixed issues with dying while going into the portal Fixed ability unlocks not working with controller ANIMATED TRAILER We also just released the animated trailer for the game! Please make sure to restart Steam and verify the integrity of the game files to get this update. {STEAM_CLAN_IMAGE}/44762838/2a2b46bfbc839fc2d4fc09d73c9b56768a8bc2de.png Haste is out now!Apr 1, 2025 - Community AnnouncementsHaste is finally out! It’s been a long journey since our initial wobbler prototype in late 2021, and we’re very excited to finally be able to share the full game with you all! What to look forward to in the full game: FEATURES Third-person high-speed running gameplay 10 Shards, each featuring a collection of procedurally generated levels that must be completed without fail to advance to the next Shard Items and Challenge levels that let you customise your build for each attempt to clear a Shard Spectacular biomes and 4 different bosses to discover 4 abilities to master An unlockable endless mode A story to explore and a lovable cast of characters to befriend Thank you to everyone who played the demo and helped us with the final feedback and motivation to get this game through the end portal! We hope you hit the ground running, (literally), and have a great time with Zoe's crew. For any questions, support, or bug reports, please post in the Steam forums or reach out to us at [email protected]! Join the official Discord! {STEAM_CLAN_IMAGE}/44762838/2a2b46bfbc839fc2d4fc09d73c9b56768a8bc2de.pngHASTE Devblog #6: Stats, Mod Support & Much More!Mar 27, 2025 - Community AnnouncementsHey everyone! We're cooking up lots of good stuff for the full release of HASTE, so let's jump right into it! Lately, the team has been working on an area where you can view your player stats and unlocked items, as well as a meta progression system. You'll also be able to see stats after each Shard run too! {STEAM_CLAN_IMAGE}/44762838/a793dc12e13c8675014ad160b4571abed6b6377b.png We're improving the tutorial, testing out the endless Shard, and adding new biome variations that can pop up during runs, like this sunset desert biome! {STEAM_CLAN_IMAGE}/44762838/bc90c268d4b15ba9a0f016579497849213ba118d.png The HASTE Discord is growing and we're so excited to see new demo players in there every day! There's been lots of incredible fanart posted already, along with crazy speedrunning records and mods for the demo. We're thrilled that you're all so excited to get stuck into mods for HASTE, and we wanted to remind you that we're working on Steam Workshop support for the full game! {STEAM_CLAN_IMAGE}/44762838/e4f16712215906d2b4f6b9981e029ef1f8121542.png We're also in the process of finalising the soundtrack, which will be released on Steam and all streaming services when we launch the game! We promise it's not long now... 👀HASTE Devblog #5: Courier Timelapse & Thank You!!Mar 12, 2025 - Community AnnouncementsWe wanted to give a massive thank you to everyone who has been playing the HASTE demo! {STEAM_CLAN_IMAGE}/44762838/e397416d6e26854034c648f01ff295b8e239089f.png We've received lots of helpful feedback and we're working hard to make the game even better, thanks to your comments and bug reports. So much love is being put into every element of HASTE, and we're super grateful to everyone who has taken the time to share their thoughts. At the moment, we're working on new items, improving the flow of the level select screen, trying out some sort of endless mode, more music, environment polish and loads of other stuff! If you haven't already, join the HASTE Discord and let us know what you think! The HASTE devs are having a great time chatting with you all and sharing insights into the game's development, and we've been blown away by all the excitement for the full release. {STEAM_CLAN_IMAGE}/44762838/f8e9d6578e91292306d8711c1e8738a85750fe28.png While we're busy locking in to finish the game (accurate depiction above), we wanted to share a timelapse of the incredible Savannah working on the Courier's model! Zoe (A.K.A the Courier) has changed a lot over the course of development, but we really love the look she has now, and our artists have done an amazing job bringing her to life. {STEAM_CLAN_IMAGE}/44762838/ec6723915404f9317cd6ff0124a66fe0c2583ea3.png If you wanna learn more about the HASTE team, check out our website! HASTE: Broken Worlds is a speedrunning Sonic-like platformer from Landfall with a demo up nowFeb 28, 2025 - GamingOnLinuxGotta go fast? Landfall, developer of Totally Accurate Battle Simulator and Clustertruck, have released a demo for HASTE: Broken Worlds that's worth a look. Read the full article here: https://www.gamingonlinux.com/2025/02/haste-broken-worlds-is-a-speedrunning-sonic-like-platformer-from-landfall-with-a-demo-up-now/ The HASTE Demo is out!Feb 24, 2025 - Community AnnouncementsToday's the day! We've officially launched our demo for Steam Next Fest and we're so excited for you all to try it out! Check it out here! DEMO FEATURES: Tutorial Small hub world One shard to complete One boss Challenges Story elements and NPCs Once you've completed the demo shard, the difficulty bumps up, so you can replay with a bit more challenge! (This only happens once; it won't continue getting harder each time.) If you want to try the initial difficulty again, you can clear your save in the settings menu and restart the demo! If you haven't already, feel free to join our new HASTE Discord where you can chat about the game and ask the devs questions! {STEAM_CLAN_IMAGE}/44762838/46ce9f90f2b0269100da5d404a887af0574593aa.png Haste Demo and Discord!Feb 19, 2025 - Community AnnouncementsWe're happy to announce that we're finally releasing a Haste Demo next week as part of Steam Next Fest! The demo is going live on Monday the 24th and will consist of one of the Shard runs from the game as well as a tutorial! We're super excited for you all to try the game and provide us with feedback. We've set up a Discord where you can discuss the game and ask any questions you may have! You can join it here: https://discord.gg/hastebrokenworlds {STEAM_CLAN_IMAGE}/44762838/24d2e1a0855a8f2ec936eaec6ef312cc12a7c618.gifHASTE Devblog #4: Art Timelapse & Demo Coming Soon!Feb 17, 2025 - Community AnnouncementsHey everyone! In case you haven't heard already, we're working on a demo for HASTE! We're SO excited for you all to finally get your hands on the game and try out a little taste of it. While the team is busy prepping the demo, we wanted to share a timelapse from one of the amazing artists working on the game. You can also check out Ink's work on Bluesky and Twitter! In HASTE: Broken Worlds, Riza (A.K.A the Keeper) is an enthusiastic observer of the Courier's adventure. She takes notes and asks about everything, with an uncanny ability to show up wherever something exciting is about to happen. Despite her seemingly genuine desire for friendship, she's unwilling to speak about where she's from and why she's cataloguing everything. {STEAM_CLAN_IMAGE}/44762838/a7acc8424c99b6fc50786f24cd4450537b3f69e0.png The Keeper is one of many NPCs in the game, and while the demo won't give you a full picture of everyone in the Courier's crew, we're super keen for you to get a taste of the narrative! Some of you might remember seeing multiple playable characters in early versions of the game, and while the Courier is the only playable character now, we've kept the abilities that these other characters had! And all of them are still featured as NPCs in the story. Make sure to follow us on our socials (linked below) if you wanna see more content showing off the game! :) HASTE Devblog #3: Long time no see!Jan 23, 2025 - Community AnnouncementsHello everyone! It's been a while since we made an update on Steam about what's happening with HASTE, so let's get into it! For those of you who don't know, we temporarily paused parts of development because some of the HASTE team took time off to develop Content Warning. You can check out Content Warning here: https://store.steampowered.com/app/2881650/Content_Warning/ But since August, we've all been back working on HASTE! We kick-started development again by going on a month-long work trip to Mexico! Since the whole team is based all over the world, we were excited to work on the game together in one place and we made a lot of progress. {STEAM_CLAN_IMAGE}/44762838/288667d71334eac3b6747deb0af34cb3e0dff8c4.jpg (Very serious team photo.) Since then, it's been full steam ahead working on every aspect of the game. Lots of improvements and new content have been added, and we're really loving how the game is coming together. HASTE has changed a lot since the first concept, so we're excited to be showcasing more of the game in the coming months! (We're also in the process of updating the store page info, so we can better describe what the game is now!) If you follow us on other platforms you might have seen some of this already, but we wanted to share a taste of what we've been up to. The Courier teams up with a whole crew of fun characters on her journey through HASTE, and our artists have been working hard on their designs and models. {STEAM_CLAN_IMAGE}/44762838/a7acc8424c99b6fc50786f24cd4450537b3f69e0.png We've also been playing around with different character designs for the antagonists of the story. Some of these options have already been eliminated, but we wanted to share them anyway! Lots of ideas get thrown out or reworked throughout the development process, so it's fun to see the path that was taken to the final game (and to show off the incredible work of our artists!) {STEAM_CLAN_IMAGE}/44762838/32741f12c41c6f1c7fe99af8834e23bf55cd2c04.png In addition to characters, we've been refining different environments within the game. Here's a concept sketch of the Resting Area where you can heal up during a run! {STEAM_CLAN_IMAGE}/44762838/b95e171255470e9dafa1879b617ee63622e3afff.jpg A number of different challenges will also pop up during your runs, each with its own illustration, like the one below. {STEAM_CLAN_IMAGE}/44762838/46ce9f90f2b0269100da5d404a887af0574593aa.png Here's a clip of a new biome we've added for certain levels: the Ethereal World. We've also been working on an ice world. The music changes with each biome and we're super excited to be giving a sneak peek of the soundtrack here! And lastly, we've been working on lots of items and abilities, like the grappling hook we've been testing out. Please keep in mind that the game is still under development so everything shown here might not end up in the final build. We're super keen to be back focusing on HASTE and we can't wait to share more with you all! :) HASTE devblog #2 and new game Content Warning Free for 24h!Apr 1, 2024 - Community AnnouncementsHello everyone! We've been busy working on the game, trying out new things, creating art, writing story and animating characters etc! More info about what we've been working on further down! Content Warning released for free today! Some of the HASTE team have also participated in the annual Landfall April Fool's tradition of creating and releasing a game, you can find this year's game Content Warning here on steam: The game is free for the first 24h and then paid from April 2nd 9AM PT - it's not HASTE but it is a fun game for you and your friends to pass the time until you can run really fast :) Post the 24h free period the game will cost 7.99USD Trailer below: Get the game here. Back to HASTE! We have been doing additional testing with the board ability for the courier and added some drifting: We also added some new biomes to the game: We tested out rails and new hazards like wilder lasers and explosions: Here's a video of how running in an open area could look like: There are a lot of more new things we have added and are working on that won't fit in this post! But we want to keep some things secret for the release. We hope to do more of these update blogs moving forward but if you can't wait - you can follow us on social media where we post about the game more frequently! Twitter (X) TikTok Instagram Disclaimer: These videos are all development videos and the things we talk about here and you see in the videos will most likely change before the full game is out.