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Gunmetal Arcadia

 
❄ Winter Sale 2018 ❄Dec 20, 2018 - Community AnnouncementsIt's time once again for the Steam Winter Sale, and the Minor Key Games catalog is heavily discounted! Eldritch: 90% off! Super Win the Game: 80% off! NEON STRUCT: 90% off! Gunmetal Arcadia Zero: 50% off! Slayer Shock: 70% off! Gunmetal Arcadia: 40% off! And don't forget, you can also save an extra 15% on all these games when you complete your Minor Key Games collection! ❄ Happy Holidays! ❄Patch notes, January 13, 2018Jan 13, 2018 - Community AnnouncementsI've just pushed a small patch to address the "Hospital Bill" legacy event not working correctly. The effects of the event (reduced rates at inns) were being erroneously applied when the "Spelunker" event was active. This change also adds Credits back to the Options menu -- this had been disabled for pre-launch builds and never turned back on.Patch notes, January 13, 2018Jan 13, 2018 - Community AnnouncementsI've just pushed a small patch to address the "Hospital Bill" legacy event not working correctly. The effects of the event (reduced rates at inns) were being erroneously applied when the "Spelunker" event was active. This change also adds Credits back to the Options menu -- this had been disabled for pre-launch builds and never turned back on.Patch notes, April 24, 2017Apr 24, 2017 - Community AnnouncementsHi all, I made a couple of long-overdue fixes today: The Lockpick and Dyna-pick only add a key the first time they are bought or picked up, not each time they are unequipped and re-equipped. Legacy effects such as "Spelunker" should now take effect in the first level. This second change involved reordering some code related to how sessions get initialized. I've played through the game a few times since making this change, and everything appears to be behaving correctly, but it's possible this could have some unintended side effects, so if you notice anything odd, please let me know!Patch notes, April 24, 2017Apr 24, 2017 - Community AnnouncementsHi all, I made a couple of long-overdue fixes today: The Lockpick and Dyna-pick only add a key the first time they are bought or picked up, not each time they are unequipped and re-equipped. Legacy effects such as "Spelunker" should now take effect in the first level. This second change involved reordering some code related to how sessions get initialized. I've played through the game a few times since making this change, and everything appears to be behaving correctly, but it's possible this could have some unintended side effects, so if you notice anything odd, please let me know!Patch notes, February 15, 2017Feb 15, 2017 - Community AnnouncementsHi all, I've just published another small update: Fixed another set of progression blocker bugs. Added a French translation courtesy of Anthony "Kimitatsu" Charrault. Patch notes, February 15, 2017Feb 15, 2017 - Community AnnouncementsHi all, I've just published another small update: Fixed another set of progression blocker bugs. Added a French translation courtesy of Anthony "Kimitatsu" Charrault. Patch notes, February 10, 2017Feb 10, 2017 - Community AnnouncementsHi all, I've just made a second update since launch. I forgot to post notes for the first one yesterday, so here's everything that's changed so far: Fixed a Mac and Linux issue in which the screen resolution would not be saved when exiting and restarting. Fixed a Windows issue in which the screen would go black after changing the resolution.* The Vita-Synth can no longer be used while dying. The status screen can no longer be opened during boss intros. The ending cutscene now correctly reflects which boss was killed. Many potential progression blockers have been fixed. *Although this issue has been partially fixed (the screen should no longer go black), I suspect there are still issues in which the game launches at the wrong resolution on Windows. However, I can't repro this on any of my test machines. If you have seen this behavior and can provide additional information, please leave a message in this thread. Thanks!Patch notes, February 10, 2017Feb 10, 2017 - Community AnnouncementsHi all, I've just made a second update since launch. I forgot to post notes for the first one yesterday, so here's everything that's changed so far: Fixed a Mac and Linux issue in which the screen resolution would not be saved when exiting and restarting. Fixed a Windows issue in which the screen would go black after changing the resolution.* The Vita-Synth can no longer be used while dying. The status screen can no longer be opened during boss intros. The ending cutscene now correctly reflects which boss was killed. Many potential progression blockers have been fixed. *Although this issue has been partially fixed (the screen should no longer go black), I suspect there are still issues in which the game launches at the wrong resolution on Windows. However, I can't repro this on any of my test machines. If you have seen this behavior and can provide additional information, please leave a message in this thread. Thanks!