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Gods of the Fallen Land

 
Version 1.3 Update Notes - Major Content UpdateJun 20, 2018 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/29731655/55f92918e75a8b0a5b24311621cbbd9aea0b06c6.png New Content and Features A new leader character, unlockable through using a certain item in a specific place in new games. Salvageable objects are now scattered around maps, followers can be assigned to break these down over time and claim different resources from them. ”Aether Mine” buildable and upgrade added to Forgemaster ”Chapel Barracks” building added to Sage, allows the assignment of Paladins Sage upgrade "Take up arms!" replaced with new upgrade, “Advanced Tactics” Tips added to loading screen Improved and expandable minimap, points of interest will now remain marked on your map once you’ve seen them once, even if they’re out of view. Added severe weather: Thunderstorms and Blizzards Added Command that can designate rocks for destruction to clear space Added Command that cancels all Excavation work Item Catalog added to Codex menu Displays all previously collected items, their descriptions, and additional info Manually destroying unfinished buildings now refunds the building resources New Items added New Enemy Gear added Idol offering rewards added and modified Rare Follower Traits added Map type can now be manually selected from the new game menu Guide tab added to Info Log This Guide will give you suggested actions for the first few in game days. Reworked Hard Mode, Removed faster threat scaling Added new enemy abilities Key rebinding added to options menu 4K display support(Untested) Gameplay Sage charged attack will now auto fire when fully charged. Digging speed for haulable objects now scales based on its weight. Gather rate slowed for Harvesters and Auto-Harvesters Gatherers now move slower when carrying Materials Build speed slowed for most buildings Selecting a unit will now clear the ‘Panic’ effect Combat followers idle or assigned to a rally point will now much more effectively share their targets, this should stop units from charging out into groups of enemies on their own Combat followers idle or assigned to a rally point now have hard limit to how far they’ll go chasing a target before coming back. Selecting or calling a unit will now cancel fleeing behavior Units will now prioritize targets near the center of an attack order when its issued, ignoring enemies closer to them. Excavators will now automatically collect nearby haulable objects around the area they were assigned, this is marked with a flag. Healers will no longer wander far from their idle/rally point chasing heal targets Unit spawn speed for Forge buildings slowed significantly Aether costs for building upgrades raised Aether Spikes can no longer be repaired in combat unless ‘Aether Overcharge’ is active HP of upgraded Iron Troops increased significantly HP of upgraded Clay Soldiers increased Skirm Hound enemy attack animation slowed Skirm Hound enemy direct damage lowered Skirm Hound enemy will be stunned and slowed if they take damage while...Version 1.2.2 Update Notes - Bug FixesSep 4, 2017 - Community Announcements9/4/2017 Version 1.2.2 Bugs Fix for game resolution becoming extremely small if updating while the window is out of focus Fix for black display in Fullscreen mode: Vsync is now locked on while in Fullscreen mode due to an issue with the Windows 10 Creator Update Fixed issue where units could become stuck between buildings Fixed minor display resolution issues Version 1.2.2 Update Notes - Bug FixesSep 4, 2017 - Community Announcements9/4/2017 Version 1.2.2 Bugs Fix for game resolution becoming extremely small if updating while the window is out of focus Fix for black display in Fullscreen mode: Vsync is now locked on while in Fullscreen mode due to an issue with the Windows 10 Creator Update Fixed issue where units could become stuck between buildings Fixed minor display resolution issues Version 1.2.1 Update Notes - 8/2/2017Aug 23, 2017 - Community Announcements8/2/2017 Version 1.2.1 Gameplay 'Boundless Gear Forge' skill cooldown extended from 10 to 15 minutes. Lengthened to compensate for longer days in 1.2. Clicking on an item/skill button with an item/skill selected to use will now cancel the item/skill selection. Bugs Fix for distorted UI text at certain resolutions on certain Video Cards Fixed issue where Steam screenshots couldn't be taken on certain screens. Fixed black bars being present at the top and bottom of the game screen when the game was launched in fullscreen. Fixed issue where Settlers would ignore priority build orders if it was too far away. Note: Update was launched on 8/2/2017. Announcement made for future reference.Version 1.2.1 Update Notes - 8/2/2017Aug 23, 2017 - Community Announcements8/2/2017 Version 1.2.1 Gameplay 'Boundless Gear Forge' skill cooldown extended from 10 to 15 minutes. Lengthened to compensate for longer days in 1.2. Clicking on an item/skill button with an item/skill selected to use will now cancel the item/skill selection. Bugs Fix for distorted UI text at certain resolutions on certain Video Cards Fixed issue where Steam screenshots couldn't be taken on certain screens. Fixed black bars being present at the top and bottom of the game screen when the game was launched in fullscreen. Fixed issue where Settlers would ignore priority build orders if it was too far away. Note: Update was launched on 8/2/2017. Announcement made for future reference.