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Intravenous devlog #3!Dec 29, 2020 - Community AnnouncementsHey everyone! I've just uploaded the third devlog for my new game 'Intravenous': https://www.youtube.com/watch?v=7wVa1aTaldI There I talk about various big changes to the gameplay that the game has seen since the last devlog. There's a lot to cover there, but to give you a short idea: the game now allows the player to go prone, to use their real-life mic to create noise in-game and bait enemies in! Those are just two new things the game has to offer aside from the myriad of changes mentioned in the video, so if you're interested - be sure to check it out! You can also wishlist the game on Steam now: https://store.steampowered.com/app/1486630/Intravenous/ Thank you for reading!'Intravenous' Steam store page now public!Nov 27, 2020 - Community AnnouncementsHey everyone! This is a quick announcement to let you guys know that the Steam store page for 'Intravenous' is now public! https://store.steampowered.com/app/1486630/Intravenous/ You might notice that the art is rather rushed, or seems unfinished - that's because it is. In fact, currently I have practically no art for the game's cover, and other such things. I wasn't planning on having a Steam store page for the game this early, but I had to make one, and make it public, for something cool upcoming on Steam. :) Regardless, now you can wishlist the game on Steam, as I've seen multiple people express their wish to do so! The game's preliminary release date is set to May 21st of 2021. This is a rough estimate, and it's entirely possible the game will be finished earlier than that, or it might take more time to finish it. Regardless, the good news is the biggest chunk of work is already done. What's left now is to: 1. finish up the remaining game levels 2. work on the levels in an iterative fashion to make them better and prettier 3. finish up work-in-progress art 4. play-test the absolute hell out of the game, so that there is NO repeat of the mess that was the launch of Game Dev Studio. 5. and lastly - release it. I do hope you're excited for Intravenous - I sure am! It's very close to the stealth-action game I've always wanted to play, and it plays almost exactly how I wanted it to play! Thank you for reading, and I hope you'll love this game when it's finally out!Update #31 patch #7Nov 25, 2020 - Community AnnouncementsHey everyone! This is a small patch that fixes a crash reported by a community member. - fixed a crash that occured when clicking on the platforms list button, but with no platform licenses - (MODDING) added 2 new events to the SaleDisplay GUI element: PRE_SETUP and POST_SETUP - both are fired before and after setting up the SaleDisplay GUI element, respectively. 1 argument - the SaleDisplay GUI element instance. If you come across any issues be sure to report them here. Thanks for reading!Regarding future updatesSep 16, 2020 - Community AnnouncementsHey everyone! I've noticed that some people were upset following the previous community post in which I talked about the new game I'm working on. They say you can't please everyone and that you shouldn't try to do so, and that is 100% correct. However I want to clarify the situation regarding future updates for Game Dev Studio so that everyone is on the same page. The first and most important question: does this mean the end of future content updates for Game Dev Studio? Most likely not. As I've stated on the GDS Discord server, and in the developer commentary I am simply burned out from working on Game Dev Studio. A bit ironic, given that this is a feature in the game itself, eh? At the time of the last big update, it was already nearly 5 years of my life put into the game. Working on a single project for that much time burns you out, whether you like it or not. The second biggest factor leading to switching my attention to working on a new game is simply due to the fact that the sales are bad. The sales always remained weak no matter how many updates I released for Game Dev Studio, no matter how much effort I put into it. Now factor in the fact that I've worked on this game for nearly 5 years in total. I am a regular person like everyone who plays Game Dev Studio and pretty much any other game, and putting food on the table is a necessity. It seemed pointless to keep making big content updates when the sales remained weak despite multiple updates that added a lot of new content, so I had to look for an alternative. This left me with two choices: find a job or start working on a new game. I chose the latter. Regardless, with either choice the amount of time I would invest in GDS would be lesser. So now that I'm working on the new game, what does it mean for Game Dev Studio? It's simple - Game Dev Studio was a passion project from the beginning, and as long as I have the ability to return to my passion projects, I always do so. I wanted to make a game dev sim that I would enjoy playing. I hope you can understand how disheartening it was to release something I put so much love, effort, and care into, continue pouring these same things into it with consequent free content updates, and in return only watch as the sales got worse, and worse over time. Basically, if Intravenous sells well (or if the sales of Game Dev Studio suddenly get a lot better) I intend to come back to Game Dev Studio and make more content updates. If it doesn't, well, I can't promise anything. However I intend to return to GDS only after the release of Intravenous, not before. One of the things I want to do is to release a graphical overhaul update. There are also some gameplay features I wish to add that I have in the back of my mind, too. Keep in mind that, as always, bugfix updates will keep coming as long as people report bugs that I can reproduce with ease. However to put it bluntly, as long as I don't have a steady source of income I can't afford to invest time into a gam...Check out the new game I'm making!Sep 3, 2020 - Community AnnouncementsHey everyone! This post is different from the ones I usually make, as I usually only post update notes. In any case, the new game I'm making would not be possible without Game Dev Studio in the first place, so if you're interested - read on! 'Intravenous' is a top-down hardcore stealth/action game, with heavy emphasis on stealth. The reason for its existence, - just like with Game Dev Studio, - is I wanted to play a stealth game reminiscent of the early Splinter Cell games, but also make it have really fun combat. The idea came for it when I was working on the 'Anger Issues' mod for Game Dev Studio to showcase the modding possibilities of the game. I realized that I have everything I need to make a top-down game, and so I thought "why not?" to myself. The result is Intravenous. I've been working hard on it for the past 1.5 years, but took a break from working on it during Spring of 2019 to make more updates for Game Dev Studio. Below you'll find links to the first two devlogs for Intravenous, be sure to check them out! https://www.youtube.com/watch?v=WA3_QtJX7yM https://www.youtube.com/watch?v=B-36QMC0swI Please keep in mind that the game is still a work-in-progress, and that there are a lot of unfinished assets. Regardless, I hope to hear what you think of the game! I intend to release more content updates for Game Dev Studio, one of which includes a graphical overhaul, once I'm done working on Intravenous. Thanks a lot!Update #31 patch #6Aug 20, 2020 - Community AnnouncementsHey everyone! This patch fixes an issue and updates the chinese localization. - improved game project loading to avoid bad project loading in certain cases - chinese localization update - minor optimizations to GUI If you come across any issues be sure to report them here. Thanks for reading!Simplified Chinese localization updateJun 28, 2020 - Community AnnouncementsHey everyone! This small patch tweaks the Simplified Chinese localization present in the game, courtesy of its author Mochongli. If you come across any issues be sure to report them here. Thanks for reading!Update #31 patch #5Jun 20, 2020 - Community AnnouncementsHey everyone! This patch fixes a couple of memory leaks that were present in the game for a long time, but I was unaware of them. These fixes should improve game stability and performance, especially during very long playing sessions without restarting the game. - fixed a memory leak related to spritebatches - fixed a memory leak related to pathfinding - fixed an issue with the input service not removing certain handlers, which could result in either issues and/or memory leaking - fixed various issues related to entering, leaving the map editor, and then loading a savefile, and repeating If you come across any issues be sure to report them here. Thanks for reading!Simplified Chinese localizationJun 19, 2020 - Community AnnouncementsHey everyone! This patch adds Chinese localization made by a community member by the name Mochongli! I would like to thank him and everyone that has helped with the development and updates for this game. Your input, bug reports, and suggestions have been invaluable during the development of Game Dev Studio. - added Chinese localization If you come across any issues be sure to report them here. I'd like to thank the community members for reporting the issues fixed in this update. Thanks for reading!Update #31 Patch #4 hotfixJun 3, 2020 - Community AnnouncementsHey everyone. I've uploaded an update yesterday, and it brought about some issues that caused crashes. This is a post to let you know that a hotfix update has been uploaded which takes care of the issue. I'm deeply sorry about the inconvenience. If you come across any issues be sure to report them here. Thanks for reading!Update #31 patch #4Jun 3, 2020 - Community AnnouncementsHey everyone! This small patch fixes a couple of issues. - fixed reloading a savefile resetting the game edition buffer, resulting in being able to save & reload after sales to get the initial sale buffer counter back to 10,000, effectively avoiding having to pay for manufacturing new game edition copies - fixed a crash that occured when attempting to sell a door after cancelling moving it - fixed a potential issue with losing track of related games after loading in some strange cases, resulting in crashes - the quadtree optimization in Update #31 Patch #3 was reverted due to being unstable; the issues in the optimization have since been fixed, the optimization is now present in the game, and provides an even bigger performance boost than before If you come across any issues be sure to report them here. I'd like to thank the community members for reporting the issues fixed in this update. Thanks for reading!Update #31 patch #3Mar 6, 2020 - Community AnnouncementsHey everyone! This small patch provides a hefty optimization to the CPU side of things. - optimized the quadtree module: * a performance uplift of up to 20% or more (your mileage may vary) depending on the situation * reduced frame drops and hitching when moving the camera around * this has also very, very slightly lowered memory usage If you come across any issues be sure to report them here. Thanks for reading!Update #31 patch #2Feb 10, 2020 - Community AnnouncementsHey everyone! This small patch addresses a couple of issues reported by community members. - made the comma, full-stop, page up, and page down bindable keys - fixed selling a door removing the wall on the tile it was hovering over - fixed exiting expansion mode while having a door selected removing the wall on the tile it was hovering over - fixed a crash that occured when click-holding down on an object to start moving it, and then cancelling the move action If you come across any more issues be sure to report them here. Thanks for reading!Update #31 patch #1Feb 3, 2020 - Community AnnouncementsHey everyone! This small patch fixes an issue reported by a community member. - fixed an exploit that allowed to indefinitely scrap games, which could be used to get infinite money, and could potentially lead to crashes If you come across any more issues be sure to report them here. Thanks for reading!Update #31Jan 31, 2020 - Community AnnouncementsHey everyone! This update doesn't add any new gameplay mechanics, but instead adds something that people, especially other indie game developers like myself, could find interesting. added Developer Commentary scenario: * playing through the scenario as usual will trigger developer commentary, giving you an insight into how various gameplay mechanics were designed, the iterations they went through, and other various things you might find interesting * the scenario is available to everyone, but the narration for it can be purchased separately for $1.99. - fixed a bug potentially leading to the 'Introduction' scenario getting stuck at the court stage - russian localization fixes - added speech volume slider to sound options menu Now I know what you're thinking, and let me put those doubts to rest: this is the only piece of content that's in the form of DLC for Game Dev Studio. The reason why I chose to make the narration a paid DLC is simple: some people in the community wished to support me beyond the act of buying Game Dev Studio, and others asked me what my thought process was behind the development of the game. With the Developer Commentary scenario and the Developer Commentary Narration DLC I set out to kill two birds with one stone: give an insight into the design process of the game, and provide those wishing to support me with a way to do so without segregating gameplay mechanics into separate DLC packs. I will never sell gameplay features as separate DLC packs, and any content to be added to Game Dev Studio will always be in the form of free content updates. Raising the price of the game is out of the question, too. I didn't want to use Patreon either, because I don't like the fact that I would be taking money from people every month in exchange for measly rewards. Naturally, this seemed like the best solution: those wishing to support me (or express gratitude for the free content updates I've released) once more get something in return even if it is superficial, and is more of a "thank you" from me to them. Those that wish to go through the Developer Commentary scenario but don't want to purchase the narration can do so without any restrictions, and don't miss out on any gameplay mechanics. Those that wish to support me, but aren't interested in the Developer Commentary scenario can do so by purchasing the Developer Commentary Narration DLC. Those that wish to both support me and play through the Developer Commentary scenario can purchase the Developer Commentary Narration DLC. :) To celebrate the addition of the Developer Commentary, the game will be 50% off until February 14th 10:00AM PST! I hope the Developer Commentary scenario provides a fun view of how the game was developed. If you come across any more issues be sure to report them here. Thanks for reading!Update #30 patch #13Dec 25, 2019 - Community AnnouncementsHello! This small patch fixes a crash. - fixed a crash that occured after deselecting the related game by clicking on a button that appears when a game is selected, and then clicking on the "inherit related game setup" button If you come across any more issues be sure to report them here. Thanks for reading, and Merry Christmas!Update #30 patch #12Dec 19, 2019 - Community AnnouncementsHello! This small patch fixes a crash on an undocumented feature. - fixed a crash that occured when holding down a shift key and placing floors; this is due to the fact that this allows you to place single tiles without dragging, and was a feature that was supposed to be removed, but wasn't If you come across any more issues be sure to report them here. Thanks for reading!Update #30 patch #11Dec 16, 2019 - Community AnnouncementsHello! This small patch fixes a couple of issues and adjusts several aspects regarding reviews to make more sense. - fixed a potential issue with GUI rendering - capped minimum purchasing power of a platform to 40% (was 0%) which fixed an issue where releasing a lot of games at once on a player-made platform would sometimes yield 0 sales - disabled review chance decay per day (this didn't make any sense) - increased amount of possible game reviews in a single day to up to 10 games (was 1 game) If you come across any more issues be sure to report them here. Thanks for reading!Update #30 patch #10Nov 29, 2019 - Community AnnouncementsHey everyone! This small patch fixes one rather serious issue. - fixed a crash that occured when buying out a rival with one (or more) employee being successfully poached from them but still working under the rival - fixed incorrect PVP MMO task description text If you come across any more issues be sure to report them here. Thanks for reading!Update #30 patch #9Nov 19, 2019 - Community AnnouncementsHey everyone! This small patch fixes a couple of issues. - fixed time controls sometimes not resetting when quitting to main menu - fixed platform-genre match being incorrectly displayed in reviews (always as a "great" match) - fixed rivals sometimes having bugged funds, resulting in the 'Introduction' scenario getting stuck and being unable to be finished If you come across any more issues be sure to report them here. Thanks for reading!
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