
Gary Grigsbys War in the West
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War in the East 2 Out Now on SteamDec 11, 2021 - Community AnnouncementsWar in the East 2 Out Now on Steam War in the East2 is the most comprehensive, most realistic, and most advanced wargame modeling Eastern Front warfare in World War Two. The Eastern Front, the most decisive theatre of World War II and the largest land battlefield. A fight to the end, Total War between the Third Reich and the Soviet Union, each commanding millions. The legendary wargame team at 2by3 Games has spent years revisiting this titanic conflict to once again establish a new state of the art. Gary Grigsby’s War in the East 2 is a complete overhaul and improvement of the original War in the East, with no stone left unturned to provide a more realistic, more historically rich, and more challenging strategy experience. War in the East 2 comes with a wide array of scenarios ranging from the short tutorial on the Battle for Velikie Luki, to the four month Destruction of Southwest Front, up to the immense full 1941 – 1945 Grand Campaign of the entire Eastern front from Operation Barbarossa to the fall of Berlin. A total of seven Operational Scenarios and three Full Map Campaigns await you with hundreds, if not thousands, of hours of historical gameplay. https://store.steampowered.com/app/1775550/Gary_Grigsbys_War_in_the_East_2/War in the East 2 Out on Steam NowDec 10, 2021 - Community AnnouncementsWar in the East 2 Out Now on Steam War in the East 2 is the most comprehensive, most realistic, and most advanced wargame modeling Eastern Front warfare in World War Two. The Eastern Front, the most decisive theatre of World War II and the largest land battlefield. A fight to the end, Total War between the Third Reich and the Soviet Union, each commanding millions. The legendary wargame team at 2by3 Games has spent years revisiting this titanic conflict to once again establish a new state of the art. Gary Grigsby’s War in the East 2 is a complete overhaul and improvement of the original War in the East, with no stone left unturned to provide a more realistic, more historically rich, and more challenging strategy experience. War in the East 2 comes with a wide array of scenarios ranging from the short tutorial on the Battle for Velikie Luki, to the four month Destruction of Southwest Front, up to the immense full 1941 – 1945 Grand Campaign of the entire Eastern front from Operation Barbarossa to the fall of Berlin. A total of seven Operational Scenarios and three Full Map Campaigns await you with hundreds, if not thousands, of hours of historical gameplay. https://store.steampowered.com/app/1775550/Gary_Grigsbys_War_in_the_East_2/War in The East 2 - After Action ReportsFeb 8, 2021 - Community AnnouncementsFollow live After Actions Reports As the release date for War in the East 2 approaches, we are rolling out several informative and engaging After Action Reports. These are published thanks to our community members, beta testers, and fans who are putting a lot of effort into playing the game and highlighting the key features that make this new chapter a leap forward in the history of the franchise. You can follow a full Multiplayer Game carried out by Bobo, playing the Axis, and GloriousRuse, playing the Soviets. {STEAM_CLAN_IMAGE}/9295530/fe9c636dc609285d3cada548b2b87aff07b78ed0.jpg There is another very cool AAR running, thanks to Loki, whose target is to provide in-depth analysis of what makes War in the East 2 such a major evolution from its predecessors. Defending the Rodina These are updated continuously, so make sure you're giving them a good read and following the product page with attention: there's plenty more to come.Public Beta v1.02.57 is Now Available!Jun 21, 2019 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. For the full list of changes please visit Matrix Games Happy Gaming!War in the West version 1.02.56 is outMar 20, 2019 - Community AnnouncementsHi Everybody! Gary Grigsby's War in the West has been updated to version 1.02.56! 1.02.56 Changelog • New Features and Rule Changes 1. Adjusted AI in EF box to be more active merging weak units. 2. Tweaked EF box rate of front line advance. • Bug Fixes 1. Combat Delay stopped working in version 1.02.52. Fixed. 2. German AI crashes just after attacks to rescue isolated units. Fixed. 3. Reinforcement does not arrive when hex is full. Fixed. 4. Damage to air factories is not shown in the battle report. Fixed. 5. Axis Allied reinforcements for the EF box appear on the reinforcement list when they shouldn’t. Fixed. 6. Fixed arrival screen display bug. 7. When the EF Option is on, air units that are scheduled to withdraw are not withdrawing. Fixed. 8. Editor - CSV of OB file adds blank entry. Fixed. • Data and Scenario Changes 1. 4SC – Made changes to device and aircraft data to match this versions changes in generic data. 2. Devices – Reduced range/accuracy of anti-tank rifles. Increased the armor penetration of the American 75mm M1897A4 gun (device 559). 3. Aircraft - Bomb loadout changes for B-17 and B-24: - B-17 gets four 500lb bombs in short range loadout #2 and 1000lbs more for long range loadouts #3/4 - B-24 loses four 500lb bombs in short range loadout #2 but gets 1000lbs more for long range loadouts #3/4 New Public Beta Available! v1.02.56Feb 22, 2019 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. For the full list of changes please visit Matrix Games Public Beta v1.02.52 is Now Available!Jan 24, 2019 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. For the full list of changes please visit Matrix Games Happy Gaming!War in the West has been officially updated to version 1.02.35 - With a surprise!Oct 4, 2018 - Community AnnouncementsHi everyone! War in the West has been officially updated to version 1.02.35. This new version brings many improvements and bug fixes, but good news is not over as the readme notes for 1.02.35 separately includes the changes made in the 1.02.28 public beta (June 2018) that never went official. So there’s a lot of changes since 1.02.15, including some nice performance boosts that were in 1.02.28. You can read uthe full changelog below. v1.02.35 • New Features and Rule Changes 1. Added save format version check which restricts loading "newer" saves/scenarios by "older" exes. 2. Adjusted retreat attrition. 3. Made several changes and corrections to air transport flights, including adjusting flak attacks on air transport sorties. 4. Adjusted temporary motorization unit depot selection routine to more accurately find trucks for motorization. Note: If it is more than 3 hexes to a depot, there can be a long wait (10+ seconds) while the system figures out where it will get trucks for the unit. 5. Improved going to map from CR air group screen. 6. Editor - Max end date of user created scenarios. Set the hardcoded max end date to Dec 24, 1945 (was Sept 1 1945). • Bug Fixes 1. Rules for MP loss for defending units in combat were not functioning (they were mistakenly removed at some unknown point). Fixed. 2. Reinforcement units arrive 1 hex away from correct hex. Fixed. 3. Game froze during Axis AI movement in Rommel Attacks due to a line forming error. Fixed. 4. Can't assign construction unit to Lucera airfield. Off rail cities can be not linked to main supply network. Fixed. 5. Air transport flight is not following staging base setting. Fixed. 6. Small fix for the ground element mapping to the TOE(OB). 7. Merging isolated units can send troops to pool. Excess ground elements should stay in the isolated unit. Fixed. 8. Editor: Two leaders can end up showing as commanding the same HQ. Fixed. 9. Editor - Flak units with rail motorization listed incorrectly. v1.02.28 • New Features and Rule Changes 1. Many adjustments to air execution code. Performance boost up to 30%. 2. Improved offrail calculation routine (~2x faster). 3. Improved game performance during air transfer mode (F10). 4. Adjusted FreightInterdictionEffect function 5. Small adjustments to unit ground replacement routine. 6. Unit Sym Naming. Some Ground Insignia are not picking up because unlike for the AirSym the _ character in the file naming is not being recognised as / in the code. I/57th Werfer Battalion. 7. Adjusted display of a/c loadouts 8. Interface – Added split of number of units destroyed/disbanded in Destroyed Unit list on the Loss screen. These appear in the format (#destroyed/#disbanded). 9. Editor - Fixed text overlap in editor - "INIT AIR DOCTRINES" 10. Editor - Fixed text overlap in editor - "INIT AIR DOCTRINES" 11. Editor - Added an AI unique ID# to each scenario to be used for distinguishing AI routines to be used. (for internal use) 12. Editor - Fixed editor bug on NAT/Weather t...v1.02.35 Beta - Available nowAug 24, 2018 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. For the full list of changes please visit Matrix Games From Bulge to the Rhine - The XTRG Challenge, Episode #1Jun 22, 2018 - Community Announcementshttps://youtu.be/HUGPMPtk21s TRG and Matrix Games have teamed up for a series of Live Streams entirely dedicated to wargames! Lovers of hexes, counters, complex strategies and hard planning will meet their match! XTRG has played the scenario with the Mapoverhaul mod, a very nice graphics modification which overhauls the map (no gameplay alteration!)War in the West has been officially updated to version 1.02.15!Jun 13, 2018 - Community AnnouncementsThis new version brings a lot of improvements and changes, be sure to check the full changelog here v1.02.28 Beta - Available nowJun 13, 2018 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. For the full list of changes please visit Matrix Games Public Beta v1.02.15 is Now Available!Jan 25, 2018 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. Full changes listed here. Matrix Games. Happy Gaming!Public Beta v1.02.15 is Now Available!Jan 25, 2018 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. Full changes listed here. Matrix Games. Happy Gaming!Public Beta v1.01.72 is Now Available!Nov 20, 2017 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. Full changes listed here. Matrix Games. Happy Gaming!Public Beta v1.01.72 is Now Available!Nov 20, 2017 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. Full changes listed here. Matrix Games. Happy Gaming!War in the West Update 1.01.68Oct 4, 2017 - Community AnnouncementsHello everyone! Today we are releasing the latest version of War in the West and Operation Torch. It's the first post-Steam release official update and resolves all significant issues reported to us since that time, as well as making some notable improvements to historical balance. You can find the whole changelog HERE! A little preview: New Features and Rule Changes - Improved game performance (logistics and map draw). - Air base unit will be created once expansion starts. Size 0 air base appears in black color as size 1. Size 0 air bases should not be visible in air transfer mode (no AC on them). - Adjusted ground replacement routine to reduce substitution probability (more so for outdated equipment). Bug Fixes - When assigning support units to a location, any support units in a HQ that are in the hex are not available to be assigned. Units in the same hex as the location should be able to be assigned to the location. Fixed. - Fixed air group display bug on air navigation panel (F10). - Ground elements which are not in the TOE or substitution list can get replaced into the unit. Fixed. Data and Scenario Changes - Aircraft change - 0642 Lancaster B.I Special - add some 4000lb bomb loadouts for earlier use, limit 12000lb bomb use to 5/44 and later. A few other minor changes. - Device change - 0683 NEW: French 75mm CA Mle 1932 AA Gun (moved from 0561) - Many changes to scenarios. The most notable of these is the addition of many new frozen static divisions to the German forces in the campaign games. These divisions will use up some of the German manpower for training early in the scenarios, and then be activated as they were historically. There you are guys. We hope you enjoy our new update and keep having fun with the game!War in the West Update 1.01.68Oct 4, 2017 - Community AnnouncementsHello everyone! Today we are releasing the latest version of War in the West and Operation Torch. It's the first post-Steam release official update and resolves all significant issues reported to us since that time, as well as making some notable improvements to historical balance. You can find the whole changelog HERE! A little preview: New Features and Rule Changes - Improved game performance (logistics and map draw). - Air base unit will be created once expansion starts. Size 0 air base appears in black color as size 1. Size 0 air bases should not be visible in air transfer mode (no AC on them). - Adjusted ground replacement routine to reduce substitution probability (more so for outdated equipment). Bug Fixes - When assigning support units to a location, any support units in a HQ that are in the hex are not available to be assigned. Units in the same hex as the location should be able to be assigned to the location. Fixed. - Fixed air group display bug on air navigation panel (F10). - Ground elements which are not in the TOE or substitution list can get replaced into the unit. Fixed. Data and Scenario Changes - Aircraft change - 0642 Lancaster B.I Special - add some 4000lb bomb loadouts for earlier use, limit 12000lb bomb use to 5/44 and later. A few other minor changes. - Device change - 0683 NEW: French 75mm CA Mle 1932 AA Gun (moved from 0561) - Many changes to scenarios. The most notable of these is the addition of many new frozen static divisions to the German forces in the campaign games. These divisions will use up some of the German manpower for training early in the scenarios, and then be activated as they were historically. There you are guys. We hope you enjoy our new update and keep having fun with the game!Public Beta v1.01.68 is Now Available!Sep 4, 2017 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. Full changes listed here. Matrix Games. Happy Gaming!Public Beta v1.01.68 is Now Available!Sep 4, 2017 - Community AnnouncementsA new public beta is now available, which includes a number of fixes and improvements, you will need to choose the Public Beta branch under the games Properties to check it out. Full changes listed here. Matrix Games. Happy Gaming!
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