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Half-Life 2: Deathmatch

 
Half-Life 2: Deathmatch Update ReleasedFeb 18, 2025 - Community AnnouncementsAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include: Added 64-bit Support. 64-bit binaries will automatically be launched on systems with a 64-bit OS. Added a borderless window option to video settings Added bicubic lightmaps (from Half-Life 2: 20th Anniversary Update) Added radial fog (from Half-Life 2: 20th Anniversary Update) Added support for Steam Networking Added UI scaling for high-resolution screens Added avatars to the scoreboard Added console convar "hl2mp_allow_pickup" to allow picking up objects without Gravity Gun Added kill, weapon equip, and health pickup events for Steam Game Recording Brought over the HUD/UI changes from HL2 Anniversary update Increased the hardcoded maxplayers to 100 to allow for more chaotic times Increased default maxplayers from 2 to 24 Improved networking precision for local player positions, resulting in less prediction errors and better game-feel Made viewmodels use the proper Half-Life 2 viewmodel bob/sway behaviour Made the default server name for listen servers include the player's name Made the game launch in native resolution by default instead of 640x480 Client-side prediction fixes (these fix 'jank'/rollback in certain situations) Implemented prediction for SMG1, AR2, Crossbow and basic prediction for the Gravity Gun Fixed prediction for Crowbar and Stunstick animations Implemented prediction for sprinting and AUX power Implemented prediction for crouching Implemented prediction for duck-jumping Implemented prediction for climbing and getting on/off ladders Fixed player hull being mis-predicted in certain instances causing rollbacks every frame when e.g. crouching or against a wall Fixed prediction errors when picking up ammo or taking damage Fixed a prediction bug where if the player was moved on the client, their input-based movement for that tick was not taken into account in non-player actions Improved prediction for walking on props and other entities Made certain client-side entities only trigger local prediction errors e.g. If the viewmodel experiences a prediction error, the player will not experience a prediction error Fixed prediction of viewmodel sway Fixed a prediction error regarding weapon idle animations Fixed a bug where the SourceTV player would get stuck in limbo if mp_allowspectators was set to 0 Fixed ALT/AMMO text and related icons not showing on HUD Fixed weapon sounds and effects for Gravity Gun, SMG1, AR2 and Crossbow Fixed the AR2 playing the animation for alt fire twice Fixed the SMG1 and AR2 not playing their bob animations when moving Fixed the Crowbar always playing flesh hit sound effect Fixed the Grenade having the SLAM's impact sound effects Fixed the RPG laser dot not showing up Fixed a bug where if the alt fire was the last in the clip, it would play the dry-fire sound instead of the shooting sound Fixed death feed not showing player names Fixed a bug whe...Half-Life 2: Deathmatch was the best multiplayer mode ever, or maybe I just think that because it's the only one I was ever good atNov 16, 2024 - PC GamerIt sucks when you love a multiplayer game that no one else ever wants to play. As a kid I loved the card game War, but no one would ever play it with me, probably because it's a genuinely terrible game which is entirely luck-based, so it's really just gambling (which may have been why I loved it, now that I think about it). As a teenager I always wanted to play Running Bases (Pickle) but everyone else was into shooting hoops or touch football. Lame... Read more.Valve gets the original Half-Life 2 development team back together for a huge 20th anniversary update—and the game is now free for the weekend on SteamNov 15, 2024 - PC GamerNovember 16, 2024 is the 20th anniversary of Half-Life 2, one of the biggest, most enduring videogames of all time. To celebrate the big birthday, Valve has released a 20th Anniversary Update for the game, which adds Half-Life 2: Episode 1 and Episode 2 to the base game, along with all new commentary tracks featuring the original HL2 development team... Read more.Half-Life 2 20th Anniversary UpdateNov 15, 2024 - Community AnnouncementsHalf-Life 2: Deathmatch Fixes Fixed player model selection in the options menu. Fixed slam not being able to be detonated if you were too close to a wall Fixed view bob with the SMG equipped. Fixed using the Gravity Gun to yo-yo grenades, sometimes causing the server to disconnect or crash. Fixed missing sound effects for the Gravity Gun. Fixed characters playing a missing animation when switching weapons while jumping and moving. Fix weapons being invisible when being given another weapon of the same class. Half-Life 2: Deathmatch Maps Increased player spawn point count in many maps. Fixed prop placement in maps that would allow players to escape the world. Fixed floating props in dm_runoff. Fixed the area portal on the blast door in dm_runoff causing the world to no longer render when the door was shut. Added geometry to many maps where the player could see outside of bounds. Fixed several areas where the player could see out of the world. Moved the blue barrels in dm_resistance that you could pick up with the Gravity Gun through the chainlink doors. Half-Life 2: Deathmatch Update ReleasedJul 2, 2021 - Community AnnouncementsAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart Half-Life 2: Deathmatch. The major changes include: Numerous security and stability improvements Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseOct 8, 2019 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Various stability and security updates; * Fixed NPCs not blinking; * Fixed being able to switch weapons while holding a primed grenade; Have You Played Half-Life 2: DeathmatchApr 21, 2019 - Rock, Paper, ShotgunHave You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. “Toss a toilet at your friend today!”, goes the Steam blurb. That does rather capture the spirit of Half-Life 2: Deathmatch, doesn’t it? (more…) Why I love duelling with toilets in Half-Life 2: DeathmatchJan 23, 2019 - PC GamerWe're digging into the PC Gamer magazine archives to publish pieces from years gone by. This article was originally published in 2005. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US .    When Tim was on his super-secret Seattle mission to trick Valve into spilling on Aftermath (PCG 148), the most exciting thing he sent back to Gamer HQ—for me—wasn’t about that. It was a photo of a T-shirt, with no text and a simple white icon. A man, getting hit in the back of the head by a toilet. We are a cult, we Gravity Gunners, and this is our sign. The smart money wasn’t on Half-Life 2 Deathmatch as the ‘surprise for the community’ Valve teasingly announced a week before its release. It was bound to be a CS:S map or a new terrorist skin. Then, on the day, everyone restarted their Steam clients and got a picture. It was of a woman, firing a toilet at a Combine guard with the Gravity Gun. We grinned. Our previously private Gravity Gunning habits were suddenly revealed  to each other. There were sink fanatics. Filing cabinets were popular. The CRT monitor has a particular resonance with some gamers. The gamblers liked the explosive barrels—suicide if the enemy shoots it, but the splash damage means you barely need to aim. Me, I was a radiator man. It’s the biggest thing that’ll fit through a door, making it the ultimate compromise between mobility and power. It even serves as a bullet-shield one way round, and allows excellent visibility the other. And it’s heavy. Really, really heavy. The radiator doesn’t care if you’ve got full health and 200 armour—no bone goes unbroken, no victim survives. Soon I had become a Gravity Gun connoisseur. The Zero Point Energy Field Manipulator is an elegant weapon for a more civilised age—not as clumsy or as random as the SMGs the unrefined masses favour. Most of my scores came from sweeping these crude gunmen up with large tables, fences and trolleys—killing three or four at a  time, deflecting their slugs with a door or catching their grenades and Combine Energy Balls with ease and tossing them back with distaste. But now and then, I’d run into a fellow Gravity Gunner. Our eyes would meet over our filing cabinets, and there would be a moment’s respectful pause as we took note of the crushed corpses we’d each created, perhaps recognising each other’s names from the scoreboard. Then, we’d fire. There are three gravity duel situations: both combatants armed, one armed, or neither armed. The best battles start with the first and degenerate through each stage, and the best of these I ever had was with a fellow radiator man. Our identical projectiles collided in mid-air with sparks and a clang, both perfect first-shots, both spinning off at right angles. We switched—I grabbed his central heating unit, he mine&...Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseJul 24, 2018 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed physics not operating at the correct tickrate when specifying non-standard -tickrate options on the command line; * Fixed viewing demos recorded at a non-standard tickrate causing the next listen server hosted to be at that tickrate; * Various security and stability improvements; * Updated localization files; Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseJun 19, 2017 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Fixed being unable to start any map in single-player mode; Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseJun 15, 2017 - Product UpdateUpdates for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base have been released. The updates will be applied automatically when you restart the game. The major changes include: * Improved Steam Voice support; * Removed sv_use_steam_voice convar. Steam voice is now selected via "sv_voicecodec steam"; * Fixed demos not properly recording Steam Voice status, resulting in potential corrupt voice in demos with differing default settings; * Will now use the native Steam Voice sampling rate, instead of clamping to 11kHz; * Improved compatibility with Steam client beta; * Added CELT audio codec currently in use in TF2 and CS:GO; * Server operators may enable use of this codec via "sv_voicecodec vaudio_celt"; * Steam voice remains the default voice codec in all SDK2013 games; * Updated spec_player command to match recent improvements in TF2; * Now accepts partial player names, Steam IDs, etc. * Fixed security issue reported by Amat Cama via GeekPwn; * Fixed security issues reported by Justin Taft from One Up Security, LLC; * Updated engine with recent stability and bug fixes from TF2; * Updated handling of game language setting to match Team Fortress 2 behavior:; * Steam per-game language setting is now properly honored and syncs with the in-game setting; * In-game UI language now honors above language setting, rather than improperly using the Steam client's UI language setting; * Users wishing to have separate UI and audio languages may pass -audiolanguage on the command line; * Updated the localization files; * Updated custom loading error dialog to include numerous tweaks and fixes that have previously been applied to the base version; The rise and fall of Half-Life 2: DeathmatchJan 23, 2017 - PC GamerIn its quieter moments, the cellblock is almost soothing. Its striking chequered floors, incongruous Escher-like architecture, and concrete walls adorned with chipped paintwork and bullet holes lend the space an unlikely degree of charm. Besides the light echo of peripheral footfall and HEV suit-charging it's eerily quiet. That is, until the Rebels step out against the Combine: barrel-chested, leather-skinned and bloodthirsty—an inevitable eruption of gunfire, pulse orbs and exploding frag grenades follows.   Since its arrival two weeks after Half-Life 2's mid-November 2004 launch, Lockdown has been one of Half-Life 2: Deathmatch's most popular 2v2 maps. Top players have came and went since, however TheRealQuAz and Maxtasy are long-serving veterans who've occupied its online multiplayer wargrounds since 2008.  Observing in god-like spectator mode, I look on in awe as these experts exchange blows with two lesser players; dancing around the map and executing fatal maneuvers with a level of precision that's owed to years of experience. Each dash, bunnyhop and meticulously-placed gravity gun-fired grenade is measured and is the result of refined strategy—it seems fitting the monochrome floor mirrors that of a chess board. Within mere minutes the commanding duo is fifteen points to the good.  "That was just a casual match," Quaz tells me afterwards. "The start was slow, but picked up toward the end when I got warmer." Nowadays, casual matches are as good as it gets for HL2DM's most serious devotees. Of the 300 or so active daily players, around half are preoccupied with the game's Roleplay mode—a temperamental server which while hosting a huge map that lets players work, rent houses, commit crimes, and go to prison, isn't nearly as sophisticated—nor as fun—as it may sound.  "You have a bank account and earn money just for being on the server, and you can buy items with that money," explains Maxtasy. "A lot of people just stay idle on the server to farm cash. That's why these servers are usually at the top of the server browser and new players to the game usually join the most populated servers and get a weird first impression of the game, sadly." Of the remaining 150 or so folk who tend towards the game's default modes, the chances of finding players fit to challenge the likes of Maxtasy and TheRealQuaz are few and far between. Of course this wasn't always the case.  In 2006, two years after the multiplayer's inception, HL2DM was a regular in Steam's top ten most played games, pulling in upwards of 20,000 players per day. For competitive players, Clans United was established as the game's central European community website and over a six year period hosted 1v1, 2v2 and 3v3 leagues which, at its peak, spanned five divisions with eight teams in each field. A hefty waiting list was perpe...Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 BaseMay 11, 2016 - Product UpdateAn update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and the Source SDK 2013 Base has been made available. Important note for SDK mod authors: This update replaces the current main branch of the SDK 2013 Base with what was previously the "beta_test" branch. The previous SDK 2013 release branch as well as the outdated "upcoming" branch are now available for a short time as "previous" and "previous_upcoming" respectively. The major changes include: * Fixed potential security issues (thanks to Justin G. (aka sigsegv), Nathaniel Theis, Simon Pinfold for these reports); * Fixed a case where changelevel2 would print a map not found error and fail to function in SDK2013 mods; * Fixed an exploit that could be used to crash dedicated servers; Update Released for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, and Source SDK 2013 Dedicated ServerFeb 4, 2016 - Product UpdateA mandatory update for Counter-Strike: Source, Day of Defeat: Source, Half-Life Deathmatch: Source, Half-Life 2: Deathmatch, as well as the Source SDK Base 2013 beta branch has been made available. The patch notes are below. * Fixed a security issue related to the file system (thanks to Simon Pinfold for this report); * Fixed mp3 sounds causing occasional hitching and framerate stuttering; * Fixed OS X players being limited to medium texture quality; * Fixed maps compiled with static prop lighting causing crashes for players on medium or low texture quality; * Fixed steam.inf not being loaded from the base directory for SDK mods; * Fixed server crash when running with 64 players plus SourceTV; The following fixes were already included in the previous update for Half-Life 2: Deathmatch: * Fixed ent_teleport causing a crash when issued by the server; * Fixed buildcubemaps command not working for maps that already have cubemaps embedded; * Fixed -buildcubemaps command line option generating black non-HDR cubemaps; Half-Life 2: Deathmatch Update ReleasedNov 9, 2015 - Product UpdateAn update to Half-Life 2: Deathmatch has been released. The update will be applied automatically when you restart the game. The major changes include: * Fixed "You do not have this 3rd party mod installed" error when joining game servers via the Steam server browser; * Fixed ent_teleport causing a crash when issued by the server; * Fixed buildcubemaps command not working for maps that already have cubemaps embedded; * Fixed -buildcubemaps command line option generating black non-HDR cubemaps; * Fixed a potential cause of graphical corruption for OS X and Linux users; Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source Updates ReleasedOct 15, 2015 - Product UpdateUpdates to Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Half-Life Deathmatch: Source have been released. The major changes include: * Fixed a problem with the Steam Overlay for Mac clients; * Fixed maps using static prop lighting producing bad lighting in some conditions; * Fixed a Linux client crash related to the sound system; * Fixed client consoles being spammed with a message about invisible weapons; Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch Updates ReleasedSep 16, 2015 - Product UpdateUpdates to Counter-Strike: Source, Day of Defeat: Source, and Half-Life 2: Deathmatch have been released. The major changes include: * Fixed several security issues; * Latest fixes and updates from the Orangebox engine and shared game code; Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedMay 19, 2014 - Product UpdateUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: * Fixed a case where some clients/servers would crash during map load; Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch Updates ReleasedMay 15, 2014 - Product UpdateUpdates to Team Fortress 2, Counter-Strike: Source, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically. The major changes include: Source Engine Changes (CS:S, DoD:S, TF2, HL2:DM) * Fixed the skybox on 3rd party maps when using certain sky materials; * In Hammer, while using the Vertex Tool, pressing CTRL+B will snap selected vertices to the grid; * Allow about:blank in the MOTD; * Marked mat_texture_list as a cheat to prevent client exploits; * Removed the sv_voicecodec convar because it isn’t necessary anymore and was being used as an exploit; * Updated the con_logfile convar to checking for invalid filenames; * Updated the network resource download path to check for invalid filenames; * Updated the plugin_load command; * Servers can only load plugins if they are not running a map; * Clients can only load plugins if they are not connected to a server; Team Fortress 2 * Fixed a bug that would cause the Sentry’s health to look overhealed when it wasn’t; * Fixed an exploit with the Red-Tape Recorder and Sentry where the Sentry could build up a large amount of health; * Fixed a bug where the Spy could not place a sapper without switching weapons first; * Fixed the Engineer being able to purchase the Disposable Sentry Gun upgrade in Mann vs. Machine, build a disposable Sentry, and then refund the upgrade without the Sentry being destroyed; * Improved client-side critical attack prediction for rapid-fire weapons (i.e. Flamethrower, Minigun); * Updated the equip_region for the Pyromancer's Mask; * Fixed the equip_region for tournament medals conflicting with other items; * Added the LBTF2 Season 9 tournament medals; * Updated the localization files; Half-Life 2 and Portal now on Nvidia ShieldMay 12, 2014 - ShacknewsNvidia is aiming to sell Project Shield to gamers with two highly-regarded classics. Half-Life 2 and Portal are now available natively on the device. In a short promotional video, Nvidia announced the pair of games and says it worked with Valve to bring them to Shield.