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Girls' civilization

 
Next title is in developOct 26, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/34066119/943bf3304542da5e06694e034539d816b5051b0e.png {STEAM_CLAN_IMAGE}/34066119/39dccc9b44b05faf45ffc8a593e54fdaef7ee20b.png {STEAM_CLAN_IMAGE}/34066119/a4026efbb4e585f907970c7447c1ed89454f6e0c.png {STEAM_CLAN_IMAGE}/34066119/221bc5bdb9245ff1fa8ba879d1016aa673ebd15f.png If you want to join beta, make comment below. It took 60days to develop this state, and it will take about extra 50 days to start alpha test.bugfix 200114Jan 13, 2020 - Community AnnouncementsPanbagnat and Kartoffel vehicle reload speed bug fixed. need re start Max weapon speed has cap. Temple manager tutorial repeat fixed. Change - Added continue game selection at ending.launching character sky high bug solution foundJan 10, 2020 - Community AnnouncementsMost critical bug making condition found. Don't make a situation below until the game updated. Player character is dead ragdoll + press tab to retreat + but actually not retreat by pressing no button. than physics explode. It will be fixed in 12 hours. After update, retreat window won't stop time. It is updated. {STEAM_CLAN_IMAGE}/34066119/1bb5268b24254058211ae7db7d39442a8abc6a9a.png {STEAM_CLAN_IMAGE}/34066119/2eca537a94fc7b07402d3b73ace851f50f7aa237.pngCrashfixJan 8, 2020 - Community AnnouncementsRemoved multi-threaded functions. It lowers 3% frame rate but maybe fix crushes. But because game does not crushes on my PC, I can not check this fix works. If you don't want this fix, you can select old build 'beforemultithreadedremove' in beta selection. Full release next weekend, saleJan 1, 2020 - Community AnnouncementsIt will graduate early access state on January second weekend. Because the price has been increased before translation update, there will be discount so that people can buy same price of before price increasement. {STEAM_CLAN_IMAGE}/34066119/cf8a7cd58f7aa10e9af978644aa5cd494d5f0345.png {STEAM_CLAN_IMAGE}/34066119/2eca537a94fc7b07402d3b73ace851f50f7aa237.png About 20 more armors updated. they have better design than others.Chinese update, sale, prologue audio, modDec 16, 2019 - Community AnnouncementsChinese language is updated. you can select both dialogue and interface language in option tab. Interface translation could have strange words. If you'd like to check, download this. https://drive.google.com/file/d/1tbi0i49x8dvsMcLfIcyqw0MHBf43Zr20/view?usp=sharing I recommend you buy about a month later because I will run a sale with full release. You will be able to buy this game with same price of before price increase. I am uploading prologue audio. It was planned as start mission but fail to follow plan. There is mod support branch in beta selection. If you are very famillier with UE4 cracking, you will be able to change body and clothes and hair models. If you activate mod support branch, game start loading time will be much longer.Update 191028Oct 27, 2019 - Community AnnouncementsTo use save file made before this update, you should load your game and press 'sync old save file' button in system tab. don't press twice. You should set 'character never fall below time option' more than 3.5 seconds. Eastern conqueror soldier roaster added including war elephant and camel rider. They can be recruited by Monaka in Trequartistar with aliqus stone. Monaka exchange epic grade item with aliqus stone. General flag size is proportion to general's power Chariot can be upgraded from imperial melee cavalry Tanks and gunners try to keep 22m distance from enemy Better face mouse morph. Guns have bullet trail. Throwing weapon reload works better. Melee soldiers sometime do jump attack. Character rotation always follow player camera rotation when attacking. AI faction has delay to follow player civilization. Fast travel mode does not change time speed. Block and light source makes less frame drop. Character preset export function added. Throwing weapon soldiers throws in high arc and ignore obstacles. Night viliage music loop has delay. Autosave before battleoption added Projectile give more damage with more character torque Castle wall artillery changes by age. Old boots take off when wear new boots. Gotikke soldier clothes stretching fixed. No more being attacked by enemy in village right after loading. Battle result window pops up when win. Two seasons and 6 weather. Press 'k' to update random weather. usually sunny. Attack animation reversed when hit enemy armor is way better than attackers' weapon. Vehicle spawn button added. Only one chance after one battle/ Added attack way indicator. can be turned off in option tab When player attack civilian, guards try to arrest player. All Equipment stat changes by it's rarity. Neutral general shown in map. They always give epic items. Soldier production building produce soldiers of current age. Enemy faction sands assassins. New housing item- civilian spawner, guard spawner, trader spawner. Stone wall has simple ladder. New side job- treasure hunt. New item- treasure map. Language option divided by Interface language and dialogue language. If first hit target is dead, melee weapon can hit more target. you can see krosa kills three litanian with one swing. Mouse release does not stops attack. Right click on enemy orders soldier to attack only them. this is useful for archers. A new companion added. New stories added. Civilian talks each other. companions and player character replies to civilian. Not much update left before full release and it's time to start optimization. Below are updates will be release in next 30 days. Optimization for 30% better frame rate. Character facial expression and animation when talking. Civilian, companion use furniture, eat, sleep, rest. Battle size system. Vehicle soldier click selection. Japanese interface translation. Chinese dialogue translation will be done 50 days. Interface translation would take one more week.Update 190829 - BlockAug 29, 2019 - Community Announcementshttps://youtu.be/myDP6CaFyM8 Block based building system added. The number of block has nothing to do with frame rate. You can build more than 10,000 blocks. The only matters is dynamic light source like lanterns. It drops much frame rate. You can export your buildings so that bring old saved game buildings to new game. You can share your exported building file. No more major update for a while because I have to ready to update main stories. It will take about 2 more months for translation, voice act record for scenario left. If there is update, it will be described in below, not in new notice. Update 190826- Enemy tank has different color. Allocated additional shop and soldier manager to some castle. Tank treads moves faster. Added reload key - . It changes magazine and drop left bullets. Added reload and bolt action sound. Player and companion physics not explode when spawned with tank unit Vehicle HP bar added. Can not become TPS mode in deployed mode. Replenishing generals are immortal Arrow ammunition have limit. Day length became 2.2 times longer Root box drops more scrap. drops less item. Soldier fall below land telleport to surface when they wake up. Quest marker tracks Panbagnat and Presalle after Bastoni defence test. Move speed and status apply bug fixed in battle. AI general generate soldier slower. Added companion follow distance toggle key - Can see soldier wage in statistics tab Item drop table changed. AI castle generate soldier of current age. update 190831 When press tab to end battle, Player return to TPS mode first. Housing height control speed is not effected by frame rate. Impact armor decrease impact damage by % calculation. Max stat is 80% Arrow and tank cannon don't slow down when attack close enemy Injured soldier number does not exceed soldier item number itself. No more gangster griped pistol Actuator icon changed. Ranged soldier shoot less diverse unit. It's good for optimization. Litania cavalry offset fixed. Added camera shaking. Lowered lantern brightness. Hide horse HP bar when end battle. Player character spawn in high air after battle bug fixed. Character teleports to surface if she is fall deep below landscape. Melee soldier don't stop moving on cliff. Update 190823 - World war 2Aug 23, 2019 - Community Announcementshttps://youtu.be/vKV6r95cJO0 Mechanized age updated to main branch. Compass system for track quest object location added. Improved AI of tanks and field guns. Most tanks have machine gun. It finds and kills nearby enemy infantry. Spawn sound when vehicle cannon reloaded. Vehicles generate dust in high speed. Each automatic rifles have it's own fire interval. East of the world is desert. Lantern turns on automatically when night. Added difficulty selection when start new game. changes - VRAM allocation option moved to video tab and default value is 2700. bugfix- Landscape don't stop loading. Tested with 8GB RAM. Draw outline option works again. Generals not fight each other forever when they have similar power. Multi soldier squad item may not fall below land when spawned in battle field. Newly added factions has own flag in battle. Beta update 190822Aug 21, 2019 - Community AnnouncementsNew vehicle - Cromwell Tank,Jagdpanther L70,KV-1,KV-2,M10 Wolverine,M12 gun motor carriage,M4 Sherman,M8Greyhound,Mortar 60mm,Panzer 5 Panther,Panzer 6 Tiger,Ram Tank,SdKfz124 Wespe,Sherman Firefly,Sturm Tiger,SU-76,T-34-85 New weapon - MP40,STG44,MG42,Kar98,PPSh41,M1Garand,DP28,Sten,M1928A1Tompson,M39Eihandgranate,Panzerfaust,Rifle Grenade All mechanized age soldiers before this update is removed. This update will be main branch after adding tank attached MG function and improving close tank combat. *This Beta branch is unstable because I am testing only about landscape load bug.Update 190812Aug 11, 2019 - Community Announcements*This update add some underground structures. To use save file made before, press 'load landscape' button in last saved game. But that will remove all your edited landscape and make it default. Game execution bug fixed for Window 7 but not tested. Lip-sync system works better. Added two more villages and a location for quest. Field generals have 15 seconds of revive delay when retreated battle. Motion blur amount graphic option added.Bugfix and old savefile support - 190807Aug 6, 2019 - Community AnnouncementsTo use old save file made before yesterday update, open UI > system tab and press 'update old save file for faction info' Critical bug that world loading stops now fixed. World loading speed become faster.Update 190807Aug 6, 2019 - Community AnnouncementsAdded a variety of armors and costumes and hairs. Sometimes neutral heroine faction general appears. They are unique generals like faction leaders. Log will show you when they raise army. They hide out again after a few days. Unique generals drop 'aliqus stone' if you win. Aliqus stone can be exchanged with precious items and needed for further updated story. There is a NPC called Nepias in some location. She will exchange aliqus stone with upgrade ticket. Which improves current selected character status permanently. But newly added NPCs have no script. Scenario re-writer said all stories left will be refined until September 10. With that, I am planning to finalize this game until middle of November. Traders and Non-unique genrals have random generated face. Added auto height adjust button in customization. Changes - Character face cosmetic color changed. Lowered Item drop chance in higher civilization age. Increased scrap drop amount for all age. Lowered horse charge damage. Default face presets changed.Update 190801 - TankJul 31, 2019 - Community Announcementshttps://youtu.be/ZSvk3_y4yHs Added 3 kind of tanks. Both for equipment vehicle and hired soldiers. Added 13 kind of soldiers for Industrial Age. New weapons - MP18, LugerP08, BrowningM1918, Colt1911, MosinNagant, Winchester1873, BundleGrenade, Stielhandgrenade, T-Gewehr, LewisGun Enemy spawns in farther distance after gunpowder age. Bug fix- Horse charge works better. -Grass culling method changed so that not generate stuttering in high altitude.update 190721 - Technology treeJul 20, 2019 - Community Announcementshttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/34066119/daf56085993995963ad320f328df54feb215c6bf.png Player can purchase perks by investing civilization point. AI generals can generate gunpowder age soldiers if player unlock that age. New gunpowder age soldiers- Gotikke pistol cavalry, Litania sharpshooter. New weapon - pistol, triple barrel pistol, baker rifle. Each ranged weapons have their own recoil value. bugfix 190719Jul 18, 2019 - Community Announcements-No chance of fast travel outside of village locked. -Enemy general don't chase player inside village anymore. -Removed stuttering when changed from fast travel to TPS mode -Dead wild animal gives only 1 hide. -Field general dialogue character don't have two lash now. -Eye movement in dialogue applied againUpdate 190718 - customizationJul 17, 2019 - Community AnnouncementsTrader sells costumes for free. You can use old save files but companions and unique characters have default customization settings. If you updated this patch form old version, you should load old save game file and press export landscape button. or you will see ' critical bug : landscape not found' message box when start new game. Player have to adjust height manuelly. I will add auto adjust button soon. https://youtu.be/qq2wY8P7UTABeta update 190712 - customizationJul 11, 2019 - Community Announcements*This beta branch is not recommended for actual play because all faces and body proportions of characters are same now. Save file will be corrupted and with that save file, you will suffer same problem even after main update. https://youtu.be/WEZJeWpgmhE You can set pattern, color, UV transform, material, clothes transform, attached bone of dresses. You can set cosmetic and face morph of all companions. You can set body proportion of each companion. but I forgot to add height adjust option. update 190624Jun 24, 2019 - Community AnnouncementsNew video option - draw outline this option draw outline of characters but lowers frame rate by 7%. disabled as default. Landscape material and foliage system changed. Please report if game crashes when climb up to high altitude. bug fix- E key and ESC locked at start option screen.update 190617Jun 17, 2019 - Community AnnouncementsPole part of polearm and axe have collision. unlike blade part, pole part gives only impact damage. Flag holder in night battle has light source which don't cast shadow. A little change on quest. The location of Panbagnat changed. Melee combat ballance changed. hammer is effective to heavy armor whereas sword is effective to light armor. Weapon size does not scaled by character size. bugfix- pierce damage is not scaled by lower torque anymore. litania spear soldiers find optimal distance to enemy properly.