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Gravity Sketch VR

 
6.2.10May 2, 2024 - Community AnnouncementsπŸ› Bug Fixes - Fixed not being able to open GLB and FBX files containing textures - Fixed app hangs when trying to export FBX locally on standalone - First Sketch experience is no longer triggered when entering a Collab room in a workspace with no personal files6.2.9May 1, 2024 - Community AnnouncementsπŸš€ Features & Improvements - Improved Memory usage of image imports - most workflows will only use half as much memory πŸ› Bug Fixes - Fixed issue that caused some files made before GS 6.2.4 to trigger error β€œinvalid object data was found and repaired in the loaded file. Recovered objects were placed on new layers” which placed parts of the file on a new layer. - Fixed memory usage calculation for images6.2.8Apr 30, 2024 - Community AnnouncementsVR πŸš€ Features & Improvements - Single-sided imported meshes are now automatically double-sided on import. - Added haptic feedback to the Crease, Separate Edge and Edge Cut subdivision tools. πŸ› Bug Fixes - Improved appearance of normals on creased subdivision edges. - Fixed syncing of light rotation when anchored and using a preset environment in Collab. - Fixed being unable to slide points on ink and strokes. - Fixed invisible strokes still being exported when they were made invisible through being part of an invisible group. - Fixed file format tags in the export menu being transparent when in passthrough. - Improved Collab networking conditions on some networks. - Made camera movement smoother on Please Stand By screen when tethered.6.2.7Apr 24, 2024 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed an issue with normals of subdivision surfaces joined at the mirror which gave the appearance of imperfect surface continuity. - Fixed an issue preventing you from performing more than one merge operation per subdivision object in Collab. - Fixed the HDR Reflections setting not being properly respected on sketch load until editing a setting in the Workspace menu. - Using the selection tool to move an object that was created via duplication with Return After Copy enabled no longer causes the first movement to be reset.6.2.4Apr 19, 2024 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed different files with the same name sometimes sharing the same locally cached thumbnail. - Fixed an issue that caused some creases on creased subdivision objects that were created via a baking or Separate action to persist permanently in Collab. - Prefabs made by grabbing and dropping sketch objects into the import panel now correctly retain layer group information. - Restrict to Mirror option no longer restricts the movement of unmirrored objects. Screen Collab πŸ› Bug Fixes - Fixed Guest Team room exports saving to personal files.6.2.2Apr 17, 2024 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed not being able to snap the rotation of images and text objects to axes unless the objects are close to the axes. - Fixed not being able to anchor the environment torch in Collab. Screen Collab πŸ› Bug Fixes - Temporarily disabled macOS proxy support to troubleshoot connection issues on some networks.6.2.1Apr 16, 2024 - Community AnnouncementsπŸš€ Features & Tweaks - The Section View tool now snaps to axes by default. Holding the shift trigger now allows for free rotation. πŸ› Bug Fixes - Fixed export presets sometimes not appearing if loading into a sketch quickly after launching the app. - Fixed transparent screenshot background not being transparent. - Fixed a case with the Gravity Sketch Launcher which could cause it to fail to update the client to 6.2.6.1.16Mar 28, 2024 - Community AnnouncementsVR πŸ› Bug Fixes - Minor bug fixes and performance improvements.6.1.15Mar 5, 2024 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed an issue that caused personal accounts that were deactivated from an organization to be locked out of their personal workspace if the organization was the last workspace they accessed prior to deactivation.6.1.14Feb 21, 2024 - Community AnnouncementsVR πŸš€ Features & Tweaks - Logging in to a different LandingPad account than the previously logged in account will now give the user a choice to delete autosaves on the device or cancel the login.6.1.13Feb 9, 2024 - Community AnnouncementsπŸ› Bug Fixes - Fixed an issue where FBX exports that contained multiple objects with the same material name could share the same color even when not the same color in Gravity Sketch. - Fixed an issue where connecting subdivision to the mirror, moving it off of the world mirror then baking mirror caused the newly baked copy to behave as if still attached to original. - Fixed an issue where connecting subdivison or strokes to the mirror, moving it off the world mirror, baking mirror then remirroring the original caused it to be mirrored on local mirror rather than world mirror.6.1.12Jan 18, 2024 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed depth of field slider on screenshot also applying to view points. - Crease data is now included in FBX control mesh exports of thickened subdivision objects. - Fixed a frequent request to server causing issues.6.1.11Jan 17, 2024 - Community AnnouncementsπŸ› Bug Fixes - Fixed subd crease data not being present in FBX exports with the control mesh and welded vertices options. - Fixed subd crease data not being present in polar symmetrical objects in FBX exports with the control mesh option. - Fixed subdivision cubes having too many faces when exported as a double-sided FBX.6.1.10Jan 15, 2024 - Community AnnouncementsVR πŸš€ Features & Tweaks - Subdivision and crease data is now included in FBX control mesh exports. This allows tools like Blender and Alias to apply crease and subd modifiers automatically. - Improved stroke performance. πŸ› Bug Fixes - Fixed β€˜Shared With Me’ section in LandingPad Collab menu not showing if the user was not part of any organization teams. - Can no longer see grab highlight of objects dropped on to an invisible layer. - Closed volumes such as strokes and text objects no longer export as double-sided in FBX exports. - Fixed some environments causing LIV avatars to be invisible. - Disabled import, save and export for reviewer and viewer licence members in organizations. - Fixed measurement readout on import preview being incorrect if you changed the unit and then the value of measurement.6.1.9Dec 20, 2023 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed the floor being the wrong height on standalone Vive headsets. - Fixed entering a custom measurement value during the import process not being accurate if you did it more than once.6.1.8Dec 20, 2023 - Community AnnouncementsπŸš€ Features & Tweaks - Added a new lobby environment. - Renamed Reference Library to Templates as well as renaming some of its internal folders. - Added a section in the lobby settings to for organization admins to pair headsets with LandingPad accounts. - The First Sketch Experience now triggers on the first time a new user enters New Sketch rather than on first launch of the app. πŸ› Bug Fixes - Made the material of assets currently being downloaded in Collab a purple grid again instead of white. - Grabbing the web browser and pressing the red button now re-attaches it to your hand rather than closing it. - Empty layers are now included when saving a sketch. - The environment is no longer saved with the sketch file unless edited during the sketch session.6.1.7Dec 13, 2023 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed mirrored copies of fine line strokes being invisible until connected at the mirror. - Fixed exiting a Collab room with Share UI disabled causing other users to lose button functionality.6.1.5Dec 7, 2023 - Community AnnouncementsπŸ› Bug Fixes - Reverted the main environment light to a white light instead of a yellow light. - Fixed some memory leaks in edit mode. - Fixed a crash on load with some sketch files.6.1.4Dec 7, 2023 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed invisible and inactive layers not being included in autosaves6.1.3Dec 6, 2023 - Community AnnouncementsVR πŸ› Bug Fixes - Fixed a memory leak in Collab leading to frequent crashes. - Fixed compatibility issues with LIV. - Quest 3 now uses correct controller models when launched through SteamVR. - Fixed Import menu’s Recalculate Centre button causing imports to move further from the centre. - You can no longer change the units on an imported file with fixed units if it’s the first file you’ve imported in a session. - Fixed certain file types importing at incorrect unit scale. - Fixed an issue that could cause transparency in imported PNG files to not display properly. Screen Collab πŸ› Bug Fixes - Fixed an issue that could cause transparency in imported PNG files to not display properly.