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Half-Life: Opposing Force

 
A new Half-Life would have to be VRNov 19, 2019 - EurogamerLike Doc Brown, I once hit my head and saw the future. I didn't come round in the bathroom having the idea for the Flux Capacitor, but I did bonk my noggin pretty hard in the office games room and sit back, dazed but delighted with what had just happened. I was playing the Budget Cuts demo on Valve's room-scale VR. Budget Cuts is a game about infiltrating an office that's patrolled with deadly robots. Because of the room-scale VR, you're really there: your actual body is your in-game body. This means that the robots are the same size as you - which is terrifying - and it also means that when you have to duck your head through a missing panel in the floor to look into the room below, you really have to do it. Except that while the game floor might be missing a panel, the real floor isn't. Bonk. I did it. Chris Bratt, who had also played the demo, had done it. A day later, so moved by what I'd played I brought in a friend to try it out. They did it too. We all hit our heads and we all saw the future. More than just the future of video games, I really felt like I had seen the future of one series in particular. I still think this. I still think that Budget Cuts is essentially the closest I've ever gotten to playing Half-Life 3. It's not set in the Half-Life universe, although its mixture of horrific technology and the banal and bureaucratic is not a million miles away. It wasn't made by a Valve team, although I gather the people who made it did end up working on the final game at Valve as incubees. Instead, it channels that magical thing that Half-Life has always done. Read more Half-Life: Opposing Force update releasedOct 8, 2019 - Community AnnouncementsAn update for Half-Life: Opposing Force is now available: Fixes Fixed end of game transition failing to run after defeating final boss Fixed grapple sound effects and alternate fire Fixed crash when target of a Gonome projectile is killed Fixed sniper rifle using wrong animations Fixed Desert Eagle laser disappearing when reload is triggered with a full magazine Fixed displacer ammo HUD icon Fixed Glock being reloadable while full General Fixed setting monitor refresh rates through -freq when used with -nofbo Fixed unnecessary texture rescaling with NPOT textures Fixed slist command, will now show servers on the local network Fixed erroneous return in SV_ClipToLinks (HL #1685) Fixed inability to reload a partially empty weapon after reloading a save game Fixed MP5 spread factor, multiplayer factor was being used for single player and single player for multiplayer Fixed progress bar for individual files in resource download always showing at 100% Added auto-saving of several cvars (HL #2237) Fixed missing localizations in spectator UI Fixed NPC turn rate when running at >60FPS Reordered columns in server browser to prevent game descriptions from being used to fake server player count Fixed sv_cheats from being settable by players in a multiplayer game (sv_cheats is controllable by the server) Security fixes to console commands Security fixes to resource loading Security fixes to saving/loading Half-Life: Opposing Force update releasedAug 21, 2018 - Community AnnouncementsA small update for Half-Life: Opposing Force is now available: Engine Fixed bug in skybox image loading Fixed bug in demo command processing Prevent certain path characters from being used in commands Enforce certain extensions be used for files specified in some commands Half-Life gets new patch, almost 19 years after launchJul 11, 2017 - Rock, Paper, ShotgunThough Half-Life is almost nineteen years old and its sanctioned fan remake Black Mesa is nearing completion, Valve have launched a wee patch for their pretty okay or whatever vintage FPS. The patch fixes a few crashes and exploits, and hit other Half-Life engine games too, such as classic Counter-Strike. Given how much of modern PC games history connects to Half-Life and its mod scene, I’m glad Valve are still tinkering a little. Earlier this year, they finally got Half-Life an uncensored release in Germany too. … Half-Life: Opposing Force update releasedJul 10, 2017 - Community AnnouncementsWe have updated the public release of Half-Life: Opposing Force. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals Half-Life: Opposing Force update releasedJul 10, 2017 - Community AnnouncementsWe have updated the public release of Half-Life: Opposing Force. Changes in this update are: Fixed crash when entering certain malformed strings into the game console. Thanks to Marshal Webb from BackConnect, Inc for reporting this. Fixed crash when loading a specially crafted malformed BSP file. Thanks to Grant Hernandez (@Digital_Cold) for reporting this. Fixed malformed SAV files allowing arbitrary files to be written into the game folder. Thanks to Vsevolod Saj for reporting this. Fixed a crash when quickly changing weapons that are consumable. Thanks to Sam Vanheer for reporting this. Fixed crash when setting custom decals Monday morning machinima: watch the Saxxy winnersNov 21, 2016 - Rock, Paper, ShotgunWhat use are Saturday morning cartoons? Who’s even around to see those? Mate, what I need is Monday morning cartoons. Some short fun cartoons around 10 on my first day back at work sounds just the ticket. So come on, let’s enjoy the 2016 Saxxy Award finalists and winners. Valve unveiled this year’s finest Source engine machinima on Friday night after I’d already flicked a match into the RPS treehouse and walked away growling “See you in hell!” as it exploded behind me (I didn’t look, obvs – I felt the heat), which means they’re handily here for me today as I sit on the floor amongst ashes. … Half-Life: Opposing Force update releasedJul 31, 2013 - Community AnnouncementsWe have updated the public release of Half-Life: Opposing Force. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life: Opposing Force to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Enabled Cloud support for save games Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes Half-Life: Opposing Force update releasedJul 31, 2013 - Community AnnouncementsWe have updated the public release of Half-Life: Opposing Force. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features. Changes in this update are: Converted Half-Life: Opposing Force to the new SteamPipe content system, for optimized delivery of the game Added support for Mac OS X and Linux operating systems Enabled Cloud support for save games Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU Numerous bug fixes Half-Life: Opposing Force Beta update releasedApr 23, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: * Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience ;* Fixed test microphone button not working Half-Life: Opposing Force Beta update releasedApr 23, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: Added correct game sound track, mastered at 44kHz, 128kbit MP3 for better listening experience Fixed test microphone button not working Half-Life: Opposing Force Beta update releasedApr 3, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: * Added support for voice chat in multi-player ;* Fixed MSAA not applying if your video card did not support GL_EXT_framebuffer_multisample_blit_scaled Half-Life: Opposing Force Beta update releasedApr 3, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: Added support for voice chat in multi-player Fixed MSAA not applying if your video card did not support GL_EXT_framebuffer_multisample_blit_scaled Half-Life: Opposing Force Beta update releasedApr 2, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: * Don't show the full loading dialog when changing level in a single player game ;* Fix up a couple friendly names used for saves ;* Don't cause a process exit if winsock returns WSAENETRESET ;* For r_drawentities to 0 when running sv_cheats 0 in software mode, to match hardware behaviors ;* Fixed corrupt model previews in Multiplayer options dialog Half-Life: Opposing Force Beta update releasedApr 2, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: Don't show the full loading dialog when changing level in a single player game Fix up a couple friendly names used for saves Don't cause a process exit if winsock returns WSAENETRESET For r_drawentities to 0 when running sv_cheats 0 in software mode, to match hardware behaviors Fixed corrupt model previews in Multiplayer options dialog Half-Life: Opposing Force Beta update releasedApr 1, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: * Added support for friendly save names ;* Fixed missing characters in training level and other areas ;* Fixed incorrect loading dialog on level change Half-Life: Opposing Force Beta update releasedApr 1, 2013 - Community AnnouncementsWe have released a Beta update for Half-Life: Opposing Force. Changes in this update are: Added support for friendly save names Fixed missing characters in training level and other areas Fixed incorrect loading dialog on level change Half-Life: Opposing Force Beta releasedMar 29, 2013 - Community AnnouncementsHalf-Life: Opposing Force is now available as a Beta. This beta adds Linux and OS X support. This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page, https://github.com/ValveSoftware/halflife/issues. Linux and OS X users can simply install the Half-Life: Opposing Force application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page. If you opt into the Beta under Windows please use the Local Files tab in Steam to validate your install once you have opted into the beta.Half-Life: Opposing Force Beta releasedMar 29, 2013 - Community AnnouncementsHalf-Life: Opposing Force is now available as a Beta. This beta adds Linux and OS X support. This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page, https://github.com/ValveSoftware/halflife/issues. Linux and OS X users can simply install the Half-Life: Opposing Force application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page. If you opt into the Beta under Windows please use the Local Files tab in Steam to validate your install once you have opted into the beta.