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Gods of Havoc: Into the Void

 
The Return of the Classic God-Game: "Gods of Havoc: Fall to Earth"Aug 22, 2019 - Community Announcementshttps://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ Michael Flynn releases 'Gods of Havoc: Fall to Earth', a tribute to the forgotten god game genre. A game so far removed from it's RPG Maker roots that the RM Forum staff required pictorial proof of it's construction in the engine before they'd allow it to be posted on the site. Conceived and created by a single developer, 'Gods of Havoc: fall to Earth' is the second in a completed trilogy of games which sets the player up as a god to a fledgling civilisation. “In a gaming atmosphere where simulation is highly regarded, the lack of traditional god games is puzzling,” said Michael Flynn. “Having grown up loving Mega-drive god games like Populous, Power Monger and Megalomania, I've never understood why the genre seemed to die out. The 'Gods of Havoc' trilogy is my solution to this gaming oversight.” Each game is set in a different era of a civilisations history, where the need for, and belief in, gods might be beneficial. At the core of each game is a empire building simulation in which, regardless of player input, a civilisation will spread across the map, colonising, building, waging wars, creating terrible machines, and converting other races. Gods of these races will try to stop them by summoning space monsters, warping space, ordering crusades and empowering crusaders, creating magical fortresses, and causing natural disasters. As a god, the player is also equipped with these powers and must use them to counteract, and defeat the other gods and their followers. Michael has been asked often, “why a threefold launch?” “Creating three different games in the same engine has allowed me to cut down creation time while still creating games with very different strategies, enemies, and aesthetics,” he replied. Adding that, “it also allows players to chose their favourite setting (space, medieval, or post-apocalyptic), and enables me to offer each at a piously low priceof $7.99 per game. He's also been asked repeatedly, “why RPG Maker?” “The latest iteration in the series, RPG Maker MV, is quite a ways removed from the older versions. Switching from Ruby to JS means a far more versatile engine, which I hope can be seen in these games. Also, it's simply what I'm familiar with. https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ Achievements HotfixAug 15, 2019 - Community AnnouncementsToday's patch is a small fix so that alll achievements now work correctly. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/784fd00bc6fd1e4322fac50b082b368a3687936b.png If you're enjoyinh 'Into the Void' - don't foget to wishlist the upcomming 'Fall to Earth' @ https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/cbf159dcc26f608959116c7e47b840c0f3a3bdd3.pngVersion 1.0.0 - Minor Gods EditionAug 8, 2019 - Community AnnouncementsThis is the final pre-launch version. Included in ths update is: A map otion to allow minor gods to spawn on the outskirts of solar systems. Dyson ship now take longer to spawn but have increased population capacity. This stops the map getting bogged down with them in late game. Specialist transports take longer to spawn but carry more materials, for the same reason. Map sizes have been reworked to speed up play on mid-sized maps. Various other small fixes and tweaks. Don't forget to wishlist the upcomming 'Gods of Havoc: Fall to Earth' - a medieval take on the god game genre! https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/Prelaunch Patch 9.8.1 - God's ArrowAug 8, 2019 - Community AnnouncementsAdded a new, super powerful, holy vessel for lategame play. Stations and ships now repair over time. Colony ship influence range has been lessened. Stars now produce double the influence of planets. Planet attacking spells now lower food production as well as population. Patch 0.9.2 - Precache removalAug 7, 2019 - Community AnnouncementsRemoved the prechaching of assets and replaced with optomised HUD refreshing. Dramatically increased startup times. Lowered the chance of certiain personality types creating manifest destiny stations. Enemies are now more llikely to use mines effectively. Crash associated with failed colonisation fixed. Minimised iterations of map proofing during turn, lowering turn times slightly. Patch 0.9.1 - NWJS upgradeAug 4, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/8c6e6a862364fb3118d53d795923aafbde0d0df4.png Upgraded NWJS to 4.0 with Chromium 76 Increased the chance of computer players building Manifest Destiny stations. Lowered mana-mines to 0.5 mana per turn. Increased mana production based on population. Lowered the spawn rates of hives. Lowered the influence of hives. Increased the defence of hives. Patch 0.9.0 - Checks and BalancesAug 3, 2019 - Community AnnouncementsClicking the empty map now pauses play. Repair buttons no longer show during repeat turns. Colony ships no longer scan beyond mao range. Enemy AI afforded more personalities. AI no longer fails to identify immediate threats. AI more likely to switch from defence to offence and vice versa. Patch 0.8.8 - Little ThingsJul 30, 2019 - Community AnnouncementsDefence platforms can now be built around stars. Defence platforms no longer leave asteroid rubble. Colonised stars will now send collony ships if there are no other colony ship producing planets. There is now more diveristy in the way different gods behave. The number of spacebugs-per-spell has been reduced. Mana production has been reworked to give a more balanced mid-game. Placement of mini-systems is now more random. Looking for some intensive Strategy before 'Gods of Havoc' releases?Jul 25, 2019 - Community AnnouncementsLast year, I created a small, intense, strategy game for the DreamHack Austin Jam. It Won! With a little refiniement it's just been released on Steam. https://store.steampowered.com/app/1109310/Expansion/Patch 0.8.7 - The Empty Space UpdateJul 24, 2019 - Community AnnouncementsThis updates adds: A new gamemode: A map generated without solar-systems giving a completely random experience. New mini-systems are now generated in empty space. These can contain highly sought after planet typse and can become intesne out-of-system battlegrounds. Massive upgrade to ship combat and scanning AI. This makes fleets and crusaders all the more deadly for everyone. and fixes: Planets marked for crusade now 'unflag' if the planet is indoctrinated before destroyed. Patch 0.8.3 (New GameMode: High Density Roids)Jul 23, 2019 - Community AnnouncementsThis patch adds a new game mode which triples the density of asteroids on a map. This makes for some highly intense and defensive play. Having dense rings of stations surrounding your homeworld obviously has advantages, but the extra mana-farming possible, allows enemy Gods to truly release their powers upon you! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/5cc72d8c185c81c2ec95a031812855c4126badcb.png Other various bugfixes included!The Galactic Phenomena Update (Beta)Jul 19, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/8c6e6a862364fb3118d53d795923aafbde0d0df4.png This huge update contains new galactic phenomena which spawn during play. Mana Nebulas: Appear outside of systems. Can be mined for large amounts of mana. Have a short lifespan. AI race to capture these valuable resources. Player can ‘flag’ these as priority constructions for constructor ships. Hives: Appear outside of systems. Spawn a wasp every ten turns. Can be converted by gods. New AI for Colony Ships and Constructors: (beta) Ships created away from the main territorial hub will now favour constructions within that area, resulting in pockets of civilisations appearing over the map. Bug Fixes: Creating Space Mines will no longer cause the game to freeze if no valid location can be found. Construction ships will no longer try to change 'God Asteroids' Gods of Havoc - TrilogyJul 10, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/784fd00bc6fd1e4322fac50b082b368a3687936b.png Gods of Havoc heralds a return to the classic God-Game. Gods of Havoc is a three-part series offering difficult, turn-based strategy. Each game places the player as a god in different eras of a planet’s history. Fall to Earth: takes place in an early medieval setting; After the Fall: takes place in a post-apocalyptic one; Into the Void: takes place in a galactic scale. https://store.steampowered.com/app/1117340/Gods_of_Havoc_Into_the_Void/ https://store.steampowered.com/app/1120770/Gods_of_Havoc_Fall_to_Earth/ ‘Fall to Earth’ and ‘Into the Void’, are set to be released in August 2019 with ‘After the Fall’ to be released in December 2019. Don't forget to wishlist for more news on all three games! Visit https://www.gods-of-havoc.com/ for more information! ---- Map Images from 'Fall to Earth' and 'Into the Void' https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/51d3f9d6034030d78a665d70f3a178ce5e93f271.pnghttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/35397735/ec1d6733eceddbbf664d9f2f566f0f61daba1b8f.png