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Gwent: The Witcher Card Game

 
Patch Notes 11.10Oct 17, 2023 - Community AnnouncementsTomorrow we are releasing Update 11.10, which will include the final card changes made by us. This means that moving forward, you will have control over all the changes made to the cards of GWENT. For that, we have implemented the Balance Council, but more on that below. Our latest Developer Update explains it in detail while highlighting the most important changes: New Features Balance Council - With the advent of GWENTFINITY, we are leaving the future balance of GWENT in your hands. Be sure to check out the FAQ, or read the the in-game information sheet in the Balance Council page to learn more. Changes iPhone and iPad users will now be able to override the default notch area through the Options menu under Screen. Neutral Ale of the Ancestors - Now has the Alchemy tag. Ciri: Nova - Added new part of ability: Ciri: Nova and Golden Nekker are excluded from this condition. Colossal Ifrit - Corrected the tooltip to reflect the ability (the ability targets 3 adjacent enemy units, not the opposite row). Golden Nekker - Added new part of ability: Ciri: Nova and Golden Nekker are excluded from this condition. Regis: Bloodlust - On the battlefield effect changed to: Banish the top 3 cards from your deck. Sangreal - Now has the Alchemy tag. Tainted Ale - Now has the Alchemy tag. Can no longer target allied units. Crow's Eye - Boost changed from 3 to 4. Thaw - Boost changed from 4 to 5. Monsters Vereena - Boost restriction now only affects enemy units. Archespore - Now has the Cursed tag. Nilfgaard Affan Hillergrand - Ability changed to: Once all leader Charges are used up, Summon self from your deck to a random allied row. If you control at least 4 units with Flanking, play self instead and gain Zeal. Order: Boost all allied Soldiers with Armor by 1. Rosa and Edna var Attre - Updated tooltip to reflect that only unique Aristocrats are counted, and that Spawned copies gain Doomed. Deithwen Arbalest - Now has Counter: 6 Northern Realms Princess Adda - Ability changed to: Deploy (Devotion): Gain Immunity. The first time a Cursed unit enters the battlefield during your turn, boost self by its base power. Radovid: Judgment - Added new part of ability: Order: Damage an enemy unit by 0. Increase this value by 1 for each time you used your leader ability this game. Seltkirk of Gulet - Now has the Cursed tag. Vandergrift - Now has the Cursed tag. Scoia'tael Angus Bri Cri - Updated tooltip to reflect that all Elven Deadeyes appearing on your side of the battlefield are boosted (not just those who were Spawned). Mahakam Pass - Can now Create any bronze Scoia'tael Dwarves (not only Mahakam Dwarves). Pavko Gale - Now has Harmony. Skellige Otkell - The Deploy ability is now limited to the Ranged row. Now damages self by instances of 1. Svalblod - Damage required to Spawn a Svalblod Fanatic changed from 6 to 8. Syndicate Ixora - Vice requirement changed from 6 to 8. Novigrad - Provision cost changed from 10 to 12. Game Fixes Recommended cards in the Deck Builder once a...Patch Notes 11.8Aug 14, 2023 - Community AnnouncementsHey everyone and welcome to the Patch Notes for 11.8! This is a patch between card drops so we are focusing on adjusting the new cards and a few old ones as well. For an overview of this patch, check out the Developer Update with Molegion and Ryan. New Features New Deckbuilder Filter - Added the option to filter card sets by the currently active Cycle. Note: For the Summer Cycle, the active card sets are Crimson Curse and Way of the Witcher. Changes Neutral Cosimo Malaspina - Provision cost changed from 9 to 7. Hanmarvyn's Blue Dream - Provision cost changed from 12 to 10. Iris von Everec - Power changed from 5 to 6. Provision cost changed from 6 to 8. Ability changed to: At the end of your turn, if this card is in your graveyard, boost all units in your deck by 1, then Banish self. Mandrake - Provision cost changed from 8 to 6. Syanna - Provision cost changed from 12 to 10. Monsters Lord Riptide - Armor changed from 0 to 2. Armor gained from Might changed from 2 to 1. Spontaneous Evolution - Boost changed from 4 to 5. Beast - Boost changed from 8 to 9 Ogroid - Now Spawns a Nekker on the boosted unit's row instead. Nilfgaard Imperial Marine - Provision cost changed from 4 to 5. Northern Realms King Demavend III - Cooldown changed from 2 to 4. Onager - Provision cost changed from 4 to 5. Scoia'tael Hostage Taker - Power changed from 3 to 4. Skellige Jutta an Dimun - Power changed from 12 to 13. Provision cost changed from 7 to 6. Kaer Trolde - Provision cost changed from 9 to 10. An Craite Armorsmith - Power changed from 2 to 4. Provision cost changed from 5 to 4. Ability changed to: Deploy: Boost an allied unit by 1 for every 2 Armor on the highest-Armor unit in your hand. Funeral Boat - Ability now only triggers during the owner's turn. Syndicate Captain Yago - Provision cost changed from 13 to 11. The Acherontia - Vice requirement changed from 10 to 12. Acherontia Deckhand - Now also has Profit 1.Patch Notes 11.7Jul 13, 2023 - Community AnnouncementsThe biggest card drop of 2023 is releasing tomorrow, bringing 36 new cards to the game. To support the new card drop, we are also making changes to existing cards, as found below. For a rundown of the most important balance changes and some of the new Scoia'tael cards, make sure to check out the latest Developer Update: New Features The Tide Rises - The wheels turn, the waves crash—cities burn while swords clash. The Tide Rises, are you ready for it? This card drop introduces six new cards to each playable faction. New Keyword - Might - Trigger this ability if you control a unit with 10 or more power on each of your rows. New Keyword - Vice - Trigger this ability after you spent the specified amount of Coins, then reset own Counter. If you are having issues with downloading the game on Android please refer to the workaround on https://support.cdprojektred.com/en/gwent/android/ Changes Neutral Spring Equinox - Ability changed to: Doomed. Boost an allied unit by 0. Increase the boost by 1 for each Nature card other than Spring Equinox in your starting deck. Monsters Golyat - Power changed from 10 to 12. Jotunn - Power changed from 3 to 1. Provision cost changed from 6 to 8. Ability changed to: Deploy: Boost self by the total base power of Ice Giants in your starting deck. Cyclops - Power changed from 4 to 5. Ice Troll - Power changed from 4 to 5. Armor changed from 0 to 2. Ability changed to: Might: At the end of your turn, boost self by 1. Skellige Crach an Craite - Now also has the Warrior tag. Wild Boar of the Sea - Power changed from 4 to 6. An Craite Armorsmith - Provision cost changed from 4 to 5. Ability changed to: Deploy: Boost an allied unit by the amount of Armor on the highest-Armor unit in your hand. An Craite Greatsword - Now also has Veteran. Highland Warlord - Added VFX to the Deploy ability. Northern Realms Queen Meve - Now also has the Aristocrat tag. Ability changed to: Deploy: Reduce the Timer by 1 for each adjacent unit with an Inspired ability. Timer 3: Boost all allied units by 1 and reset the Timer. Whenever this unit receives a boost, gain 1 Armor. All the other Kings and Queens (including Ildiko) - Now also have the Aristocrat tag. Scoia'tael Spring - Ability changed to: Manual activation of a face-down Trap. Spring is activated automatically on a Trap played next to an artifact. Cards with Spring are flipped over after use. Éibhear Hattori - Power changed from 2 to 6. Provision cost changed from 9 to 6. Ability changed to: Whenever you play an artifact, boost the lowest-power allied unit by 3. Iorveth - Power changed from 4 to 6. Iorveth's Gambit - Added new part of ability: If you have 6 or more Traps in your starting deck, play 2 of your choice instead. Nilfgaard Ard Feainn Heavy Cavalry - Provision cost changed from 5 to 4. Syndicate No changes. Game Fixes Friendly challenges are once again functional on Steam. Stratagems, especially Tactical Advantage, will no longer play tricks on your eyes. Acid Spit's Infusion no l...Patch Notes 11.6Jun 6, 2023 - Community AnnouncementsHey everyone and welcome to the Patch Notes for 11.6! This is another patch in between card drops so we are bringing the next batch of reworks and updates to existing cards. This time there is a general nature theme but every faction gets some attention. For an overview of this patch, check out the Developer Update with Molegion, Ola, and Ryan: New Features Introducing the Cycle Progression System - Kicking off our new progression system is the Summer Cycle. Each Cycle promotes different card sets, and in order to complete quests and unlock new rewards in this system, you will need to play Ranked mode using decks made from cards in these Cycle-specific sets. The Base set, Starter set, Thronebreaker, and Novigrad cards are supported by all Cycles. The Summer Cycle additionally supports cards from Crimson Curse and Way of the Witcher. The Summer Cycle starts with update 11.6, and is available until the end of update 11.8. Changes Neutral Musicians of Blaviken - Power changed from 6 to 4. Provision cost changed from 6 to 4. Ability changed to: If you have no other 4-provision cards in your starting deck, start on your Ranged row. Phoenix - Added new part of ability: Deploy: Gain Vitality (5). Ragh Nar Roog - Is now an artifact. Spell tag replaced with Scenario. Provision cost changed from 9 to 13. Ability changed to: Doomed. Scenario: Progress whenever you play a gold unit. Prologue: Spawn Cataclysm on both enemy rows for 2 turns. Chapter 1: Damage an enemy unit by 5. Chapter 2: Spawn and play Clear Skies. Saer Qu'an - Ability changed to: Deploy: Damage an enemy unit by the number of units you control. Scepter of Storms - Added new part of ability: Order: Increase the row effect duration on an enemy row by 1 turn. Skellige Storm - Now has the Nature tag. Tempest - Now has the Nature tag. Provision cost changed from 5 to 6. Ability changed to: Play all copies of Biting Frost, Impenetrable Fog, or Torrential Rain from your deck. Wolfsbane - Now has the Organic and Alchemy tags. Ability changed to: Set an enemy unit's power to 1. Biting Frost - Now has the Nature tag. Clear Skies - Now has the Nature tag. Provision cost changed from 5 to 4. Impenetrable Fog - Now has the Nature tag. King Cobra - Power changed from 3 to 2. Armor changed from 1 to 0. Provision cost changed from 5 to 4. Spring Equinox - Now has the Nature tag. Provision cost changed from 4 to 5. Ability changed to: Boost an allied unit by 0. Increase the boost by 1 for each Nature card in your starting deck. Torrential Rain - Now has the Nature tag. Wolf Pack - Power changed from 2 to 1. Ability changed to: Deploy: Boost self by 1 for each allied unit on this row. Monsters Morvudd - Beast tag replaced with Relict. Power changed from 6 to 1. Provision cost changed from 8 to 12. Ability changed to: At the end of your turn, while in hand, deck, or graveyard, increase own base power by 1. Fiend - Beast tag replaced with Relict. Power changed from 3 to 8. Ability changed to: Deploy: Decrease ...Patch Notes 11.5May 15, 2023 - Community AnnouncementsIt's May and Update 11.5 breathes new life into our roster of dragons! You can also expect another event to return and other changes to existing cards. May your lineage help you to victory! New Features The Shupe Event returns! - Shupe has returned from his adventures. Complete contracts for exclusive rewards, or visit his Shop to see what he has to offer. Just make sure to gather Sparkly Rocks for him, which you can find by playing GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this sale! This event will be active from May 12th to May 26th. New Keyword - Lineage - At the start of the game, boost self by the number of Dragons in your starting deck. New Defender VFX - Whenever selecting a target, when there is a Defender on your opponent's side, this new effect will highlight the status effect, as well as mark any available targets on that row more clearly. Changes Neutral Myrgtabrakke - Power changed from 5 to 4. Provision cost changed from 7 to 12. Ability changed to: Lineage. Deploy: Draw a Dragon, then move a card from your hand to the bottom of your deck. Order: Damage an enemy unit by 1. Charges: 0 At the start of the game, set the number of Charges to match your Lineage . Ocvist - Provision cost changed from 10 to 12. Ability changed to: Lineage. Deploy: Spawn Cataclysm on the opposite row for 2 turns. Timer 3: Damage all enemy units by 1. Roach - Provision cost changed from 9 to 10. Saesenthessis: Blaze - Power changed from 5 to 1. Provision cost changed from 10 to 12. Ability changed to: Lineage. While in hand, deck, or on the battlefield, whenever an enemy unit is destroyed or Banished during your turn, boost self by 1. Villentretenmerth - Provision cost changed from 11 to 13. Ability changed to: Lineage. Timer 3: Destroy the highest-power unit(s) on the battlefield, excluding Dragons you control. Monsters Acid Spit - Provision cost changed from 8 to 6. Kikimore Worker - Removed the Melee condition. Skellige Coral - Provision cost changed from 9 to 8. Dagur Two Blades - Provision cost changed from 10 to 9. Dire Bear - Now triggers a VFX whenever it blocks a boost. Kraken - Deathwish ability changed to: At the end of this turn, Summon self to the opposite row and boost self by the number of unique allied Beasts. Magic Compass - Provision cost changed from 9 to 10. Northern Realms Inspired Zeal - Ability changed to: Order: Boost an allied unit by 2. If it's a non-Neutral unit, also give it Zeal. Charges: 3 Drakenborg - Provision cost changed from 9 to 8. Ability changed to: Resilience. Deploy: Summon a unit from your deck to this row and Lock it. Order: Give an allied unit Vitality 0. Increase this value by the amount of boost that was on the Summoned unit. Scoia'tael Quarixis - Provision cost changed from 13 to 11. Saskia - Power changed from 5 to 6. Ability changed to: Deploy: Spawn an Elven Deadeye, Rowdy Dwarf, or Young Dryad on this row. Gain an Order ...Patch Notes 11.4Apr 19, 2023 - Community AnnouncementsThe first card drop of 2023 is releasing tomorrow and we can not wait for you to get your hands on the 24 new cards. As usual, there are also some changes to existing cards and we also celebrate 2 birthdays this month! For the 4 final reveals, a rundown of the most important balance changes, and a personal message from Jean, make sure to check out the latest Developer Update: New Features Claw and Dagger - It is the time of trickery, concealment, and deceit, of carving your own path, no matter the cost. After all, who's going to be able to stop you? This card drop introduces four new cards to each playable faction. Yen and Ciri's Birthday Event - Join the birthday party and unlock special vanities by completing time-limited contracts. But that's not all! Visit the Shop to find even more themed goodies! This event will be live from April 25th to May 9th. Gameplay Changes Neutral No changes. Monsters Armored Arachas - Power changed from 6 to 5. Ability changed to: Deploy: If there is another card on this row, Lock self. Timer 3: If this row is full, boost self by 12. Endrega Queen - Deploy ability changed to: Consume an allied unit and gain Armor equal to its provision cost. Idr - Provision cost changed from 7 to 9. Ability changed to: Whenever your opponent plays a unit on their side of the battlefield, damage it by 1 and gain a Charge. Order: Spawn a Drone on this row. Charges: 0 Kikimore Queen - Has a new part of ability: Whenever you pay an Organic card, trigger own Thrive. Nilfgaard No changes. Northern Realms No changes. Scoia'tael No changes. Skellige Corrupted Flaminica - Ability changed to: Deploy: Boost self by 2 for each unique beast in your graveyard. Tuirseach Bearmaster - Power changed from 4 to 2. Ability changed to: Deploy: Boost self by the number of unique allied beasts. Order: Damage self by own boost, then damage that many enemy units by 1. Syndicate Boris - Ability changed to: At the start of your turn, wherever this card is, randomly change own Fee to a different cost between 1 and 9. Fee 1: Move self to the other row, then boost self by the Fee cost. If you have 0 Coins, also gain 1 Coin for each allied unit on that row. Cooldown: 1 Game Fixes Stockpile, King Henselt, Rivian Pikeman, Siege Support, and Winch now work correctly with Fee cards that Cooldowns. Dwimveandra no longer grants Zeal to Locations The contracts for the Master Mirror evolving cards now count the number of times you play the final evolution, rather than how many times you reach the final evolution.Patch Notes 11.3Mar 7, 2023 - Community AnnouncementsHey everyone! While the first card-drop of 2023 is only one more month away, we are introducing some keychanges with Update 11.3, specifically to Draft and bandits like Gascon! Before jumping into the update, make sure to check out our Developer Update for more thoughts on the changes. Changes Draft Mode: GWENTFINITY update - Introducing several key changes to future-proof Draft Mode, and make the experience more distinct overall: -The drafting process has been changed. After drafting the leader ability, players draft packages of three cards, eight times, and then draft their stratagem. Players will receive the option to add, and then remove a single package after each match. -The packages are no longer manually built, but randomly generated from the ownable card pool. Each package is assigned a faction faction, and has a total provision cost ranging from 20 to 26. -The in-game timer has been reduced from the usual 60 seconds to 25 seconds. These changes aim at making Draft a more varied environment and to future-proof the game mode in the context of GWENTFINITY. The change of the turn timer also aims at making matches quicker, further differentiating Draft mode from standard matches. For more info, tune in to the developer's video! Neutral Angoulême - Provision cost changed from 10 to 11. Ability changed to: Deploy: Create and play an artifact from your opponent's starting deck. If your opponent has no artifact in their starting deck, boost self by 6 instead. Free Company - Armor changed from 1 to 0. Provision cost changed from 8 to 10. Ability changed to: Order: Choose an allied Bonded unit, then play its top copy from your deck. Cooldown: 3 Gascon - Power changed from 1 to 2. Ability changed to: When in hand, deck, or on the battlefield, whenever you play the second copy of a Bonded unit this match, boost self by 3. Gimpy Gerwin - Power changed from 3 to 5. Armor changed from 0 to 1. Provision cost changed from 7 to 9. Ability changed to: Whenever you play another unit, damage all enemy units with the same provision cost by 1. One-Eyed Betsy - Power changed from 4 to 7. Provision cost changed from 10 to 8. Ability changed to: Deploy: Draw up to 2 Bonded units, then shuffle the same number of cards back into your deck. Order: Replay an allied Bonded unit. Renfri, Renfri's Gang - The Deploy abilities now also trigger when all cards in the deck are units. This is a change for Draft Mode, where the starting deck size is reduced to 24. Bomb Heaver - Provision cost changed from 5 to 4. Cutthroat - Power changed from 3 to 5. Provision cost changed from 4 to 5. Ability changed to: Deploy: Destroy an enemy unit with 2 or less power. Bonded: Destroy an enemy with 4 or less power instead. Highwaymen - Power changed from 4 to 1. Provision cost changed from 4 to 5. Ability changed to: When you play a Bonded unit that you already control a copy of, Summon self from your deck to your Melee row. Exposed: Move self to the top of your deck. Iron Falcon Infantry...Patch Notes 11.2Feb 8, 2023 - Community AnnouncementsHello and welcome everyone to the Update 11.2 Patch Notes! In the spirit of February, we are giving our Witchers a bit of love, which fits right in with our new event starting very soon! Check out the Developer Update for a rundown of the most important changes and our thoughts behind them. New Features Love Event- Love is in the air, together with the smell of freshly made Chocolate Hearts. You can collect these treats by playing the game, and then spend them on either special vanities in Shupe's Shop, or on resources in the Reward Book. The event starts on February 8th and ends on February 22nd. Changes Updated the icons and ability types for four leader abilities: Deadeye Ambush, Tactical Decision, Uprising, and Ursine Ritual. Neutral Berengar - Power changed from 9 to 12. Ability changed to: At the beginning of your turn, if there are no other Witchers on this row, destroy self. Commander's Horn - Provision cost changed from 8 to 7. Has a new part of ability: Boost bronze units by an additional 1 for each gold unit adjacent to them. Geralt: Axii - Power changed from 5 to 3. Provision cost changed from 10 to 11. Ability changed to: Deploy: Seize a unit with power up to the number of allied Witchers on this row. Geralt: Professional - Ability changed to: Deploy: Damage 3 units by 1. If you control another Witcher, also gain Zeal. Order: Damage an enemy unit by 3. If its power is a multiple of 3, destroy it instead. Trial of the Grasses - Ability changed to: Set a unit's power to 13. If it's not a Witcher, damage it by 6 and Infuse it with the Witcher category first. Vial of Forbidden Knowledge: Unsealed - Now has Doomed. Monsters Necromancer's Tome - Has a new part of ability: Zeal, Order: Trigger a bronze allied unit's Deathwish. Yghern - Power changed from 13 to 15. Skellige Magic Compass - Provision cost changed from 8 to 9. Sove - Provision cost changed from 11 to 12. Terror of the Seas - Power changed from 5 to 4. Feral Bond - Provision cost changed from 4 to 5. Northern Realms Griffin Witcher Mentor - Power changed from 5 to 4. Scoia'tael No changes. Nilfgaard Assassination - Ability changed to: Damage a unit by 6. Decrease the damage by 1 for each adjacent non-Spying unit. Syndicate Blood Money - Provision bonus changed from 15 to 16. Fabian Hale - Power changed from 5 to 6. Graden - The Deploy ability now targets the unit with Bounty automatically (Similarly to The Scoundrel). Pulling the Strings - Provision cost changed from 5 to 6. Shady Vendor - No longer has the Blindeyes tag. Game Fixes Melitele can no longer: attempt to Spawn a unit on a full row; reset its Counter after being shuffled to deck; move from board to deck on round transition. Fixed a bug where Melitele would move to the top of the deck at the end of the round. Fixed the Maiden effect not buffing Immune targets. Svanrige Tuirseach now correctly resets the boost value on round transition. Torres var Emreis: Highest Priest no longer lets you Create specials or artifacts....Patch Notes 11.1Jan 13, 2023 - Community AnnouncementsHappy new year everyone! We are starting this year off with balance changes which mostly focus on Neutrals, Skellige and Syndicate. Jean and Burza go over the most important changes and our thoughts behind them: Changes Neutral Black Blood - Now has the Alchemy tag. Chironex - Provision cost changed from 8 to 9. Has a new part of ability: If you have Unicorn in your hand, play it, then draw a card. Unicorn - Provision cost changed from 8 to 9. Has a new part of ability: If you have Chironex in your hand, play it, then draw a card. Decoy - Now has the Warfare tag. Lady of the Lake - Now has the Relict tag. Ornate Censer - Now has the Alchemy tag. Sangreal - Ability changed to: Purify and boost a unit by 12, then Infuse it with "Once both players have passed, damage self by 12". Summoning Circle - Now has the Spell tag. Bone Talisman - Now has the Organic tag. Epidemic - Provision cost changed from 5 to 4. Now has the Organic tag. Petri's Philter - Now has the Alchemy tag. Thunderbolt - Now has the Alchemy tag. Monsters Lilit's Omen - Provision cost changed from 12 to 11. Skellige Axel Three-Eyes - Ability changed to: Deploy (Melee): Spawn and play Crow's-eye Rhizome. Deploy (Ranged): Transform adjacent Crows into Crow Messengers. Dracoturtle - Power changed from 5 to 6. Armor changed from 5 to 6. Crow Clan Druid - Power changed from 3 to 4. Ability changed to: Zeal. Order: Banish an allied Crow, then play a 4 provision Alchemy card from your graveyard and give it Doomed. Feral Bond - Ability changed to: Spawn Skellige Wolves on an enemy row and damage it by 1, then Create a bronze Skellige Warrior that was not in your starting deck. Bloodthirst 3: You may Spawn and play any bronze Skellige Warrior that was not in your starting deck instead. Northern Realms Melitele - Provision cost chaged from 14 to 13. Crone effect changed to: Boost self by 1, then increase this card's ability values by 1. Vandergrift's Blade - Now has the Cursed and Warfare tags. Scoia'tael Malena - Power changed from 4 to 5. Milva - Ability changed to: Immunity. Whenever an allied unit moves, boost self by 1. Treant Boar - Power changed from 5 to 6. Vrihedd Dragoon - Ability changed to: Deploy: Move a unit to the other row. If it's an enemy, damage it by 1. If it's an ally, boost it by 2. Nilfgaard Torres var Emreis: Highest Priest - Ability changed to: Doomed. Assimilate. Deploy: Return a non-Doomed allied unit that is not from your starting deck to your hand, excluding self, boost it by 2 and give it Doomed, then play a card. If there is no valid target, Create and play a bronze unit from your opponent's faction and boost it by 2 instead. Syndicate Blood Money - Provision bonus changed from 16 to 15. Ability changed to: Order: Damage an enemy unit by 6, then gain Coins equal to any excess damage dealt. Whenever an enemy unit with Bounty is destroyed, increase the damage by 1. If the Order is used up, refresh it and set its damage to 1 instead. Count Reuven's Treasure - Provis...Patch Notes 10.12Dec 6, 2022 - Community AnnouncementsHey everyone, We have lots to cover in the Update 10.12 Patch Notes including new cards, a Winter Event and balance changes! As usual, we also have a brand new developer update for you to enjoy: Sacred and Profane - Pray and worship, or live in fear; the advent of the gods is near! The Sacred and Profane card drop introduces two new legendary cards for each playable faction. A Greedy God- Welcome the winter by making a series of offerings... and hope for blessings in return! Help six unlikely pilgrims satisfy the greedy Allgod's endless appetite, by completing quests for him on the new event page, to unlock new vanity rewards, including titles, cardbacks, and a coin. The event starts on December 8th and ends on December 27th. Changes Neutral Allgod - Power changed from 4 to 5. Provision cost changed from 9 to 10. Has a new part of ability: Increase the number of targets by 1 for each Offering in your starting deck. Offering - Provision cost changed from 6 to 5. Ability changed to: Destroy a unit with 4 power or less, then boost an allied unit in your deck by 2. Renfri: Blessing of Kindness - Ability changed to: The first time you play a unit on your side of the battlefield each turn: -If it is odd-power, boost it by 1 for each adjacent even-power unit. -If it is even-power, boost it by 1 for each adjacent odd-power unit. Renfri: Curse of Sloth - Ability changed to: Order: Play a bronze unit from your hand, then look at the top 3 units from your deck and draw 1. Doppler - Power changed from 1 to 2. Ability changed to: Deploy (Melee): Choose a unit in your hand, then boost self by the number of units in your hand with the same primary category. Deploy (Ranged): Boost self by 1 for each unique primary category among units in your hand. Monsters Ruehin - Power changed from 4 to 3. Ability changed to: Deathwish: Summon self from your graveyard to your Melee row and Consume your lowest-power unit, excluding self. Skellige Draig Bon-Dhu - Power changed from 4 to 5. Ability changed to: Deploy: Move a bronze Warrior from your deck to your graveyard. Zeal. Order: Trigger the Veteran ability of an allied unit in your graveyard. Cooldown: 1 Svanrige Tuirseach- Power changed from 6 to 3. Provision cost changed from 7 to 8. Ability changed to: Deploy: Boost self by the base power of the last Skellige unit that went to your graveyard this round. Northern Realms Griffin Witcher Mentor - Ability changed to: Deploy: Draw your top unit and boost it by 1, then shuffle a card from your hand back to your deck. Adrenaline 4: Draw your 2 top units and boost them by 1, then shuffle 2 cards from your hand back to your deck instead. Scoia'tael No changes. Nilfgaard Imposter - Has a new part of ability: Whenever you play an Aristocrat on your side of the battlefield, if there are at least 4 different statuses on your opponent's side of the battlefield, boost it by 1. Guillaume de Launfal - Power changed from 6 to 2. Ability changed to: Deploy: Boost self by the number of al...Patch Notes 10.11Nov 14, 2022 - Community AnnouncementsHey everyone, In Update 10.11 we have returning Journeys, a new Resource Exchange, balance changes and more! Join Burza and Jean for an overview of the upcoming changes: New Features Returning Journeys - Aretuza, Regis, and Dandelion make a comeback! Choose which Journey you want to progress, or simply continue where you left off! Contracts - Unlock even more rewards by playing matches with your favorite vanities. New trinkets - You will now be able to unlock additional rewards, including avatars, cardbacks, music vanities, an Aretuza board, and auras for Regis and Dandelion. Resource Exchange - Trade Reward Points for Meteorite Powder, Ore, Scraps, or Ultimate Kegs in this new feature available in the Reward Book. Changes Neutral Geralt: Igni - Default power limit changed from 35 to 40. Initiative power limit changed from 20 to 25. Geralt: Yrden - Ability changed to: Deploy (Melee): Reset the power of all units on a row. Adrenaline 2: Reset the power of all units on an allied row instead. Monsters Tir ná Lia - Order ability split into: Order: Spawn and play Red Riders. Devotion: Also Spawn Frost on your opponent's Melee (0) and Ranged (0) rows equal to the amounts lost during the last round transition. Skellige Patricidal Fury - Ability changed to: Order: Spawn a Deafening Siren on an enemy row and damage it by 1. Charges: 3 Once all Charges are used up, Spawn and Play Arnjolf the Patricide. Reckless Flurry - Damage changed from 3 to 4. Number of Charges changed from 3 to 2. Arnjolf the Patricide - Power changed from 12 to 13. Deploy ability changed to: Deploy: Spawn a Deafening Siren on the opposite row and damage it by 1. Sove - Power changed from 11 to 12. Ability changed to: Deploy (Melee): Summon a Beast from your deck to the opposite row and Infuse it with "Deathwish: Boost the enemy Sove twice by own base power", then damage it by 1 for each damage enemy unit and gain Immunity. Northern Realms Kennet and Gar - Provision cost changed from 9 to 7. Reaver Hunters - Provision cost changed from 5 to 6. Reaver Scout - Provision cost changed from 4 to 5. Scoia'tael Guerilla Tactics - Damage changed from 2 to 1. Boost changed from 2 to 3. Frog Mating Season - Provision cost changed from 9 to 8. Milva: Sharpshooter - Power changed from 2 to 3. Shaping Nature - Each boost and Vitality increased by 1. Dryad Enchantress - Now has Symbiosis. Power changed from 4 to 3. Vitality changed from 3 to 4. Armor boost changed from 3 to 4. Naiad Pondkeeper - Provision cost changed from 5 to 4. Nilfgaard Imprisonment - Provision bonus changed from 15 to 14. Milton de Peyrac-Peyran - Boosts changed from 4 to 3. Traheaern var Vdyffir - Power changed from 3 to 5. Provision cost changed from 6 to 8. Alba Pikeman - Power changed from 3 to 4. Spotter - Provision cost changed from 5 to 6. Order ability changed to: Order: Lose all Armor and look at the top units in your deck up to that amount, then choose one and gain Vitality equal to its power. If it's a bronze Soldie...Patch Notes 10.10Oct 5, 2022 - Community Announcements24 new cards, a special murder mystery Saovine Event, and a bunch of changes to existing cards await you in the 10.10 Update! Developer Update: New Features Chronicles - Explore the lands of myth and legend, and retrace the steps of those that forged their status. The Chronicles card drop introduces four new cards to each of the six factions. Saovine Event - Celebrate the upcoming Saovine! This event will be held in Reward Book where you can unlock special vanities by playing GWENT and completing quests. If you are curious what happened during the Saovine Party in Lady Orianna's Estate dont forget to also read the story by unlocking Story Nodes from Geralt's and Dandelion's perspective. Event starts on October 27th and ends on November 7th. Changes Neutral Radeyah - Provision cost changed from 11 to 10. Shupe's Day Off - Shupe: Mage power changed from 2 to 4. Shupe: Hunter power changed from 4 to 6. Shupe: Knight power changed from 8 to 10. Sihil - Provision cost changed from 12 to 11. Ability changed to: Damage an enemy unit by 1. Deathblow: Play a bronze card from your hand, then move Sihil back to your hand. Initiative: Also increase the damage by 1 for the rest of the game. If the damage was 3, transform into Masterful Sihil instead. New Card: Masterful Sihil - Special. Damage an enemy unit by 3, then play a bronze card from your hand, then move Masterful Sihil back to your hand. Monsters Imlerith's Wrath - Ability changed to: Damage an enemy unit by the power of your highest-power unit. If it was on a row with Frost, destroy it instead. Skellige Arnjolf the Patricide - Power changed from 11 to 12. Svalblod Totem - Ability changed to: Resilience. Deploy: Spawn a Svalblod Fanatic on both sides of this card. Order: Damage an allied unit by 2. Cooldown: 1 Brokvar Archer - Provision cost changed from 5 to 4. Drummond Berserker - Provision cost changed from 5 to 4. Seagull - Updated the tooltip to reflect its behaviour better as it is intended to react to units that become either damaged or destroyed. Northern Realms Mobilization - Provision bonus changed from 16 to 15. Ability changed to: Spawn a base copy of a bronze allied Soldier on its row and boost both units by 3. King Foltest - Now Spawns non-Neutral units only. Princess Pavetta - Now shuffles non-Neutral units only. Blue Stripes Scout - Now Spawns non-Neutral units only. Scoia'tael Guerilla Tactics - Provision bonus changed from 16 to 15. Call of the Forest - Provision cost changed from 10 to 9. Simlas Finn aep Dabairr - Provision cost changed from 12 to 13. Nilfgaard Lockdown - Renamed to Toussaintois Hospitality Ability changed to: Order: Spawn and play Buhurt. Whenever you boost one or more enemy units during your turn, boost a random allied unit by 1. Artorius Vigo - Provision cost changed from 8 to 9. Braathens - Power changed from 4 to 3. Cahir Dyffryn - Power changed from 5 to 7. Ability changed to: Melee: Whenever an enemy unit receives a boost during your turn, boost self by the ...Thank you for celebrating 20 years of CD PROJEKT REDSep 23, 2022 - Community AnnouncementsIt's hard to believe that 20 years have passed since CD PROJEKT RED was founded. The last two decades have been filled with many adventures, and we’re so proud to have created video games that players all around the world have enjoyed — not to mention having such a strong, supportive community that has been with us at every step! We've invited several REDs — from battle-scarred veterans to fresh-faced newcomers — and asked them some questions. This is the result: https://www.youtube.com/watch?v=GceQyxIssE8 Thank you for sharing the road with us!Patch Notes 10.9Sep 6, 2022 - Community AnnouncementsHey everyone, For Update 10.9 we took a close look at a lot of Nilfgaard cards and brought a brand new Keyword called "Flanking" to the game. On top of that, we have game fixes, events and new seasonal modes for you to check out! Developer Update: New Features New Keyword: Flanking - If this unit is adjacent to only one card: on your Melee row, its end of turn ability is triggered twice; on your Ranged row, gain 1 Armor at the end of your turn. Shupe's Event (8th September - 20th September) - Shupe is back from his adventures. Go to the shop to hear his tales and get some cool vanities by playing more GWENT! Also, Shupe will be giving special deals to all his favourite umans during the event! Get 30% off on select vanities during this Sale. Check out the new upcoming seasonal modes: 1. "Between a Rock and Hard Place" - (13th September - 20th September) 2. "Bearly Balanced" - (27th September - 4th October) Changes Neutral Alissa Henson - Provision cost changed from 7 to 8. Garrison - Provision cost changed from 9 to 11. Ability changed to: Resilience. Deploy: Spawn and play a base copy of a bronze Soldier from your starting deck. Order: Boost an allied Soldier and all its copies by 1 and give them 1 Armor. Peasant Militia - Power changed from 2 to 4. Ability changed to: Whenever you play a unit with Deploy, boost self by 1. Monsters Bridge Troll - Ability changed to: Deathwish: Boost the lowest-power allied unit by 4. Celaeno Harpy - Provision cost changed from 5 to 4. Endrega Warrior - Ability changed to: Deploy: Consume your adjacent units. For each Consumed Insectoid, gain 1 Charge. Zeal. Order: Spawn a Drone on this row. Charges: 1 Giant Toad - Power changed from 3 to 4. Ability changed to: Deploy: Consume an allied unit. When you play a Deathwish unit on your Ranged row, Summon self from your graveyard to the same row, Consume it and gain Doomed. Hybrid - Ability changed to: Deploy (Melee): If a unit was destroyed during this turn, boost self by 5. Deploy (Ranged): Consume an allied unit. Siren - Power changed from 3 to 4. Provision cost changed from 4 to 5. Ability changed to: Order: Consume an allied unit. Deathwish: Boost adjacent units by 2. Succubus - Adrenaline condition changed from 3 to 4. Skellige No changes. Northern Realms Royal Inspiration - Updated card recommendations. Knighthood - Provision cost changed from 10 to 9. Knight Errant - Power changed from 3 to 2. Armor changed from 0 to 1. Scoia'tael Milva: Sharpshooter - Provision cost changed from 10 to 11. Nilfgaard Imperial Formation - Ability changed to: Order: Boost 2 allied units by 1 and swap their positions, then give 1 Armor to each targeted Soldier. Charges: 4 Affan Hillergrand - Power changed from 5 to 3. Provision cost changed from 7 to 10. Ability changed to: When you use your last leader Charge, play this unit from your deck. Order: Boost all allied Soldiers with Armor by 1. Albrich - Provision cost changed from 6 to 7. Ability changed to: When moved to the top of yo...20 years of CD PROJEKT RED: Anniversary Streams — GWENT: Rogue MageSep 1, 2022 - Community AnnouncementsDid you miss yesterday's stream? No worries, just like a new run, you can start from the beginning! You can find the recap on 20yearsof.cdprojektred.com/streams or on our YouTube channel: https://www.youtube.com/watch?v=hr2aj_XtboY20 years of CD PROJEKT RED: Anniversary Streams — GWENT: The Witcher Card GameAug 11, 2022 - Community AnnouncementsDid you miss yesterday's stream? No worries, just play Renew! You can find the recap on 20yearsof.cdprojektred.com/streams or on our YouTube channel: https://www.youtube.com/watch?v=0g74jmS3tiwPatch Notes 10.8Aug 9, 2022 - Community AnnouncementsHey everyone, Update 10.8 is here to bring fresh Infinite Journeys including brand new vanities. Also, it adjusts cards that needed adjusting like our popular leader ability creation tool - Renfri. Ryan and Jean give their thoughts on the upcoming changes in this month's Developer Update: New Features Anniversary Event - To celebrate the 20th Anniversary of CD Projekt Red, a special event will be held in Gwent! Come join the celebration and obtain free vanities while playing matches! Returning Journeys - Alzur, Yennefer, and Triss make a comeback! Choose which Journey you want to progress, or simply continue where you left off! • Contracts - Unlock even more rewards by playing matches with your favorite vanities. • New types of trinkets - You will now be able to unlock additional rewards: -For Alzur: Auras based on mutagens, a music vanity, and a cardback. -For Yennefer: Djinn Hunter skins, auras, a music vanity, and a cardback. -For Triss: A Nature aura and trinket, a music vanity, and a cardback. Changes Daily quests that require winning with a specific faction are now a bit easier to complete. Neutral Knickers - Provision cost changed from 7 to 8. Maxii - Now has the Cursed tag. Renfri - Power changed from 7 to 5. Provision cost changed from 13 to 14. Is now Doomed. Renfri: Curse of Envy - Ability changed to: Order: Damage all enemy units by 1. Renfri: Curse of Gluttony - Ability changed to: Order: Boost an allied unit by 2. Increase this value by the target's base power. Renfri: Curse of Pride - Power limit changed from 10 to 8. Renfri: Curse of Wrath - Damage changed from 7 to 6. Renfri: Blessing of Diligence - Damage changed from 8 to 6. Renfri: Blessing of Humility - Boost changed from 5 to 4. Renfri: Blessing of Patience - Cooldown changed from 7 to 8. Renfri: Blessing of Temperance - Set power changed from 12 to 10. Monsters Sir Scratch-a-Lot - Now has the Knight tag. The Manor's Dark Secret - Prologue ability changed to: Spawn a Cursed Damsel on this row and boost it by 2. Skellige Bjorn Stormursson - Power changed from 5 to 4. Armor changed from 2 to 1. Deranged Corsair - Power changed from 4 to 3. Northern Realms Knighthood - Provision cost changed from 5 to 10. Ability changed to: Play a Knight from your deck and boost it by 1 for each Knight you control. Cintrian Knight - The Deploy no longer has a Melee row requirement. Scoia'tael Added secondary categories to a LOT of units across the board. Barnabas Beckenbauer - Power changed from 6 to 5. Provision cost changed from 10 to 8. Munro Bruys - Armor changed from 1 to 0. Removed Charges. Added new part of ability: Cooldown: 2 Barricade: Set Cooldown to 1. Mysteries of Loc Feainn - Provision cost changed from 15 to 14. Waters of Brokilon - Provision cost changed from 12 to 11. Weeping Willow - Ability changed to: Harmony. Order (Melee): Boost self by the number of unique primary categories among units you control. Deploy (Ranged): Poison an enemy unit. Zoltan: Warrior - Armor changed f...20 years of CD PROJEKT RED: The SaleAug 8, 2022 - Community AnnouncementsAs we celebrate our 20th anniversary, we’re holding a sale that spans centuries! From the medieval fantasy of The Witcher series to the cyberware-obsessed future of Cyberpunk 2077, you can now claim every game from the entire CD PROJEKT RED catalog at a discount. Don’t wait too long to start your adventure — our Anniversary Sale will run for one week, ending on August 14th! https://store.steampowered.com/publisher/CDPR/sale/cdpr20thanniversary Choices, choices... If you're having a hard time selecting a CD PROJEKT RED game, try out our masterfully calibrated, 100% accurate anniversary quiz at 20yearsof.cdprojektred.com/sale to discover the perfect option for you. Answer a series of questions and let us do the rest!GWENT: Rogue Mage is here!Jul 11, 2022 - Community AnnouncementsGWENT: Rogue Mage is here! Being the first single-player expansion to GWENT, it combines the best elements of roguelike, deckbuilding, and strategy games with the unique mechanics of GWENT card battles. Find out more right here: https://www.playgwent.com/rogue-magePATCH NOTES 10.7Jul 11, 2022 - Community AnnouncementsHey everyone, Update 10.7 has arrived together with the Black Sun! 27 new cards including a new Scenario for each faction and Renfri as a neutral card. In addition, there is a list of supporting adjustments to existing cards to improve your experience. Check out our latest Developer Update for an in-depth look at the upcoming changes: Black Sun card drop - Herald the inevitable coming of the Black Sun, or join Renfri in exacting vengeance on all its prophets. This card drop introduces four new cards per faction, along with three Neutrals. New keyword - Infused - Status that adds effects or categories to a card. Removing the status also removes all added effects and categories. Lock disables Infused abilities. New keyword - Grace - The first time this unit's power is equal to or higher than the specified amount, trigger the ability. If the condition is already met when it enters the battlefield, trigger it immediately. New keyword - Clash - Units simultanously damage each other by their power. New seasonal mode - Trial by Fire - Queue up with a faction of your choice - your deck will be replaced with a prebuilt deck for the same faction, featuring cards from the new expansion! Changes Evolving cards (Auberon, Usurper, Viraxas, Eithné, Harald an Craite, and Jacques) now... evolve! This means that unlike with usual transformations, any armor, statuses, ability infusions, and power changes will be retained in the process. Neutral Alzur - Now has the Knight tag. Olgierd: Immortal - Power changed from 8 to 10. Ornate Censer - Provision cost changed from 9 to 10. Ability changed to: Boost an allied unit by the amount of damage dealt to enemy units this turn, or damage an enemy unit by the amount of boost given to allied units this turn. Syanna - Power changed from 3 to 5. Vivienne: Oriole- Provision cost changed from 10 to 9. Monsters Auberon King; Invader - Replaced transform with evolve. Nekker Warrior- Power changed from 4 to 7. Ability changed to: Deploy: If this card would not trigger any of your Thrive units, damage self by 3 and Infuse self with "Thrive". Skellige Arnaghad - Tooltip adjusted to include the new Clash keyword. Gedyneith - Renamed to In Gedyneith's Shadow Crach an Craite - Tooltip adjusted to include the new Clash keyword. Harald an Craite; Warmonger - Replaced transform with evolve. Melusine - Replaced Veil with Deploy: Gain Veil. Northern Realms Royal Inspiration - Provision bonus changed from 16 to 15. Ability changed to: Order: Boost an allied unit by 5. If it triggered an allied unit's Grace ability, refresh the Order and reduce the boost by 1. Reynard Odo - Power changed from 6 to 7. Provision cost changed from 9 to 8. Ability changed to: Whenever you play a unit, boost it by 1. Grace 12: Boost all boosted allied units by 1. Vandergrift - Provision cost changed from 8 to 9. Has new part of ability: Grace 12: Gain Resilience. Vandergrift's Blade - Ability changed to: Deploy: Damage an enemy unit by 5. Deathblow: Store destroy...