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Get To The Orange Door

 
GTTOD's 1.0 Update Is Going To Be ABSOLUTELY MASSIVEMay 19, 2025 - Community Announcements{STEAM_CLAN_IMAGE}/28583292/27b753272fb9bffe1ecb3dc5ac365e31acecc8dd.gif So here's what 6 months of silence will get you lmao {STEAM_CLAN_IMAGE}/28583292/ef883254ae5f8db07aa6e53ea463d57b2c34cf1e.png First off- YO WHAT'S UP Long time no talk, yada yada. I figured I should warn you, this one is gonna be a VERY heavy-on-the-info content update because a LOT has changed in the process of evolving GTTOD into something we can be proud of releasing into 1.0 - and not just a little proud, but REALLY proud. I feel like I have something very unique and special here, and I hope you see that too. THAT BEING SAID... Here's what you can expect from this post: Pictures of A R T and things GIFs of gameplay and animations LOTS of info about mechanical and directional changes LOTS of info about new content and mechanics Some info about cut mechanics (unless everyone gets mad in which case you know I'll cave in and reimplement it) Casual vulgarity because it makes me seem more human and less like the completely emotionless robot I really am IRL guys I swear this isn't a joke it's a plea for help (it's a joke) Links to our Discord and other media that is getting ramped up now that we're getting closer to launch My thoughts on how things are going Discussion about how you guys are doing / feeling BUT FIRST {STEAM_CLAN_IMAGE}/28583292/a414ccdcf2f4df4c36f34fffee144dd21959d223.png - CLICK HERE TO JOIN THE DISCORD - NEARLY EVERYTHING you see here has been taken from the public Discord server. We are in there every day sharing new footage and content, discussing changes, and talking with the community to turn GTTOD into the best game it can possibly be for as many people as possible. You can be a part of that, so feel free to join us! We would love to have you. Alright anyway let's get into it. {STEAM_CLAN_IMAGE}/28583292/63e5e43b502a835247125e05fc67c2b646881979.png {STEAM_CLAN_IMAGE}/28583292/68f0692b338b687c6431fbc3eb816023d54ae01d.png I love how I'm doing this at the very end rather than the beginning of Early Access lmao We have all made a very dedicated effort to organize and prioritize tasks for this final update and launch into 1.0. We want to make sure we can deliver the craziest launch possible within our means. To that end, I wanted to give you a look at not only what we've been up to, but also when and how you're gonna be able to experience it and play it for yourselves, whether you've backed the game in Early Access or not (more on this in a future post). SO, We'll be updating and adding and adjusting this roadmap as we progress, and since we're gonna be increasing communication from here on out leading up to 1.0's launch, you can just use this as a quick glance-at-it-and-see-where-we're-at-tool if you're interested. NOW, into the meaty new stuff. {STEAM_CLAN_IMAGE}/28583292/5e6da52fac2c2c7efe6ca3c102e9c11f24d1dbfe.png {STEAM_CLAN_IMAGE}/28583292/01e5c5fff291bd4ae50a6166a928903db8ece9ea.gif YEAH Remember that whole concept thing from last time? Boom, better th...GTTOD's final update is progressing better than I could have ever hopedDec 18, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/28583292/1d5c9369b579ee98fe89db354f512c1dc64a90dd.gif {STEAM_CLAN_IMAGE}/28583292/9a89555c2b926856b3780d4a37d3c275fc11400d.png WELCOME BACK First off, that title is NOT inaccurate at all. I'm not gonna go on about it for long since I figured most people just wanna wait for it to come out, and that's valid - but I do want to say I'm really really happy with how things are progressing and the direction things are going in. I mean check this out: {STEAM_CLAN_IMAGE}/28583292/d2dbef5424444b7b4c1ce0068ca61dc0706cdde8.gif A lot of the criticism I've gotten on GTTOD has been about its level design. While at first I didn't quite see what the problem was, but now that I've kinda gone down into the nitty gritty of what makes a level fun to explore and progress through, I realize what people were saying. It's not that the levels are designed POORLY from a gameplay perspective, they're just BORING. Where's the excitement? Where's the moments where you turn a corner and find something new? I feel like that was lost in GTTOD's previous versions, and with this final update, I'm wanting to try and make exploring The Shatter more rewarding and interesting - and NOT just through Bunkers. {STEAM_CLAN_IMAGE}/28583292/7e8607f5e6740768f8bd061dfc4d4e08cda9238b.gif I'm not just limiting items to bunkers anymore. Now, hidden around the levels will be various secret areas that contain MORE than just power ups - but ANYTHING. In fact, I have even been wanting to shroud these secret areas in darkness during the night, and THUS: {STEAM_CLAN_IMAGE}/28583292/78b4f3a506037e1abe7fb9e4bce1f7c6f7e79671.gif Flashlight button! Nothing huge, just something to make navigating at night time a bit easier. {STEAM_CLAN_IMAGE}/28583292/0b527145bb54d63451b13b3ec961fa458a2a92bb.png {STEAM_CLAN_IMAGE}/28583292/d57cc4f1cec772aa549445713b01e8144faa4340.gif {STEAM_CLAN_IMAGE}/28583292/26b9d6f8aaa5cdc7ae9f949c363353b42cc1155c.png Next up, a big complaint and area of confusion I often see is the differences between items, weapons, melee weapons, apparel, inventory items, etc. There's a LOT of different areas for different things...for literally zero reason at all. SO, I have a plan to fix that by making EVERYTHING under one system and one UI screen. Items are items. You click them to use them. You can hotkey by hovering over them and hitting 1234whatever. It's based on the Diablo 2 / Resident Evil inventory system, so it's something people are familiar with. I think this is going to clean up GTTOD's general loot loop a TON. {STEAM_CLAN_IMAGE}/28583292/7e7a0395630e0317fa955d69cda3d84d65eebd28.gif Levels are now also FULLY GENERATED, with each segment having WAY more variety than even an entire level would have in the past. Part of this change also means I have way more budget for performance, since the way that levels generate is easier to render. As a result, GTTOD's first levels have become FAR more overgrown. {STEAM_CLAN_IMAGE}/28583292/8a7d3a7a0cad56b4058b54289eaf0c5e713acfaa....BEHIND THE SCENES - Enemy and Level Design AdjustmentsOct 25, 2024 - Community AnnouncementsThis is unrelated, I just figured you'd like it plus it makes for a great thumbnail. HEY THERE! So, I wanted to update you guys on some plans and progress for Wrath Of The World - mainly showcasing some of the things that I personally think need some SERIOUS work, and kinda giving you my ideas on how I can fix them. OBVIOUSLY we talked about this guy: {STEAM_CLAN_IMAGE}/28583292/6731c1f85d03cfbe2a1f9f389f83e9a00a4a59fd.gif -and my plans for enemies, but to give you a better look behind the scenes, I just wanna share directly with you what my documents say needs done. {STEAM_CLAN_IMAGE}/28583292/d4ca4d35acfb7097862a85f95b466414b3f50821.png Harsh, I know, believe me - but true. There's plenty of angles to address this from, and I'm trying to hit them all. Enemies are these omnipotent and endlessly driven forces of NATURE, when really they need to be more...stupid, like the rest of us. Stupid with a personality, rather. So the plans for fixing enemies up and boosting our combat beyond where it currently lies is as follows: Reduce how many enemies the player is fighting to around a dozen or so instead of fucking 1000000 Give enemies unique goals, interactions, and abilities Further separate enemies with better sound design and effects Give enemies detection radius, chase behaviors, and other more sandbox-y systems Make enemies telegraph their attacks more with better sound and visual cues {STEAM_CLAN_IMAGE}/28583292/7cfed5657f2587bc5ee00e9f627f8cbb15c7bc0f.gif The Drudge, for example, now throws grenades and telegraphs it with unique audio and visual cues. The Drake now gathers troops with unique animations, creating a squad of lower rank enemies that will follow them as they wander the map. Other enemies stick to guarding zones, like their Beacons or other points of interest like Bunkers. Speaking of... {STEAM_CLAN_IMAGE}/28583292/815c48e35ccf38fc4c3a2129341bbb3c5927ff36.png Yeah, again, harsh - but it HAS to be. I have to see this final update with as much truth as possible. It's clear I've demonstrated I can make cool things, I just need to focus in on the proper direction and craft things in ways that benefit THIS game, not based on what games I'm inspired by. GTTOD has become far too complex to be able to rely on such cheap solutions now. From here on out, GTTOD's problems have got to be solved with some legitimate out of the box thinking. Nothing can be taken at face value, and there's no other place in GTTOD that exemplifies this more than in its current level design. Want an example? {STEAM_CLAN_IMAGE}/28583292/a29ee42616a7eb37653424054917eb867fbfafba.gif This GIF. I have remade this GIF in every single version of GTTOD, and it's because I believe it captures something really cool about GTTOD's gameplay. It's nothing insane or anything like that, but when I see the most recent iteration of this gameplay sequence, I'm always like "Yeah okay that's GTTOD - cool guns, fast movement, lots of enemies" and I'm MOSTLY right in that regard. However, ...Progress on GTTOD's FINAL UPDATE - GTTOD: WRATH OF THE WORLDOct 13, 2024 - Community AnnouncementsFIRST THING'S FIRST Hello everyone, how's it goin'? So, we are now two months out from the Past And Present Update. If you were following along, you know it was a kind of oddly received update. New players seem to like it, old players (from like 2020-ish through to bout 2022-ish) seem to not. There's some super valid criticism of the game, directionally. There's also a lot of confusion due to lack of tutorialization and proper explanations for mechanics. There's also more things than that, too, that led to the Past and Present Update - but one way or another, the NEXT update is going to be the last. That means I have to address all of that...in one update....and it's going really really great thus far. If you want to see the general direction that the community and I have decided to go in with this final update, you can see the bones of that plan being discussed and created live on this live stream from a few days ago. {STEAM_CLAN_IMAGE}/28583292/c94dc3b5beacb83b4ad249d052c1d74a04645dc6.png LINK TO LIVE STREAM RECORDING I had this live stream, took a few more days to really sit there and consider the magnitude of the situation, and then I got to work. The first place I started? With this little guy right here: {STEAM_CLAN_IMAGE}/28583292/6731c1f85d03cfbe2a1f9f389f83e9a00a4a59fd.gif If you are familiar with the game, you'll immediately notice a few things different about this. I bet a lot of you have never even seen what a Drudge's back looks like, and that's because enemies, the second they spawn in, know exactly where you are and charge straight for you. Instead, I'm writing a new AI that populates the level, has goals, preferences, and different sets of behaviors and abilities. Beacons are becoming side objectives for more Shards and ammo, Bunkers are becoming less common, more filled with goodies, and moved towards the END of the level (in most cases) so that the actual majority of the level can focus on moving fast and kicking ass. Speaking of moving fast... I, low_hanging_nuts, hereby declare that I am done rewriting my movement code over and over again. It's not gonna get much better than this right here. Two nights ago, froth foaming out of my mouth until 2AM, I rewrote GTTOD's movement code from scratch. This is what I ended up with. It is clean, it is smooth, it works every single time, it feels good, it is consistent, it's everything it needs to be. It is a GREAT foundation to rework some of GTTOD's base philosophy around, and I hope that this is the start of a final update for GTTOD that makes everyone happy. I'll be doing more of these little posts here and there to keep everyone on Steam up to date on what's going on. In the meantime, I'll see you around! You can always find me talking in my: DISCORD SERVER See ya later!GTTOD - THE PAST AND PRESENT UPDATEJun 27, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/28583292/4697d7897061e1469bdcbc5ab6d60857d9add9d9.gif WELCOME BACK EVERYONE This is definitely one of the updates of all time. No but actually this update slaps so hard lmao I'm so happy with how this one turned out, it's by FAR my favorite of the...12 major updates GTTOD has had...ever. That's a bit embarrassing. I wish I was like The Forest Devs who pump and dump an update out on Steam every other month or so, BUT ALAS, you're stuck with me. At least I'm not Yandev. ANYWAY, this update brings a lot of improvements to the core loop of GTTOD without really changing anything drastically. It also adds a LOT of new content to the game, and brings back TONS of old content as well. Namely, QUICK PLAY. I have revived the original mode that GTTOD released with (with a few updates, of course) this time around, and it is REALLY fun. Over the coming days and weeks I'll be updating it and adding more to it to expand it into what I had originally envisioned for the FIRST version of Quick Play back in 2019. The whole point of Quick Play was and has always been to just give the player a nice vertical slice of what it feels like to play GTTOD. I feel like I've kinda nailed it this time around. Hop on in and give it a whirl! As far as other changes are concerned, all the curses and blessings got a nice comfy rework and now can STACK up to three times, gaining new attributes and stats as you increase their rank. Aspects got a once-over, and a new Aspect tree called "Purity" was added to the end. This increases the amount of Jade Vines it costs to upgrade, HOWEVER this has been mitigated by a few really important changes to how the game is balanced; specifically with difficulty levels, new Attunements, and The Fool. Jade Vines in your Leyline Offerings can be manipulated by a lot of things, so if you want to scale FAST, you can actually get it to where each Leyline grants you like 120 Jade Vines every single time. It's nuts. There have also been some pretty major expansions to GTTOD's extraction mechanics. Now, you can hold like 36 items in your Stash, including use items, keys, weapons, equipment, melee weapons, apparel, and other random bits and bobs. Speaking of, GTTOD now has an ACTUAL INVENTORY SYSTEM with LOADS OF ITEMS. You'll see them in chests around The Shatter. These items each have unique affects on the player and gameplay and can really up the ante for your run. Everything has a description and details on how to use them and what they do, so just keep your eyes peeled for some good items. Apparel also exists now and can be found inside new interactable chests. These items all have specific effects on how the player can interact with the world and their Curses, Blessings, Weapons, and other gear. These go into making your builds even more powerful (except for one of them, which is kinda in there as a meme). Dead Man's Depot is now a centerpiece in your runs, too. There, you'll be getting randomized starting gear - no longer spawning ...One Hour Of Unedited GameplayMar 3, 2024 - Community AnnouncementsAY I figured a really good way to show the improvements made in GTTOD would be to show a full hour of unedited footage. This was recorded JUST after my last little bout of fever-induced wallrun / movement polish and things were feeling GOOD. Quality wise, this next update is really turning out to be something special. Take a peek and lemme know what'cha think unless it's gonna be some antagonistic comment about how I'm the worst or something. Maybe keep that one to your friends and family, I'm fragile. I don't know how to end Steam posts. (JOIN THE DISCORD)6 More Months of GTTOD Development ProgressFeb 10, 2024 - Community Announcements{STEAM_CLAN_IMAGE}/28583292/793e3cc7c7639269bdc7e2be5195e541cf36ed3d.png Aaaaaaaaaaand welcome back This one won't be NEARLY as bad as the last one since I spent about 4 of these months as dead as Doorguy in the thumbnail, which was pretty cool if you're into being dead. For those of you not in-the-know (which I assume if anyone is reading this, is most of you), I try and do big sweeping "progress updates" where I cover all the important development progress that happened over the last 6 months. A lot of it you guys may already know about considering a bunch of it is already in game, BUUUUT for those who are just kinda casually following along and for some reason like seeing me explain everything...well... This one's for you. ANYHOO Let's get started with HONESTLY a pretty big one. (But real fast, don't forget to join the) DISCORD SERVER Just like a real video game, GTTOD now works off of a save system. You can have multiple save files, delete them, and soon you MAY be able to edit them with Aldin's save editor which I need to talk to Aldin about because otherwise this sentence is pointless and I'm still writing the sentence so I should probably stop. This save system was a pain in the ass to implement since I had to pretty much rewrite all the old save code back into it and then add the functionality of continuing where you left off. This pretty much brought me to redoing the menu altogether as well, so that happened here too, if you were wondering. {STEAM_CLAN_IMAGE}/28583292/e0745450c9a4ed61d1a3912ae1cf0fffdb2414bd.gif I continued working on The Summit, getting some nice wind and snow effects going to sell the atmosphere. {STEAM_CLAN_IMAGE}/28583292/7aa3fcd62b0ff16ca9928116213eef0f71677c22.gif I added a ragdoll death to replace the death cutscene if you're not grounded. {STEAM_CLAN_IMAGE}/28583292/6357cdf870ee2cb9b19b6a201101ea5f0f5c38ad.png FINALLY readded the stats screen back to the Gear Shop {STEAM_CLAN_IMAGE}/28583292/6fc59cbf8cb34c04e63b2645d8bd624fb83a5667.png {STEAM_CLAN_IMAGE}/28583292/328c4482c6eadecaef7d12bdaa650387fe0f94d1.png Gave Doorguy a neckbeard nest in Harbor Deep where he can store all his goodies {STEAM_CLAN_IMAGE}/28583292/167ee690e1b51e66d3f546c23695d69821bb45ec.png Added a stash system so you can save gear between runs {STEAM_CLAN_IMAGE}/28583292/7a1914c38c77570794091d8b8b8b903eb1ff6139.gif Added a "Teller" system for the same reason as the stash except for M O N E Y {STEAM_CLAN_IMAGE}/28583292/d0dfc76b7a8a3fe1a784c0ede62654c9defe5be5.gif {STEAM_CLAN_IMAGE}/28583292/21f0474b490ebd65eae10ab09c98eb554dde86c7.png Created a new level called "Cinder City" which became my favorite level in the entire game. I figured out that the Rune of the Lost Path on Enraged is fucking IMPOSSIBLE and I challenge each and every one of you to go for it. {STEAM_CLAN_IMAGE}/28583292/9b95ab076fa85d069737f16660181abfe5a21f9d.png Revived the MGL from older versions of the game with a fresh coat of paint {STEAM_CLAN_IMAGE}/28583292/33222972c0980b0...Sure, I'll be cheesy. Why not? Not like you can stop me.Nov 24, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/28583292/51c4f1461fe0588906f708382a408228411d51d8.png Just like Scrooge, I feel thankful exactly one time every year. I begrudgingly pump exactly one, single, solitary "Mm, thanks" out, and then I hibernate for 365 days in bitter resentment, dreading the next one. You better enjoy this brief respite from my normal cold indignation while it lasts, because there ain't nothin' left to look forward to afterwards, folks. Nah, I'm just kidding. I do actually wanna say a few words while I've snagged your attention from all the other pretty ladies here on Steam. I don't usually do this sort of thing since I prefer to kinda just skulk in my corner and cast occasional GIFs out into the ether in the vain hope that someone watches it, but there is something I've neglected to say for a while that I feel as though I can word in a very mature and sophisticated manner. Here goes: THANK FUCK THIS COMMUNITY DOESN'T SUCK LMAO {STEAM_CLAN_IMAGE}/28583292/fe4f02601979eadb7ec9f3dce4983c77152224fd.png Hooooooly moly. Dude, you know how much of a bullet I dodged? Like for God's sake I could have been hitched with the most annoying community on Earth, and instead I'm blessed with you guys; people who make me feel welcome and at home. I'm not just saying this either, like I'm dead serious. It's the perfect balance. I don't feel like the center of attention, and I don't feel irrelevant. I feel like I'm right there in the trenches with you guys, just a part of the community - a community that never ceases to impress me, and ALWAYS leave me wanting to do more for it. I find myself surrounded on all sides by some of the most talented and wonderful humans I've never had the pleasure of meeting. That's something I could not have ever dreamed of one day experiencing, and yet I live in and around it every day all the same. Genuinely, actually, thank you. I don't say it enough; I am not only proud that I get to make games for you, but I'm thrilled to. I cannot wait to keep going. Thank you for letting me, supporting me, and lifting me up higher than I could have ever lifted myself. I hope that one day I can make you as proud as you have all made me. Uhhh, that's it, I think. That's all I got. See ya LMAO goodbye I suck at ending cheesy messages, so here's the first picture I ever uploaded to Steam. It's not loading in my images folder, so even I don't know what it is. Even as I'm writing this it hasn't loaded, so I hope it's nothing bad: {STEAM_CLAN_IMAGE}/28583292/5155eab3644511197c71e61f61a9580541d22c93.png Oh actually that's not bad, that's kinda cool. Anyway, see ya. -Andrew, Dev Dude Join me in H-E-Double-Hockey-Sticks (Discord) {STEAM_CLAN_IMAGE}/28583292/53ce9f3d49821cd769d2b4258aebca41c180b493.pngNEW GTTOD: Get To The Orange Door UPDATE - LIVE NOW!Nov 3, 2023 - Community AnnouncementsAttention all gamers and fans of fast-paced, first-person shooters! We have an exciting announcement to make. GTTOD: Get To The Orange Door is nearing completion, which means that the early access phase is coming to an end. The last update is now LIVE, with essentially double the content from the previous GTTOD update. For those who haven't yet heard of Get to the Orange Door (GTTOD) is an action-packed, parkour first-person shooter rogue-like game set in a shattered and chaotic dimension. In GTTOD, the player takes on the role of a powerful hero who uses Godlike powers and abilities to battle their way out of The Shatter, a twisted dimension. GTTOD is an intense and unforgettable gaming experience. And now, as the game nears completion, this is your LAST CHANCE to grab it at a discounted price before its full release, Get ready to dive into the world of GTTOD and get to the orange door! Join the Community here: Keep up with GTTOD on Social media! https://linktr.ee/gttod Join our Discord! https://discord.gg/xe2wartpLook at my car. Right now.Oct 16, 2023 - Community AnnouncementsCar.NEW GTTOD: Get To The Orange Door UPDATE - LIVE NOW!Oct 6, 2023 - Community AnnouncementsAttention all gamers and fans of fast-paced, first-person shooters! We have an exciting announcement to make. GTTOD: Get To The Orange Door is nearing completion, which means that the early access phase is coming to an end. The last update is now LIVE, with essentially double the content from the previous GTTOD update. For those who haven't yet heard of Get to the Orange Door (GTTOD) is an action-packed, parkour first-person shooter rogue-like game set in a shattered and chaotic dimension. In GTTOD, the player takes on the role of a powerful hero who uses Godlike powers and abilities to battle their way out of The Shatter, a twisted dimension. GTTOD is an intense and unforgettable gaming experience. And now, as the game nears completion, this is your LAST CHANCE to grab it at a discounted price before its full release, Get ready to dive into the world of GTTOD and get to the orange door! Join the Community here: Keep up with GTTOD on Social media! https://linktr.ee/gttod Join our Discord! https://discord.gg/xe2wartpFast-paced. Fluid: the Neon Chaos Bundle [GTTOD x Deadlink]Sep 29, 2023 - Community AnnouncementsExperience the best of cyberpunk reality with our exclusive bundle featuring two electrifying games: "Get to the Orange Door (GTTOD)" and "Deadlink." Act now to grab these up-and-coming retrofuturist roguelites and jump into two in sleek neon shooters with heart-pounding soundtracks. In GTTOD, ascend to the level of the Gods as you navigate a shattered and chaotic dimension in this heart-pounding, fast-paced parkour FPS rogue-like. Engage in adrenaline-fueled battles and overcome mind-bending challenges as you strive for supremacy. Meanwhile, in Deadlink, prepare to disrupt the megacorporations' profits in this high-octane cyberpunk FPS with roguelite elements. Take on covert ops missions while piloting a formidable humanoid combat shell, and remember, "covert" certainly doesn't mean "quiet." Indulge your gaming cravings with this dynamic duo of action-packed FPS masterpieces. If you have a need for action, a desire to test your skills, and an itch for shmovement, snatch this bundle while you can.NEW GTTOD: Get To The Orange Door UPDATE - LIVE NOW!Sep 18, 2023 - Community AnnouncementsAttention all gamers and fans of fast-paced, first-person shooters! We have an exciting announcement to make. GTTOD: Get To The Orange Door is nearing completion, which means that the early access phase is coming to an end. The last update is now LIVE, with essentially double the content from the previous GTTOD update. For those who haven't yet heard of Get to the Orange Door (GTTOD) is an action-packed, parkour first-person shooter rogue-like game set in a shattered and chaotic dimension. In GTTOD, the player takes on the role of a powerful hero who uses Godlike powers and abilities to battle their way out of The Shatter, a twisted dimension. GTTOD is an intense and unforgettable gaming experience. And now, as the game nears completion, this is your LAST CHANCE to grab it at a discounted price before its full release, Get ready to dive into the world of GTTOD and get to the orange door! Join the Community here: Keep up with GTTOD on Social media! https://linktr.ee/gttod Join our Discord! https://discord.gg/xe2wartp8 Years of GTTODSep 16, 2023 - Community AnnouncementsTHAT'S A LONG ASS TIME, DUDE These are all clips I've salvaged from my old Gfycat account before it was shut down and killed from the internet. To say that this has been a WILD ride would be an understatement. From a little Unity asset flip little shitter project I made while working at T.J. Maxx to a whole ass indie FPS production; GTTOD has come a LOOONG way. And, in a weird way, I guess I feel a little close to it. So much has happened over the last 8 years I could hardly even begin to put it into words. Good times, bad times, HORRIBLE times; the whole shebang. As I'm beginning to wrap up GTTOD, I'm definitely looking towards the future with...hesitation. I am not entirely sure what I have in store for me. The future is so uncertain, and maybe it's just who I am now-a-days, but I don't want to assume it'll be either good or bad. So, instead, for now...I'll just be happy that I HAVE a future. It's something that I can know for sure. It's something I can hold onto. It's a canvas that I can comprehend, and maybe, if I paint my pictures right, it'll turn into something beautiful on its own. I hope that's what happens, and I hope with every ounce of my soul that you'll be there to witness it. Thanks for everything, fellas. I'll see ya in The Shatter. -Andrew Please God join my Discord I beg of you everyone is leaving because I stink but I got new deodorant so it should be better nowSo I've been busy...Sep 9, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/28583292/d0dfc76b7a8a3fe1a784c0ede62654c9defe5be5.gif {STEAM_CLAN_IMAGE}/28583292/0b06f6bc92daabd9c4637350bfd21f4c1bde9cc7.gif Hey fellas, quick one here So, not only is Altitude 2 done (and it honestly fucks), but I've also started working on Altitude 3, the final section of the game. With A2 going in, that will literally double the amount of levels in the game, and then A3 coming after it will likely increase the run length a LOT. Not to mention a whole load of other changes to the game to hopefully kill some of the issues I know a lot of you have been having. Oh and also... If you wanna know what's going on in Act 3, here's a sneak peek. ALRIGHT ANYWAY, BACK TO IT HAHA CHOP CHOP SEE YOU LATER30 Minutes of Unedited GTTOD GameplayAug 18, 2023 - Community AnnouncementsSo, why am I sharing this? Well first off, this video is a thinly veiled attempt at showcasing some of the new mechanics, and also to show off how smooth the gameplay can be. I have spent a LOT of time reworking some of the core mechanics of the game (something I touched on in the last announcement) NOT to "change" them, but just to push them a little further down their current path conceptually. So, as an example... {STEAM_CLAN_IMAGE}/28583292/3a8174d5ea9932428f08dd7bce9c941b74104f8c.gif {STEAM_CLAN_IMAGE}/28583292/86e7ac9ea4989ddf8704bea37e1fd1aa90486bf1.gif The new upgrades and progression system is somewhat... ............ {STEAM_CLAN_IMAGE}/28583292/90f60af6182b56761b0726f05f104703003fab07.png Okay, so apparently the word "pog" isn't cool anymore or something, but of course when I ask for replacement words I get "frog". So you know what, fuck it, I'll say it, why not? The new progression system is somewhat frog. I love my job. Anyway, the new upgrades and progression system works very similarly to the old one, however it's far more open ended and rewarding to the player. Now, you unlock new upgrades in groups of three instead of groups of two, and you get the new groups as you spend jade vines rather than paying for them outright. Just a nice adjustment to the system without changing how it impacts the game or how players interact with it. A whole LOT of things have gotten or are soon to get that kind of treatment. I think this kinda outlines that a bit, since overall the game is just much much more "complete". SO, take a look, and also... Pretty please, cherry on top, review the thing I've made. If you haven't already and you have the spare time, I would be extremely appreciative of a review. I don't know if it's odd to ask for them or not, but I always forget to write them for other games until someone asks me to, so I figured if you're like me you wouldn't mind the request lol either way, thank you for reading, and I hope you like the video. PS: the occasional frame drops are 100% in the recording, I dunno what happened. OBS is funny with long recordings like that. Join my Discord or else6 Months of GTTOD Development ProgressJul 31, 2023 - Community AnnouncementsFirst off... {STEAM_CLAN_IMAGE}/28583292/229782b68aea37cc14bd04e67fe63675110fa859.png Dread. GTTOD is my first game, so I have never really experienced a whole lot of aspects when it comes to game dev. Like for instance, I have never released a game, so that's like a WHOLE aspect of game dev I just have absolutely zero knowledge on or experience in. Even worse, for the last NEARLY 8 years I have worked on GTTOD, I haven't really even gotten close before. I always would restart lol Well, I learned something recently. When you get towards the end of a development, you get this absolutely insane burst of energy and determination; like a second wind. I am getting that wind right now, and it has been one of the most insane experiences of my life. I've never worked so hard, proficiently, and consistently in my life. It's like someone's micro dosing me Adderall each time I blink or sneeze, shit's bonkers. SO, without further ado, I'm just gonna jump right into it so I can get back to work lol HERE WE GO WISH ME LUCK HAHA 24 PAGES {STEAM_CLAN_IMAGE}/28583292/3fd4a8ff6a32b0241e4090601511d70cbd16cb4e.png {STEAM_CLAN_IMAGE}/28583292/7a856a9948b6cd6aa11f62a9907165f520e8756b.gif Bro what, we're starting this off so strong. Apparently the first thing I did after the last post was to make something known as "The Wall of Attunements". It was basically this method through which I could create alternate MODES, but actually ended up turning into a really cool user-selected run modifier system. You'll see that later. {STEAM_CLAN_IMAGE}/28583292/16dcbe9a5f3e897cad629f8437a076e89d56c80e.gif {STEAM_CLAN_IMAGE}/28583292/632db69dfd8fc043c083900a7d9cb74b01df1f01.png Around this time I finished up The Blade Sentinel and gave him a fancy arena. Nothing super crazy here, other than a big more polish and thought put into how he fought (but not enough, as you'll ALSO see later) {STEAM_CLAN_IMAGE}/28583292/72108d8129aa8ff75a15684df1dde3234b880bfa.png Krev remade the LMG model {STEAM_CLAN_IMAGE}/28583292/1ef273be3f3d46a47ec3c6998302976f20e912b4.gif I made an item that lets you portal back to the HUB {STEAM_CLAN_IMAGE}/28583292/d5734a39c1c736fdbc2cd8a0422288451922b83f.png I became a Jedi while explaining an animation during a meeting {STEAM_CLAN_IMAGE}/28583292/24c269843636f1f47c237f3d24ba896328f2ad8a.gif {STEAM_CLAN_IMAGE}/28583292/9d7dd7db3866873e5a07139c065c8a55442c381b.png {STEAM_CLAN_IMAGE}/28583292/121f781d1a1275b1e4d859d289d21e62465d48ea.png I made a new thing called the "Trial Cave" which is the housing for the BABE. You now have to challenge a trail stone in order to access the BABE. Pretty neat. {STEAM_CLAN_IMAGE}/28583292/9b150bd7c60a100c9235870830a033d442919dac.png K8! was born! This is our shopkeep character who watches over your shop items and dolls out the weapons from Gear Cards. {STEAM_CLAN_IMAGE}/28583292/d90587ced3056bdb80f8c376d188a5b39d9146be.gif I started working on the style for the next Act (AKA Altitude) in GTTOD. It's a cold, rainy place with giant basal...GTTOD - The Dark Down Under Part 2 Patch NotesJun 30, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/28583292/90e95aece38838f97846cc0e6a11a6f6cdf5eea9.gif God have mercy... So it's almost funny. Almost. This update primarily centers around the inclusion of The Exclusion Zone; a prologue to GTTOD that teaches the player the basics of the game and introduces them to mechanics in a smoother and more entertaining way. Nothing crazy, you've probably seen this done before. But BRO, this literally took a year and nine months to go from concept to update. It was kinda just like this crazy journey trying to figure out what we would be doing, how we would do it, and most importantly WHO would be spearheading this. I think like 5 different artists took a crack at the prologue, and something ALWAYS happened to prevent them from finishing it. Like seriously, talk about bad luck. This shit was cursed. {STEAM_CLAN_IMAGE}/28583292/96df80d97cf7649d9faf63706fd369fe6726b3c2.gif Ohhhhhhhhhhhhhh, but it's FINALLY done. My God. So much work for a five minute long tutorial effectively lol BUT, I don't want to undersell what this is. It's a new standard of quality we hit, and it sets the game up well for expansion. From here on out, it's just full throttle to the finish line. No more backing up, no more skirting around it. {STEAM_CLAN_IMAGE}/28583292/607e656cd84a7d9725c0d362156cba23aafbccbf.gif SO, without further ado, here's the patch notes for The Dark Down Under Part 2 (not my choice of naming, but you know how it is): Patch Notes The Exclusion Zone Prologue Basic Weapon Mod Support / Workshop Support Skippable Cutscenes (you're welcome, sorry it took so long) Melee weapons (Spear, Katana, Science Club, Pipe) Dungeon Overhaul (still adding more rooms, but it's WAY more enjoyable than the last version) New enemy type: "The Mantis" Reorganized HUB and reset The Wall Of Attunements (people wrote negative reviews because they turned on modifiers without reading and then said the game sucked lmao) Wallrunning polish (just a ton of it, really) New ambient music system (with lots of new ambient versions of songs) Submenus in the main menu Bug fixes (lots of them) A rebalance of the shard, weapons, and key economy to be more player friendly Aaaaaanyway, I'm definitely forgetting stuff as per usual, but I just wanted to say THANK YOU for sticking with me and checking out the update. It's been a wild ride, and as we're nearing the end, it has really struck me just how supportive everyone has been of my work. I wouldn't be here without you, and I hope that my continued support of the game is enough to pay back even a fraction of the kindness you have shown me. See you next time! Please God join my Discord server. I'm lonely.New Gameplay footage!Jun 29, 2023 - Community AnnouncementsHey Y'all its me Dasher again, setting up the stream for some new game play footage! Enjoy the new update and the sick summer sale deals!Gameplay previewMay 17, 2023 - Community AnnouncementsHi Dasher here, We have lots of great things coming, Stay tuned and enjoy this gameplay footage!