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Grimshade

 
Welcome to the 2020 Summer Sale!Jun 25, 2020 - Community AnnouncementsHello there, We're happy to welcome to the 2020 Summer Sale! From June 25 to July 9 you can get Grimshade with 50% discount, the highest one of all times, for you and your friends to team up with sniper-badger Charlie and test your skills in complex turn-based combats against the eery invasion. The Kingdom of Brann awaits for its champions! {STEAM_CLAN_IMAGE}/32833993/a7cdbf8aa70db6d372ce8eba2d9a3d7639ffde30.jpg Along with this fantastic news, Grimshade is out on Nintendo Switch today, available in North and South Americas, Europe and Australia regions, offering the gamers a slice of magical immersion in the hand-painted fantasy world of Ree'Fah in the handheld mode. https://www.youtube.com/watch?v=GulUgOPaVwI Thanks for your generous support and don't hesitate to reach us with any questions! Cheers, Talerock team Patch v1.5Dec 19, 2019 - Community AnnouncementsHello everyone! In this patch we did: 1. Fix side quest "Captain Bran", now it can be finished and the game doesn’t crash because of it 2. Character optimization 3. Memory optimization 4. Minor fixes of dialogs and cut scenes We will be happy to hear your comments and make Grimshade even better! Have a nice day! Talerock teamUpdate v1.4Oct 4, 2019 - Community AnnouncementsHello everyone, It's been a while! Today we're eager to introduce you the new Update v1.4, bringing new essential changes. We do hope that it's the final pack of improvements the game gets before the Nintendo Switch announce comes along! What's new in v.1.4: Three new battle scenes added: Southern Marshes, Deep Mire, Crystal Cave; New apparels for Charlie and Alister. They are available to buy from NPCs; The final optimisation's update: locations and battles load and perform even better than before; Also added: Detour obstacles system improved; Cut-scenes and dialogues fixes; Achievement "Didn't break a sweat" is now working on the normal difficulty. Thank you for your support, Talerock team https://store.steampowered.com/app/858100/Grimshade/ Update v.1.3Jun 24, 2019 - Community AnnouncementsHello everyone! We keep working on Grimshade, improving the game here and there with each new update. So, what does the version 1.3 bring us: We've done a huge work optimising the performance on in-game locations and battle scenes. And there will be more. Playing on a high-resolution you should wait for the credits' showing longer than on the lower one. Now it should work correctly. Added new apparels for Kiba, Ruby, Mondoe and Durandell. The Party Manager now show your development progress for Special Skills of each hero. Modified the trading interface. Clavier finally lost his arm. Previously he got two arms no matter what happened with him. Fixed the 'A Man Can Die But Once' achievement Added some tips at 'Read My Lips' quest and improved the navigation. Fixed some Arthu side quests descriptions, misspellings and visual imperfections . We're eager to listen to your comments or reports to make Grimshade even better! A Special Asterion Bundle for upcoming Steam Sale: grab a copy of Mittelborg: City of mages with an adiitional discount of 10%. https://store.steampowered.com/bundle/11366/Asterion_Games_Collection/ Have a nice day! - Talerock teamMajor Update 1.2: Rebalanced Healing System, Renewed Final Boss and more improvements.Apr 30, 2019 - Community AnnouncementsHello everyone! Today Grimshade was updated to version 1.2. Based on our update's plans and community feedback, this major update features a rebalanced healing system, an improved optimisation and performance and a brand new in-game Glossary. Also, we've redesigned the final boss, Terror Weaver, making the fight more intricate and challenging than it was before. Ready to face it again? Major improvements: - Added the Glossary - Total redesign of final boss: Terror Weaver with his dark retinue became much stronger. - Increased the number of items obtained from defeated monsters and stashes. - Redesigned the healing system Medical supplies can heal a single character rather than the whole party. The first use of Supplies on a hero will recover the full health. If this hero has a total amount of HP, Supplies will cure the last Wound. The cost of supplies is 100 gold. Max amount of supplies you can buy from a trader is 10. But you may get an unlimited amount of Supplies obtained from stashes. Now you can use Medical Supplies during the exploration AND the positioning phase of combat. Minor fixes and improvements: Optimised the performance of battle scenes. Fixed some misspellings here and there. Taught some silent NPCs how to speak. Also, Barkley and Martha are more communicative now. Fixed a repeatable dialogue at 'Hey Pal I Need This Liquid' quest in Southern Marshes. Fixed character's emotions in some dialogues. When a player shifted to another zone, some uncompleted side quests were marked as a completed and didn't have descriptions. Now they got it. While collecting some keys for the fountain at the Arthu's Ruins, players couldn't get any visual confirmation of getting these items. We've added this notice. Fixed a small visual defect of a broken door at the Arthu's Ruins. Minor changes for cutscenes of 'Electricity or Life' quest. Gurin is no longer a skier, sound effects and a gate at the wall work as they should now. Fixed the duration of enchants. Fixed the POI highlight of 'In Plain Sight' quest. Added a highlight for Rupert standing in the middle of Lilipond. Remove the ability to interact with dead Bespierre soldiers. Charlie's second mark costs two resources now. Ruby's skill Catnip doesn't work twice in a row now. Our enemies don't get hooked twice. Durandell can use supplies in a rage. Now Saves should measure the playtime correctly. Fixed a bug with repeatable dialogue while saving Basil and giving the reward at 'Moo'shoe' war' quest. If you face any issues, please, report it via Discussions or our Discord. We're eager to listen to your comments and work together with you on making Grimshade even better! Thank you for your patience and for playing Grimshade. - Talerock team https://store.steampowered.com/app/858100/Grimshade/ https://store.steampowered.com/app/1061190/Grimshade__Soundtrack/ Patch 1.10Apr 22, 2019 - Community AnnouncementsHey everyone! In this update, we've optimised the performance of in-game locations and battle scenes, improved the English localisation and implemented our usual bunch of minor fixes. Major Fixes: Numerous fixes of spelling and punctuation errors in the English localisation. Optimised performance at Arthu's Ruins and Arthu's Marshes battle scenes. Performance improvements in all locations and battle scenes. Minor fixes: Added two new tips on loading screens. Minor fixes in descriptions of "On the sacred paths" quest. You can't complete "On the sacred paths" quest multiple times now. Fixed the name and the portrait in a final dialogue between Alister and Ruby. The second and third Disks of Times got the short description. Some of Marsh's mushrooms had mixed-up phrases. Now it should work correctly. Added new dialogue for the "Electricity or life" quest. Added a clue for making the Black Water. Taught Moo'shoe leaders standing at the Kurkan Pit to speak Fixed several NPCs. Those who remain silent can talk now, those who speak simultaneously can talk with you correctly. Add the localisation for Ruby's Invisible status. During the Escape from Brann quest, Lux and Warwaroo dialogues activated on a distance and could give you Medical supplies twice. Now it should work correctly. The second-floor Spicy Wind's chest can change its content depending on a stage of your quest. Changes the final of Moo'shoe war quest. You won't meet Kabba and Stas after the completion. Removed the cutscene at the Abandoned House, which showed you a BooBoos running out the house. During the Devoured attack's, you will meet them on the Upper Brann district AND on the Streets of All Trades. Improved Ruby's location idle. Sillie got a new animation of taking the damage while she is in the knockdown. Some visual improvements on Gukah's shot. Added new Lilypond stub's animations. Took away a surgical saw from Gasan. Private Ponch got a unique appearance. Increase the cost of Charlie's mark. Removed the Umbrage Weald's theme from the first cinematic background. If you face any issues, please, report it via Discussions or our Discord. We're eager to listen to your comments and work together with you on making Grimshade even better! Thank you for your patience and for playing Grimshade. Please, write an honest review of the game. Your support will help us to spread the word about Grimshade and engage more players! Have a great day! Talerock team https://store.steampowered.com/app/858100/Grimshade/ https://store.steampowered.com/app/1061190/Grimshade__Soundtrack/ Patch v.1.0.9.Apr 11, 2019 - Community AnnouncementsHello everyone! In this late-announced patch, we've set up correctly our difficulty levels, fixed some old issues and brought our usual lots of minor fixes and updates. Major Fixes: Difficulty levels are adjusted and corrected, bringing you Difficult, Normal and Easy modes. You may explore their descriptions while setting a new profile. Moreover, we've added a checkbox named Iron Man. If you're going to complete the "A man can die but once" achievement, this setting will restart a battle anytime your hero is dead. POI are set on their spots and highlighted in a specific moment. Fixed a bug which turns out the battle music and sometimes triggers the playing a few melodies at one time. Minor fixes: Reworked the balance of encounters with Devoured. Now it works as it should. Fixed minor issues in Tutorials related to Special skills. Added some descriptions for characters Special skills. Fixed the bug which shows you an incorrect description of Silver Enphimeriscusul quest. Some minor dialogue and localisation issues for the Silver Enphimeriscusul quest. Fixed the bug allowing you to buy some items from Marshes' NPCs for a lower price. Moo'shoes near the Kurkan Pit may talk with you now. Fixed the name of NPC Bluebella. Lilipond's Cutscene about Charlie's youth should work correctly now. You may trade with Gobbak after the Umbrages attack now. Gathering pots of flowers isn't available now until you get the On the sacred paths quest. Some players couldn't get the pie from Bartholomey in Gardener quest. Now it should work correctly. Now you may talk with drunk Sillie during the Welcome to Lilipond quest. Fixed the issue with Moo'Shoes during the Gobbak talk. Fixed the bug which causes the POI blinking. Added notification of unsuitable symbols used while saving the game. More battle scene's optimisations. Some visual changes in Spicy Wind tavern. Multiplie localisation fixes. Various minor sound tweaks. New tips on loading screens. By popular request from our players, we’ve changed the map of Brann in patch v.1.0.8. Now it is perfectly compliant with locations, so you can easily get the lay of the land. We hope that you will never be lost in the Lower Brann again with it! By the way, what do you think about the Arthur Marshes map? Should we change it as well, or is it good as it is? https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32833993/40e454e87f7dd338417a01ccb23ca795fb87244e.gif And the old map of Brann at your requests :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32833993/8c2261320510d65c1eda6ffe03ac16e205f17fef.png If you face any issues, please, report it via Discussions or our Discord channel. We're eager to listen to your comments and work together with you on making Grimshade even better! Thank you for your patience and for playing Grimshade. Have a great day! Talerock team https://store.steampowered.com/app/858100/Grimshade/ Patch 1.0.8Apr 8, 2019 - Community AnnouncementsHi everyone! Today we patched a blocker that prevented a major cutscene in Brann from finishing properly and made several fixes to the much maligned Silver Enphimeriscusul quest. Along with multiple overall stability fixes and our continued effort to further optimize combat scenes for lower-tier hardware. Major fixes: Captain Brann Nyquist cutscene should no longer freeze.Changed Brann’s zone map to more closely reflect the structure of individual locations.Fixed Gukah’s dialogue in the Umbrage Weald Camp to properly give rewards.Fixed the game’s final quest objective to reflect the events taking place.Moved Haven from Gobak’s Isle into Gobak’s Hut.Fixed several Point of Interest issues in Brann.Switched all meshes in battle scenes to static mesh mode for optimization purposes.All flower patches in the swamps should now work as intended.Made several changes to Matilda’s and Basil’s dialogue to make all quests associated with these characters to be more stable.Fixed several issues in quest objectives for the Silver Enphimeriscusul quest. Minor fixes: Added SFX to Charlie’s Mark debuff.Mondoe now always warns about the incomplete “Black Water” quest.More optimizations to Brann’s combat scene.Multiple visual changes and tweaks.Added a “To be continued” line to the game’s credits scroll.Reworked sound for the Umbrage attack on Lilypond.Disabled the ability to heal party during dialogue.Lowered music volume in main menu.Various minor sound tweaks.Removed several instances of duplicated dialogue throughout the game. If you face any issues, please, report it via Discussions or our Discord channel. We're eager to listen to your comments and work together with you on making Grimshade even better! Thank you for your patience and for playing Grimshade. Have a great day! Talerock team https://store.steampowered.com/app/858100/Grimshade/ Patch 1.0.7Apr 4, 2019 - Community AnnouncementsHi everyone! This patch should, hopefully, stabilize the entirety of the main quest for the majority of players, while at the same time bringing enhancements and better usability for those playing at higher resolutions, along with the usual collection of smaller bug fixes and quality of life improvements. Major fixes: It is now possible to finish Matilda’s part of the Silver Enphimeriscusul quest, after giving Basil the best flowers.Basil will now remove the appropriate amount of flowers from the player’s inventory.All UI elements should now scale correctly for resolutions higher than 1920 x 1080.Major logic fixes to the Bronzeballer quest. It should now work as intended.The final objective in the Bronzeballer quest will now complete when it’s supposed, no longer prematurely ending the quest.Fixed invisible Lambent Mothers in the Fold of Lambent Mothers.Fixed doubling of Medical Supplies upon exiting trade interface.Optimized Point of Interest collection algorithm. The map should now take less time to load.Fixed a bug that prevented the “You’ve Got Mail” quest from starting properly for some players.It is now no longer possible to expose Nyquist as the traitor before talking to Fluse.Item rollovers should no longer get stuck after exiting combat.Added guards to upper Brann that prevent the player from crossing the bridge to the castle gates. Minor fixes: The “Wait” button should now work better on smaller resolutions.All Points of Interest will now be correctly highlighted by the Disks quest.Improved cell and character highlights in combat.Warwaru should no longer give infinite medical supplies.Several Point of Interest fixes in Brann.Several sound and fixes and additions.Minor fixes in Brann’s side quests.Fixed several interactive objects in Arthu Marshes.Minor fixes to the final cutscene.Several quest objectives have had their descriptions fixed. If you face any issues, please, report it via Discussions or our Discord channel. We're eager to listen to your comments and work together with you on making Grimshade even better! Thank you for your patience and for playing Grimshade. Have a great day! Talerock team https://store.steampowered.com/app/858100/Grimshade/ Patch 1.0.6Apr 2, 2019 - Community AnnouncementsHi everyone! In tonight’s patch, we primarily target the leftover issues that prevent some side-quests from being completed for some users, while improving the stability of the main quest and combat encounters throughout the game. Major fixes: Made several major logic fixes in the quest Silver Enphimeriscusul. It should now function correctly.Fixed a number of journal entries for the quest Silver Enphimeriscusul.Made several major logic fixes in the quest Gardener. It should now function correctly.Added a slider to the game settings tab that allows players to adjust combat speed.Basil will now complete his quest only if the player has found enough flowers.Fixed invisible Lambent Mothers in the Fold of Lambent Mothers.Etherna now has a separate prefab and should no longer appear in place of other NPC’s.Wilhelm’s skills have been made visible to players.Fixed a bug that prevented combat from progressing if Charlie died while aiming under the effects of “Chaurlinda Special Reserve”. Minor fixes: Added a second opportunity to receive the “Fire in the Hole!” achievement for players that missed the first one.Fixed a collection of minor issues in the game’s credits screen.Added additional high-quality Enphimeriscucul flowers that can be found, up to a total of 5.Removed fire sound from final cut-scene.Added UI sound for utility crafting.Added sound effects to interactive totems.Fixed several sound issues for the Umbrage.Fixed several interaction objects in “Kurkan’s Pit”Fixed a number of issues in status Descriptions.Performance optimizations for Brann’s combat scene.Added new interactive objects to the Old Mine location. If you face any issues, please, report it via Discussions or our Discord channel. We're eager to listen to your comments and work together with you on making Grimshade even better! Thank you for your patience and for playing Grimshade. Have a great day! Talerock team https://store.steampowered.com/app/858100/Grimshade/ Patch 1.0.5Apr 1, 2019 - Community AnnouncementsHi everyone! It’s been a busy weekend and an even busier Monday. We’ve managed to fix a significant amount of issues that are being reported by you, our amazing and patient players. New additions: Added a slider to the game settings tab that allows players to adjust combat speed. Major fixes: Fixed an issue with enemies having one less avoidance token on normal and easy difficulty. Fixed an issue that prevented players from receiving a map marker unlock in the green Moo’Shoe camp. Fixed an issue that prevented Larvae from spawning in the Arthu Ruins after receiving the quest Winter Survival Kit. Fixed all issues that caused some players to get stuck on a black screen when interacting with the Ancestor Totems in the Arthu Marshes. Several fixes made to the quest “Sheep Dolly’s Secret”. This quest should now work as intended. Several fixes made to the quest “Gardner”. This quest should now work as intended. Fixed an issue which prevented players from completing the quest “On Sacred Paths” if the totems were activated in a specific order. The Arthu Marshes now have enough flowers for the player to complete the quest “On Sacred Paths”. All flowers collected and spent should now be tracked correctly. Fixed localization issues in the following quests: Things are Getting Worse; Piercing the Darkness; Dangerous Investigation; Float Like a Butterfly, Sting Like a Bee. Fixed an issue on unmovable creatures that forced them to skip their turn indefinitely, when afflicted with the “Confused” status. Utility items will no longer get unequipped upon loading a save game. The game will now properly detect the user’s desktop resolution and set that as the recommended setting. The game now supports 16:10 aspect ratio. Armor items will now correctly function in combat, lowering all incoming physical damage by the amount stated. Fixed an issue that allowed users to avoid fighting the first Grotesque in the tutorial section of the game. Fixed an AI issue, that prevented the Corrupted Valkyrie from acting. Fixed Bruspul’s dialogue hub, that prevented players from progressing through his dialogue tree. Fixed double Nyquist fight in the quest Captain Brann. The quest journal should no longer display quests form a different savegame after load. The quest journal should now properly track completed objectives. The bell in the Arthu Ruins exterior no longer summons the Moo’Shoe. Fixed an issue with some achievements not being tracked correctly. Changed the way Alister’s helmet accessory works. Minor fixes: Removed music from Eleore catacombs, so it doesn’t conflict with the fresco jingles. Increased the time of the jingles, because some of them cut out too soon. Removed music from Gobak’s House, adjusted candle volume. Added sounds to Valkyrie movement. Increased volume of Kiba’s sound effects. Fixed an issue that made the sound of rushing water too loud in a sewage location. Fixed a sound looping issue on the well interaction in Lower Brann. Added the combat loss jingle t...Patch 1.0.4Mar 29, 2019 - Community AnnouncementsHello! In this Friday Night Update. Major fixes: Fixed a cutscene in the Big Hunt quest. Added a new difficulty level — Very Easy; Fixed a blocker on the Streets-of-All-Trades. Now you can walk in and out to the Backer Street location without any issues; Fixed a combat blocker caused by the Bleeding status; Numerous localisation's fixes. Minor issues: Fixed a dialogue in the Spicy Wind tavern. Added a quick travel point at the market in Capitan Brann's quest. Some visual editings on a Night Brann's battle scene and Arthu's Marshes' locations. If you face any issues, please, report it via Discussions or our Discord channel. We're eager to listen to your comments and start working on — together we can make Grimshade even better! Thank you for your patience and for playing Grimshade. Have a great weekend! Talerock team https://store.steampowered.com/app/858100/Grimshade/Patch 1.0.3Mar 28, 2019 - Community AnnouncementsWe've just updated the game to fix all these issues you have been reporting us the whole day! Minor issues: Bosses achievements fixed — some of them didn't work correctly. A pop-up window with hero/enemy description was moved away from the centre of your screen. So, you can look at the battlefield without any obstacles. :) Dragging and dropping the equipment in the Character window perform much better now, especially at the battle. Low-quality graphics settings made all the object's shadow squarish. Now we've made them more roundish. More important fixes: Fixed the wounds issue — any load removes all of them from heroes except one. Now the game saves all possible wounds on characters (max. 8)! Enjoy the game :) Fixed the positioning bug. Now you can place all your heroes on the battlefield without any issues or reloadings. Fixed the pop-up window with a hero/enemy description, which escaped from the screen on any resolution lesser than recommended one (1920x1080). The cutscene before the first boss-battle is working correctly now. Sillie's robust medical supplies can cure wounds on your characters now. Some fixes of the last part of the game. Achievements progress shows that no one reaches it:) UPD: And tomorrow's patch will bring you a fixed cutscene at the Beast hide-out. We've just fixed it after uploading the build on Steam. :) If you face any issues, please, report it via Discussions or our Discord channel . We're eager to listen to your comments and start working on — together we can make Grimshade even better! Thank you for your patience and for playing Grimshade. Cheers, Talerock team https://store.steampowered.com/app/858100Patch 1.0.1Mar 27, 2019 - Community AnnouncementsHello everyone! Our sincerest thanks for all the feedback you share with us! It's been a rough day as we've got A LOT of comments and emails. Our team is on duty in our communities, replying comments and aggregating bug reports you post here. The first day - the first update. That's what we've changed: 1. Kiba stopped wearing the spacesuit after his nightmare in Spicy Wind tavern. 2. Screen resolution issues fixed — If you've already played the game, please check in-game Settings (not Unity) and choose your native screen resolution. If your screen resolution is lesser that recommended (1920x1080), it can misbehave but shouldn't crop a half of your dialogue window. 3. Lots of small minor things fixed. If you face any issues, please, report it via Discussions or our Discord channel. It really helps us to implement all fixes in the game as soon as possible. Cheers, Talerock team https://store.steampowered.com/app/858100/Grimshade/Grimshade is out now, an RPG with a steampunk badgerMar 26, 2019 - Rock, Paper, ShotgunSome might tell you that taking a badger to a gun fight is poor tactics, but when the badger also has a gun, as he does in new RPG Grimshade, it’s genius. Released today, it’s a JRPG-ish steampunk fantasy adventure with turn-based tactical combat, and a menagerie of human and furry characters, including mustelid sniper Charlie. I’ve had the chance to play a little of it so far, and some purple prose (admittedly delivered by an overly dramatic villain) aside, it seems like an interesting little romp, and a solid debut from new studio Talerock. See the launch trailer below. (more…) Character Spotlight #2 — CharlieMar 16, 2019 - Community AnnouncementsThe release is coming — less than ten days remain. We're almost here! And we are thrilled to bring you a brand new video today! Learn more about our beloved eleore-badger Charlie in this chapter of Characters Spotlight: https://youtu.be/Vs-xCLrjYsg Less than two weeks remain until the launch day comes — the most rigorous and nervous time. We're working without cease on the game, fixing and polishing all sort of things to make Grimshade even better. Thank you all for your support and have a fantastic weekend! Talerock team https://store.steampowered.com/app/858100/Grimshade/Release Date announcement & Character Spotlight #1Mar 7, 2019 - Community AnnouncementsHello everyone, Today we can finally announce the launch date: Grimshade goes on Steam on 26 March. Yay! Even more, we've made a series of spotlights related to the main characters and their combat performance. The first one is about Alister Garuda, the hero you'll meet at the beginning of your journey. Enjoy the video! https://youtu.be/D4ftPDkySYM Add us to your Wishlist and follow us to keep yourself updated — we also share all important news here, on the Steam page. And, of course, help us to spread the word about the game! Cheers, Alexandra and Talerock team https://store.steampowered.com/app/858100/GrimshadeNews, developer's notes and gameplay trailer inside!Feb 14, 2019 - Community AnnouncementsHello everyone! We're here with the long-awaited update, and we’re eager to tell you about the current state of Grimshade. In short: We had some negotiations with a publisher, but it didn’t work out well. Grimshade's destiny is in our own hands. Grimshade will see the light in spring, 2019. We'll announce the exact release date later. Closed beta build is coming soon. New gameplay trailer is ready. Check our Youtube channel! In more detail. Speaking about all this story with a publisher, it didn’t work. Business is business. But this six months of deafening silence allowed us to delve deeper into the development, reuniting the team around the game. It was enough time for us to believe in ourselves and be ready to put everything on the line now. And on the release day, we'll be sure that we did our best for Grimshade. How did we end up like this? First, even with the outsource boost, we didn't have time to finish the game till November. The game wasn't ready — still unpolished, buggy and messy it didn't suit our final vision as Grimshade should be. So, there were two ways: to go in Early Access in November or to postpone the release to improve the quality. In the course of history, there have been precedents of great RPGs successfully existing in the EA stage and after (we double-checked this), but we didn't want to walk this path. The story that is told by Grimshade deserves to be perceived entirely, from the first playthrough, not overshadowed by any imperfections. Also, we've already got some improvements and commitments, deferred to the Enhanced edition and consoles. Cutting the game for EA purposes would be a crime. Choosing the quality side, we decided to postpone the release until 2019 and got some extra time. And then the fun began. Somewhere after the end of the Kickstarter campaign, a long period of decay and despair started — illness of crucial employees, general fatigue, some dismissals and the smashing success of the board game Deus lo Vult, a Kickstarter campaign we were strictly involved. Numerous events captured our minds and madeGrimshade feel like an unloved child. Needless to say, the work was not going so smoothly as it should. By the autumn there was a radical change of mood — rejecting all the past difficulties the whole studio reunited around our main idea to bring it to an end. Finally, make a great game of our dreams. Which was, by the way, almost finished. First, we analysed the game from the game design perspective... and remade it completely. Characters have changed beyond the recognition, losing part of their abilities and acquiring new ones. The army of monsters become more diverse, brutal and savage. And in general, the combat part of the game has become much more demanding to the level of your tactical skill. Time has shown that our artists are the most diligent division in the studio. With a little rest on vacation, they plunged on the improvement of everything they met on their way. Some locations which were desig...Big news: Grimshade release is delayed to Q1 2019Nov 21, 2018 - Community AnnouncementsHey, all! We have important news to share with you. Last few months we worked really hard to improve Grimshade. We put a lot of effort to polish everything and make the game as good as it gets. During this process, we realised the potential of the game, and we decided that there’s no room for compromise when it comes to quality. There’s so much more we could do to make Grimshade even better. With that being said, we decided to delay the release to Q1 2019. We will announce the date soon. Not to mention that - and here’s better news! - we are now finalising an agreement with a really cool publisher! So, why do we need a couple of months? Firstly, to finish the core gameplay with the idea of the Gold version. It’ll include an additional pack of the content and will be a free update for all players. This version will be ported on consoles. Moreover, we could run some extra testing, closed ones for backers and target group of players and super closed for our QA team. As you may suspect, it was not an easy decision. It never is when you got such a great and involved community as we have. You guys are amazing, you kept us strong through last few months. But with your passion comes our responsibility. We owe you something. We owe you a good game. And that is the most important thing for us to remember. We hope that you share our vision and could wait a few months for the release :) Grimshade: the long-awaited stream — today at 7PM (EDT time)!Jun 19, 2018 - Community Announcementshttps://www.twitch.tv/asterion_games Dear friends, at long last we are ready to show you the game live! You will see a walk through the beautiful world of Ree'Fah and completion of several quests. We will meet the residents, fight monsters, and moreover — we will have a boss fight! Tonight's anchor — the leading game designer of Talerock studio, Max! He will answer all your questions!