
Gone with the Demon
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V.0.11.3a is Live!Feb 18, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/96c3d302bd878b126142cc609ffda7e869c1fd80.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/741c3cf6efc291cf4011763b49b9380c23ce638a.jpg Hello everyone, Sorry for the long delay in updating. We’ll write a dev log up related to development progress and situation. As always, Thank you! ※ Not compatible with older save files. CONTENTS Added the final boss and final stage. Added an ending. Each enemy has their own resistance to fire. BUG FIXES Fixed an issue with a player attacking the first boss behind the door after loading. Fixed a bug that froze a helmeted woman occasionally. Fixed a bug that remained the outline on the stone lantern even after activated. Fixed a bug that caused the game to crash when the load button is pressed without any save file in the main menu. Fixed a bug that miscalculated damage when enemies and a player take damage at the same time by Molotov cocktails. Fixed a bug that unequipped the weapon when using beds while wearing “Amulet of Smile”. Fixed some typos. V.0.11.3a is Live!Feb 18, 2018 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/96c3d302bd878b126142cc609ffda7e869c1fd80.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/741c3cf6efc291cf4011763b49b9380c23ce638a.jpg Hello everyone, Sorry for the long delay in updating. We’ll write a dev log up related to development progress and situation. As always, Thank you! ※ Not compatible with older save files. CONTENTS Added the final boss and final stage. Added an ending. Each enemy has their own resistance to fire. BUG FIXES Fixed an issue with a player attacking the first boss behind the door after loading. Fixed a bug that froze a helmeted woman occasionally. Fixed a bug that remained the outline on the stone lantern even after activated. Fixed a bug that caused the game to crash when the load button is pressed without any save file in the main menu. Fixed a bug that miscalculated damage when enemies and a player take damage at the same time by Molotov cocktails. Fixed a bug that unequipped the weapon when using beds while wearing “Amulet of Smile”. Fixed some typos. V.0.10.0a is Live!Sep 28, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/a59bb68b28d8b739b1b69a4497f981f553df8c57.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/80a716a65b4780e8f19b7dd86123614e62fb6dad.jpg ※ Not compatible with older save files. CONTENTS Added the intro. Added amulets that can provide a variety of different bonuses. Added some story elements (picture of female Demon tracer, Fist Master, digital camera, portal, ancient princess's silver knife). Added some notes. CHANGES UI buttons can be clicked. Changed the amount of Essence the Bosses give. Improved the texture streaming process. When enemies are defeated, their weapons disappear. BUG FIXES Fixed a loading crash that is supposed to be related to the UI. Fixed an issue that caused a screen to flicker when attacking just after guard. Fixed a bug that displayed wrong instruction in the tutorial for dodging. ※ We’ve decided to lower the price.V.0.10.0a is Live!Sep 28, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/a59bb68b28d8b739b1b69a4497f981f553df8c57.jpghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/80a716a65b4780e8f19b7dd86123614e62fb6dad.jpg ※ Not compatible with older save files. CONTENTS Added the intro. Added amulets that can provide a variety of different bonuses. Added some story elements (picture of female Demon tracer, Fist Master, digital camera, portal, ancient princess's silver knife). Added some notes. CHANGES UI buttons can be clicked. Changed the amount of Essence the Bosses give. Improved the texture streaming process. When enemies are defeated, their weapons disappear. BUG FIXES Fixed a loading crash that is supposed to be related to the UI. Fixed an issue that caused a screen to flicker when attacking just after guard. Fixed a bug that displayed wrong instruction in the tutorial for dodging. ※ We’ve decided to lower the price.Dev Blog #7: About Next UpdateJun 22, 2017 - Community AnnouncementsHello everyone, We are currently working on the early story of the game. Some images to explain the story, amulets as a new type of item, new NPCs and more will be added. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/3db58afa62fc9d3ced5effd4b998ee2cea5dc657.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/520d53999e8a3449102de723add84d55564d3e5a.jpg It’ll take some time for the game to be updated because it requires time to prepare. The progress will be shared later again. Happy Steam Summer Sale!Dev Blog #7: About Next UpdateJun 22, 2017 - Community AnnouncementsHello everyone, We are currently working on the early story of the game. Some images to explain the story, amulets as a new type of item, new NPCs and more will be added. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/3db58afa62fc9d3ced5effd4b998ee2cea5dc657.jpg http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/520d53999e8a3449102de723add84d55564d3e5a.jpg It’ll take some time for the game to be updated because it requires time to prepare. The progress will be shared later again. Happy Steam Summer Sale!V.0.9.3a is Live!Jun 9, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/907c8a91f254bbdae5da12c7d724856ca45472f3.png ※ Not compatible with older save files. NEW Added keyboard/mouse rebinding feature. IMPROVEMENTS Once the first boss’s door opened, it’ll be left open. Removed the first Doorkeeper. The hint for a Doorkeeper is now easier to know. Added ‘interaction key’ on the button guide of HUD. The first sledgehammer guy was replaced with a red mask bandana guy. FIX Fixed a bug with the Doorkeeper occasionally rotated. V.0.9.3a is Live!Jun 9, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/907c8a91f254bbdae5da12c7d724856ca45472f3.png ※ Not compatible with older save files. NEW Added keyboard/mouse rebinding feature. IMPROVEMENTS Once the first boss’s door opened, it’ll be left open. Removed the first Doorkeeper. The hint for a Doorkeeper is now easier to know. Added ‘interaction key’ on the button guide of HUD. The first sledgehammer guy was replaced with a red mask bandana guy. FIX Fixed a bug with the Doorkeeper occasionally rotated. V.0.8.12a Russian language and counterattackMay 5, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/9e65371fb77f241ceb95d7bc9474de80ff739886.gif Hello everyone, Happy to say that the Russian language has been added by help of one passionate Russian gamer. He can even beat our game without death. It’s amazing. Now, thanks to his effort, more Russian gamers can enjoy the game. We hope to add more localizations in the future. We’ve always desired feedback. Fortunately, received a lot feedback after publishing the demo. Among the feedback, we lowered the counterattack difficulty first in this patch. Please understand this change is experimental and not permanent. This update doesn’t apply other feedback yet. For now, we’re trying and spending time to spread our game before ending the weeklong sale. After the sale, we’ll be back with a new update. Thank you! CHANGES Added Russian language. Select it on in-game option menu. Increased the counterattack window. Fixed some minor issues. KNOWN ISSUE Some tutorial messages can be displayed in different language after changing language during the tutorial. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/81657a73b4a4cae5bf4bc37ca5a3fa70deb1d279.pnghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/26a18d3751166bf667f40d7aa432d0acc104a07e.pngV.0.8.12a Russian language and counterattackMay 5, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/9e65371fb77f241ceb95d7bc9474de80ff739886.gif Hello everyone, Happy to say that the Russian language has been added by help of one passionate Russian gamer. He can even beat our game without death. It’s amazing. Now, thanks to his effort, more Russian gamers can enjoy the game. We hope to add more localizations in the future. We’ve always desired feedback. Fortunately, received a lot feedback after publishing the demo. Among the feedback, we lowered the counterattack difficulty first in this patch. Please understand this change is experimental and not permanent. This update doesn’t apply other feedback yet. For now, we’re trying and spending time to spread our game before ending the weeklong sale. After the sale, we’ll be back with a new update. Thank you! CHANGES Added Russian language. Select it on in-game option menu. Increased the counterattack window. Fixed some minor issues. KNOWN ISSUE Some tutorial messages can be displayed in different language after changing language during the tutorial. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/81657a73b4a4cae5bf4bc37ca5a3fa70deb1d279.pnghttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/26a18d3751166bf667f40d7aa432d0acc104a07e.pngDemo available now! A round-up of updates in the last three months.May 1, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/bd3ecaf9093323622ee6f8d0a7fb436230338df1.png Three months have already passed since Early Access Launch and a lot has happened. After lots of thought, we made and released a public demo for Gone with the Demon. In this demo, you can access to two early levels and face the gargantuan Demon boss. Give it a shot! And when you have anything you would like to tell us, please let us know. If you want more levels, weapons, enemies and bosses, this week is a good chance to get the full version and support us. Because we’re offering a 40% discount this week. Also, it led us to want to put all of the major changes in one place to make it easy to see. Here’s a list of them:Tutorial. New Demon, Doorkeeper. Destructible crates. More responsive and rewarding combat system. Informative input guide on HUD and tips. Trap pits. Improved attack animations and weapon abilities. Patched in a number of bug fixes and minor improvements. Lastly, there’s a good news for the Russian gamers. One passionate Russian Youtuber/streamer offered to translate the game into Russian. We’re working on it with him. Russian language will be added soon! Many thanks to everyone who’s played the game, given feedback and supported us!Demo available now! A round-up of updates in the last three months.May 1, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/bd3ecaf9093323622ee6f8d0a7fb436230338df1.png Three months have already passed since Early Access Launch and a lot has happened. After lots of thought, we made and released a public demo for Gone with the Demon. In this demo, you can access to two early levels and face the gargantuan Demon boss. Give it a shot! And when you have anything you would like to tell us, please let us know. If you want more levels, weapons, enemies and bosses, this week is a good chance to get the full version and support us. Because we’re offering a 40% discount this week. Also, it led us to want to put all of the major changes in one place to make it easy to see. Here’s a list of them:Tutorial. New Demon, Doorkeeper. Destructible crates. More responsive and rewarding combat system. Informative input guide on HUD and tips. Trap pits. Improved attack animations and weapon abilities. Patched in a number of bug fixes and minor improvements. Lastly, there’s a good news for the Russian gamers. One passionate Russian Youtuber/streamer offered to translate the game into Russian. We’re working on it with him. Russian language will be added soon! Many thanks to everyone who’s played the game, given feedback and supported us!V.0.8.2a is Live!Apr 24, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/0f69661d3065be00035fcd77cb23d45610c1ed65.jpg CHANGES ※ Not compatible with older save files. Added Green Maiden to Underground Level 1. Added a feedback button to the Main Menu. Adjusted the placement of weapons. Improved hit effects a little bit. Lowered the lock-on position of Stake Boss. The input guide of HUD now disappears during boss fights. The Main Menu buttons now can be operated with a computer mouse. Fixed the wrong rotation animations of enemies. Fixed a bug with the player's hair shadow shown during cinematics. Fixed a bug with the player's running or guarding state continued after cinematics. Fixed a bug with the Doorkeeper moved when it was attacked by a throwing weapon. V.0.8.2a is Live!Apr 24, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/0f69661d3065be00035fcd77cb23d45610c1ed65.jpg CHANGES ※ Not compatible with older save files. Added Green Maiden to Underground Level 1. Added a feedback button to the Main Menu. Adjusted the placement of weapons. Improved hit effects a little bit. Lowered the lock-on position of Stake Boss. The input guide of HUD now disappears during boss fights. The Main Menu buttons now can be operated with a computer mouse. Fixed the wrong rotation animations of enemies. Fixed a bug with the player's hair shadow shown during cinematics. Fixed a bug with the player's running or guarding state continued after cinematics. Fixed a bug with the Doorkeeper moved when it was attacked by a throwing weapon. Dev Blog #6: A New TrailerApr 15, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/12bdd44bbe2e77437fc8b6aaf8e6f3bde32e2d1b.jpg Hello everyone! Many people take a glance at the first few seconds of trailers and leave. In that aspect, The existing trailer is a little boring in its early parts so we've always wanted to replace it. We wonder whether this new one is better or not. https://youtu.be/xytmsteaIdw Regarding what we're working on, we’re improving the enemy AI and adjusting item placement and early levels in the game a little.(These are taking longer than expected.) After they’re finished, we’ll prepare the public demo that will help new gamers to try playing. See you on the next devblog. Thank you!Dev Blog #6: A New TrailerApr 15, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/12bdd44bbe2e77437fc8b6aaf8e6f3bde32e2d1b.jpg Hello everyone! Many people take a glance at the first few seconds of trailers and leave. In that aspect, The existing trailer is a little boring in its early parts so we've always wanted to replace it. We wonder whether this new one is better or not. https://youtu.be/xytmsteaIdw Regarding what we're working on, we’re improving the enemy AI and adjusting item placement and early levels in the game a little.(These are taking longer than expected.) After they’re finished, we’ll prepare the public demo that will help new gamers to try playing. See you on the next devblog. Thank you!V.0.7.10a is Live! & Dev Blog #5Apr 2, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/a430b63d6fcc057a87f200e7bca30137f78c9999.gif (Dance faster!) Hello everyone, Before we improve AI and add a storyline, we focused on the combat speed and responsive controls last week. The combat in this game is relatively slow and heavy as a result of emphasizing player's plans and decisions. Although these things are features of the game, there were feedback regarding the slow attacks and controls. We’ve considered these issues and decided to improve them. The first is attack speed. The meat tenderizer was especially difficult to use and it now attacks faster. Some normal speed weapons became a little faster. The weapons that should be slow are still slow. The weapons now have more personalities. Regarding the responsive controls, there was something we missed. Your feedbacks let us know. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/ebf67b32d50931bd8907617260d16385bacc9bbd.jpg Assuming the player is doing ACTION 1. If you input to do ACTION 2 in “Receive input”, ACTION 1 goes smoothly to ACTION 2 . If there’s no input in “Receive input”, ACTION 1 goes to a neutral state. The problem is, if you input to do ACTION 2 in “Transition”, it is not executed before “Transition” ends. This means that if you input to do something a little later, the actual execution is much more delayed. That was the problem and we changed it. The game now responds to the input in the “Transition” except attacks, and the controls are more responsive. The reason why attacks are excluded is that the game has the combo system. We don’t want button-mashing to have the effect similar to the combo. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/a6f313bfda9b3bd306f401606dba2376f4583ab9.gif (The kick couldn’t have made him stumble.) When you kicked the enemy who was guarding, sometimes the enemy released guarding right before getting kicked, and attacked you. This feels quite unfair because the kicking motion is long and not cancelable. In this case, we decided to reward the player for making the right choice. So when you kick, if the enemy is guarding, it will make the enemy stumble unconditionally even if you cannot break the guard. Also, we changed the kicking motion so that it is much quicker, more wild, and easier to understand that the motion is progressing. One of our devs has desired to show fun gameplay all the time. So she eventually recorded her gameplay. The following is the video edited at 1.5x speed. https://youtu.be/HzujemU5n8U Your words always give us direction and inspiration. We hope you like the update. IMPROVEMENTS - COMBAT Changed the attack speed of some weapons. In the closing transition of movements, input except attacks is now more responsive. When the player starts kicking, if the enemies are guarding, the kick made them staggered without fail even though they release guarding. Changed the kicking animation....V.0.7.10a is Live! & Dev Blog #5Apr 2, 2017 - Community Announcementshttp://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/a430b63d6fcc057a87f200e7bca30137f78c9999.gif (Dance faster!) Hello everyone, Before we improve AI and add a storyline, we focused on the combat speed and responsive controls last week. The combat in this game is relatively slow and heavy as a result of emphasizing player's plans and decisions. Although these things are features of the game, there were feedback regarding the slow attacks and controls. We’ve considered these issues and decided to improve them. The first is attack speed. The meat tenderizer was especially difficult to use and it now attacks faster. Some normal speed weapons became a little faster. The weapons that should be slow are still slow. The weapons now have more personalities. Regarding the responsive controls, there was something we missed. Your feedbacks let us know. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/ebf67b32d50931bd8907617260d16385bacc9bbd.jpg Assuming the player is doing ACTION 1. If you input to do ACTION 2 in “Receive input”, ACTION 1 goes smoothly to ACTION 2 . If there’s no input in “Receive input”, ACTION 1 goes to a neutral state. The problem is, if you input to do ACTION 2 in “Transition”, it is not executed before “Transition” ends. This means that if you input to do something a little later, the actual execution is much more delayed. That was the problem and we changed it. The game now responds to the input in the “Transition” except attacks, and the controls are more responsive. The reason why attacks are excluded is that the game has the combo system. We don’t want button-mashing to have the effect similar to the combo. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/27379511/a6f313bfda9b3bd306f401606dba2376f4583ab9.gif (The kick couldn’t have made him stumble.) When you kicked the enemy who was guarding, sometimes the enemy released guarding right before getting kicked, and attacked you. This feels quite unfair because the kicking motion is long and not cancelable. In this case, we decided to reward the player for making the right choice. So when you kick, if the enemy is guarding, it will make the enemy stumble unconditionally even if you cannot break the guard. Also, we changed the kicking motion so that it is much quicker, more wild, and easier to understand that the motion is progressing. One of our devs has desired to show fun gameplay all the time. So she eventually recorded her gameplay. The following is the video edited at 1.5x speed. https://youtu.be/HzujemU5n8U Your words always give us direction and inspiration. We hope you like the update. IMPROVEMENTS - COMBAT Changed the attack speed of some weapons. In the closing transition of movements, input except attacks is now more responsive. When the player starts kicking, if the enemies are guarding, the kick made them staggered without fail even though they release guarding. Changed the kicking animation....V.0.7.9a is Live! & Dev Blog #4Mar 25, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/3f7ed899a7b0739791d755e4cbac9ef4bcefca9a.gif Hi everyone! This is Dev Blog #4 including V.0.7.9a patch note. We focused on improving the game and Steam Store Page rather than adding new content last week. Some enemies now have different hit animations depending on the attack direction. Take a look at GIFs below. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/8f8ed0d21f61cfb6a7707dce79abf92d42529600.gif(Before) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/14b99c8ce6e03fe1c8b92a1c0c9c0b2e2bde62f4.gif(After) The reaction has been reinforced, and it feels better. Also, it emphasizes the directivity what our game features. Only human-type enemies currently have these animations, but we hope all enemies have them later. In addition, we have refined the game a bit, including tutorials. Usability has improved, and overall balancing has also changed. Polishing the Steam Store is something that we have been postponing for quite some time. It involves changing the game logo and description so that it can describe the game better. The logo has already been applied to the Store, and the description will be applied at the beginning of the upcoming week as it is in proofreading. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/9ab0759be2b397e430da25debe6b67e0471e2181.png(Before) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/bbf919cb6bbf15e47c87ab67b21c2e708512397b.png(After) We told you about the engine update plan on Dev Blog #2, but it looks like it has not been fully stabilized yet, so we have decided to shelve the plan. We will share it with you once we have a plan again. All of your comments are a great help to us, as always. Thank you! NEW CONTENT Some enemies now have different hit animations depending on the attack direction. This also affects the direction of the knockout. IMPROVEMENTS Improved in-game button guide. Improved some tutorial descriptions. Added some hints about sledgehammer guys on the death screen. When you start a new game, you will be doing a tutorial immediately, so if you run the game for the first time, you will not see the tutorial menu in the main menu. Improved hit effects a little bit. Changed the camera movements for the kitchen knife combos. Changed the attack reach of the big worm. It affects its AI. Changed Stamina and Defense stats, experimentally. Enemies are blown further when they die. FIX Fixed a loading crash that is supposed to be related to the UE4 Tooltip. V.0.7.9a is Live! & Dev Blog #4Mar 25, 2017 - Community Announcementshttp://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/3f7ed899a7b0739791d755e4cbac9ef4bcefca9a.gif Hi everyone! This is Dev Blog #4 including V.0.7.9a patch note. We focused on improving the game and Steam Store Page rather than adding new content last week. Some enemies now have different hit animations depending on the attack direction. Take a look at GIFs below. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/8f8ed0d21f61cfb6a7707dce79abf92d42529600.gif(Before) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/14b99c8ce6e03fe1c8b92a1c0c9c0b2e2bde62f4.gif(After) The reaction has been reinforced, and it feels better. Also, it emphasizes the directivity what our game features. Only human-type enemies currently have these animations, but we hope all enemies have them later. In addition, we have refined the game a bit, including tutorials. Usability has improved, and overall balancing has also changed. Polishing the Steam Store is something that we have been postponing for quite some time. It involves changing the game logo and description so that it can describe the game better. The logo has already been applied to the Store, and the description will be applied at the beginning of the upcoming week as it is in proofreading. http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/9ab0759be2b397e430da25debe6b67e0471e2181.png(Before) http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/27379511/bbf919cb6bbf15e47c87ab67b21c2e708512397b.png(After) We told you about the engine update plan on Dev Blog #2, but it looks like it has not been fully stabilized yet, so we have decided to shelve the plan. We will share it with you once we have a plan again. All of your comments are a great help to us, as always. Thank you! NEW CONTENT Some enemies now have different hit animations depending on the attack direction. This also affects the direction of the knockout. IMPROVEMENTS Improved in-game button guide. Improved some tutorial descriptions. Added some hints about sledgehammer guys on the death screen. When you start a new game, you will be doing a tutorial immediately, so if you run the game for the first time, you will not see the tutorial menu in the main menu. Improved hit effects a little bit. Changed the camera movements for the kitchen knife combos. Changed the attack reach of the big worm. It affects its AI. Changed Stamina and Defense stats, experimentally. Enemies are blown further when they die. FIX Fixed a loading crash that is supposed to be related to the UE4 Tooltip.
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