
HalfLife Restored
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Half-Life: Restored - Hotfix v1.4bJun 18, 2022 - Community AnnouncementsIn today's small update we're adding MetaRenderer back. Since we still don't have enough information how it performs in Low/Mid tier PC's, we made it optional. When you launch Half-Life: Restored, it will ask you if you want to launch with or without MetaRenderer. If you have a Low/Mid tier PC and want to contribute, please try to launch and report your experience or any errors with MetaRenderer in Half-Life: Restored's Discussions tab. Which can be found here: https://steamcommunity.com/app/1283930/discussions/ Patch Notes for v1.4b • MetaRenderer - Added cache files - GL_ARB_shader_draw_parameters fixed for some cards - Performance optimizations • Misc - Adjusted flashlight angle - Launching the game with MetaRenderer is now optional • Maps C2A2H : - Revived the dead scientists in globe room Half-Life: Restored v1.4 - HotfixMay 13, 2022 - Community AnnouncementsHey everyone, we're sorry about the crashing issue we have been hearing lately. For now we have disabled MetaRenderer until this issue has been resolved. We will look into the issue and will post an announcement.Half-Life: Restored - Update v1.4 Release [ - Patch Notes - ]May 13, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/38087466/595f360725b7b50b7b7cc40f82364fc8114b9819.png {STEAM_CLAN_IMAGE}/38087466/06e1f56c8aa30f5279389868da366aade6ec53ff.png • Summary Hey folks, after a long time break (very long one indeed) we are releasing a new patch for Half-Life: Restored. In this update we focused on bug fixing most, of course we added new features as well. So what's in this update? • Hi-quality weapon sounds In this update we have added hi-quality sounds for weapons. Thanks to folks over "Valve Games Sound Origins" they basically find the actual samples of sounds Valve originally sampled back in the day. The sounds is not digitally remastered/upscaled, they directly a remaster from actual sample sources. Also thanks to MetaAudio, we can bypass GoldSrc's limited and poor audio quality and deliver much better experience in SFX. Currently we added weapon sounds we're planning to add other sounds in future. • Shadows One of the most problematic thing was in this mod were shadows. Most of the people complained shadows being too buggy and poor. And they were right. Shadows were really bad. These shadows were made by Valve back in the day and it's not possible to fix it without engine access which we don't have. But, thanks to a custom renderer engine, MetaRenderer, we now have the freedom add proper shadows and other graphical visuals. Thanks to hzqst for creating MetaRenderer. You may still see issues with shadows, i.e: bleeding through the walls, looking unnatural. Creating flawless shadows in GoldSrc is next to impossible, even Source have shadow problems. But they look much better than Valve's shadows. • Closing comments I saw many people were saying "Mod's abandoned, Dead mod" etc... No mod is not abandoned until i make an announcement about it. The issue about why is taking so long to update the mod is, i'm the ONLY developer of this mod, so development process is really slow as you can imagine. Also i saw people complaining about other cut features not being addded into the mod. The reason why i cannot add every cut stuff is, there's not much room left in the game to add everything back. I'm really squeezing stuff when i restore cut stuff to the game. That's why there's no major stuff and it's like normal Half-Life with upgrades. I don't plan to add new maps to the game to just to fit some cut monster. That will just make the mod way out of place. For updates, expect updates in future we have more stuff coming up. {STEAM_CLAN_IMAGE}/38087466/0faf0e5031b349c00021fa8d881c0bb79d5b2726.png Patch Notes (v1.4) • NPC's: - Human Grunt, Heavy Grunt, Barney and Scientist's textures are retouched - Adjusted Heavy Grunt's walking speed - Fixed Heavy Grunt was ignoring their nemesis - Alien Slave's are now able to revive their fallen comrades only in Medium or Hard difficulties - Adjusted Alien Slave's resurrection speed in Medium and Hard difficulties - NPC's create muzzleflash light when they shoot/fire - Restored Scientist's smell behaviour - Removed Female A...Half-Life: Restored - Update v1.3 - [ Patch Notes ]Oct 17, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/38087466/b13d8fd716a6af2b073b28dc34d8723a8c69a315.png Hey folks, after working few weeks on the update, v1.3 update is finally here! We have exciting updates in this update! Firstly, i would like to talk about SFX Quality Update in v1.3 MetaAudio for Half-Life: Restored {STEAM_CLAN_IMAGE}/38087466/dd33b13a1791058871a7b90e16e0cf30cab2510f.png In this update, we'd like to introduce MetaAudio. MetaAudio is better replacement for EAX. Big thanks LAGonauta for letting me use MetaAudio in Half-Life: Restored. MetaAudio basically is a Goldsrc sound plugin enhances in-game sound experience. MetaAudio gives you: Sound positioning (HTRF) Distance attenuation EFX effects Voice communication What's the difference than original Goldsrc? FLAC and OGG support Occlusion support like A3D Fade between environmental effects Hardware acceleration (with X-RAM support) Significantly lower audio latency (especially if used with hardware acceleration) "Unlimited" heap size for audio MetaAudio comes enabled by default in Half-Life Restored. So you don't need to do anything extra. Now let's see what's changed in v1.3 update! Changelog of v1.3 • Weapons: - Fixed rapid corpse bug - Fixed MP5's animations - Fixed Crowbar double-swing issue - Sped up Tripmine arming - Distance for arming Tripmine is now higher - Sped up Hand Grenade draw animation after throwed - Restored Gauss's handle - Fixed Gauss beta fidget animation - Fixed Shotgun reloading late when changed to another weapon during reload • NPC's: - Fixed Einstein's jaw - Added reload behaviour for Barney - Improved Hassault and added more - Scientists now have better textures - Restored unused Scientist pain sounds - Added unused Scientist dying sounds • Gameplay: - Added MetaAudio to enhance in-game audio quality (Similar to EAX but better!) - Sometimes player doesn't lose weapons in ambush scene is now fixed - Ambush cutscene sequence break bug is now fixed - Added water to Power up (Gearbox touch!) - Fixed player was getting stuck to the train - Added Tram Lights • Misc: - Added "Enable/Disable Shadows" option in Advanced settings tab - Improved player model - Improved few model textures - Updated Steam Library Capsule & Library Hero images Known Bugs: MetaAudio sometimes loops Apache wind sound and Egon firing sound. Type stopsound to the console if you encounter with this bug Found a pesky bug or need assistance with the game? Let's us know: https://steamcommunity.com/app/1283930/discussions/ [Announcement] Half-Life: Restored - Known bugs - Future Updates etc...Sep 9, 2020 - Community AnnouncementsHey folks, I saw some complaints and bugs... There's few things i'd like to point out about the mod. Shadows It seems most of the people aren't introduced original Half-Life shadows. If you played first release of Half-Life, it shipped with Shadows. Yup, the Shadows in Half-Life: Restored using the original shadows of Half-Life. Valve made these "shadows" but they made it really poorly. They either didn't have time finish it or they simply didn't care to fix them. Later they disabled shadows instead of fixing it. And all i did was reactive it. And it's impossible for me to fix it since you need engine access and only Valve has access to it. So yeah, if you don't like the Shadows simply turn them off. You can turn them off by typing cl_shadows 0 to the console or Options>Advanced>Shadows "Disabled" (This will be available in next update) Achievements Yes, i did promised Achievements, and it'll be available in some time period (hopefully!). But i cannot do this by myself. I'm the only developer of this mod and i cannot achieve everything perfectly or completely. So i'm looking a programmer for this task. If you're experienced Half-Life programmer and if you'd like to help me to achieve this, please add me up on Steam. Bugs I've been hearing about some zoomed menu problems and i believe this is a Windows problem than the mod itself. The fix for this issue is: Fix A: Go to your Steam library Right click Half-Life: Restored and choose properties Click on "Set Launch Options" and type: -w xx -h xx -gl (Fill xx with your own resolution for example, i have 1920x1080 resolution so i type, -w 1920 -h 1080 -gl) Fix B (if Fix A doesn't work): Right click on your desktop Choose Display settings Reduce "Change the size of text, apps, and other items" to %100 The game doesn't launch You either don't own Half-Life on Steam or some files corrupted while downloading. Try to reinstall it. Future Updates Here's the (so far) changelog of future update: ( I will ship this update soon! ) Added "Enable or Disable Shadows" option in Advanced tab Einstein jaw is fixed Crowbar double-swing issue is fixed Retouched Scientist textures Tram Lights are now added Fix Tram stuck spots Added option to enable remastered models Fixed rapid corpse bug Fixed sometimes player doesn't lose weapons in ambush scene Fixed MP5 animations Planned Future Updates - Restore Snark's Blink Behaviour - Add software mode water to OpenGL (Need help for this!) - Add Achievements (Need help for this!) - Add reload behaviour for Barney - Restore Hound Eye Guard behaviour - Add "Disable Texture Filtering" option in Video settings (if possible) - Fix Hassault and add more - Look at Scientists death sounds - Check Crossbow reload sound - Re-touch textures - Speed up Tripmine animation a bit - Fix Ambush break glitch. Feel free to report bugs, post your thoughts on here: https://steamcommunity.com/app/1283930/discussions/Half-Life: Restored is now LIVE on Steam - v1.2s ChangelogJul 1, 2020 - Community AnnouncementsFinally, Half-Life: Restored is LIVE on Steam! After 3 months of hardwork the mod now has quite new features and additions. Before i add the changelog i'd like to thank these people for helping this project: XaeroX Solokiller Feel free to report issues: [email protected] Now let's see what's new in this release: Changelog v1.2s (01-07-2020 / Steam Release) • Weapons: - All weapon models received remastered textures. - Glock now reserves 18 bullets - Tripmine now has cinematic deploy - Restored retail Gauss beam - Changed Weapon pickup sounds for: MP5, Egon & RPG - Fixed double reloading issue when reload key held - Added Crowbar's idle animation - Added second fire mode for Egon • NPC's: - Almost every NPC models are remastered - Fixed spark issue in NPC's head - Barney now can holster his weapon - Heavy Grunt (Human Sergeant) added - Fixed Houndeye's wasn't closing their eyes when they're sleeping - Alien Slaves now can ressurect their dead comrades - Barnacles now can grapple Alien Slaves - Restored Apache and Osprey's wind sound effect - Restored Tentacles metal-smash like sound effect - Barney is now weilding a Glock - Restored Barney's finger - Added G-Man's running animaton (shoot him multiple times to make him run. Just like in Day One version!) - Fixed Gargantua's stomp attack is broken at higher framerates - Female Assassin's now use silenced Glock • Gameplay: - Added unused Nihilanth quotes - Restored some Scientist quotes in few maps - Added Flocks in the beginning of Xen chapter - Added Day One version of Office Complex - Restored beta task on On A Rail - Added Gordon's ambush scene - C1A0 and C1A0D merged into a single map - C2A3D and C2A3E merged into a single map - Fixed barrel explosion velocity on Surface Tension - Added shake effect when barrels exploded • Misc: - Added Shadows (cl_shadows 1/0) - Tweaked in-game text quality - Removed Multiplayer option - Fixed Sterilizer and Torniquette signal sounds - Added disconnect option from Singleplayer - Fixed Some UV map issues - Fixed hardcoded texts in training course maps - Fixed some Xen spotlight placements in Gonarch's Lair - Fixed H.E.V suits weren't visible in Lambda Core chapter - Fixed C3A2 isn't showing failure message fully - Changed longjump model to early model
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