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Gang Beasts

 
Is It a Crane? (Patch 1.21.1)Feb 14, 2024 - Community AnnouncementsIs It a Crane? (Update 1.21.1) {STEAM_CLAN_IMAGE}/6697542/ebf187070a52139d07a828c5e969299881353e1d.png Roses are red, Violets are violet, Is It a Crane? It is a Crane! It has been ten full years of cartoon violence since the Gang Beasts 0.0.0 pre-alpha builds were published on Valentines Day 2014. For ten years the foaming masses of Beef City have slowly coagulated into gelatinous agglomerations of hostility, spreading through the grim streets of the Meatropolis. We're profoundly thankful to have an audience and community for Boneloaf's games and toys and for the miscellaneous scenes of silliness and callous brutality demonstrated in Gang Beasts over the last decade. A glut of technical debt have made it increasingly frustrating and difficult to release frequent fixes and content in the last 2-3 years. We've been working with Rocket Science and Unity to pass/remove these limitations for some time and expect to build to a more stable release cadence from this year. Posts This post gives information on the 1.21.1 stability build (released with this post) and the other builds we expect to release in the coming months. A series of posts with more explicit information on what is being made for Gang Beasts are currently being written for gangbeasts.game. If there are subjects you want information on please send suggestions to Boneloaf on social media or to [email protected]. 1.21.1 (stability) 1.21.1 stability build is the second stability release since Rocket Science took on support for a glut of important systems (builds, online, UI, and others) in February last year. The 1.21.1 build addresses a number of stability and performance issues and also has some small cosmetic modifications and standardisations, see the key modifications and fixes section at the end of the post for information. Other Builds The 1.21.1 build is the first of 4 builds expected to release in the first 3-6 months of 2024. The next build to follow the 1.21.1 build is the Addressables Asset System build, addressables support has been implemented to optimise the testing and distribution of game content. Followed by an interactables build introducing a modified interactables system needed for the crane stage. Finishing with the crane stage which will release with some miscellaneous costumes. Crane {STEAM_CLAN_IMAGE}/6697542/e3fca8caa57a9cc57a3ed6e668fe062bdd989f94.png The crane stage is a ginormous shipping container crane from the mouldering Beef City Docks with cabin controls for operating the crane, and some truculent and aggressive birds. Crane includes the first version of new dynamic AI navigation system, this system will facilitate some planned modification to character and escalation AI and potentially support escalations that minimise some stage and game mode exploits, don't upset the birds! Be warned! Crane also introduces the first version of a new “drivable” system, this system supports players to get into the driver's seat of the crane cab and control the crane mechani...Is it a Bird? (Patch 1.21)Oct 4, 2023 - Community Announcements{STEAM_CLAN_IMAGE}/6697542/48ea054bc1775e17f7dc2d8f5bee5b80782fd425.png Gang Beasts patch 1.21 is releasing today for all currently supported platforms! The 1.21 patch addresses a number of miscellaneous issues which will allow us to focus on new content in subsequent updates. The 1.21 build does not include new stages or costumes and is focused on these fixes (see below for more information). A new stage and new costumes will be released soon, once we’re confident it is ready and subject to it passing quality assurance. The key modifications and fixes made in the 1.21 build:  General • New languages! We now support Japanese, Korean, Chinese (simplified) and Chinese (traditional). • New Menu font to improve legibility. • Tweaked buoyancy physics across all stages that use buoyancy. • Improved Tentacles AI on the Aquarium stage. • Addressed the problem of players being randomly kicked from local games. • Corrected left and right grabs when interacting with objects. • Improved stage lighting across all stages. • Enhanced football physics to prevent clipping into the ground. • Adjusted ball deflation rates in football mode. • Updated joints in the stage to AutoJointV2 for improved stability. Costumes • Made various improvements to costume physics. • Fixed the Beanie to function properly. • Resolved the collider issue with the Life Vest. • Fixed collision problems with the Deep Sea Helmet. Stages • Enhanced escalation mechanics in the Aquarium stage. • Stability updates to Vents. • Increased stability of bricks on Girder. • Stability updates to Roof. • Improved Glass Fracture on Roof. • Made improvements to ice breaking on Buoy. • Improved Stability to Fence objects on Wheel. • Added water to Containers. • Stability updates on Subway. • Stabilized the antenna on Buoy to reduce excessive shaking of characters and camera. Online • Fixes to matchmaking in Gang Mode. Issues We’re sorry we didn’t publish more frequent content, fixes, or development information since we released the Trawler stage in December 2021. A long sequence of technical issues and difficulties have limited our capacity to publish successive updates since Gang Beasts was fully released. However, since the end of 2021 we’ve worked (with partners at Coatsink, Robot Teddy, SuperGenius, Unity, Rocket Science, and Lockit QA) to address technical issues, standardise processes to minimise technical debt and build a platform for more frequent content releases. The rest of this post summarises some of what is being worked on currently.  Boneloaf We’ve made a number of key staff hires to supplement resources at Boneloaf and have more in-house staff working to support Gang Beasts. These hires include a Producer, a Senior Technical Animator, multiple Senior and general Engineering staff, Marketing, Player Support, Event and Operations specialists, and an internal QA team. You can find out more about everyone over here. Coatsink Boneloaf’s agreement with key development partner Coatsink ended at t...Gang Beasts devs plan to resurrect the drunken putty-people brawler’s spiritual successor as their next gameJul 21, 2023 - Rock, Paper, ShotgunThe devs behind flailing fisticuffs multiplayer game Gang Beasts have revealed their hopes to resurrect its predecessor as their next major project, a decade after Boneloaf’s second wobbly wrestling hit took off and derailed their initial plans. Read more Gang Beast dev Boneloaf is prepping for a return to its original project: Grim BeastsJul 20, 2023 - VG247Boneloaf - the developer behind multiplayer brawler Gang Beasts - is looking to move onto its next game in the near future. According to marketing and communications manager Connor Clarke at Develop 2023, the studio is considering a return to its original project: Grim Beasts. "Funnily enough, Gang Beasts was always the second game in a trilogy," states Clarke, sitting by the beach last week. "If you search back to the initial post on the Gang Beasts website back in 2013, you’ll see we were working on a game first - I won’t point it out, I’ll let you try and find out what it is - that will be basically the next thing we want to work on." Doing exactly that won't provide blog posts on the official website, which appear to be missing as of writing. However, if you do dive into the past you will uncover results for Grim Beasts. Several gameplay demos exist - many of which will seem very familiar to Gang Beasts players. There's even an old Twitter account, long abandoned since 2015. Read more Choice Cuts From the Boneloafery (July 2022)Jul 26, 2022 - Community Announcements{STEAM_CLAN_IMAGE}/6697542/e202145074ae820856ff4dcbd89b74358a03de23.png It's Quiet...Too Quiet It's been difficult to give much information on Gang Beasts in the last 8 months (since the Trawler stage came out) as we build Boneloaf's development and operations teams with support from Robot Teddy. We’re working with Robot Teddy, Coatsink, Multiplay, and Lockit QA to hire more development, testing, and operations staff to support more frequent content and bug fixes and to build more exhaustive production and support processes. This will mean more communication from us, and to release more stable builds of the game for you. We're currently testing modifications, fixes, and stage and costume content for the next Gang Beasts release (more information to come pretty soon) and have made this post to summarise what else we're working on and to give information on some other fun Gang Beasts stuff. Escape from Beef City Some of the population of Beef City have slipped from the meaty grip of the Beef City Police Department and escaped the Beef City limits, (potentially) Coming To Stores Near You Soon!. Boneloaf is working with Toikido (makers of the splendid Among Us merchandise) on a series of silly gelatinous and non-gelatinous Gang Beasts toys and accessories. The first batches of Gang Beasts figures, plushies, and apparel are scheduled to be in stores from this September. Check out a selection from the first series below. Which Gang Beast will you be bringing home? {STEAM_CLAN_IMAGE}/6697542/71c2a5bdff787d849f851f7fb0ef921a54c35d84.jpg Pretty in P-618, Schauss Pink To support the release of Gang Beasts merchandise in stores, we have modified the current Gang Beasts logo (with help from the wonderful Terri Vellmann) to be more legible and readable at different sizes and in different contexts. The modified logo will replace the current game logo in builds, online stores, and other contexts the current Gang Beasts logo is used in the coming months. We feel that this new logo fits the slapstick ‘Saturday-morning-cartoon violence’ of Gang Beasts and their antics across Beef City. Hopefully you do too! {STEAM_CLAN_IMAGE}/6697542/632fc31936eff299ef754b4c8f7007520fef31b0.png Streets of Beige The municipal authorities of Beef City and the nefarious Meat Co. have swollen the gristly arteries of Beef City into a sprawling “Meatropolis” of buildings, infrastructure, industry, and attractions including strip malls, car parks, a sports arena, emulsified meat treatment and processing facilities, and the Meat World amusement park. {STEAM_CLAN_IMAGE}/6697542/a4487e92838d1a2db7ae7cdf811dd8374fb0acf6.jpg We have been working with a number of 3D and technical artists at SuperGenius to transform the old Beef City terrain and geometry (seen in the background of exterior stages in current builds of Gang Beasts) into a colourful and sprawling toy city. The next section of this work is to merge exterior stages from the game (and other stage prototypes) with the new geometry and...A New Stage ApproachesDec 9, 2021 - Community AnnouncementsWelcome, everyone! You may notice that there’s a brand new update to Gang Beasts, and we know it’s something you’ve all been waiting for, so we won’t keep you in suspense. Trawler has arrived! A brand new stage, filled with a deteriorating fishing trawler in an isolated sea and a whole shiver of sharks. That’s right, the lifeless black eyed creatures themselves will hop aboard and try to take you for a swim. {STEAM_CLAN_IMAGE}/6697542/1892ce9e04f32c1cd6ec0d5af3212391551f4f67.gif By “deteriorating fishing trawler”, we mean the stage will become just that. Survive long enough from either the assaults of your friends or the deadly sea swimmers, and the stage will begin to sink (quite literally). Remember to not let go for as long as you can, we all know what's awaiting in the murky depths. {STEAM_CLAN_IMAGE}/6697542/be32fa96eba0132da848c196bc246fb2f8445347.gif On top of the deterioration of the stage, you’ll also have two interactive crane systems with fully functioning mechanical levers to get yourselves familiar with. On top of this, there’s a large shark cage suspended from a hook which can be detached, perfect for some “accidents” involving your friends and the deep blue, right? {STEAM_CLAN_IMAGE}/6697542/1dfcea08914787ddd78e2d50518866d5b7844187.gif And now on to some patch notes for v1.18: Added content: - New stage: Trawler - New costumes: - Sideburns - Lifejacket - Beard - Moustache - Sailor hat and outfit - Shark kigurumi - Deep Sea Diver helmet and outfit - Captain hat and outfit - Fishing gilet and hat - Sailor jumper and beanie - Air Rescue helmet and outfit Graphics update with the move to URP Fixed costumes appearing darker That’s all for now, but head over to our Discord or Twitter channels for more updates and information as they go live. Thanks! Boneloaf.Changelog 1.17Jun 28, 2021 - Community AnnouncementsReleased on 16 June and updated on 25 June, 2021 Known Issue: the XInput toggle in Settings has been temporarily removed. This will return soon! The game will only support a maximum of 4 Xbox controllers locally until this is back, but any other controllers will still support up to 8 players! Switched to a new matchmaking system. General optimisation pass over various stages, including Wheel, Aquarium and Tower. Made a general pass over most stages with eliminated player issues. Fixed various infinite loading screen bugs when playing online. Loading screen changed to correctly show loading progress. Changed online loading system to reduce chances of missing objects when playing online. Reduced loading times. Fixed issue where objects or players would not load on various levels online. Fixed an issue on Train that could make matches incorrectly result in a draw. Camera on Wheel no longer goes through the water when a player is sinking. Water rendering issue on aquarium fixed. Online players are now correctly eliminated on Blimp now, no more infinitely falling. Fixed issue where certain Waves AI would not be eliminated correctly and keep the round going. Characters no longer jerk upwards when resuming after being paused and resuming. Fixed Gondola appearing invisible occasionally. Fixed Vents railings moving erratically over time. Fixed the fishbowl hat flashing for a frame when being switched too. Fixed Wheel lamp posts from being so erratic online. Fixed issue where restarting a round from countdown 0 would cause a softlock. Updated credits. There is an active community run Discord server where you can find people to play with, leave feedback and report bugs. Discord - Join the community server here: https://discordapp.com/invite/gXh2HRHNew Matchmaker BETA testingMay 21, 2021 - Community AnnouncementsIf you would like to find people to test the new Matchmaker or to just talk about Gang Beasts, join the community run Discord server here: https://discordapp.com/invite/gXh2HRH {STEAM_CLAN_IMAGE}/6697542/5dcaac23bf1a12f53e603587b274ac89beff36d0.pngM1 Macs will be supported in Q3/Q4Mar 18, 2021 - Community AnnouncementsWe are aware of the issue with the M1 Macs. They are supported in a later version of Unity and we are going to upgrade our Unity version later in Q2 /Q3. We will have support available for Gang Beasts then. {STEAM_CLAN_IMAGE}/6697542/710bdf0c23b36a328fa31e246c2129e90029d87b.jpgIt put up a good fight, but Update 1.16 is finally here!Feb 4, 2021 - Community AnnouncementsThe Loading Screen Bug We are happy to announce we have fixed the notorious loading screen bug, that has been plaguing some people, and we wanted to explain a few things to help shed some light on why it took so long for us t o fix it. The bug initially was just incredibly hard to reproduce internally, which is the first step towards finding out what was actually happening. To find it we had to create a new debugging tool for the server and client builds to help us track it down. With this new tool we managed to reproduce the issue consistently, and in a way that we could generate logs to help guide us to a solution. This highlighted to us that in fact, it was several bugs manifesting as one! All of which we have fixed and should never rear their ugly heads again. You may be wondering why we released the previous update with such a glaring bug? Well, to put it simply, it hasn't turned up before. The trigger case is very hardware and connection dependent. Although we have found out that some of the bugs have been there all along, they were very rarely triggered, at least on tests we did with the hardware we have. It also appears that the more recent optimisations and fixes, which made certain aspects of the game quicker, inflamed the issue, making it more prominent for these users. In addition, there was a significant engine upgrade (Unity 2017 to 2020), which made unnoticed changes to the networking library we use, adding many more avenues for the issue to manifest. It is annoying that these things happen from time to time (especially for us!), but we are always working to improve Gang Beasts, which has been evolving for 6+ years now. So thank you for being patient with us, and hopefully, we will not have anything as problematic in the future. The Elimination Bug Another bug people have been experiencing lately is the characters not getting eliminated when thrown out of stages. This issue was a weird one, that seems to have manifested itself since the engine upgrade. Gang Beasts being such a physics heavy game, any changes to the engine’s physics can have knock-on effects with the gameplay. We have tried to fix this a few times and, although each attempt reduced its frequency, it was still being triggered. In this update, we have added two more solutions: one that should stop it from happening, and another that will guarantee that if it happens the players get eliminated anyway. The first measure is adding a few more checks to the characters when they enter an Elimination Volume, so it is more likely to be detected, and expanding these volumes further to increase the chance of detection. The second measure bypasses the physics system entirely, and will always eliminate players regardless of velocities or any other issues inherent to physics that can prevent the first method from working. 1.16 changes General Fixed the pesky infinite loading screen Adjusted the damage reduction timer from 10 seconds to 4 Fixed server ping checks not properly conne...Amusing multiplayer party game Gang Beasts has a huge update and big saleDec 9, 2020 - GamingOnLinuxGang Beasts from Boneloaf is the super-silly party game that sees various gelatinous characters engage in brutal fisticuffs and it's bigger and better than ever. Read the full article here: https://www.gamingonlinux.com/2020/12/amusing-multiplayer-party-game-gang-beasts-has-a-huge-update-and-big-sale Gang Beasts Aquarium Update (build 1.13)Dec 9, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/6697542/16cbdced97a57308d8f846b4ac753cf841f3182e.jpg Some of you may already know this but the Aquarium Update (build 1.13) has now been released! This update has a new Aquarium stage, an updated Wheel stage that works online, a series of super hero/villain costume sets, and numerous fixes for stages, online, and gameplay issues. General: Updated the game engine to Unity 2020 (from Unity 2017). This was a significant upgrade and although we've fixed a massive amount, there may be a few bugs we haven't caught yet with the transition. Unity 2019 dropped support for 32-bit Linux operating systems, as such Gang Beasts can now only support 64-bit Linux operating systems. Fixed an issue preventing bloom from working. Updated the project to be able to build and test on consoles again. Updated graphics settings to fix a few issues with the transition from 2017 to 2020. Mac builds now use Metal as its primary graphics API, as such there should be some performance gains for Mac users. Fixed some issues involving camera tracking. Updated splash and loading screens. This is a temporary measure until we can overhaul the entire UI of the game. Completely rebuilt the way we fracture glass. This new system should both look and perform significantly better on all systems. Completely rebuilt the way we do buoyancy. This new system should perform significantly better on all systems and allows us to do multiple types of liquid (such as meat paste). Costumes: Bear and Rhino kigurumi no longer make Elevators explode. The "Yogscast Charity Drive 2015 DLC" has been added to the game as a default option, this was done as we found far too many people trying to exploit our users on grey markets by trying to charge exorbitant amounts of money for legacy codes. Since the DLC has achieved its purpose of raising money for charity and it has been several years since its release we figured this was the best way to protect our players. Added 8 "Supers" costumes to the game for a total of 24 new parts. Stages (General): Rebaked the lighting on all stages to fix legacy lighting issues so shadows should no longer be dark and stages should be more visually appealing now. Adjusted any emissive materials across all stages now that bloom works again to look better. Updated the visuals of water on Buoy, Containers, and Wheel but there's still more improvements to be made. Fixed the objects that didn't interpolate online. Stages (Aquarium): Added a new stage called Aquarium, please don't feed the fish. Stages (Billboard): Adjusted the physics properties of the billboard panels to be more realistic. Adjusted the catwalk of the billboard to be flatter and added assistive colliders to help players stay on for longer. Stages (Blimp): Adjusted the physics properties of the balloon section of the blimp to have more grip and assist players' movement over the surface. Adjusted the ribbing on the balloon section of the blimp to no longer collide with the players' ball collider, ...Punch your hearts outNov 26, 2020 - Community Announcements{STEAM_CLAN_IMAGE}/6697542/220c9a9bdfcf6865d023316c30bb85a9cc2b9a7e.pngInformation on the Gang Beasts Beta 2Sep 14, 2020 - Community AnnouncementsTo access and download the beta branch, go to your Steam Library and right click on 'Gang Beasts' to select 'Properties'. From there, navigate to the 'BETAS' tab, then select 'public_testing'. You may need to restart steam before 'public_testing' will show up for you. The patch notes can be found below. General: Fixed an issue preventing bloom from working. Updated the project to be able to build and test on consoles again. Updated graphics settings to fix a few issues with the transition from 2017 to 2019. Mac now uses Metal as its primary graphics API, there should be performance gains, but there may also be a few graphical glitches we need to fix. Fixed some issues involving camera tracking. Fixed the costume editor issue preventing legs from rotating with the body. Fixed the objects that didn’t interpolate online. Stages: Rebaked the lighting on all stages to fix legacy lighting issues so shadows should no longer be dark and stages should be more visually appealing now. Adjusted bloom across all stages. Billboard: Adjusted the physics properties of the billboard panels to be more realistic; Adjusted the catwalk of the billboard to be flatter and added assistive colliders to help players stay on for longer. Blimp: Adjusted the physics properties of the balloon section of the blimp to have more grip and assist players’ movement over the surface; Adjusted the ribbing on the balloon section of the blimp to no longer collide with the players’ ball collider, which should help with navigating the blimp; Adjusted the blimp to be more affected by player movement; Added a wind effect to the blimp to help visualize the movement. Chutes: Adjusted the lights to remove light artifacts from falling sausages; Adjusted sausage distribution; Adjusted the chute doors to be able to hold more weight and slower to move, this should, hopefully, incentivise players to fight on them more due to the reduced danger. Elevators: Replaced the glass to use the new fracture system; Elevators now escalate consistently. Gondola: Fixed the grating using the wrong shader, it should look more crisp now. Grind: Adjusted the lights to improve baked quality. Incinerator: Replaced the glass to use the new fracture system; Updated the fire particle system; Adjusted the lights to make the stage brighter and fix some lighting artifacts; Fixed an issue with boxes and barrels passing through the front wall. Lighthouse: Replaced the glass to use the new fracture system; Updated the background water shader, which is a temporary solution until we upgrade the project to Unity, Universal Render Pipeline (URP); Updated the glass materials to prevent a weird lighting issue; Adjusted the joints on the Lighthouse to be stronger, so they should no longer break at the slightest touch. Ring: Adjusted lights and materials to brighten the stage slightly; Adjusted the rope height to make it slightly easier to eliminate players. Roof: Adjusted the joints on roof to be stronger, so they should no longer ...FAQAug 10, 2020 - Community AnnouncementsFAQ What Platforms is Gang Beasts available for? Gang Beasts is available for the PlayStation 4 and Xbox One consoles, Windows, macOS and Linux operating systems and as an Oculus Early Access game for the Oculus Rift and Oculus Rift S headset. Microsoft Windows Gang Beasts for Windows can be downloaded from the Steam, Humble and Oculus Stores (Oculus version requires an Oculus Rift or Oculus Rift S headset). Apple macOS and Linux Gang Beasts for macOS and Linux can be downloaded from the Steam and Humble Stores. Sony PlayStation 4 Gang Beasts for PlayStation 4 can be downloaded from the PlayStation™ Store, physical copies can be purchased from local and online retailers or from the Skybound Games shop (releases on 3 December 2019 in US and 6 December 2019 in EMEA). Microsoft Xbox One Gang Beasts for Xbox One can be downloaded from the Microsoft Store, physical copies can be purchased from local and online retailers or from the Skybound Games shop (releases on 3 December 2019 in US and 6 December 2019 in EMEA). Nintendo Switch We hope to optimise Gang Beasts for the Nintendo Switch but can’t confirm if Gang Beasts will release for the Nintendo Switch or give an expected release date currently. Does Gang Beasts offer crossplay functionality? Gang Beasts currently does not offer crossplay functionality, but we are looking into ways of adding this feature. We will announce it when we know more. I need technical support Please email [email protected] and send us an output log/error log, system specs and a summary of the problem and send the files attached or paste into an email it might help us identify the problem. What controllers does Gang Beasts support? Gang Beasts uses the Rewired framework for controller support on Windows, Mac OS X, and Linux, the full list of supported controllers for these platforms is maintained by the developer on the Rewired Supported Controller page. Can I make YouTube or Twitch content from Gang Beasts gameplay?  We currently set no limitations on making monetised or non-monetised gameplay content from Gang Beasts.Party game 'Gang Beasts' gets a big new opt-in Beta that needs testingAug 6, 2020 - GamingOnLinuxReady to party? Now that Boneloaf / Coatsink are self-publishing Gang Beasts after splitting off from Double Fine they're starting to get back into major updates. Information on the Gang Beasts BetaAug 5, 2020 - Community AnnouncementsThis is the latest preview version of the next Gang Beasts update, which we would like to do a lot of testing with the community. This was a significant update to the engine as it is a transition from Unity 2017 to Unity 2019. Although we’ve managed to catch and fix most bugs so far, it is likely that there will still be some more bugs to fix as this beta is a work in progress and does not represent the final update yet. Additionally, Unity 2019 no longer supports 32-bit Linux distributions, therefore Gang Beasts now only supports 64-bit Linux distributions. This does not affect Windows or Mac users. To access and download the beta branch, go to your Steam Library and right click on 'Gang Beasts' to select 'Properties'. From there, navigate to the 'BETAS' tab, then select 'public_testing'. You may need to restart steam before 'public_testing' will show up for you. The patch notes can be found below. General: Updated the game engine to Unity 2019 (from Unity 2017). This was a significant upgrade and although we’ve fixed a massive amount of bugs, there may be a left. Unity 2019 dropped support for 32-bit Linux operating systems, as such Gang Beasts can now only support 64-bit Linux operating systems. Several fixes and improvements to our internal tools. This will be an ongoing process, but should help us speed up development time and hopefully reduce chances for bugs to creep into the game. Stages: Updated Wheel to work online. The lights on Wheel now sync to the music Wheel now has better escalations Fixed a bug on Trucks that would make the horns trigger incorrectly Fixed the TV antenna on Roof not being connected correctly Lowered the lip of Roof slightly to make the stage slightly riskier when fighting on the edge. Added assistive geometry to help characters navigate on Roof. Updated the visuals of water on Buoy, Containers, and Wheel but there’s still more improvements to be made. Fixed a significant stability issue on Elevators that appeared in Unity 2019, and if this proves successful we may apply it to other dynamic stages that involve ropes. Fixed a significant stability issue on Vents causing the bridges to instantly collapse. Fixed a bug on Vents where, as soon as the main fan activated, the stage would explode and characters would find themselves embedded in the walls or ceiling. Character Movement & Combat: Fixed a bug that was causing arms to no longer reach when holding grab. Slightly reduced character drag. Increased punch velocity for close targets. Adjusted how grab and punch resolve target vectors for the physics animation, this should significantly improve how often they reach the intended target. Fixed a bug that would sometimes make a character float when grabbing something above them with both hands after their stamina has fully drained. Fixed a bug with kicking that would generate incorrect target vectors for the physics animation. Adjusted force and attraction distances when grabbing, this is to help reaching close targets ...Gang Beasts is going it alone and self-publishing future updatesJun 1, 2020 - Rock, Paper, ShotgunSilly wobble person fighting game Gang Beasts is going it alone, planning to self-publish future updates. Last year, Boneloaf’s former publisher Double Fine Presents was bought up by Microsoft, eventually saying that continuing to be a publisher after being bought by a bigger publisher “doesn’t make sense,” and calling the new structure a “complicated issue.” Looks like Gang Beasts will come out of the equation alright, as Boneloaf are planning some new updates for the game even post-publisher. (more…) Gang Beasts will be kept alive via new self-published updatesJun 1, 2020 - EurogamerColourful platform brawler Gang Beasts will continue to receive updates despite its developer parting ways with publisher Double Fine. The acquisition of Psychonauts studio Double Fine by Microsoft last year left the future of its indie publishing scheme in doubt. Subsequent comments from boss Tim Schafer suggested the studio would call time on the initiative. Double Fine Presents publishing boss Greg Rice then left the company last November. Today, in a new blog post, Gang Beasts studio Boneloaf said it was now taking on publishing duties itself as Double Fine Presents was indeed "winding down". Read more Boneloaf take Double Fine to a fancy restaurant so they won't make a big sceneJun 1, 2020 - Community AnnouncementsHey everyone! So, we wanted to let you know what’s going on here at Boneloaf. We have some information regarding Double Fine and us, and when the next Gang Beasts update is coming. As some of you know, Boneloaf has been working with Double Fine Presents for some time. They’ve given us advice, they’ve given us splendiferous support, and most importantly, they’ve become friends and mentors to us. We love Double Fine and they have been really fantastic to us. What Tim and his company built is pretty wonderful, but with Double Fine Presents winding down due to Double Fine's acquisition by Xbox Game Studios last year, we think it is a good time for Boneloaf to stand on its own... legs and publish Gang Beasts ourselves. Anyway, that’s the news about Boneloaf and Double Fine. What about Gang Beasts? Currently we're testing build 1.13, the next release. Build 1.13 is made with Unity 2019.3 and includes a modified version of the wheel stage with support for online game modes and a series of optimisations and fixes for UI, audio, costumes, gameplay, and achievements. We plan to make this build available for testing as a Steam beta next month. The 1.13 build will be released for supported platforms (Steam, Humble Bundle, PS4, Xbox One, and Oculus Rift and Oculus Rift S) when testing ends. We are also working on new stages and costumes, more information coming soon. Thank you for supporting Gang Beasts, stay Safe and Keep on Truckin’ \\o/ Boneloaf