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H-Hour: World's Elite

 
Removal from Store (Updated)Sep 26, 2023 - Community AnnouncementsRemoval of H-Hour from the Steam Store Hello everyone! Just letting you all know the Studio has asked Steam to remove H-Hour and its saleable DLC from the store effective Friday, 29 September 2023. This will not affect those who already own the game. You will continue to be able to download content from Steam as needed and play H-Hour as usual. This decision was not made lightly. The original Studio plans included seeking out serious investors to rebuild and update the game further and take it to other platforms. However with the economic situation world-wide this never materialised. As the game has aged, interest has also lessened and sales have not covered Studio operational and infrastructure costs for some time now. As a result, the owners met and agreed to cease operations. Rather than leave the game up without support of any kind, they decided to remove the game from the store as well. The Studio asked that I pass along their appreciation to the H-Hour community for their help and support throughout the development, release and post-release periods of the game. H-Hour could not have existed without this community, the volunteer developers and the dedicated players so thank you! Accessing Community Support Though official support will no longer be available, there is a group of dedicated players who have opened a discord server for H-Hour: World's Elite. Within you will find support for the game from the broader community, a place to organise play times, vote on maps for their servers and just hang out. I encourage current owners to join the linked community based discord. Update 27 Sept 2023 -Game Price/Server Files We acted on some suggestions you made and significantly reduced the price of the game so if you are interested, grab the game now! We also released our server files to all game owners and will post an instruction guide in the Community Hub soon.Workshop Map DLC Updates - January 23, 2021Jan 23, 2021 - Community AnnouncementsThis morning we released both new and revised Workshop content created by Newybond. Any feedback on the map should be posted on the Steam forums so the content creators can be informed. Please ensure you download the update before playing on the servers. New Map: Quarantine Game Mode: Demo and Elimination Size: Medium Description: This is a recreation of the legendary Quarantine map. Updated Maps: River Express - Changed humvee to jeep (because of collision issues) Vigilance - Added a door in building - Shifted blocking volume on a stairway, so players can walk smoother - Changed bomb plant locations on both sides (deleted objects) - Added grass and plants on some spots - Made the jeeps a little bigger, so players can hide better - Across the terrorist bridge to the right, added 3 climb objectsWorkshop Map DLC Updates - October 18, 2020Oct 18, 2020 - Community AnnouncementsThis morning we released revised workshop map content for RiverExpress. Any feedback on the map should be posted on the Steam forums so the content creators can be informed. Please ensure you download the update before playing on the servers. Updated Maps: RiverExpress - Added fixes to prevent players going into or on top of areas not intended to be playable Workshop Map DLC Updates 12 October 2020Oct 12, 2020 - Community AnnouncementsThis morning we released new and revised workshop map content created by Newbond. Any feedback on the maps should be posted on the Steam forums so the content creators can be informed. New Maps: River Express - Demolition, Sabotage Game Modes Updated Maps: Vigilance - Changed the winter sphere to spring time with sun and grass - Resized textures to make map smaller Enowapi - Changed so only SOF can pick up Bomb Workshop Map DLC Updates 15 Aug 2020Aug 15, 2020 - Community AnnouncementsThis morning we released new and revised workshop map content created by Newbond. Any feedback on the maps should be posted on the Steam forums so the content creators can be informed. New Maps: Enowapi - Breach Game Mode Updated Maps: Vigilance - added some blocking volumes to ensure players can only reach intendted roofs Citadel - Changed material to BrickOldDirty of the Citadel - Changed floor in bomb room for less reflection - Changed matieral of outside tile floor to OvergrownMedievalBrick SnowFall - glass now blocks shots from both sides Workshop DLC UpdateJul 4, 2020 - Community AnnouncementsThere will be a short server downtime this morning as we release the latest Workshop content for everyone. Please ensure you receive the update on your game so you can play the latest maps. Note: If you have any feedback on Workshop content, please post in the Steam Community Hub using the map name so the content creator is aware. This small patch includes: New Map: Retribution by SelflessOne New Game Mode on Map: FishHook by newybond Add Extraction game mode to the map, Remove objects and make adjustments to allow optimal hostage pathing Updated Maps: CrossRoads by PoisonCobra Fix a few assets in map, Fix loading screen, Remove dust effect for performance Wasteland by PoisonCobra Fix invisible car that was causing player interference Workshop Map DLC UpdateJun 15, 2020 - Community AnnouncementsThere will be a short server downtime this morning as we release the latest Workshop content for everyone. Please ensure you receive the update on your game so you can play the latest maps. Note: If you have any feedback on Workshop content, please post in the Steam Community Hub using the map name so the content creator is aware. This small patch includes: New Map: Vigilance by newybond Updated Maps: CrossRoads Fix some wall interruptions, Add loading screen Fallout Fix Bush and Palm Tree collisions so players can shoot through the leaves, Update Palm Tree textures and size, New materials for cliffs and rocks, Add more boxes and ammo supplies in SOF plant area for extra cover, Update some wall materials, Add a loading screen Wasteland Fix the scale of shipping container, Adjust a few assets that were off position The updated maps above were courtesy of PoisonCobraWeapon Skins DLC ReleaseMay 11, 2020 - Community AnnouncementsToday we release Weapon skins for the base game H-Hour: World's Elite. Show up on the battlefield using one or more of your 10 special weapon skins and stand out in the crowd. Add some personality to select weapons or just grab the most outrageous ones and blind the enemy with your bling. Make yourself a target and then disappoint the enemy who try to take you down so they can pick up your special weapon for the duration of the match. The pack includes: 1) AssaultRifles/AR_AK47 - "Tribal" 2) AssaultRifles/AR_AK74 - "JackHammer" 3) AssaultRifles/AR_BP85 - "SgtMajor" 4) LightMachineGuns/LMG_MK46 - "FearNoEvil" 5) LightMachineGuns/LMG_RPK - "GoldDragon" 6) LightMachineGuns/LMG_RPK - "Iron_Dragon" 7) SniperRifles/SR_Dragunov - "Widowmaker" 8) SniperRifles/SR_L96 - "CombatCamo" 9) SniperRifles/SR_SR25 - "Army Sniper" 10) SubmachineGuns/SM_UZI - "JackHammer"Client and Server Update - Release 3.7.0May 11, 2020 - Community AnnouncementsSteam Release Patch Notes Update Game and Server to Support Upcoming DLC: This H-Hour update lays the foundation within the game code for the upcoming Weapons Skins DLC. This update includes client and server logic, User Interface (UI) changes, and new weapon materials. The DLC itself will be available as of 9 AM PST Monday, May 11, 2020. Those players who already own the H-Hour:World's Elite bundle on Steam will have immediate access to the weapon skins . If you are unsure if you have rights to this DLC, you can right-click on H-Hour in the Steam Library, select Properties and then click on the DLC tab to see what you own. New Features Add Logic in H-Hour to Support DLC: Check of Ownership to restrict to DLC purchasers Data Tables and logic for skins, materials and multiplayer code for display/removal Add 10 new Weapon Skins: AssaultRifles/AR_AK47 - "Tribal" AssaultRifles/AR_AK74 - "JackHammer" AssaultRifles/AR_BP85 - "SgtMajor" LightMachineGuns/LMG_MK46 - "FearNoEvil" LightMachineGuns/LMG_RPK - "GoldDragon" LightMachineGuns/LMG_RPK - "Iron_Dragon" SniperRifles/SR_Dragunov - "Widowmaker" SniperRifles/SR_L96 - "CombatCamo" SniperRifles/SR_SR25 - "Army Sniper" SubmachineGuns/SM_UZI - "JackHammer" Add Weapon Skin Selection in Armory for DLC Owners: On viewing a Loadout in the Armory for a special skinned weapon, you can select from "Default" or the new skin(s) Skin changes are stored in the player's save file so they are available on next start Weapon Pickup with Skin: Anyone can pick up a dropped skinned weapon and keep it until they either die or the match ends Workshop DLC Patch ReleaseApr 17, 2020 - Community AnnouncementsReleased a patch and updated all servers this morning with the latest version of the workshop map: Wasteland by PoisonCobra Poison has worked on scaling of the map and other changes requested by the community. Studio testing shows there is still room to work on map size by optimizing performance. The content creator has agreed to review this at a later date. If anyone experiences issues, please contact PoisionCobra on our community website: https://hhourworldselite.com DLC - Workshop Map UpdateMar 6, 2020 - Community AnnouncementsWe are releasing updated versions of the Workshop Maps: CrossRoads by PoisonCobra -Fix for AMD GPU issues Forgotten by SelfLessOne -Rework of map If you have any issues, comments or suggestions on either of these maps, please join our forums and post in the Workshop Map section so the creator is aware. The dev team is not responsible for workshop content.Workshop DLC - Small PatchFeb 19, 2020 - Community AnnouncementsServers were down for a small update this morning as we released a patch to update Poison Cobra's workshop map, CrossRoads. If you did not receive the update, verify your game files: Right click on H-Hour in Steam Library Select Properties Click on Local Files tab Click on the "Verify integrity of game cache..." button and let it run until the download is complete The community mapper noted the following changes to CrossRoads: -Fixed some object collisions -Added more props to the map -Fixed a few bugs -Added some blocking volumes to prevent players exiting the map NOTE: The H-Hour team are not responsible for Workshop Content. If you wish to report issues on a Workshop map, please create a thread with the map name in the title on our forums so the content creator is aware. H-Hour ForumsH-Hour: World's Elite Patch Release 3.6.0Feb 17, 2020 - Community AnnouncementsServers are offline while we update them with our latest patch. As explained in our previous patch notes, Stats and Achievements have been reset so they reflect the latest changes in our ranking formula. Everyone will start fresh on day 1 of this new day for H-Hour. We will be closely monitoring the game over the coming week to see if further bugs are identified. ------------------------------- Patch Notes 3.6.0 New Features: Credits Option on Main Menu: - Game Credits added and Data Tables populated - Kickstarter Donor Credits added and Data Tables populated - Music queue created to play random track selections during viewing of credits Startup Movie: - New Startup movie created for game release Controller Option: - Scope Sensitivity UI slider added for controllers Servers: - Finalized Local Area Networking (LAN) capability for the game server - Game can now be hosted through User Created Rooms, Dedicated Servers and LANs NOTE: LAN sessions still require each player to be logged on to Steam to pass the pre-game Steam Owner Authentication check. Updated Features: Ranking System: - Final fixes/changes to the proprietary Competitive Ranking System for H-Hour. - Corrected logic issue when assessing the top player score used in Player Contribution calculations Note: Stats and Achievements have been reset for the final time to include these changes and to coincide with the full release of the game on Steam. Menus: - Menu cleanup completed to reflect final release content - Correct issue with Server Browser "Refresh" button that could in certain situations cause UI to freeze Tweaks to Lucky: -Removed cloth dampening on lucky webgear UCRs: Allow UCR Host to drop bomb Macro Exploit: - Dive to Prone animation adjusted to prevent key spamming/macro use to gain speed advantages Workshop Content New Maps: Citadel by newybond CrossRoads by PoisonCobra Ruins by Hype Revised Maps: Damitha by newybond - Work on consistency of explosive components and their reset FishHook by newybond - Scale of map more like original map - Change scale of some buildings - Change building materials Offshore by Hype - Downscaled water post processing volume so it would not interfere with Armory loading screen Snowfall by newybond - Add a new climbable roof on the right cabin - Opened cabin on high mountain left (from SOFs) - Changed blocking volumes on trees to smaller volume to avoid blocking shots beyond bounds of trees - Add Extra rocks on the ground for hiding purpose - Add smoke particle on roofs SandGlow by newybond - Add more ladders to climb on buildings - Add a few more blocking and hiding objects, on the floor and on some buildings - Add a few more stones to have a walk path on high pilars. Sujo by newybond - Changed to new bushes and grass material - Add new props to look better - Add a few ceiling lamps to see better in some shacks - Add Normal to some materials to have a better visual appearance - Add Water Physics to water pools on the ground - Add Wood Physics to woo...Upcoming Steam Release - 17 February 2020Feb 12, 2020 - Community AnnouncementsGreen up everyone! H-Hour: World's Elite comes out of Early Access on February 17th! Our upcoming release patch includes the final tweaks to our ranking frameworks, features and reported bugs. With the ranking changes, we will also be resetting stats and achievements which will allow everyone to start fresh on day 1. For those who were previously part of our Early Access, we encourage you to check out H-Hour one more time after it officially releases. Many, many improvements have happened over the years to bring home this spiritual successor to the early SOCOM games. For those who do not own the game, add H-Hour to your Steam Wish List so you are notified when the release goes live! We could not have achieved this without the great work of our community developers, the custom map makers and the feedback received from our players during our Beta testing. Thank you one and all ːHHourStarː Features in full release: One life and respawn game play 6 official maps and free DLC pack of community maps (a mix of SOCOM recreations and original content) 6 game modes including Elimination, Demolition, Breach, Sabotage, Suppression and Hostage Extraction for play with up to 16 players 6 different characters with 4 camos each to select from 4 dance moves to celebrate your kills A variety of loadouts for weapons and equipment to carry on the battlefield Action system to pickup weapons, open/close doors, plant/defuse bombs, melee, and dance Guns hot activated when near enemy or on clicking right mouse fire button Pick up ammo and equipment dropped by teammates Ladder climb, Jump to climb & Vault on selected objects Hud and compass in game Spectate your teammates when dead In game menus for Team Actions, Options and Weapons Inventory selections Team VOIP & Text communication with channels defined for live and dead players Unique Ranking system MVP award at end of match Lobby entry into matches to allow for Armory access, team switching and options setting Game menus for Achievement, Player and Leaderboard stats tracking Team kill management system Multitude of anti-cheat tools including "Easy Anti-Cheat" Support for LAN, User Created Rooms & Dedicated Servers Servers support customizations such as weapon class or rank restrictions, allowing Vote to Kick, Friendly Fire, Proxy Chat, number of players and number of rounds per match, one life or respawn, game modes and map rotation, ranked or unranked play, controller only options, password protection and admin functions. Custom tools for community map makers to create maps for addition to our DLC pack once approved Patch 3.5.24 Release & Server DowntimeOct 21, 2019 - Community AnnouncementsAnnouncements: Player Ranks Overall: Stats have been reset and H-Hour now includes a proprietary Competitive Ranking System. Enlisted ranks (1-10) can only move up and are mostly driven by experience learned by gaining a rounded background in the game's main elements. In order to transition from Enlisted to Officer Ranks, players must have performed 4+ of each mission objective type (Bomb Plant, Bomb Defusal, and Extracted Hostages) and complete specific numbers of matches. This is as Officers are expected to have overall experience before promotion. Officer Ranks are based purely on the player's position on the leaderboard which can change based on player performance as well as the relative performance of other players. Here, players' Ranks can go up and down in their positions (based on percentile of rating in completed matches). Continue the fight and achieve the coveted 4 Star General position reserved for only the #1 player. Player Rating System: While we cannot go into specifics due to the complexity involved, the rating system is more than simply who won over who lost. It takes in consideration numerous game elements, and the player's contribution to the final outcome is a major driver for how much rating change they will be awarded. For example, if you want the most boost from the winning team, you'll need to be the match MVP. If you want the most mercy for a loss, top contributors get the most forgiveness in their match rating. Achievements and Potential Future Resets: With the stabilization of this ranking/rating system, we released both an in-game achievement system and the steam achievements so players can track their progress. Be aware however, we need player progression to allow us to fully monitor the stat and achievement results. If further tweaks are required both will be reset in a future patch. ------------------------------------ Patch 3.5.24 Notes: New: Honoring KittyHawk's passing: • Added memorial objects in Sismis Church rafters to commenorate our beloved long-time supporter and WorkShop contributor KittyHawk Achievements • An in-game Achievement display page has been added to the Profile section of the main menu to allow players to monitor their progress • Steam Achievements have been developed and released • Activated Game Achievements unlocks and progress (values will be reset at release) Updates: Rating/Ranking System: • Modified the rating scale to prevent players with more loses than wins from going into a negative range which is the cause of 0 Ratings (previous ratings are reset with this patch). • Made adjustment to Leaderboard Ratings scale to prevent negative ratings (which shows as 0) for players with more losses than wins. This should allow players to always have a positive rating and accurately place them on the leaderboard with non-zero values. • 2v2 minimum player requirement in a Ranked Room (dedicated server - Non-Respawn) applied for both updating of Steam Stats as well as leaderboard rating. • Leaderboar...Hotfix Patch 3.5.23 & Server DowntimeAug 20, 2019 - Community AnnouncementsServers are offline while we update with the latest hotfix. Controller users should note the updates to key assignments in Bug Fix 716. --------------------------------------- Hotfix Patch 3.5.23 Updates to 3.5.22 Features: BF(716) - Removed Gamepad Right Face Button (B on Xbox, Circle on PS4) from backing out of Lobby & In-Game based menus as this is also used for Push-To-Talk and would inadvertently cause players to leave menus/lobbies when trying to talk. Will consider changing the button assignment at a later time. BF(834) - Further enhancements to smoothing out the control/movement of Scope Sway. BF(847) - Resolved an issue where Workshop maps would stop stat/rank updates from committing to Steam due to an obsolete option not being enabled.Patch Release 3.5.22 & Server DowntimeAug 19, 2019 - Community AnnouncementsServers will be offline while we update to the latest release for H-Hour. This patch includes a brand new competitive grade player skill rating framework that was built from the ground up by our Senior Developer. Player stat reset is required to move to this system. We are releasing on a test basis to allow for identifying any tuning requirements before a final release of the rating/ranking system which will also include game achievements. Controller players with custom setups should take note of Bug Fix 830. Special thanks to the community for their patience as this complex custom rating framework was developed. Also much appreciate the work done by the bug reporters and our community mappers who keep continually contributing to the betterment of H-Hour. ----------------------------------------------------- Patch 3.5.22 New Features Custom Rating/Ranking Framework: Replaced the Proof of Concept Ranked Scoring system with a competition grade player skill rating system. This required a stat reset for all players to allow the new rating/ranking system to be implemented. Player ratings are driven by a number of factors throughout gameplay and will vary according to match length, room size, ratings of team mates & opponents to name a few. Ratings can raise or decrease depending on match outcome and drive the player's leaderboard positions which will be used for Officer Rank assignments. Updated Features Bullet Impact Feedback: Bullet impact feedback for the shooting player is now instantaneous versus waiting for shot confirmation by the server. Note, due to the nature of networks and that data and player connections move at different/varying speeds throughout the internet, shot feedback cues (sounds and bullet impact effects) will always have a degree of inconsistency. Recoil system: Reduced the degree of impact from the recoil compensation system Animations: • Change blend in time for scoped animation • New animation for presssing of bridge detonator • Cleanup of stand back keyboard montage Easy Anti-Cheat (EAC) Updates: • Connection of more in game actions for detection activities • Log messaging corrections Bug Fixes • BF(716) - ESC key & Gamepad Right Face Button will back out of a UI window/menu like hitting the Back button NOTE: Some interactions may take away focus from the UI widget which will require restoring focus such as hovering over the UI element (like one of the buttons) or clicking on the Back button directly Right Face Button means the B button for Xbox controllers, the Circle button on PS controllers, etc • BF(826) - Weapon points to the sky when doing a forced Reload (empty magazine) while changing stance out of prone • BF(827/837) - Locked out of movement temporarily when holding grenade and knockback triggered • BF(828) - Movement issues when in prone and traversing over bomb satchel • BF(830) - Melee Controller Button too sensitive when using default trigger button. Note: Players using Customized Controller bindings will be req...Patch 3.5.21 ReleaseMay 5, 2019 - Community AnnouncementsReleasing our latest patch with the anti-cheat fix so we can get the servers up and running again. Should anyone encounter scaling issues from the update to fix, Right-click on H-Hour in the game Library Select Properties Click on the Launch Options button Type the following into the Launch Option dialogue window and Apply (keep open so can easily remove after): -w 1920 -windowed Run game and from main menu, go into Options/Video and set your proper Resolution type and size. Remove the Steam Launch Option entries, Apply and close the dialogue window. Restart the game. --------------------------------- Patch Notes Release 3.5.21 New Features Easy Anti-Cheat: Preliminary integration of Easy Anti-Cheat into the game. UCR Admin: UCR creators can now define an "admin" pwd for their rooms on the main Create a Game screen. Once set, authorized users can open the Team Actions menu in game (ESC), login and Ban/Boot players from UCR rooms. Updated Features Player Characters: Player characters were optimized to reduce rendering cost on full servers while retaining appearance. Bug Fixes BF(820) - Incorrect blocking volume size in corner by terrorist plant - Factory BF(821) - Missing blocking volume in terrorist plant - Factory BF(822) - Missing collision to factory computer room wall BF(823) - Missing wall in Cove leading from kitchen to dining room BF(825) - Character freezing briefly if shooting as player completes prone to stand animation BF(833): SOF characters with Sunglasses - lens visible over fogServers Offline Awaiting Anti-Cheat Fix - Use UCRs (Create a Game)Apr 30, 2019 - Community AnnouncementsA key component of our automated anti-cheat is no longer working. Some have unfortunately used this as an opportunity to inflict damage on the playing community by using cheats on our servers. Our efforts to keep the servers clean by daily reviewing data and removing hacker accounts, is busy work that ties our hands from doing the needed fixes and it is ultimately, not protecting the community from the next "new account". Given we are a tiny team, a decision was made to take our servers offline and allow the team to focus their full attention on a permanent fix to the anti-cheat issue. In the interim, players can create their own rooms (UCR) for game play together: At Main Menu, select Server Browser Click on Create a Game In the UCR window, click on the Map Rotation button Setup your desired maps and click on Apply once done In the UCR window, set your desired round counts, times and if you wish, you can add a server Password to give to players you know or just run as an open server, your choice. Note: To add a password, type it underneath the "Password" field shown on the screen. Activate the "Online" selection box so your game can be found on the Server Browser Once done, click on Create and invite your friends. Our sincere regrets for any inconvenience this may cause!Server Downtime & Patch Release 3.5.20Apr 14, 2019 - Community AnnouncementsServers are offline this morning to be updated with our latest patch release. This patch has major FIRST PASS content as we continue to optimize our official maps for full release. Content is not final and we ask the communities help in identifying any bugs related to patch content ---------------------------------------------- Patch Release 3.5.20 Updated: Official Maps: Factory, Temple, WolfRun and Sismis all had major map optimizations. This is first pass and more work is scheduled. The work included a complete overhaul of lighting, shaders, foliage, materials and meshes to improve GPU and CPU performance and increase FPS. NOTE: Please keep in mind this is a first pass. There was a large quantity of changes to all content in the maps and some known work is still on our "to do" list. Please report any bugs you might find. Character Movement: Removed strafe, movement, look reduction while firing weapons Dive to Prone Animation: Increased the speed at which the character transitions from prone. Additionally stance transition can be triggered earlier in the dive animation. Auto-Kick System: Kicks due to abusive behavior (excessive teamkilling) will carry a longer temp ban period for the server. Bug Fixes: BF(053): Factory - Bridge bomb throws the character & applies no damage BF(670): Hang point near half wall by "Rug Room" in Sismis BF(799): Hang point at base of SOF right stairs when rounding building corner in Factory BF(815): Movement lockout when going from prone to crouch with equipment items (nades, mines, claymores, etc) BF(816): Movement lockout when detonating the Factory Bridge BF(819): No interpolation in prone movement Workshop: FishHook – Numerous changes to address bugs reported on steamhub bug report Verge – New map by MikeC