
GUILTY GEAR XX ACCENT CORE PLUS R
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Online TeamVS Mode Returns!Nov 28, 2023 - Community AnnouncementsThank you +R fans for all your support! We will be implementing a patch on December 3rd, 11:00PM PST. Please see below for details on the patch contents: ・ Fixed a crash that could occur during online game play. ・ Fixed ranking progress notification sometimes not appearing after an online Ranked Match. ・ Online TeamVS mode, which had to be cut in the November 2021 stable matchmaking update, is now available again. ・ In the Replay menu, on the list of replays you can now see all characters of a TeamVS match. ・ In the Replay menu, on the list of replays you can now see which matches are a Ranked Match. Get ready to rock some more!June 21 2023 Update NotesJun 20, 2023 - Community AnnouncementsGreetings, Guilty Gear fans! A new update is available for Guilty Gear XX Accent Core Plus R. This time, a few improvements have been implemented to enhance the offline experience a bit, and some bugfixes for online play. Last month, the Guilty Gear franchise and its creators Arc System Works have celebrated their 25th and 35th anniversaries respectively. ASW has opened a special anniversary website, where you can read messages from their staff and vote for your favorite ASW game. You can vote once per day, so I encourage each ASW fan to visit the website daily! Please find the complete list of improvements and fixes below. Improvements for offline VS2P and TEAMVS2P A new "BUTTON SETTINGS" icon is now available at the bottom of the character select screen. Press it to open a minified version of the "BUTTON SETTINGS" menu. In this new minified "BUTTON SETTINGS" menu, you will also find a new entry named "BUTTON CHECK". Select this entry to access the "BUTTON CHECK" screen, which will help you verify your settings. In battle, pausing now behaves and looks similar to pausing in Guilty Gear Xrd or Guilty Gear Strive: you need to hold the key for a brief amount of time instead of just pressing it once, with a small gauge indicator at the bottom of the screen. This prevents accidental pauses. New "AUDIO DEVICE" setting In "DISPLAY & AUDIO SETTINGS" menu, you will find a new "AUDIO DEVICE" setting. With this setting, you can easily force the game to use your favorite audio device, or tune the behaviour for the default device from Windows sound settings. This setting is saved to the DisplaySettings.cfg file. I recommend offline tournament organizers to select and save a favorite audio device for the tournament setup (for example, the TV's speakers). Doing so will prevent common tournament issues, such as an official console gamepad stealing the audio feed. Bugfixes and adjustments for online modes Spectator Mode has 3 new filters : Ranked Random, Ranked Best Rank, Ranked Best Winstreak. Watch high-level ranked battles in realtime! During an online battle, illegal characters are now instantly defeated at the beginning of the round. Fixed a possible leaderboard crash. Fixed a super rare bug that caused the big Quick Match lobby to have incorrect filters and settings. Other adjustments and bugfixes On most hybrid-GPU systems, such as gaming laptops with Nvidia Optimus or AMD's equivalent, the default setting is now the dedicated high-performance GPU. Optimized the gamepad detection to use less computing ressources. Fixed a bug in the DirectInput gamepad detection logic that prevented players from replugging the same DirectInput gamepad in a different USB port. Fixed keyboard players being able to unbind the confirm button. Reminder: most game settings, such as button settings, are only saved when you're going through the "Saving..." screen. If you want to make sure your settings are saved, go back to the title screen before closing the game. Thank you for y...'Joe Biden', who may or may not be the US president, is absolutely dominating Guilty Gear fighting tournamentsOct 25, 2022 - PC GamerFormer US president Barack Obama famously received a gift of The Witcher 2: Assassins of Kings from his Polish counterpart, but current US president Joe Biden may be the one who has the real gamer cred. The word on the street says that when he's not busy managing domestic troubles or navigating international crises, the man they call POTUS is out there kicking ass and taking names at Guilty Gear fighting tournaments... Read more.Security patch (July 19 2022)Jul 19, 2022 - Community AnnouncementsWe have released a patch for the Steam version "GUILTY GEAR XX ACCENT CORE PLUS R" to resolve a vulnerability in the game system. Both the main branch and the legacy branch have been updated. Please update your game to the latest version.December 23 2021 Update NoteDec 22, 2021 - Community AnnouncementsFixes: - Fix: In Winner Stays player rooms, removed the AFK skip countdown text to fix a major crash which affected players using the Japanese language setting. - Fix: In Free For All player rooms, fixed incorrect printing for the 'Other challenges pending' notice when the language is set to Japanese.For Your Consideration (Steam Awards 2021)Nov 29, 2021 - Community AnnouncementsGreetings, Guilty Gear fans! Almost two years have passed since the beginning of our work on the GGPO rollback netcode update. We are very grateful for your warm reception on each update. Recently, we pushed our final update: a complete rewrite of the matchmaking, to fix unstabilities and bring new features to the online modes. We would like to call upon you one final time, GGXXACPR fans. Steam Awards 2021 are almost over, but there's still time. We hope that you have enjoyed all these updates and that you feel they have improved your game experience. If you think our work on Guilty Gear XX Accent Core Plus R is worthy of the "Labor Of Love" award, please tick that box up there! Thank you, and see you online! - Team French CaliBurst - Heaven or Hell Delay 0 Let's Rock!Matchmaking V2 is now officialNov 24, 2021 - Community AnnouncementsThis update finally brings Matchmaking V2 improvements to the stable branch. Player Room Improvements Player Rooms are now much more stable and resilient. New "Free For All" rotation type that allows multiple matches to take place simultaneously. Player Rooms using the new "Free For All" rotation can host up to 64 people. Player Rooms using the "Winner Stays On" rotation can now host up to 8 people (was 6 before). Player Rooms no longer close when the owner leaves. You can choose between Accent Core and Accent Core +R when creating a room. Both AC and AC+R rooms appear in the search results. New Quick Match Quick Match is now a single room open to everybody, regardless of game version or ranked/unranked mode. Ranked players are allowed to match with unranked players. In this case, the match is ranked for both players. Players in Quick Match can disable ranked challenges in room Settings. AC and AC+R players are together in the new Quick Match. If you challenge someone, you will be playing their preferred version. New Features and Improvements Ping limit can be enabled for incoming challenges (Any/300/250/200/(ranked only)150). Opponents with ping above the selected value cannot challenge you. Added post-match menu with options such as Rematch, Back to Character Select, Back to Single Player and Back to Room. Rematch follows "best of three" rule, but if there are only 2 non-spectator players the room, rematch is unlimited. Post-match menu is disabled for Winner Stays rotation. Spectator Mode can now be set to automatically connect to battles with highest winrate, highest winstreak, or random. This feature is intended for streamers, tournament organizers, and people who just want to watch battles while eating their ramen. New Wait Mode allows waiting for a match inside any single player mode: Training, M.O.M., M.O.M. Gold, Classic Survival, Survival, Replay List, Last Replay. While in Wait Mode, selected Input Delay is applied. Selected character, color group, BGM and stage are retained. Opponents can be sorted by name, status, ping, win streak, or win ratio. Icon for currently selected character is displayed before player name. GGPO input delay can be set to AUTO. The game will automatically pick the recommended value. Current input delay is shown at the bottom of the screen during the VS interstitial. Matches can be spectated at any time now. Confirm button engages fast-forward. Cancel button stops the playback and returns to the room. Players can challenge you while spectating a match (can be disabled in room Settings) When FPS display is enabled, Rift and Rollback frames are displayed at the top of the screen during battle. Additionally, a performance warning ('!' sign) can be displayed if rollback processing takes much longer than expected, or if the game has to skip frames in order to reach the required 60 FPS. If you see the performance warning often, it indicates that your PC is underperforming or too slow. During the VS interstitial, conne...Matchmaking V2 Public Testing invitation (Round 2)Aug 24, 2021 - Community AnnouncementsHello GGXXACPR fans, this is Team French CaliBurst again. We are opening the publictest branch one last time to test the remaining fixes and improvements in the matchmaking implementation. The test begins right now and will remain open until the implementation is considered stable. After that, it's going to replace the default implementation. We will be waiting for your feedback here: https://steamcommunity.com/app/348550/discussions/1/ How can I participate in the public test? Please follow this procedure to participate in this public test: * Right click the game in your Steam library * Click "Properties..." * Go to "Betas" and select "publictest - GGPOupdatetest". If you don’t see the branch, please restart Steam and try again. * Close the properties menu * The game should automatically update. After the update has ended, you’re set to go! List of changes Changes from the previous test: https://steamcommunity.com/games/348550/announcements/detail/3105772592523126192 Patch 23.11.2021 - (Ranked) Fixed: In Player Match > Quick Match, do not reset ranked result if it wasn't yet shown to the player. - (Network) New Challenger column in Player Quick Match, which displays the opponent's name of players currently in battle, much like in Player Rooms. - (Network) In Player Rooms and Player Quick Match, you will now warp to the end of the player list if you press up while positioned at the beginning, and vice-versa. - (Translation) FInal translation update. - (Credits) Updated credits Patch 21.11.2021 - (Ranked) New 150ms max ping filter exclusively for Ranked Mode's "Wait In Game". - (Network) Fixed a very rare bug that made character select screen's music selection visuals appear during a match. - (Network) Made Settings and Chat windows' animation faster. - (Network) Disabled password for private rooms. - (Network) Fixed player data not updating for spectators in some rare cases. - (Network) Restored the ability to copy room invite via LT. - (Replay) Fixed a visual bug caused by replays that had a player name ending with incomplete UTF8 in Replay Select UI. - (Replay) For unfinished matches, display player names in grey. - (Crash fix) Fix possible crash related to XAudio. - (Translation) Updated all translations. - (Performance test) Support linewrap for Japanese text in the performance test. Patch 13.11.2021 - (Network) Fix: disconnects or desyncs are no longer treated as a draw. - (Network) On room search results, ping will no longer be polled and shown for the large Quick Match rooms. - (Replay) Added winner side to replay metadata. - (Replay) Fixed longer black screen loading time when accessing Replay Select menu since 11.11.2021 Replay Select UI update. Metadata loading for the new UI is now done in the background. Patch 11.11.2021 - (Network) Disabled ping filter in Winner Stays room. Hopefully fixes a rare case of matches not starting in Winner Stays. - (Training) Fixed Reversal Action: Use player's lenient input settings during recording and ...May 22 2021 Update NotesMay 22, 2021 - Community AnnouncementsFixes and improvements: * (Netplay) Fixed rare desync when Force Breaks such as Baiken's Baku are used. * (Netplay) Fixed rare desync when players skip intro animations at a specific frame. * (Netplay) Fixed blackbeat indicator displaying incorrect or duplicate number of hits. * (Netplay) Fixed an issue which prevented GGPO from establishing connection in some rare cases. * (Network Mode) Matchmaking menu is no longer cropped on ultrawide monitors. * (Network Mode) Training mode submenus (Extra Menu etc) are now correctly closed when going back to player room. * (Performance) XInput polling performance improved. This may fix inconsistent framerate for some players. * (Stability) Game no longer crashes when viewing global Survival rankings. * (Training Mode) Reversal Action now also activates on clash. * (Training Mode) Reversal: Attack correctly activates if there's a one frame gap before next hit and Dummy has guard enabled. * (Training Mode) Reversal: Memory now plays correctly even if the memory slot was recorded using Record Player function (instead of Record Enemy). * (Training Mode) Reversal: Memory and State: Memory now work correctly for Dummy vs Dummy and Dummy vs CPU. Update for Player Match V2 Public TestingMay 8, 2021 - Community AnnouncementsChangelog * Improved performance (FPS stability, less rollbacks) when playing in rooms with many players. Restart your Steam client to make sure you receive the update. This update is for "publictest" beta only. See the following announcement for more information on the ongoing public test: https://store.steampowered.com/news/app/348550/view/3105772592523126191 How can I participate in the public test? Please follow this procedure to participate in this public test: * Right click the game in your Steam library * Click "Properties..." * Go to "Betas" and select "publictest - GGPOupdatetest". Please note that the branch will be only visible when the public testing starts (Friday May 7th 2021 00:00). If testing has started and you still don’t see the branch, please restart Steam and try again. * Close the properties menu * The game should automatically update. After the update has ended, you’re set to go! Player Match V2 Public Testing invitation (Round 1)May 6, 2021 - Community AnnouncementsHello GGXXACPR fans, we will soon open the public test branch again to test new changes. We have rewritten Player Rooms in an attempt to fix their stability issues. The test will start on Friday May 7th 2021 00:00, and remain open until Sunday May 9th 23:59 (CEST). There will be more rounds of testing after this one, at later dates. All these changes are still work-in-progress, the UI is not complete yet and some features are missing at the moment. Please give us feedback regarding the stability of the new rooms and their new UI in the public test reporting forum: https://steamcommunity.com/app/348550/discussions/1/ *Please note that Ranked Match has been disabled for this test. Also, some features are not available: Team VS mode, persistent win/loss stats, chat messages, kicking, spectator-only mode, and rotation. The new features available for testing are listed below: New Player Quick Match {STEAM_CLAN_IMAGE}/8829983/63d4ecb77473ef85bbf4ca43addc75bd830eebf8.png Player Quick Match is now a single room open to everybody. You can challenge anyone in the room, or wait for someone to challenge you. AC and AC+R players are together in the new Player Quick Match. If you challenge someone, you will be playing their preferred version. New Player Rooms {STEAM_CLAN_IMAGE}/8829983/1e5c2c1cbfa1bc7398ddc557aa41d7d838919170.png {STEAM_CLAN_IMAGE}/8829983/82d4ce0f87e460dabc46c985d9ac6ffcbab6b0c3.png Player Rooms can host up to 64 people. Player Rooms do not close when the owner leaves. You can choose between Accent Core and Accent Core +R before creating the room. (Not final. Please tell us if you think this is an improvement or not.) Both AC and AC+R rooms now appear in the search results. New features {STEAM_CLAN_IMAGE}/8829983/82b418bef61b1119b2e014a57ceeecaef95422eb.png You can select a maximum ping for your opponents (Any/300/250/200). Opponents with a ping above the value you selected cannot challenge you. You can sort your opponents by name, status, ping, win streak, or win ratio Characters, favorite stage and favorite bgm are now selected before entering a room. You can see everyone’s character in the room. If random stage was selected, it'll be different each match. (Not final) You can now set your GGPO input delay to AUTO. The game will automatically pick the most recommended value calculated with the opponent’s ping. Your delay is shown at the bottom of the screen during the VS interstitial. You can spectate anyone at any time now. You can fast-forward during spectating by pressing the confirm button. You can stop spectating with the cancel button. If you allow it, players can challenge you while you are spectating a match. You can now play some singleplayer modes while waiting for a match: Training, M.O.M., M.O.M. Gold, Classic Survival, Survival, Replay List, Last Replay. The new Player Quick Match and Player Rooms both use a new matchmaking code. We hope that these changes will make Player Rooms reach a satisfying level of stability. Please give...March 27 2021 Update NotesMar 27, 2021 - Community AnnouncementsChanges * In the previous update we had forced VSync Off in Network mode, we have reverted this change in this update. * Allowed binding more keyboard keys. * Save new training mode and replay settings to Savedata.dat. Bugfixes * Possible fix for a crash that occurs when the codecs incorrectly identify the opening movie. * Fixed a possible crash when training dummy guard is set to "random". * Fixed a desync caused by I-No's Megalomania. * Fixed P2 dummy not guarding during memory playback for P1 (a pre-existing bug). * Fixed a crash when creating/entering a player room with Korean translation.March 19 2021 Update NotesMar 19, 2021 - Community AnnouncementsHello Guilty Gear XX Accent Core Plus R players, we have recently pushed a new update to the release version of the game. These changes were already available in the public test branch, now you don’t need to switch to that branch anymore. The summarized update log is as follows: Features New (extensive) training dummy options https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/8829983/7e2dd06b28aec7a286ba0014207a362fcba4165f.png Multiple recording slots Which slot is played can be selected on the pause screen in training mode. 4 slots are available, with the additional playback options of "random" (any filled recording slot), or "rotate" (stepping through the filled recording slots in order) Added an ability to clear previously recorded memory slot: press select during recording. Slot will be considered empty and will not be used in random/rotate playback. New "Playback mode" item controls exactly how the dummy executes the recording The "normal" option functioned as previous The "autoflip" option corrects for side-switching The "instant" option skips any idle, walking, and crouching at the beginning of the replay, and executes the first attack, jump, or dash option immediately- including special moves! New "Stun Resist" item When turned on, gives you control over whether or not, or how easy, the training dummy is to stun New "Stun Reset" item When turned on, resets the training dummy's stun value when they exit hitstun New State options: "Low attack", and "Memory" The "low attack" option causes the training dummy to periodically perform a character-specific low attack The "memory" option causes the training dummy to periodically perform the currently selected recording. If the currently selected recording is random, it plays back a random recording. State Repeat "State repeat" allows you to control how often the dummy repeats its various actions Reversal Action "Reversal action" allows you to set up several reversal training mode settings: The "Attack", "Jump", "Dash Back", "Dash Forward", and "Throw" options cause the dummy to immediately perform the respective actions when exiting hitstun or blockstun. The "memory" option causes the training dummy to play back the currently selected recording. If the currently selected recording is random, it plays back a random recording. The "random" option selects from all of the above Reversal Type New option: Reversal Type. Values: All / Guard / Hit / Wakeup. Other new options: New Guard option: "Random" New "Guard Balance Reset" option, when turned on, immediately resets the dummy's guard balance to 0 after they exit blockstun New "Auto Psych Burst" option, when turned on, causes the dummy to burst (if it has the meter to do so) on guard, on hit, or randomly New "Burst Delay" option affects how long the dummy will wait after blocking or hitting before bursting New "Dead Angle" option, when turned on, causes the dummy to perform a dead angle (if it has the meter to do so) either on g...GGPO Update officially implemented!!Dec 22, 2020 - Community AnnouncementsThe much awaited GGPO has now been fully implemented to the release version of the game! Players do not need to switch to the Public Testing beta option any more. The summarized update log is as follows: Added GGPO: * Network mode now uses GGPO for online play! * GGPO input delay can be set between 0 and 4 frames before battle by pressing left/right in a player room. A recommended delay depending on ping is displayed to the user (0-100ms: 0f, 101-180ms: 1f, >180ms: 2f). This setting is saved. * During a network game, ping and jitter information are displayed in the upper-right corner. Added player rooms: * Network mode now supports player rooms of up to six players! * Anyone not playing will spectate the current match. Added replay support: * A replay gallery is now accessible from the main menu! Single and team, offline and online games replays are automatically recorded after each match. * Replays are saved in %USERPROFILE%\Documents\ARC SYSTEM WORKS\GGXXAC\Replays\, and can be shared with other users. New Training Mode features: * +RESET: Reset to left/right corner. * DOWN+RESET: Reset with player sides switched; can be combined with left or right. Many more minor bug fixes, Quality of Life improvements and tweaks. On a side note, public testing is still on going with a tester-version with log tracking and other tools at the public testing beta.GGPO Public Testing open invitationOct 28, 2020 - Community AnnouncementsWe will be conducting the GGPO Public Test from 29th October till 16th November. the release date (TBC). Please follow the following steps to access the public test branch. 1) From the Steam client, select the game, right click, and select "Properties". {STEAM_CLAN_IMAGE}/8829983/17411d4693f12d67a0346e0d42b9807c595b6d6e.png 2) Select the "BETAS" tab. {STEAM_CLAN_IMAGE}/8829983/28c567b1640dfcf7c4ba22e24831dc2fe6c49b64.png 3) From the "Select the beta you would like to opt into" drag down menu, select "publictest". {STEAM_CLAN_IMAGE}/8829983/35199a8dbe423ca49a1ca34fc9a1bd19149eb0ee.png 4) Close the properties menu. {STEAM_CLAN_IMAGE}/8829983/d149c302094a2db8f45587bc8b07402282a02ba7.png 5) The game will automatically update. After the update has ended, you're set to go! {STEAM_CLAN_IMAGE}/8829983/1fd63a4a7d12d2971e7668e3828761493cbec908.png For bug reports, please refer to the following Community Hub sub-forum: https://steamcommunity.com/app/348550/discussions/1/ *Update Nov 2nd: By popular demand, we have extended the current session of public test to last till 16th November, 2020! Please note that there will not be any further extensions to this for development purposes. **Update Nov 17th: Upon talks with the development team, we have agreed to FURTHER extend the public test UNLIMITEDLY, until it is ready for full release.GGPO update coming soon!Oct 16, 2020 - Community AnnouncementsGUILTY GEAR XX ACCENT CORE PLUS R for Steam will be receiving it's much awaited GGPO update soon! We will be conducting public testing from October 29th. More details will be announced at a later date!Issue with game not working nowAug 23, 2015 - Community AnnouncementsWe understand that some customers are complaining about the game not being able to boot up "now", despite being able to play normally "previously". We would like to highlight that there has not been any patches made to the game since the last announcement, thus we would like to urge our customers to kindly check if they have made any changes to their gaming platform, such as upgrading to Windows 10. Kindly do take note that we have yet to find a solution for compatibility to Windows 10, although there are some reports stating that installing DirectX9.0C (and not just the "latest" directX driver) solves the issue. Please kindly try to download DirectX9.0C manually, and if the problem persists, kindly let us know, together with your computer specifications and details. Thank you very much. Edit: Up to the point of the announcement, there wasn't any patch made. The patch I just did was to include DirectX redist. into the installers, hoping to solve this very issue. -ShiniIssue with game not working nowAug 23, 2015 - Community AnnouncementsWe understand that some customers are complaining about the game not being able to boot up "now", despite being able to play normally "previously". We would like to highlight that there has not been any patches made to the game since the last announcement, thus we would like to urge our customers to kindly check if they have made any changes to their gaming platform, such as upgrading to Windows 10. Kindly do take note that we have yet to find a solution for compatibility to Windows 10, although there are some reports stating that installing DirectX9.0C (and not just the "latest" directX driver) solves the issue. Please kindly try to download DirectX9.0C manually, and if the problem persists, kindly let us know, together with your computer specifications and details. Thank you very much. Edit: Up to the point of the announcement, there wasn't any patch made. The patch I just did was to include DirectX redist. into the installers, hoping to solve this very issue. -ShiniBug Fixes #03 - 06/03Jun 2, 2015 - Community Announcements- Added a "V-Sync On/Off" toggle function in Options. For players experiencing input delays (please do not confuse with network delay), kindly switch this option "OFF". The default is "ON". - Added a function to allow users to log out and return to the mortal realm. Apologies for the inconvenience caused. - Reduced the SE volume during continuous Faultless Defense blocking. - Added "RESET" and "PAUSE MENU" (aka Start/Back) to Controller Settings. - Added display of 1P or 2P at Pause menu, depending on which player pressed the pause button. ***** - Tweaked online performance. For better online experience, please kindly set "Connection Quality" as "ON" for your online search parameters. - Added 4:3 support Without side panels, as by popular demand.Bug Fixes #03 - 06/03Jun 2, 2015 - Community Announcements- Added a "V-Sync On/Off" toggle function in Options. For players experiencing input delays (please do not confuse with network delay), kindly switch this option "OFF". The default is "ON". - Added a function to allow users to log out and return to the mortal realm. Apologies for the inconvenience caused. - Reduced the SE volume during continuous Faultless Defense blocking. - Added "RESET" and "PAUSE MENU" (aka Start/Back) to Controller Settings. - Added display of 1P or 2P at Pause menu, depending on which player pressed the pause button. ***** - Tweaked online performance. For better online experience, please kindly set "Connection Quality" as "ON" for your online search parameters. - Added 4:3 support Without side panels, as by popular demand.
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