
Gods of Sand
Save
Gods of Sand v0.5.7 - Patch NotesJan 13, 2024 - Community Announcements- Changed the Gladiator Training UI icon/text and removed the max stat indicator (x/30). - Fixed a bug where contracts wouldn't save properly after changing scenes, allowing the same contract to be undertaken with multiple gladiators. - Fixed a bug that occurred after finishing a game, causing the player to start with high-tier gladiators and unlocked arenas. - Fixed the "Two Headed Snake" quest, which was heading to the wrong arena during the fight, leading to an infinite loop.Gods of Sand v0.5.6 - Patch NotesDec 19, 2023 - Community Announcements- Added improved descriptions for select items. - Added 2 new items as possible rewards for completing the "Teban's Search" quest. - Added effects display in battle scenes for clearer understanding of entity current effects. - Added 5 new quests: "Avenger," "Decorator," "Trail of Tragedy," "Blacksmith," and "Teban's Search." - Changed the trophy icon on the world map. - Changed Ludus decorative plants; their availability now depends on the completion of the "Decorator" quest. - Changed Amenities; now reduces 10% of weekly costs instead of 6%. - Changed the weather system; it now saves the current day's weather and persists across scenes. - Changed quests button sounds; completing a quest that awards gold will now trigger a "money sound." - Changed City scene; item prices will vary based on the "Blacksmith Quest" status. - Changed notifications; added red/green color to certain texts. - Fixed battle stats passives' incorrect column count. - Fixed the blacksmith shop being stuck on low-tier items. - Fixed "Silence" text not showing up when the player is stunned. - Fixed a bug where a gladiator's consumable items would not save properly, causing them to disappear. - Fixed items' icon orientation; they are now all flipped to the same side. - Fixed the "Travelling Gladiator" notification panel button sound.Gods of Sand v0.5.2 - Patch NotesOct 9, 2023 - Community Announcements- Added "Antidote" item -> Removes any Poison. - Added "Stone" item -> Stuns the enemy for 1 turn; cannot be defended. - Added "Magic Bomb" item -> Silences the enemy for 1 turn and deals 7 damage; cannot be defended. - Added "Hatchet" item -> Adds +5 bleeding to the opponent; cannot be defended. - Added the correct game version to the "Alpha End" panel. - Added the "Crystal" item as a reward for defeating the aberration boss (visual only). - Added new contracts that will appear after defeating "Herakles." - Added new gladiator archetypes. - Fixed "Dungeon" arena animations not playing properly. - Fixed an issue where sending multiple gladiators to the same fight would result in a 1-day delay between fights. - Fixed gladiator auto-battle percentage displaying as 0/0. - Fixed "Send Gladiator" notification translation when you don't have any weapon equipped. - Fixed "Contracts" panel title translation. - Fixed fight scrolling text translation. - Fixed "Alpha End" panel button translation. - Changed many enemy gladiator archetypes to use new items. - Changed "Reverse Punch" -> Nerfed damage. - Removed a debug option where pressing the space key would refresh the blacksmith items.Join Our Discord Community!Sep 26, 2023 - Community AnnouncementsHello, fellow gladiators! We’re excited to announce that we’ve launched a new Discord server for our game community. This is a place where you can share your experiences, discuss strategies, and make new friends who share your passion for gaming. We believe that gaming is more fun when we play together, so come join us and let’s build a vibrant community together. Click HERE to join our Discord. We can’t wait to welcome you!Version 0.5.0 is here! New bosses, arenas, weapons, quests...Sep 22, 2023 - Community AnnouncementsGreetings, gladiators! Finally, after a long time, we got to release v0.5.0 for Gods of Sand! The key point of this update is obviously the continued progression for the game. We've added the final 2 bosses. I say final, but this is still not the endgame, as we'll be adding the tower, which will give the player a final challenge. Together with the bosses we've added everything around it, like new weapons and armor, arenas, music, etc... Also, we've added the last two passive skills that were missing. Also, we've added a questline to the game, trying to tie everything around a main lore, which won't give choices to the player, but will try to give more sense to everything you're doing. {STEAM_CLAN_IMAGE}/38955233/cc1dec3a45e9bfbf27111b2efd8982fafad69d58.gif For the next patch, we'll be focusing on adding more content around what already exists instead of moving further with the storyline, so expect to see new usable items, new quests and changes to existing skills. Here are the full patch notes: - Added 2 new arenas/2 new bosses. - Added main story events/changes to the game's story. - Added a new item that you get from one of the new bosses (the other one will still be added soon as it's only a quest item that can't be used). - Added new items that will be available at the blacksmith if you're on the latest arenas. - Added the two last passives that were to be implemented. - Added a start animation to the main menu and fixed some issues. - Added an offset to some bosses to prevent the text from hiding their sprites. - Added 2 new Steam achievements (one for each of the new bosses defeated). - Added damage types to scrolling texts; bleeding, burning, and poison will now show icons and proper colors. - Added Steam Rich Presence; now it will show where you're at in your game to your friends. - Added 3 new boss music. - Added a new common battle music. - Changed some SFX volumes and pitches. - Changed Golden Apple price from 103 to 468. - Changed Pirate Bomb price from 128 to 241. - Changed Enemy AI; now it will only use the skill Eviscerate if the player has some bleeding stacks. - Changed Gladiator's price calculation. - Changed the Blacksmith; now it won't sell repeated items. - Changed Suspicious Merchant's Quest; now the possible item list will include items 2 ranks above yours (based on the current arena you're in). - Changed Pirate boss skill; now bombs will explode earlier. - Changed a few bosses; they are now better balanced. - Changed Secret Admirer's Quest; now it will give you 180 coins instead of 130. - Changed Traveling Trainer's Quest; now it will give you +3 stat instead of +1. - Changed the formula for "Fight Power" (used for the auto-battle percentage). - Changed Untamed Beast Quest; now it will only appear if your best gladiator is available. - Changed Contracts to avoid spamming; if you win, your gladiator will have minor injuries, and major injuries if they lost without dying. - Changed Dog Quest; now it will only appear if your ...Alpha v0.4 is here, with a lot of new thingsOct 22, 2022 - Community AnnouncementsGreetings, gladiators! As promised, alpha 0.4 is finally here! Its been 6 months of works, rethinking some of the systems, creating new assets, new stories and more content. We think that releasing all new content at once is a better way to tackle updates, for some reasons: 1. it's easier to correct bugs when you already have all systems in place and you know you won't be changing the moving parts all the time. 2. Its a better experience for the returning player to get a couple more hours of gameplay, than every week getting a few minutes worth of new content. We intend on keeping this type of work, releasing fewer but better updates for the game. When you boot the game on this new version, you'll see a roadmap telling you what to expect for the next updates down the line. Now, let's talk about the new stuff! Some of the highlights of this new version are: A new "pre-battle" UI. Now you'll know everything about your opponent before getting down to the actual fighting. You can access these panels at any time just by hovering your mouse over the HP bar of any fighter. This is also great to know how you're affected by buffs and debuffs. Also, we added an "Auto-Battle" button, that auto-resolves the fighting based on the metrics of how strong each gladiator is, taking into account the base stats, armor equiped, number of skills/passive, items etc... {STEAM_CLAN_IMAGE}/38955233/703f9fd970783e819948b67350383fcdc3ca8668.png We added 2 new full sets of armor (Lamellar and Imperial) and 8 new weapons (2 of each type): {STEAM_CLAN_IMAGE}/38955233/12190013c7f4c57891c58639c387da48f5a1a75a.png Two new bosses were added! One is this pirate fella with a huge sword that will fight you on a boat. The other one is a surprise, you'll see when you get to him. {STEAM_CLAN_IMAGE}/38955233/688e22fd71d59a3eb315759db86b0b61b2662690.png Besides that, we revamped A LOT of the skill tree, and added some missing skills and passives. Its not final, we still have some skills to change, but we're getting closer to what we want: More agressive fights. {STEAM_CLAN_IMAGE}/38955233/fd54f4daee009931986e1c59d2f23f9166743a67.png One important change we've made to the battles is that opponents now derive from gladiators "archetypes", so they won't have crazy builds that make no sense. For this reason, the AI got a little bit harder to deal with. There are also some new "events" that will have a random chance of appearing when you're chilling at your ludus. If you're still curious, here are all the patch notes for this new version: Gods of Sand 0.4.0 Patch Notes Game Engine: - Updated Game Engine to a more stable/recent version. - Updated backend from Mono to IL2CPP for better support accross platforms, faster code. - Updated Steamworks plugin to the newest version. - Updated all game engine modules/packages to a newer/faster/better version. Ludus: - Fixed a bug causing the gladiator UI icon not updating equipped items correctly on the map panel. - Fixed a bug causing the tween (up/down...What we've being working on!Apr 25, 2022 - Community AnnouncementsGreeting, gladiators! It's been a while since our last update... After releasing the game we focused on balancing stuff and fixing bugs based on your feedbacks (and we did a lot of it), but a lot of the ideas you guys gave us were not that simple to implement, so we're taking our time building those systems, as they're not things that can be presented in a "halfway" state. What we've been focusing on these last couple months is expanding the game experience, as one of the main critics a lot of players had was about how short the game was (its possible to beat it in about 2 to 3 hours at this point), so we're finishing the process of drawing 2 new bosses. Also, we're adding battles against beasts, as fighting the same human opponents over and over gets old quickly. Here's the next arena's boss and a big dog (we're also implementing lions atm): https://i.imgur.com/vFnCflA.gif No, the boss and the wolf won't be fighting together, as it would be extremelly OP :) The next boss is also almost done, and it will be the one you'll fight in the ships map. You've probably seen this map, as we use for all kinds of marketing screenshots, as it looks awesome to fight in a boat. This boss had to be a pirate, with his pet monkey (that will also attack you): https://i.imgur.com/dkdIz4j.png After those 2 bosses, we are still testing some concepts to complete our roster of 8 bosses, but here are some candidates: https://i.imgur.com/YFSSRt8.png A worm, like the one in the desert map, that has been tamed and is being used as a weapon to fight other gladiators. https://i.imgur.com/ycZ3Yzd.png A giant from the south (a Sogardian), one of the last from its lineages. Which one do you think is cooler, the worm or the giant? Other than that, we've already implemented 2 new tiers of armor and weapons, but we'll be throwing everything together in one big update instead of releasing small sutff. This will be better for us as we'll need to balance and rebalance fewer times if we have all elements put together at once. I won't give an exact timeline till the next update, but I'd say maybe about two months from now. Thank you guys for the awesome feedback! Cheers!0.3.9 - Patch NoteMar 25, 2022 - Community AnnouncementsPassives: - Fixed critical issue causing passive "Toxic Whiff" to bug the whole battle.0.3.8 - Patch NotesMar 24, 2022 - Community AnnouncementsInventory: - You can now perform a single click to equip/unequip items instead of dragging (dragging is still available). Boss Battles: - Fixed Blood Lust passive not healing properly and causing bugs. - Fixed Sharp Blade passive not applying bleeding properly and causing bugs. Passives: - Added missing sounds to the passives. Introduction: - Changed Odd Giant logo sound effects.0.3.7 - Patch NotesMar 16, 2022 - Community AnnouncementsBoss fights: - Decreased font size of the acquired weapon tooltip (upon victory). Contracts: - Fixed contract not being saved properly after being generated at the start of each week. Passives/Skills: - Added/changed sounds/particles in some skills. Battle: - Fixed game-breaking bug while sending 2 gladiators to the same arena causing both fights to be with the same gladiator and giving the opportunity to win infinite money. - Fixed player buttons panel being shown after enemy gets killed by counter-attack. - Fixed a exploit when quitting the game in middle of a boss-fight, making possible to the player to win the boss fight and farm gladiator stats without even defeating the boss. Achievements: - Added 5 new achievements (one for each boss, one for losing the game). Ludus: - Added a dog that you can pet (best feature). - Fixed a bug where the "buy passive button" wasn't being disabled after closing the skills/passives panel, causing weird bugs. - Fixed a bug where you couldn't buy the same skill for more than one gladiator. Graphics: - Fixed dead/missing pixels on character base spritesheet. - Fixed dead/missing pixels on all the armors/helmets/shoulders/feets (still need to fix weapons in future patches).0.3.6 - New achievements addedMar 4, 2022 - Community AnnouncementsAchievements: - Implemented "Cheapskate" achievement (keep 1000 gold coins) - Implemented "I Don't Know, Rick" achievement (sell a boss weapon)0.3.5 - Patch NotesMar 3, 2022 - Community AnnouncementsBoss fights: - Fixed Blood Lust passive not showing heal amount on boss fights. - Increased weapon tooltip font size. Passives: - Blood Lust: minimum healing amount is now 1 (previous: 0). - Deep Relaxation: minimum healing amount is now (previous: 0)1 Achievements: - Implemented "A.K.A." achievement (change the name of your gladiator). Steam Store Page: - Added "Achievements" to game resources.0.3.3 - Patch NotesMar 2, 2022 - Community AnnouncementsLudus Upgrades: - Fixed bug on Training Upgrade Level 3, it was not changing the ludus ground visual correctly. Battle: - Fixed problem causing gladiator not being generated properly. UI: - Fixed button with wrong layering order in settings panel.0.3.0 - Patch NotesFeb 27, 2022 - Community AnnouncementsSkills: - Fixed skill "Trial of Balance" causing delays to end entities turn. - Fixed damage given not being shown on a few skills. - Changed it's price formula, now it should be cheaper. Passives: - Added passives system, you can buy them on the skill-tree panel. New passives coming soon. Ludus: - Fixed bug causing weird artifacts to the gladiator name text upon changing it's name. - Fixed a few objects on weird positions, now they're positioned to be pixel perfect. - Fixed gladiator weekly cost text alignment on ludus inventory. - Now you start with 2 gladiator slots instead of 5, and each carpenter upgrade gives you +2 slots instead of 1. Menus: - Added a button to return to main menu. - Added a "Credits" button with our team members on the title screen. Steam: - Added achievement system, we will be adding more in the near future. Battle: - Fixed Grid positions to be even across the map. - Enemy gladiators are now generated based on pre-made gladiators archetypes (tanker,spearman,berserker,mage...) for better balancing. Renown: - The price of the renown is now halved, your gladiator's weekly cost will now be a lot cheaper.Our Next Steps - Alpha PrioritiesFeb 15, 2022 - Community AnnouncementsGreetings Gladiators! We've been getting a lot of feedback on the game, and many ideas have crossed our minds by this time. During the first week post-release we focused on clearing all types of bugs, and one week after we achieved a state where 95% of all bugs have been fixed, with no game-breaking bug that we know of. So we're now ready return to progress in development, tackling first the things we received most feedback on. The biggest complaint: The combat system. Not complex enough, kinda boring (specially on low level fights) and sometimes too random. We do agree with all those claims, that's why over the next 1 or 2 weeks we'll be implementing a passive skills system, where instead of having 16 skills to choose from, the player will now have 32, making a lot more crazy builds possible. With this system, we'll also be able to revamp the gladiator generation system. The idea is to create possible "builds" or "archetypes" which all enemies gladiator will be assigned randomly upon being generated. This will make the opponent's power much more balanced than the totally random way we use now. After that, we're still considering which system to focus. The calendar needs a good rework, and to make the management play a bigger role, sometimes the player should be forced to fight on certain dates dictated by the game. Any feedback, bug report or ideas you can send us through the Steam's forum or through our email: [email protected] Cheers!0.2.10 - Patch NotesFeb 14, 2022 - Community AnnouncementsLudus: - Fixed a bug preventing the player to open the world map when sending a gladiator to an event. Notifications: - Fixed contracts notification returning the wrong message, previously if you fail it was returning a death message. - Changed travelling notification to a more decent one. Battle: - If you are using barehanded weapons and hit the enemy twice, the skill effect won't be applied twice (e.g: "Clear Cut" will apply only 4 bleading instead of 8). Skills: - Nerfed "Shove" skill. - Fixed "Rage" skill, it was healing enemy instead of dealing damage. Tutorial: - Fixed missing title and wrong font on attack button tooltip. Arenas: - Fixed a problem causing arenas to be unlocked before fighting the bosses.0.2.9 - Critical Error FixFeb 11, 2022 - Community AnnouncementsFIX: - New players weren't able to start a game due to a bug on the Tutorial scene.0.2.8 - Patch notesFeb 11, 2022 - Community AnnouncementsBattle: - Blocked attacks will now reflect the 25% of the damage to the attacker when wearing a one-handed weapon. - Fixed attack percentage tooltip that was missing a title and was using the wrong font. - Added text to health bars to show entities current HP/SP. - Now entities won't get stunned/bleed from skills if the attack is missed. - "Feint" skill was changed to "Lunge": moves 3 spaces forward, if touches the enemy, does (AGI / 2) as damage. Contracts: - Increased gold prize of all contracts. Arenas: - Increased gold prize of all arenas. UI: - Added some missing translations. Known Issues: - Arenas being unlocked without fighting the boss. - Some texts are missing translations.0.2.7 - Battle Scene/Ludus Scene/Contracts changesFeb 10, 2022 - Community AnnouncementsBattle Scene: - Fixed a problem that was making the tooltip stay on the screen even after clicking the buttons. Ludus Scene: - Fixed a tooltip missing translation on the gladiator skills panel. - Fixed locked skills showing it's tooltip and revealing the skill in that slot when they shouldn't. - Now you can change the name of your gladiator by clicking on it in your inventory. Contracts: - Fixed another problem causing the gladiator that died in contract not being killed at all. - Changed some contracts data (prize, travelling days, percentages...). - Contract's death percentage is now zero if less than 5. Known Issues: - Arenas being unlocked without fighting the boss. - Some texts are missing translations.0.2.6 - Climate System/Ludus Scene Changes/Bug FixesFeb 9, 2022 - Community AnnouncementsGame Changes: - Added a climate system, it will have future uses on quests and other things, for now it's just visual. Ludus Scene: - Now you'll get a random climate effect on the scene every day (75% chance of being the default one). - Added the missing english translation to a button on the contracts panel. Bug Fixes: - Fixed a bug where the gladiator was not dying in contracts. - Fixed a bug where the contracts panel gladiators was not being refreshed properly. - Fixed a bug where 2 or more gladiators couldn't arrive to the ludus back at the same day when they were doing a contract.
Show Comments