Show/Hide Show/Hide

Grabity

 
Patch Notes for 1.0.3.0Aug 13, 2018 - Community AnnouncementsHi all, this is a bit of a cumulative update - a few fixes and enhancements, but mostly to make some new items available! - Added 'Box Blaster' custom gun item. - Fixed box trail FX for the 'Biter' gun - Added 'Boom Box' backpack item. - Minor fix for 'Biter' trail FX. - Added 'Beholder' custom head item (a gross-looking eyeball!) - Added 'Conehead' custom bot head item by @Moritz - Fixed the player respawn transition FX so that a bot's floating skull returns to the correct location even if spawn point is in motion. - Added a match settings randomization option in Prematch > Setup, as suggested by @Chinnaru (experimental) - Allow players to summon the Pause menu in Tutorial with keyboard (so that they can get back to the menu if controller runs outta juice) - Some minor fixes to the P2P network backend - Attempting to smooth out the motion of crates better when network conditions are poor - Potential fix for multiple craterball goals being scoreable from a single craterballPatch Notes for 1.0.2.2Jul 9, 2018 - Community AnnouncementsSome new items for ya! - Added 'Biter' custom gun item. - Added 'Boxer' custom head item. - Added 'Boost Box' custom jetpack. - Added 'RAM' custom head.Patch Notes for 1.0.2.0Jun 28, 2018 - Community Announcements- Added Stuntbot custom head. - Added Barrel custom backpack. - Increased daily item drop limit from 4 to 5. - Minor sound FX channel fixes (e.g. grinders in Crushers were not set as Gameplay SFX) - Refactoring work on Steamworks integration - Added visual indicator for items that are unlocked by default in the Inventory - thanks @da stealth - Added 'Default' Steam tag to items that are unlocked by default in the Inventory - thanks @da stealth - Allow players to exit Inventory during a refresh - thanks @Chinnaru - Used cached inventory data when a refresh times out - Fixed rumble getting stuck on in Controls screen when rapidly pressing Identify on multiple controllers - thanks @da stealth - Experimenting with adjusting network body syncrate to reduce upload demands on the host machinePatch Notes for 1.0.1.7Jun 23, 2018 - Community Announcements- Potential fix for 'headless horseman' bug in Inventory - thanks @Chinnaru - Fix for broken lobby player kick functionality - thanks @Chinnaru - Allow left thumbstick and KBM arrows to change Match Setup cards - Added new custom head - 'Sombrero' - Added a item spawning customization mode and screen - Potential fix for game sometimes getting stuck in the 'Starting' (countdown) UI state - Allow players to grab crates through powerups - Mute gameplay FX when entering the Pause menu(edited) - Fix for music/SFX muting issues when pausing/unpausing during a match - @da stealth - Fix for pickup buffs stacking up incorrectly on client machines - thanks @Chinnaru and @da stealth - Update outfit UI if bot color is changed 'externally' (e.g. to avoid a double-up between players) - Minor localization updates - Added Spanish translator to the credits screenPatch Notes for 1.0.1.4Jun 19, 2018 - Community Announcements- Hotfix for Audio, Video and Gameplay options not being visible in local matches / tutorial - thanks @Buzzard! - Fixed head position for Unicron (@Moritz) - Added a 'View' option for Inventory items - @Chinnaru - Added a 'Crate Surfing' option to Match Customization - @da stealth - Added Framerate Capping options to Video Settings - @Buzzard - Only show crafting dialog for currently owned items - thanks @Chinnaru, @da stealth - Increase the default scale of CraterBall and King Crate items (but don't additionally apply match item scaling) - Adjusted color tinting for RadBot 3000 - @Moritz - Various localization updates - Added 'Common' rarity for standard items, and allow users to filter by rarity in Steam client/web interface Patch Notes for 1.0.1.1Jun 15, 2018 - Community Announcements- Added 'Capn' Crook' custom head by @Moritz - Added 'Fusion' custom head by @Moritz - @GokanTheFusion - Added 'RadBot 3000' custom head by @Moritz - Set a default ping limit of 150ms when searching for Online games https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31019104/6ce74143f9166053263c11659af09f054fbd461b.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31019104/638dd2a9f30f26418cfff84da0fc15233eb4580d.png https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31019104/b0634ab3d12efb6c4b822e322dd88a23005d0f9b.pngPatch Notes for 1.0.1.0Jun 12, 2018 - Community Announcements- Fixed Buzzard (Gold) head not showing up in player portraits - thanks @Chinnaru - Added scrolling to Audio, Video and Gameplay options pages (so that we can add more options later) - Various fixes and tweaks by @Moritz to Test01 level based on player feedback - Added a bunch of (experimental) Match Customization options - respawn delay, hp regen, etc - Added new custom head: 'Ghost' by @Moritz. - Truncate match info if it gets too long in the Prematch screen - thanks @Chinnaru! - Hide taunt and crouch button prompts in Game Over screen when KBM is active. - Bumped up collision volumes in Test01 level. - Reworked the loading screen system (again!) - thanks @da stealth :) https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31019104/b2bc0eee741c86f60e8256fc48e027efed8e1c19.pngPatch Notes for 1.0.0.8Jun 10, 2018 - Community Announcements- Melee balancing adjustments: each hit does more damage, but attack rate is lower. - Increase melee attack rate significantly when player has an active Speed Boost powerup. - Potential fix for UI icons sometimes 'flip-flopping' when both KBM and controller are active - @Chinnaru - Disallow joining elimination games mid-match, and notify player that they are spectating. - Potential fix for occasional failure to apply environmental damage to objects (e.g. Turbine fans) - @da stealth & @Chinnaru - Added some alternate French toast vocals - thanks @marieAD! - Fix for AI regarding craterball hoops as dangerous and avoiding them - Groundwork for 'beta' levels that are only accessible from unstable branch - Allow players to change level, preset, teams etc. directy from Match Setup screen - thanks @Chinnaru! - Potential fix for loading screen not showing up when starting a match (thanks @da stealth!) - Added new custom head: Unicron - @Moritz - Card selections should now be looping in the Prematch Match Setup screen - thanks @Buzzard and @Chinnaru - Converted Match Customization screen to be scrollable, in preparation for adding more customization options. - Fixed Spinnaru and Unicron Gold heads not showing up in player portraits - thanks @Chinnaru - Fix for powerup buff FX not tracking the player properly when latency is high - thanks @Moritz - Check item ownership in more places - thanks @Chinnaru - Fix for loading screen not looking correct if loading into a lobby directly from Discord - thanks @ChinnaruPatch Notes for 1.0.0.4Jun 6, 2018 - Community Announcements- More minor changes to melee system networking (don't allow clients to 'predict' death by melee) - Added @Buzzard custom head item - Allow players to join matches with limited lives mid-game. - Added trails to Craterball to help with visual acquisition during busy matches - thanks @da stealth and @Chinnaru - Updated Māori translationsPatch Notes for 1.0.0.3Jun 6, 2018 - Community Announcements- Revisions to melee system to hide latency a bit better (experimental) Patch Notes for 1.0.0.2Jun 6, 2018 - Community AnnouncementsAdded Spanish language support courtesy of the amazing @zetta102! - Potential fix for Turbines 'floating crate' bug as observed in stream with @da stealth, @Chinnaru, and the Git Gud crew - Fixes for item names not matching up between the Steam and in-game inventory - thanks @Chinnaru and @da stealth!Patch Notes for 1.0.0.1Jun 6, 2018 - Community Announcements- Fixed Spinnaru head not showing up in player portraits - thanks @da stealth! - Potential fix for grabbed crates 'wobbling' around players when latency is quite high - Prompt players more aggressively with match / map setup button in the Prematch - thanks @MoritzInitial Release - 1.0.0.0!May 30, 2018 - Community AnnouncementsHi everyone, and welcome to Grabity's ballistic bot brawls! A couple of years ago we started working on Grabity as a side project. Making this game has been an amazing journey, and we are immensely proud of all the effort that went into making this initial release as solid as possible. We pushed the boundaries of what we thought we were capable of, and can't wait to share the results with everyone! We also wish to acknowledge our beta-testers on Discord for all the feedback and encouragement that has helped us shape the game over the last couple of months! We are looking forward to growing our community even further and improving the game now that it's live. Our sincerest gratitude to everyone who has helped us along the way. We can't wait to see what Grabity will shape up to be!